xref: /aosp_15_r20/external/skia/bench/SKPAnimationBench.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKPAnimationBench_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SKPAnimationBench_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "bench/SKPBench.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/Timer.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker /**
16*c8dee2aaSAndroid Build Coastguard Worker  * Runs an SkPicture as a benchmark by repeatedly drawing it, first centering the picture and
17*c8dee2aaSAndroid Build Coastguard Worker  * for each step it concats the passed in matrix
18*c8dee2aaSAndroid Build Coastguard Worker  */
19*c8dee2aaSAndroid Build Coastguard Worker class SKPAnimationBench : public SKPBench {
20*c8dee2aaSAndroid Build Coastguard Worker public:
21*c8dee2aaSAndroid Build Coastguard Worker     class Animation : public SkRefCnt {
22*c8dee2aaSAndroid Build Coastguard Worker     public:
23*c8dee2aaSAndroid Build Coastguard Worker         virtual const char* getTag() = 0;
24*c8dee2aaSAndroid Build Coastguard Worker         virtual void preConcatFrameMatrix(double animationTimeMs, const SkIRect& devBounds,
25*c8dee2aaSAndroid Build Coastguard Worker                                           SkMatrix* drawMatrix) = 0;
26*c8dee2aaSAndroid Build Coastguard Worker     };
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, sk_sp<Animation>,
29*c8dee2aaSAndroid Build Coastguard Worker                       bool doLooping);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Animation> MakeZoomAnimation(SkScalar zoomMax, double zoomPeriodMs);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker protected:
34*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetUniqueName() override;
35*c8dee2aaSAndroid Build Coastguard Worker     void onPerCanvasPreDraw(SkCanvas* canvas) override;
36*c8dee2aaSAndroid Build Coastguard Worker 
drawMPDPicture()37*c8dee2aaSAndroid Build Coastguard Worker     void drawMPDPicture() override {
38*c8dee2aaSAndroid Build Coastguard Worker         SK_ABORT("MPD not supported\n");
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker     void drawPicture() override;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker private:
43*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Animation> fAnimation;
44*c8dee2aaSAndroid Build Coastguard Worker     SkRandom         fAnimationTime;
45*c8dee2aaSAndroid Build Coastguard Worker     SkString         fUniqueName;
46*c8dee2aaSAndroid Build Coastguard Worker     SkIRect          fDevBounds;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = SKPBench;
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker #endif
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