xref: /aosp_15_r20/external/skia/bench/GrMemoryPoolBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMemoryPool.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker // sizeof is a multiple of GrMemoryPool::kAlignment for 4, 8, or 16 byte alignment
17*c8dee2aaSAndroid Build Coastguard Worker struct alignas(GrMemoryPool::kAlignment) Aligned {
18*c8dee2aaSAndroid Build Coastguard Worker     char buf[32];
19*c8dee2aaSAndroid Build Coastguard Worker };
20*c8dee2aaSAndroid Build Coastguard Worker static_assert(sizeof(Aligned) == 32);
21*c8dee2aaSAndroid Build Coastguard Worker static_assert(sizeof(Aligned) % GrMemoryPool::kAlignment == 0);
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker // sizeof is not a multiple of GrMemoryPool::kAlignment (will not be a multiple of max_align_t
24*c8dee2aaSAndroid Build Coastguard Worker // if it's 4, 8, or 16, as desired).
25*c8dee2aaSAndroid Build Coastguard Worker struct alignas(2) Unaligned {
26*c8dee2aaSAndroid Build Coastguard Worker     char buf[30];
27*c8dee2aaSAndroid Build Coastguard Worker };
28*c8dee2aaSAndroid Build Coastguard Worker static_assert(sizeof(Unaligned) == 30);
29*c8dee2aaSAndroid Build Coastguard Worker static_assert(sizeof(Unaligned) % GrMemoryPool::kAlignment != 0);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker // When max_align_t == 16, 8, or 4 the padded Unaligned will also be 32
32*c8dee2aaSAndroid Build Coastguard Worker static_assert(SkAlignTo(sizeof(Unaligned), GrMemoryPool::kAlignment) == sizeof(Aligned));
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker // All benchmarks create and delete the same number of objects. The key difference is the order
35*c8dee2aaSAndroid Build Coastguard Worker // of operations, the size of the objects being allocated, and the size of the pool.
36*c8dee2aaSAndroid Build Coastguard Worker typedef void (*RunBenchProc)(GrMemoryPool*, int);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker // N objects are created, and then destroyed in reverse order (fully unwinding the cursor within
41*c8dee2aaSAndroid Build Coastguard Worker // each block of the memory pool).
42*c8dee2aaSAndroid Build Coastguard Worker template <typename T>
run_stack(GrMemoryPool * pool,int loops)43*c8dee2aaSAndroid Build Coastguard Worker static void run_stack(GrMemoryPool* pool, int loops) {
44*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxObjects = 4 * (1 << 10);
45*c8dee2aaSAndroid Build Coastguard Worker     T* objs[kMaxObjects];
46*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < loops; ++i) {
47*c8dee2aaSAndroid Build Coastguard Worker         // Push N objects into the pool (or heap if pool is null)
48*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kMaxObjects; ++j) {
49*c8dee2aaSAndroid Build Coastguard Worker             objs[j] = pool ? (T*) pool->allocate(sizeof(T)) : new T;
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker         // Pop N objects off in LIFO order
52*c8dee2aaSAndroid Build Coastguard Worker         for (int j = kMaxObjects - 1; j >= 0; --j) {
53*c8dee2aaSAndroid Build Coastguard Worker             if (pool) {
54*c8dee2aaSAndroid Build Coastguard Worker                 pool->release(objs[j]);
55*c8dee2aaSAndroid Build Coastguard Worker             } else {
56*c8dee2aaSAndroid Build Coastguard Worker                 delete objs[j];
57*c8dee2aaSAndroid Build Coastguard Worker             }
58*c8dee2aaSAndroid Build Coastguard Worker         }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         // Everything has been cleaned up for the next loop
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker // N objects are created, and then destroyed in creation order (is not able to unwind the cursor
65*c8dee2aaSAndroid Build Coastguard Worker // within each block, but can reclaim the block once everything is destroyed).
66*c8dee2aaSAndroid Build Coastguard Worker template <typename T>
run_queue(GrMemoryPool * pool,int loops)67*c8dee2aaSAndroid Build Coastguard Worker static void run_queue(GrMemoryPool* pool, int loops) {
68*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxObjects = 4 * (1 << 10);
69*c8dee2aaSAndroid Build Coastguard Worker     T* objs[kMaxObjects];
70*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < loops; ++i) {
71*c8dee2aaSAndroid Build Coastguard Worker         // Push N objects into the pool (or heap if pool is null)
72*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kMaxObjects; ++j) {
73*c8dee2aaSAndroid Build Coastguard Worker             objs[j] = pool ? (T*) pool->allocate(sizeof(T)) : new T;
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker         // Pop N objects off in FIFO order
76*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kMaxObjects; ++j) {
77*c8dee2aaSAndroid Build Coastguard Worker             if (pool) {
78*c8dee2aaSAndroid Build Coastguard Worker                 pool->release(objs[j]);
79*c8dee2aaSAndroid Build Coastguard Worker             } else {
80*c8dee2aaSAndroid Build Coastguard Worker                 delete objs[j];
81*c8dee2aaSAndroid Build Coastguard Worker             }
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         // Everything has been cleaned up for the next loop
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker // N objects are created and immediately destroyed, so space at the start of the pool should be
89*c8dee2aaSAndroid Build Coastguard Worker // immediately reclaimed.
