1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker struct BezierRec {
15*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* fCanvas;
16*c8dee2aaSAndroid Build Coastguard Worker SkPaint fPaint;
17*c8dee2aaSAndroid Build Coastguard Worker SkPath fQuad;
18*c8dee2aaSAndroid Build Coastguard Worker SkPath fCubic;
19*c8dee2aaSAndroid Build Coastguard Worker };
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker typedef const char* (*DrawProc)(const BezierRec*, int);
22*c8dee2aaSAndroid Build Coastguard Worker
draw_quad(const BezierRec * rec,int count)23*c8dee2aaSAndroid Build Coastguard Worker static const char* draw_quad(const BezierRec* rec, int count) {
24*c8dee2aaSAndroid Build Coastguard Worker if (rec) {
25*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = rec->fCanvas;
26*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint = rec->fPaint;
27*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path = rec->fQuad;
28*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
29*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker return "quad";
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker
draw_cubic(const BezierRec * rec,int count)35*c8dee2aaSAndroid Build Coastguard Worker static const char* draw_cubic(const BezierRec* rec, int count) {
36*c8dee2aaSAndroid Build Coastguard Worker if (rec) {
37*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = rec->fCanvas;
38*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint = rec->fPaint;
39*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path = rec->fCubic;
40*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
41*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker return "cubic";
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker class BezierBench : public Benchmark {
48*c8dee2aaSAndroid Build Coastguard Worker SkString fName;
49*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Cap fCap;
50*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join fJoin;
51*c8dee2aaSAndroid Build Coastguard Worker BezierRec fRec;
52*c8dee2aaSAndroid Build Coastguard Worker DrawProc fProc;
53*c8dee2aaSAndroid Build Coastguard Worker SkScalar fWidth;
54*c8dee2aaSAndroid Build Coastguard Worker public:
BezierBench(SkPaint::Cap c,SkPaint::Join j,SkScalar w,DrawProc proc)55*c8dee2aaSAndroid Build Coastguard Worker BezierBench(SkPaint::Cap c, SkPaint::Join j, SkScalar w, DrawProc proc) {
56*c8dee2aaSAndroid Build Coastguard Worker static const char* gCapName[] = {
57*c8dee2aaSAndroid Build Coastguard Worker "butt", "round", "square"
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker static const char* gJoinName[] = {
60*c8dee2aaSAndroid Build Coastguard Worker "miter", "round", "bevel"
61*c8dee2aaSAndroid Build Coastguard Worker };
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker fCap = c;
64*c8dee2aaSAndroid Build Coastguard Worker fJoin = j;
65*c8dee2aaSAndroid Build Coastguard Worker fProc = proc;
66*c8dee2aaSAndroid Build Coastguard Worker fWidth = SkIntToScalar(w);
67*c8dee2aaSAndroid Build Coastguard Worker fName.printf("draw_stroke_bezier_%s_%s_%s_%g", proc(nullptr, 0), gCapName[c], gJoinName[j], w);
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker fRec.fQuad.moveTo(20, 20);
70*c8dee2aaSAndroid Build Coastguard Worker fRec.fQuad.quadTo(60, 20, 60, 60);
71*c8dee2aaSAndroid Build Coastguard Worker fRec.fQuad.quadTo(20, 60, 20, 100);
72*c8dee2aaSAndroid Build Coastguard Worker fRec.fCubic.moveTo(20, 20);
73*c8dee2aaSAndroid Build Coastguard Worker fRec.fCubic.cubicTo(40, 20, 60, 40, 60, 60);
74*c8dee2aaSAndroid Build Coastguard Worker fRec.fCubic.cubicTo(40, 60, 20, 80, 20, 100);
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()78*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override {
79*c8dee2aaSAndroid Build Coastguard Worker return fName.c_str();
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
onDraw(int loops,SkCanvas * canvas)82*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override {
83*c8dee2aaSAndroid Build Coastguard Worker fRec.fCanvas = canvas;
84*c8dee2aaSAndroid Build Coastguard Worker this->setupPaint(&fRec.fPaint);
85*c8dee2aaSAndroid Build Coastguard Worker fRec.fPaint.setStyle(SkPaint::kStroke_Style);
86*c8dee2aaSAndroid Build Coastguard Worker fRec.fPaint.setStrokeCap(fCap);
87*c8dee2aaSAndroid Build Coastguard Worker fRec.fPaint.setStrokeJoin(fJoin);
88*c8dee2aaSAndroid Build Coastguard Worker fRec.fPaint.setStrokeWidth(fWidth);
89*c8dee2aaSAndroid Build Coastguard Worker fProc(&fRec, loops);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new BezierBench(SkPaint::kButt_Cap, SkPaint::kRound_Join, 2, draw_quad); )
97*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new BezierBench(SkPaint::kSquare_Cap, SkPaint::kBevel_Join, 10, draw_quad); )
98*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new BezierBench(SkPaint::kRound_Cap, SkPaint::kMiter_Join, 50, draw_quad); )
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new BezierBench(SkPaint::kButt_Cap, SkPaint::kRound_Join, 2, draw_cubic); )
101*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new BezierBench(SkPaint::kSquare_Cap, SkPaint::kBevel_Join, 10, draw_cubic); )
102*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new BezierBench(SkPaint::kRound_Cap, SkPaint::kMiter_Join, 50, draw_cubic); )
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