1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef BitmapRegionDecoderBench_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define BitmapRegionDecoderBench_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h" 12*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_ANDROID_UTILS 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace android { 19*c8dee2aaSAndroid Build Coastguard Worker namespace skia { 20*c8dee2aaSAndroid Build Coastguard Worker class BitmapRegionDecoder; 21*c8dee2aaSAndroid Build Coastguard Worker } // namespace skia 22*c8dee2aaSAndroid Build Coastguard Worker } // namespace android 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker /** 25*c8dee2aaSAndroid Build Coastguard Worker * Benchmark Android's BitmapRegionDecoder for a particular colorType, sampleSize, and subset. 26*c8dee2aaSAndroid Build Coastguard Worker * 27*c8dee2aaSAndroid Build Coastguard Worker * nanobench.cpp handles creating benchmarks for interesting scaled subsets. We strive to test 28*c8dee2aaSAndroid Build Coastguard Worker * on real use cases. 29*c8dee2aaSAndroid Build Coastguard Worker */ 30*c8dee2aaSAndroid Build Coastguard Worker class BitmapRegionDecoderBench : public Benchmark { 31*c8dee2aaSAndroid Build Coastguard Worker public: 32*c8dee2aaSAndroid Build Coastguard Worker // Calls encoded->ref() 33*c8dee2aaSAndroid Build Coastguard Worker BitmapRegionDecoderBench(const char* basename, SkData* encoded, SkColorType colorType, 34*c8dee2aaSAndroid Build Coastguard Worker uint32_t sampleSize, const SkIRect& subset); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker protected: 37*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override; 38*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override; 39*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int n, SkCanvas* canvas) override; 40*c8dee2aaSAndroid Build Coastguard Worker void onDelayedSetup() override; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker private: 43*c8dee2aaSAndroid Build Coastguard Worker SkString fName; 44*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<android::skia::BitmapRegionDecoder> fBRD; 45*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> fData; 46*c8dee2aaSAndroid Build Coastguard Worker const SkColorType fColorType; 47*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fSampleSize; 48*c8dee2aaSAndroid Build Coastguard Worker const SkIRect fSubset; 49*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark; 50*c8dee2aaSAndroid Build Coastguard Worker }; 51*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_ANDROID_UTILS 52*c8dee2aaSAndroid Build Coastguard Worker #endif // BitmapRegionDecoderBench_DEFINED 53