90*c8dee2aaSAndroid Build Coastguard Worker template <typename T>
run_pushpop(GrMemoryPool * pool,int loops)91*c8dee2aaSAndroid Build Coastguard Worker static void run_pushpop(GrMemoryPool* pool, int loops) {
92*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxObjects = 4 * (1 << 10);
93*c8dee2aaSAndroid Build Coastguard Worker     T* objs[kMaxObjects];
94*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < loops; ++i) {
95*c8dee2aaSAndroid Build Coastguard Worker         // Push N objects into the pool (or heap if pool is null)
96*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kMaxObjects; ++j) {
97*c8dee2aaSAndroid Build Coastguard Worker             if (pool) {
98*c8dee2aaSAndroid Build Coastguard Worker                 objs[j] = (T*) pool->allocate(sizeof(T));
99*c8dee2aaSAndroid Build Coastguard Worker                 pool->release(objs[j]);
100*c8dee2aaSAndroid Build Coastguard Worker             } else {
101*c8dee2aaSAndroid Build Coastguard Worker                 objs[j] = new T;
102*c8dee2aaSAndroid Build Coastguard Worker                 delete objs[j];
103*c8dee2aaSAndroid Build Coastguard Worker             }
104*c8dee2aaSAndroid Build Coastguard Worker         }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker         // Everything has been cleaned up for the next loop
107*c8dee2aaSAndroid Build Coastguard Worker     }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker // N object creations and destructions are invoked in random order.
111*c8dee2aaSAndroid Build Coastguard Worker template <typename T>
run_random(GrMemoryPool * pool,int loops)112*c8dee2aaSAndroid Build Coastguard Worker static void run_random(GrMemoryPool* pool, int loops) {
113*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxObjects = 4 * (1 << 10);
114*c8dee2aaSAndroid Build Coastguard Worker     T* objs[kMaxObjects];
115*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < kMaxObjects; ++i) {
116*c8dee2aaSAndroid Build Coastguard Worker         objs[i] = nullptr;
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     auto del = [&](int j) {
120*c8dee2aaSAndroid Build Coastguard Worker         // Delete
121*c8dee2aaSAndroid Build Coastguard Worker         if (pool) {
122*c8dee2aaSAndroid Build Coastguard Worker             pool->release(objs[j]);
123*c8dee2aaSAndroid Build Coastguard Worker         } else {
124*c8dee2aaSAndroid Build Coastguard Worker             delete objs[j];
125*c8dee2aaSAndroid Build Coastguard Worker         }
126*c8dee2aaSAndroid Build Coastguard Worker         objs[j] = nullptr;
127*c8dee2aaSAndroid Build Coastguard Worker     };
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     SkRandom r;
130*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < loops; ++i) {
131*c8dee2aaSAndroid Build Coastguard Worker         // Execute 2*kMaxObjects operations, which should average to N create and N destroy,
132*c8dee2aaSAndroid Build Coastguard Worker         // followed by a small number of remaining deletions.
