1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkJpegEncoder.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkPngEncoder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkWebpEncoder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker // Like other Benchmark subclasses, Encoder benchmarks are run by:
17*c8dee2aaSAndroid Build Coastguard Worker // nanobench --match ^Encode_
18*c8dee2aaSAndroid Build Coastguard Worker //
19*c8dee2aaSAndroid Build Coastguard Worker // There is no corresponding DecodeBench class. Decoder benchmarks are run by:
20*c8dee2aaSAndroid Build Coastguard Worker // nanobench --benchType skcodec --images your_images_directory
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker class EncodeBench : public Benchmark {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker using Encoder = bool (*)(SkWStream*, const SkPixmap&);
EncodeBench(const char * filename,Encoder encoder,const char * encoderName)25*c8dee2aaSAndroid Build Coastguard Worker EncodeBench(const char* filename, Encoder encoder, const char* encoderName)
26*c8dee2aaSAndroid Build Coastguard Worker : fSourceFilename(filename)
27*c8dee2aaSAndroid Build Coastguard Worker , fEncoder(encoder)
28*c8dee2aaSAndroid Build Coastguard Worker , fName(SkStringPrintf("Encode_%s_%s", filename, encoderName)) {}
29*c8dee2aaSAndroid Build Coastguard Worker
isSuitableFor(Backend backend)30*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override { return backend == Backend::kNonRendering; }
31*c8dee2aaSAndroid Build Coastguard Worker
onGetName()32*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override { return fName.c_str(); }
33*c8dee2aaSAndroid Build Coastguard Worker
onDelayedSetup()34*c8dee2aaSAndroid Build Coastguard Worker void onDelayedSetup() override {
35*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(ToolUtils::GetResourceAsBitmap(fSourceFilename, &fBitmap));
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
onDraw(int loops,SkCanvas *)38*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas*) override {
39*c8dee2aaSAndroid Build Coastguard Worker while (loops-- > 0) {
40*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pixmap;
41*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(fBitmap.peekPixels(&pixmap));
42*c8dee2aaSAndroid Build Coastguard Worker SkNullWStream dst;
43*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(fEncoder(&dst, pixmap));
44*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(dst.bytesWritten() > 0);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker const char* fSourceFilename;
50*c8dee2aaSAndroid Build Coastguard Worker Encoder fEncoder;
51*c8dee2aaSAndroid Build Coastguard Worker SkString fName;
52*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBitmap;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker
encode_jpeg(SkWStream * dst,const SkPixmap & src)55*c8dee2aaSAndroid Build Coastguard Worker static bool encode_jpeg(SkWStream* dst, const SkPixmap& src) {
56*c8dee2aaSAndroid Build Coastguard Worker SkJpegEncoder::Options opts;
57*c8dee2aaSAndroid Build Coastguard Worker opts.fQuality = 90;
58*c8dee2aaSAndroid Build Coastguard Worker return SkJpegEncoder::Encode(dst, src, opts);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
encode_webp_lossy(SkWStream * dst,const SkPixmap & src)61*c8dee2aaSAndroid Build Coastguard Worker static bool encode_webp_lossy(SkWStream* dst, const SkPixmap& src) {
62*c8dee2aaSAndroid Build Coastguard Worker SkWebpEncoder::Options opts;
63*c8dee2aaSAndroid Build Coastguard Worker opts.fCompression = SkWebpEncoder::Compression::kLossy;
64*c8dee2aaSAndroid Build Coastguard Worker opts.fQuality = 90;
65*c8dee2aaSAndroid Build Coastguard Worker return SkWebpEncoder::Encode(dst, src, opts);
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker
encode_webp_lossless(SkWStream * dst,const SkPixmap & src)68*c8dee2aaSAndroid Build Coastguard Worker static bool encode_webp_lossless(SkWStream* dst, const SkPixmap& src) {
69*c8dee2aaSAndroid Build Coastguard Worker SkWebpEncoder::Options opts;
70*c8dee2aaSAndroid Build Coastguard Worker opts.fCompression = SkWebpEncoder::Compression::kLossless;
71*c8dee2aaSAndroid Build Coastguard Worker opts.fQuality = 90;
72*c8dee2aaSAndroid Build Coastguard Worker return SkWebpEncoder::Encode(dst, src, opts);
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
encode_png(SkWStream * dst,const SkPixmap & src,SkPngEncoder::FilterFlag filters,int zlibLevel)75*c8dee2aaSAndroid Build Coastguard Worker static bool encode_png(SkWStream* dst,
76*c8dee2aaSAndroid Build Coastguard Worker const SkPixmap& src,
77*c8dee2aaSAndroid Build Coastguard Worker SkPngEncoder::FilterFlag filters,
78*c8dee2aaSAndroid Build Coastguard Worker int zlibLevel) {
79*c8dee2aaSAndroid Build Coastguard Worker SkPngEncoder::Options opts;
80*c8dee2aaSAndroid Build Coastguard Worker opts.fFilterFlags = filters;
81*c8dee2aaSAndroid Build Coastguard Worker opts.fZLibLevel = zlibLevel;
82*c8dee2aaSAndroid Build Coastguard Worker return SkPngEncoder::Encode(dst, src, opts);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker #define PNG(FLAG, ZLIBLEVEL) [](SkWStream* d, const SkPixmap& s) { \
86*c8dee2aaSAndroid Build Coastguard Worker return encode_png(d, s, SkPngEncoder::FilterFlag::FLAG, ZLIBLEVEL); }
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker static const char* srcs[2] = {"images/mandrill_512.png", "images/color_wheel.jpg"};
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // The Android Photos app uses a quality of 90 on JPEG encodes
91*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], &encode_jpeg, "JPEG"));
92*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], &encode_jpeg, "JPEG"));
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker // TODO: What is the appropriate quality to use to benchmark WEBP encodes?
95*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], encode_webp_lossy, "WEBP"));
96*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], encode_webp_lossy, "WEBP"));
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], encode_webp_lossless, "WEBP_LL"));
99*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], encode_webp_lossless, "WEBP_LL"));
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kAll, 6), "PNG"));
102*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kAll, 3), "PNG_3"));
103*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kAll, 1), "PNG_1"));
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kSub, 6), "PNG_6s"));
106*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kSub, 3), "PNG_3s"));
107*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kSub, 1), "PNG_1s"));
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kNone, 6), "PNG_6n"));
110*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kNone, 3), "PNG_3n"));
111*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[0], PNG(kNone, 1), "PNG_1n"));
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kAll, 6), "PNG"));
114*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kAll, 3), "PNG_3"));
115*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kAll, 1), "PNG_1"));
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kSub, 6), "PNG_6s"));
118*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kSub, 3), "PNG_3s"));
119*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kSub, 1), "PNG_1s"));
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kNone, 6), "PNG_6n"));
122*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kNone, 3), "PNG_3n"));
123*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new EncodeBench(srcs[1], PNG(kNone, 1), "PNG_1n"));
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker #undef PNG
126