xref: /aosp_15_r20/external/skia/bench/FSRectBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker /**
14*c8dee2aaSAndroid Build Coastguard Worker  * Draws full screen opaque rectangles. It is designed to test any optimizations in the GPU backend
15*c8dee2aaSAndroid Build Coastguard Worker  * to turn such draws into clears.
16*c8dee2aaSAndroid Build Coastguard Worker  */
17*c8dee2aaSAndroid Build Coastguard Worker class FSRectBench : public Benchmark {
18*c8dee2aaSAndroid Build Coastguard Worker public:
FSRectBench()19*c8dee2aaSAndroid Build Coastguard Worker     FSRectBench() : fInit(false) { }
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()22*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return "fullscreen_rects"; }
23*c8dee2aaSAndroid Build Coastguard Worker 
onDelayedSetup()24*c8dee2aaSAndroid Build Coastguard Worker     void onDelayedSetup() override {
25*c8dee2aaSAndroid Build Coastguard Worker         if (!fInit) {
26*c8dee2aaSAndroid Build Coastguard Worker             SkRandom rand;
27*c8dee2aaSAndroid Build Coastguard Worker             static const SkScalar kMinOffset = 0;
28*c8dee2aaSAndroid Build Coastguard Worker             static const SkScalar kMaxOffset = 100 * SK_Scalar1;
29*c8dee2aaSAndroid Build Coastguard Worker             static const SkScalar kOffsetRange = kMaxOffset - kMinOffset;
30*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < N; ++i) {
31*c8dee2aaSAndroid Build Coastguard Worker                 fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
32*c8dee2aaSAndroid Build Coastguard Worker                 fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
33*c8dee2aaSAndroid Build Coastguard Worker                 fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange;
34*c8dee2aaSAndroid Build Coastguard Worker                 fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange;
35*c8dee2aaSAndroid Build Coastguard Worker                 fColors[i] = rand.nextU() | 0xFF000000;
36*c8dee2aaSAndroid Build Coastguard Worker             }
37*c8dee2aaSAndroid Build Coastguard Worker             fInit = true;
38*c8dee2aaSAndroid Build Coastguard Worker         }
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)41*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
42*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
43*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
44*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(fColors[i % N]);
45*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(fRects[i % N], paint);
46*c8dee2aaSAndroid Build Coastguard Worker         }
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker private:
50*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int W = 640;
51*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int H = 480;
52*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int N = 300;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     SkRect  fRects[N];
55*c8dee2aaSAndroid Build Coastguard Worker     SkColor fColors[N];
56*c8dee2aaSAndroid Build Coastguard Worker     bool fInit;
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new FSRectBench();)
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