1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKPAnimationBench_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SKPAnimationBench_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "bench/SKPBench.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/Timer.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker /** 16*c8dee2aaSAndroid Build Coastguard Worker * Runs an SkPicture as a benchmark by repeatedly drawing it, first centering the picture and 17*c8dee2aaSAndroid Build Coastguard Worker * for each step it concats the passed in matrix 18*c8dee2aaSAndroid Build Coastguard Worker */ 19*c8dee2aaSAndroid Build Coastguard Worker class SKPAnimationBench : public SKPBench { 20*c8dee2aaSAndroid Build Coastguard Worker public: 21*c8dee2aaSAndroid Build Coastguard Worker class Animation : public SkRefCnt { 22*c8dee2aaSAndroid Build Coastguard Worker public: 23*c8dee2aaSAndroid Build Coastguard Worker virtual const char* getTag() = 0; 24*c8dee2aaSAndroid Build Coastguard Worker virtual void preConcatFrameMatrix(double animationTimeMs, const SkIRect& devBounds, 25*c8dee2aaSAndroid Build Coastguard Worker SkMatrix* drawMatrix) = 0; 26*c8dee2aaSAndroid Build Coastguard Worker }; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, sk_sp<Animation>, 29*c8dee2aaSAndroid Build Coastguard Worker bool doLooping); 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Animation> MakeZoomAnimation(SkScalar zoomMax, double zoomPeriodMs); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker protected: 34*c8dee2aaSAndroid Build Coastguard Worker const char* onGetUniqueName() override; 35*c8dee2aaSAndroid Build Coastguard Worker void onPerCanvasPreDraw(SkCanvas* canvas) override; 36*c8dee2aaSAndroid Build Coastguard Worker drawMPDPicture()37*c8dee2aaSAndroid Build Coastguard Worker void drawMPDPicture() override { 38*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("MPD not supported\n"); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker void drawPicture() override; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker private: 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Animation> fAnimation; 44*c8dee2aaSAndroid Build Coastguard Worker SkRandom fAnimationTime; 45*c8dee2aaSAndroid Build Coastguard Worker SkString fUniqueName; 46*c8dee2aaSAndroid Build Coastguard Worker SkIRect fDevBounds; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SKPBench; 49*c8dee2aaSAndroid Build Coastguard Worker }; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker #endif 52