1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUTF.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUtils.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeCache.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/GlyphRun.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/StrikeCache.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/TextBlob.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestCanvas.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/text/gpu/TextBlobTools.h" 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker // From Project Guttenberg. This is UTF-8 text. 28*c8dee2aaSAndroid Build Coastguard Worker static const char* gText = 29*c8dee2aaSAndroid Build Coastguard Worker "Call me Ishmael. Some years ago--never mind how long precisely"; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker class FillBench {}; 32*c8dee2aaSAndroid Build Coastguard Worker template <> class skiatest::TestCanvas<FillBench> { 33*c8dee2aaSAndroid Build Coastguard Worker public: GetDevice(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker static SkDevice* GetDevice(SkCanvas* canvas) { 35*c8dee2aaSAndroid Build Coastguard Worker return canvas->topDevice(); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker }; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker class DirectMaskGlyphVertexFillBenchmark : public Benchmark { isSuitableFor(Backend backend)40*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override { 41*c8dee2aaSAndroid Build Coastguard Worker return backend == Backend::kGanesh; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker onGetName()44*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override { 45*c8dee2aaSAndroid Build Coastguard Worker return "DirectMaskGlyphVertexFillBenchmark"; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker onPerCanvasPreDraw(SkCanvas * canvas)48*c8dee2aaSAndroid Build Coastguard Worker void onPerCanvasPreDraw(SkCanvas* canvas) override { 49*c8dee2aaSAndroid Build Coastguard Worker auto typeface = ToolUtils::CreateTestTypeface("monospace", SkFontStyle()); 50*c8dee2aaSAndroid Build Coastguard Worker SkFont font(typeface); 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker SkMatrix view = SkMatrix::I(); 53*c8dee2aaSAndroid Build Coastguard Worker size_t len = strlen(gText); 54*c8dee2aaSAndroid Build Coastguard Worker sktext::GlyphRunBuilder builder; 55*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 56*c8dee2aaSAndroid Build Coastguard Worker auto glyphRunList = builder.textToGlyphRunList(font, paint, gText, len, {100, 100}); 57*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(!glyphRunList.empty()); 58*c8dee2aaSAndroid Build Coastguard Worker auto device = skiatest::TestCanvas<FillBench>::GetDevice(canvas); 59*c8dee2aaSAndroid Build Coastguard Worker SkMatrix drawMatrix = view; 60*c8dee2aaSAndroid Build Coastguard Worker const SkPoint drawOrigin = glyphRunList.origin(); 61*c8dee2aaSAndroid Build Coastguard Worker drawMatrix.preTranslate(drawOrigin.x(), drawOrigin.y()); 62*c8dee2aaSAndroid Build Coastguard Worker fBlob = sktext::gpu::TextBlob::Make(glyphRunList, 63*c8dee2aaSAndroid Build Coastguard Worker paint, 64*c8dee2aaSAndroid Build Coastguard Worker drawMatrix, 65*c8dee2aaSAndroid Build Coastguard Worker device->strikeDeviceInfo(), 66*c8dee2aaSAndroid Build Coastguard Worker SkStrikeCache::GlobalStrikeCache()); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker const sktext::gpu::AtlasSubRun* subRun = 69*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::TextBlobTools::FirstSubRun(fBlob.get()); 70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(subRun); 71*c8dee2aaSAndroid Build Coastguard Worker subRun->testingOnly_packedGlyphIDToGlyph(&fCache); 72*c8dee2aaSAndroid Build Coastguard Worker fVertices.reset(new char[subRun->vertexStride(drawMatrix) * subRun->glyphCount() * 4]); 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker onDraw(int loops,SkCanvas * canvas)75*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override { 76*c8dee2aaSAndroid Build Coastguard Worker const sktext::gpu::AtlasSubRun* subRun = 77*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::TextBlobTools::FirstSubRun(fBlob.get()); 78*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(subRun); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker SkIRect clip = SkIRect::MakeEmpty(); 81*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 82*c8dee2aaSAndroid Build Coastguard Worker GrColor grColor = SkColorToPremulGrColor(paint.getColor()); 83*c8dee2aaSAndroid Build Coastguard Worker SkMatrix positionMatrix = SkMatrix::Translate(100, 100); 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker for (int loop = 0; loop < loops; loop++) { 86*c8dee2aaSAndroid Build Coastguard Worker subRun->fillVertexData(fVertices.get(), 0, subRun->glyphCount(), 87*c8dee2aaSAndroid Build Coastguard Worker grColor, positionMatrix, {0, 0}, clip); 88*c8dee2aaSAndroid Build Coastguard Worker } 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker private: 92*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sktext::gpu::TextBlob> fBlob; 93*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::StrikeCache fCache; 94*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<char[]> fVertices; 95*c8dee2aaSAndroid Build Coastguard Worker }; 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new DirectMaskGlyphVertexFillBenchmark{}); 98