1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker class Image2RasterBench : public Benchmark { 14*c8dee2aaSAndroid Build Coastguard Worker public: Image2RasterBench()15*c8dee2aaSAndroid Build Coastguard Worker Image2RasterBench() { 16*c8dee2aaSAndroid Build Coastguard Worker fName.set("native_image_to_raster_surface"); 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker isSuitableFor(Backend backend)19*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableFor(Backend backend) override { 20*c8dee2aaSAndroid Build Coastguard Worker return Backend::kGanesh == backend || Backend::kRaster == backend; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker protected: onGetName()24*c8dee2aaSAndroid Build Coastguard Worker const char* onGetName() override { 25*c8dee2aaSAndroid Build Coastguard Worker return fName.c_str(); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // We explicitly want to bench drawing a Image [cpu or gpu backed] into a raster target, 29*c8dee2aaSAndroid Build Coastguard Worker // to ensure that we can cache the read-back in the case of gpu -> raster 30*c8dee2aaSAndroid Build Coastguard Worker // onPerCanvasPreDraw(SkCanvas * canvas)31*c8dee2aaSAndroid Build Coastguard Worker void onPerCanvasPreDraw(SkCanvas* canvas) override { 32*c8dee2aaSAndroid Build Coastguard Worker // create an Image reflecting the canvas (gpu or cpu) 33*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = canvas->imageInfo().makeWH(100, 100); 34*c8dee2aaSAndroid Build Coastguard Worker auto surface(canvas->makeSurface(info)); 35*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorRED); 36*c8dee2aaSAndroid Build Coastguard Worker fImage = surface->makeImageSnapshot(); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker // create a cpu-backed Surface 39*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo n32Info = SkImageInfo::MakeN32Premul(100, 100); 40*c8dee2aaSAndroid Build Coastguard Worker fRasterSurface = SkSurfaces::Raster(n32Info); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker onPerCanvasPostDraw(SkCanvas *)43*c8dee2aaSAndroid Build Coastguard Worker void onPerCanvasPostDraw(SkCanvas*) override { 44*c8dee2aaSAndroid Build Coastguard Worker // Release the image and raster surface here to prevent out of order destruction 45*c8dee2aaSAndroid Build Coastguard Worker // between these and the gpu interface. 46*c8dee2aaSAndroid Build Coastguard Worker fRasterSurface.reset(nullptr); 47*c8dee2aaSAndroid Build Coastguard Worker fImage.reset(nullptr); 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker onDraw(int loops,SkCanvas *)50*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int loops, SkCanvas*) override { 51*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < loops; i++) { 52*c8dee2aaSAndroid Build Coastguard Worker for (int inner = 0; inner < 10; ++inner) { 53*c8dee2aaSAndroid Build Coastguard Worker fRasterSurface->getCanvas()->drawImage(fImage.get(), 0, 0); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker private: 59*c8dee2aaSAndroid Build Coastguard Worker SkString fName; 60*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fImage; 61*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> fRasterSurface; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Benchmark; 64*c8dee2aaSAndroid Build Coastguard Worker }; 65*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new Image2RasterBench; ) 66