xref: /aosp_15_r20/external/skia/bench/GrMipmapBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrMipMapBench: public Benchmark {
18*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> fSurface;
19*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
20*c8dee2aaSAndroid Build Coastguard Worker     const int fW, fH;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker public:
GrMipMapBench(int w,int h)23*c8dee2aaSAndroid Build Coastguard Worker     GrMipMapBench(int w, int h) : fW(w), fH(h) {
24*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("gr_mipmap_build_%dx%d", w, h);
25*c8dee2aaSAndroid Build Coastguard Worker     }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker protected:
isSuitableFor(Backend backend)28*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override {
29*c8dee2aaSAndroid Build Coastguard Worker         return Backend::kGanesh == backend;
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()32*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
33*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
35*c8dee2aaSAndroid Build Coastguard Worker         if (!fSurface) {
36*c8dee2aaSAndroid Build Coastguard Worker             auto context = canvas->recordingContext();
37*c8dee2aaSAndroid Build Coastguard Worker             if (!context) {
38*c8dee2aaSAndroid Build Coastguard Worker                 return;
39*c8dee2aaSAndroid Build Coastguard Worker             }
40*c8dee2aaSAndroid Build Coastguard Worker             auto srgb = SkColorSpace::MakeSRGB();
41*c8dee2aaSAndroid Build Coastguard Worker             SkImageInfo info =
42*c8dee2aaSAndroid Build Coastguard Worker                     SkImageInfo::Make(fW, fH, kRGBA_8888_SkColorType, kPremul_SkAlphaType, srgb);
43*c8dee2aaSAndroid Build Coastguard Worker             // We're benching the regeneration of the mip levels not the need to allocate them every
44*c8dee2aaSAndroid Build Coastguard Worker             // frame. Thus we create the surface with mips to begin with.
45*c8dee2aaSAndroid Build Coastguard Worker             fSurface = SkSurfaces::RenderTarget(context,
46*c8dee2aaSAndroid Build Coastguard Worker                                                 skgpu::Budgeted::kNo,
47*c8dee2aaSAndroid Build Coastguard Worker                                                 info,
48*c8dee2aaSAndroid Build Coastguard Worker                                                 /* sampleCount= */ 0,
49*c8dee2aaSAndroid Build Coastguard Worker                                                 kBottomLeft_GrSurfaceOrigin,
50*c8dee2aaSAndroid Build Coastguard Worker                                                 /* surfaceProps= */ nullptr,
51*c8dee2aaSAndroid Build Coastguard Worker                                                 /* shouldCreateWithMips= */ true);
52*c8dee2aaSAndroid Build Coastguard Worker         }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         // Clear surface once:
55*c8dee2aaSAndroid Build Coastguard Worker         fSurface->getCanvas()->clear(SK_ColorBLACK);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         SkSamplingOptions sampling(SkFilterMode::kLinear,
58*c8dee2aaSAndroid Build Coastguard Worker                                    SkMipmapMode::kLinear);
59*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
60*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorWHITE);
61*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
62*c8dee2aaSAndroid Build Coastguard Worker             // Touch surface so mips are dirtied
63*c8dee2aaSAndroid Build Coastguard Worker             fSurface->getCanvas()->drawPoint(0, 0, paint);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker             // Draw reduced version of surface to original canvas, to trigger mip generation
66*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
67*c8dee2aaSAndroid Build Coastguard Worker             canvas->scale(0.1f, 0.1f);
68*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(fSurface->makeImageSnapshot(), 0, 0, sampling, &paint);
69*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
70*c8dee2aaSAndroid Build Coastguard Worker         }
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
onPerCanvasPostDraw(SkCanvas *)73*c8dee2aaSAndroid Build Coastguard Worker     void onPerCanvasPostDraw(SkCanvas*) override {
74*c8dee2aaSAndroid Build Coastguard Worker         fSurface.reset(nullptr);
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker private:
78*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
79*c8dee2aaSAndroid Build Coastguard Worker };
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker // Build variants that exercise the width and heights being even or odd at each level, as the
82*c8dee2aaSAndroid Build Coastguard Worker // impl specializes on each of these.
83*c8dee2aaSAndroid Build Coastguard Worker //
84*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(511, 511); )
85*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(512, 511); )
86*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(511, 512); )
87*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new GrMipMapBench(512, 512); )
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