1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class GrMipMapBench: public Benchmark { 18*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> fSurface; 19*c8dee2aaSAndroid Build Coastguard Worker SkString fName; 20*c8dee2aaSAndroid Build Coastguard Worker const int fW, fH; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker public: GrMipMapBench(int w,int h)23*c8dee2aaSAndroid Build Coastguard Worker GrMipMapBench(int w, int h) : fW(w), fH(h) { 24*c8dee2aaSAndroid Build Coastguard Worker fName.printf("gr_mipmap_build_%dx%d", w, h); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker protected: isSuitableFor(Backend backend)28*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override { 29*c8dee2aaSAndroid Build Coastguard Worker return Backend::kGanesh == backend; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker onGetName()32*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override { return fName.c_str(); } 33*c8dee2aaSAndroid Build Coastguard Worker onDraw(int loops,SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas* canvas) override { 35*c8dee2aaSAndroid Build Coastguard Worker if (!fSurface) { 36*c8dee2aaSAndroid Build Coastguard Worker auto context = canvas->recordingContext(); 37*c8dee2aaSAndroid Build Coastguard Worker if (!context) { 38*c8dee2aaSAndroid Build Coastguard Worker return; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker auto srgb = SkColorSpace::MakeSRGB(); 41*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = 42*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(fW, fH, kRGBA_8888_SkColorType, kPremul_SkAlphaType, srgb); 43*c8dee2aaSAndroid Build Coastguard Worker // We're benching the regeneration of the mip levels not the need to allocate them every 44*c8dee2aaSAndroid Build Coastguard Worker // frame. Thus we create the surface with mips to begin with. 45*c8dee2aaSAndroid Build Coastguard Worker fSurface = SkSurfaces::RenderTarget(context, 46*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kNo, 47*c8dee2aaSAndroid Build Coastguard Worker info, 48*c8dee2aaSAndroid Build Coastguard Worker /* sampleCount= */ 0, 49*c8dee2aaSAndroid Build Coastguard Worker kBottomLeft_GrSurfaceOrigin, 50*c8dee2aaSAndroid Build Coastguard Worker /* surfaceProps= */ nullptr, 51*c8dee2aaSAndroid Build Coastguard Worker /* shouldCreateWithMips= */ true); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker // Clear surface once: 55*c8dee2aaSAndroid Build Coastguard Worker fSurface->getCanvas()->clear(SK_ColorBLACK); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear, 58*c8dee2aaSAndroid Build Coastguard Worker SkMipmapMode::kLinear); 59*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 60*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE); 61*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < loops; i++) { 62*c8dee2aaSAndroid Build Coastguard Worker // Touch surface so mips are dirtied 63*c8dee2aaSAndroid Build Coastguard Worker fSurface->getCanvas()->drawPoint(0, 0, paint); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker // Draw reduced version of surface to original canvas, to trigger mip generation 66*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 67*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(0.1f, 0.1f); 68*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fSurface->makeImageSnapshot(), 0, 0, sampling, &paint); 69*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker onPerCanvasPostDraw(SkCanvas *)73*c8dee2aaSAndroid Build Coastguard Worker void onPerCanvasPostDraw(SkCanvas*) override { 74*c8dee2aaSAndroid Build Coastguard Worker fSurface.reset(nullptr); 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker private: 78*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark; 79*c8dee2aaSAndroid Build Coastguard Worker }; 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker // Build variants that exercise the width and heights being even or odd at each level, as the 82*c8dee2aaSAndroid Build Coastguard Worker // impl specializes on each of these. 83*c8dee2aaSAndroid Build Coastguard Worker // 84*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(511, 511); ) 85*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(512, 511); ) 86*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(511, 512); ) 87*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(512, 512); ) 88