133*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < 2 * kMaxObjects; ++j) {
134*c8dee2aaSAndroid Build Coastguard Worker             int k = r.nextRangeU(0, kMaxObjects-1);
135*c8dee2aaSAndroid Build Coastguard Worker             if (objs[k]) {
136*c8dee2aaSAndroid Build Coastguard Worker                 del(k);
137*c8dee2aaSAndroid Build Coastguard Worker             } else {
138*c8dee2aaSAndroid Build Coastguard Worker                 // Create
139*c8dee2aaSAndroid Build Coastguard Worker                 objs[k] = pool ? (T*) pool->allocate(sizeof(T)) : new T;
140*c8dee2aaSAndroid Build Coastguard Worker             }
141*c8dee2aaSAndroid Build Coastguard Worker         }
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker         // Ensure everything is null for the next loop
144*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kMaxObjects; ++j) {
145*c8dee2aaSAndroid Build Coastguard Worker             if (objs[j]) {
146*c8dee2aaSAndroid Build Coastguard Worker                 del(j);
147*c8dee2aaSAndroid Build Coastguard Worker             }
148*c8dee2aaSAndroid Build Coastguard Worker         }
149*c8dee2aaSAndroid Build Coastguard Worker     }
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker class GrMemoryPoolBench : public Benchmark {
155*c8dee2aaSAndroid Build Coastguard Worker public:
GrMemoryPoolBench(const char * name,RunBenchProc proc,int poolSize)156*c8dee2aaSAndroid Build Coastguard Worker     GrMemoryPoolBench(const char* name, RunBenchProc proc, int poolSize)
157*c8dee2aaSAndroid Build Coastguard Worker             : fPoolSize(poolSize)
158*c8dee2aaSAndroid Build Coastguard Worker             , fProc(proc) {
159*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("grmemorypool_%s", name);
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker 
isSuitableFor(Backend backend)162*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override {
163*c8dee2aaSAndroid Build Coastguard Worker         return backend == Backend::kNonRendering;
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()167*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
168*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas *)171*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas*) override {
172*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrMemoryPool> pool;
173*c8dee2aaSAndroid Build Coastguard Worker         if (fPoolSize > 0) {
174*c8dee2aaSAndroid Build Coastguard Worker             pool = GrMemoryPool::Make(fPoolSize, fPoolSize);
175*c8dee2aaSAndroid Build Coastguard Worker         } // else keep it null to test regular new/delete performance
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker         fProc(pool.get(), loops);
178*c8dee2aaSAndroid Build Coastguard Worker     }
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker     SkString     fName;
181*c8dee2aaSAndroid Build Coastguard Worker     int          fPoolSize;
182*c8dee2aaSAndroid Build Coastguard Worker     RunBenchProc fProc;
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
185*c8dee2aaSAndroid Build Coastguard Worker };
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker static const int kLargePool = 10 * (1 << 10);
190*c8dee2aaSAndroid Build Coastguard Worker static const int kSmallPool = GrMemoryPool::kMinAllocationSize;
191*c8dee2aaSAndroid Build Coastguard Worker 
192*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("stack_aligned_lg",      run_stack<Aligned>,     kLargePool); )
193*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("stack_aligned_sm",      run_stack<Aligned>,     kSmallPool); )
194*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("stack_aligned_ref",     run_stack<Aligned>,     0); )
195*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("stack_unaligned_lg",    run_stack<Unaligned>,   kLargePool); )
196*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("stack_unaligned_sm",    run_stack<Unaligned>,   kSmallPool); )
197*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("stack_unaligned_ref",   run_stack<Unaligned>,   0); )
198*c8dee2aaSAndroid Build Coastguard Worker 
199*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("queue_aligned_lg",      run_queue<Aligned>,     kLargePool); )
200*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("queue_aligned_sm",      run_queue<Aligned>,     kSmallPool); )
201*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("queue_aligned_ref",     run_queue<Aligned>,     0); )
202*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("queue_unaligned_lg",    run_queue<Unaligned>,   kLargePool); )
203*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("queue_unaligned_sm",    run_queue<Unaligned>,   kSmallPool); )
204*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("queue_unaligned_ref",   run_queue<Unaligned>,   0); )
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("pushpop_aligned_lg",    run_pushpop<Aligned>,   kLargePool); )
207*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("pushpop_aligned_sm",    run_pushpop<Aligned>,   kSmallPool); )
208*c8dee2aaSAndroid Build Coastguard Worker // DEF_BENCH( return new GrMemoryPoolBench("pushpop_aligned_ref",   run_pushpop<Aligned>,   0); )
209*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("pushpop_unaligned_lg",  run_pushpop<Unaligned>, kLargePool); )
210*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("pushpop_unaligned_sm",  run_pushpop<Unaligned>, kSmallPool); )
211*c8dee2aaSAndroid Build Coastguard Worker // DEF_BENCH( return new GrMemoryPoolBench("pushpop_unaligned_ref", run_pushpop<Unaligned>, 0); )
212*c8dee2aaSAndroid Build Coastguard Worker // pushpop_x_ref are not meaningful because the compiler completely optimizes away new T; delete *.
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("random_aligned_lg",     run_random<Aligned>,    kLargePool); )
215*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("random_aligned_sm",     run_random<Aligned>,    kSmallPool); )
216*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("random_aligned_ref",    run_random<Aligned>,    0); )
217*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("random_unaligned_lg",   run_random<Unaligned>,  kLargePool); )
218*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("random_unaligned_sm",   run_random<Unaligned>,  kSmallPool); )
219*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMemoryPoolBench("random_unaligned_ref",  run_random<Unaligned>,  0); )
220