xref: /aosp_15_r20/external/skia/bench/MatrixConvolutionBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class MatrixConvolutionBench : public Benchmark {
18*c8dee2aaSAndroid Build Coastguard Worker public:
MatrixConvolutionBench(bool bigKernel,SkTileMode tileMode,bool convolveAlpha)19*c8dee2aaSAndroid Build Coastguard Worker     MatrixConvolutionBench(bool bigKernel, SkTileMode tileMode, bool convolveAlpha)
20*c8dee2aaSAndroid Build Coastguard Worker         : fName(SkStringPrintf("matrixconvolution_%s%s%s",
21*c8dee2aaSAndroid Build Coastguard Worker                                bigKernel ? "bigKernel_" : "",
22*c8dee2aaSAndroid Build Coastguard Worker                                ToolUtils::tilemode_name(tileMode),
23*c8dee2aaSAndroid Build Coastguard Worker                                convolveAlpha ? "" : "_noConvolveAlpha")) {
24*c8dee2aaSAndroid Build Coastguard Worker         if (bigKernel) {
25*c8dee2aaSAndroid Build Coastguard Worker             SkISize kernelSize = SkISize::Make(9, 9);
26*c8dee2aaSAndroid Build Coastguard Worker             SkScalar kernel[81];
27*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < 81; i++) {
28*c8dee2aaSAndroid Build Coastguard Worker                 kernel[i] = SkIntToScalar(1);
29*c8dee2aaSAndroid Build Coastguard Worker             }
30*c8dee2aaSAndroid Build Coastguard Worker             kernel[40] = SkIntToScalar(-79);
31*c8dee2aaSAndroid Build Coastguard Worker             SkScalar gain = 0.3f, bias = SkIntToScalar(100);
32*c8dee2aaSAndroid Build Coastguard Worker             SkIPoint kernelOffset = SkIPoint::Make(4, 4);
33*c8dee2aaSAndroid Build Coastguard Worker             fFilter = SkImageFilters::MatrixConvolution(kernelSize, kernel, gain, bias,
34*c8dee2aaSAndroid Build Coastguard Worker                                                         kernelOffset, tileMode, convolveAlpha,
35*c8dee2aaSAndroid Build Coastguard Worker                                                         nullptr);
36*c8dee2aaSAndroid Build Coastguard Worker         } else {
37*c8dee2aaSAndroid Build Coastguard Worker             SkISize kernelSize = SkISize::Make(3, 3);
38*c8dee2aaSAndroid Build Coastguard Worker             SkScalar kernel[9] = {
39*c8dee2aaSAndroid Build Coastguard Worker                 SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
40*c8dee2aaSAndroid Build Coastguard Worker                 SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
41*c8dee2aaSAndroid Build Coastguard Worker                 SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
42*c8dee2aaSAndroid Build Coastguard Worker             };
43*c8dee2aaSAndroid Build Coastguard Worker             SkScalar gain = 0.3f, bias = SkIntToScalar(100);
44*c8dee2aaSAndroid Build Coastguard Worker             SkIPoint kernelOffset = SkIPoint::Make(1, 1);
45*c8dee2aaSAndroid Build Coastguard Worker             fFilter = SkImageFilters::MatrixConvolution(kernelSize, kernel, gain, bias,
46*c8dee2aaSAndroid Build Coastguard Worker                                                         kernelOffset, tileMode, convolveAlpha,
47*c8dee2aaSAndroid Build Coastguard Worker                                                         nullptr);
48*c8dee2aaSAndroid Build Coastguard Worker         }
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()52*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override {
53*c8dee2aaSAndroid Build Coastguard Worker         return fName.c_str();
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)56*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
57*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
58*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
59*c8dee2aaSAndroid Build Coastguard Worker         paint.setImageFilter(fFilter);
60*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
63*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
64*c8dee2aaSAndroid Build Coastguard Worker             SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
65*c8dee2aaSAndroid Build Coastguard Worker                                       rand.nextUScalar1() * 400);
66*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawOval(r, paint);
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker private:
71*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImageFilter> fFilter;
72*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
75*c8dee2aaSAndroid Build Coastguard Worker };
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(false, SkTileMode::kClamp, true); )
78*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(false, SkTileMode::kRepeat, true); )
79*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(false, SkTileMode::kMirror, true); )
80*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(false, SkTileMode::kDecal, true); )
81*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(false, SkTileMode::kDecal, false); )
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(true, SkTileMode::kClamp, true); )
84*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(true, SkTileMode::kRepeat, true); )
85*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(true, SkTileMode::kMirror, true); )
86*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(true, SkTileMode::kDecal, true); )
87*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH( return new MatrixConvolutionBench(true, SkTileMode::kDecal, false); )
88