xref: /aosp_15_r20/external/skia/bench/ShadowBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkShadowUtils.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDrawShadowInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class ShadowBench : public Benchmark {
16*c8dee2aaSAndroid Build Coastguard Worker // Draws a set of shadowed rrects filling the canvas, in various modes:
17*c8dee2aaSAndroid Build Coastguard Worker // * opaque or transparent
18*c8dee2aaSAndroid Build Coastguard Worker // * use analytic fast path or geometric tessellation
19*c8dee2aaSAndroid Build Coastguard Worker public:
ShadowBench(bool transparent,bool forceGeometric)20*c8dee2aaSAndroid Build Coastguard Worker     ShadowBench(bool transparent, bool forceGeometric)
21*c8dee2aaSAndroid Build Coastguard Worker         : fTransparent(transparent)
22*c8dee2aaSAndroid Build Coastguard Worker         , fForceGeometric(forceGeometric) {
23*c8dee2aaSAndroid Build Coastguard Worker         computeName("shadows");
24*c8dee2aaSAndroid Build Coastguard Worker     }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker protected:
27*c8dee2aaSAndroid Build Coastguard Worker     enum {
28*c8dee2aaSAndroid Build Coastguard Worker         kWidth = 640,
29*c8dee2aaSAndroid Build Coastguard Worker         kHeight = 480,
30*c8dee2aaSAndroid Build Coastguard Worker         kRRSize = 50,
31*c8dee2aaSAndroid Build Coastguard Worker         kRRRadius = 6,
32*c8dee2aaSAndroid Build Coastguard Worker         kRRSpace = 8,
33*c8dee2aaSAndroid Build Coastguard Worker         kRRStep = kRRSize + kRRSpace,
34*c8dee2aaSAndroid Build Coastguard Worker         kElevation = 16,
35*c8dee2aaSAndroid Build Coastguard Worker         kNumRRects = ((kWidth - kRRSpace) / kRRStep)*((kHeight - kRRSpace) / kRRStep)
36*c8dee2aaSAndroid Build Coastguard Worker     };
37*c8dee2aaSAndroid Build Coastguard Worker 
computeName(const char root[])38*c8dee2aaSAndroid Build Coastguard Worker     void computeName(const char root[]) {
39*c8dee2aaSAndroid Build Coastguard Worker         static const char kTransChars[2] = {
40*c8dee2aaSAndroid Build Coastguard Worker             'o', 't'
41*c8dee2aaSAndroid Build Coastguard Worker         };
42*c8dee2aaSAndroid Build Coastguard Worker         static const char kGeomChars[2] = {
43*c8dee2aaSAndroid Build Coastguard Worker             'a', 'g'
44*c8dee2aaSAndroid Build Coastguard Worker         };
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         fBaseName.printf("%s_%c_%c", root, kTransChars[fTransparent], kGeomChars[fForceGeometric]);
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
genRRects()49*c8dee2aaSAndroid Build Coastguard Worker     void genRRects() {
50*c8dee2aaSAndroid Build Coastguard Worker         int i = 0;
51*c8dee2aaSAndroid Build Coastguard Worker         for (int x = kRRSpace; x < kWidth - kRRStep; x += kRRStep) {
52*c8dee2aaSAndroid Build Coastguard Worker             for (int y = kRRSpace; y < kHeight - kRRStep; y += kRRStep) {
53*c8dee2aaSAndroid Build Coastguard Worker                 SkRect rect = SkRect::MakeXYWH(x, y, kRRSize, kRRSize);
54*c8dee2aaSAndroid Build Coastguard Worker                 fRRects[i].addRRect(SkRRect::MakeRectXY(rect, kRRRadius, kRRRadius));
55*c8dee2aaSAndroid Build Coastguard Worker                 ++i;
56*c8dee2aaSAndroid Build Coastguard Worker             }
57*c8dee2aaSAndroid Build Coastguard Worker         }
58*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(i == kNumRRects);
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()61*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fBaseName.c_str(); }
62*c8dee2aaSAndroid Build Coastguard Worker 
onDelayedSetup()63*c8dee2aaSAndroid Build Coastguard Worker     void onDelayedSetup() override {
64*c8dee2aaSAndroid Build Coastguard Worker         fRec.fZPlaneParams = SkPoint3::Make(0, 0, kElevation);
65*c8dee2aaSAndroid Build Coastguard Worker         fRec.fLightPos = SkPoint3::Make(270, 0, 600);
66*c8dee2aaSAndroid Build Coastguard Worker         fRec.fLightRadius = 800;
67*c8dee2aaSAndroid Build Coastguard Worker         fRec.fAmbientColor = 0x19000000;
68*c8dee2aaSAndroid Build Coastguard Worker         fRec.fSpotColor = 0x40000000;
69*c8dee2aaSAndroid Build Coastguard Worker         fRec.fFlags = 0;
70*c8dee2aaSAndroid Build Coastguard Worker         if (fTransparent) {
71*c8dee2aaSAndroid Build Coastguard Worker             fRec.fFlags |= SkShadowFlags::kTransparentOccluder_ShadowFlag;
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker         if (fForceGeometric) {
74*c8dee2aaSAndroid Build Coastguard Worker             fRec.fFlags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
75*c8dee2aaSAndroid Build Coastguard Worker         }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         this->genRRects();
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)80*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
81*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
82*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorWHITE);
83*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; ++i) {
86*c8dee2aaSAndroid Build Coastguard Worker             // use the private canvas call so we don't include the time to stuff data in the Rec
87*c8dee2aaSAndroid Build Coastguard Worker             canvas->private_draw_shadow_rec(fRRects[i % kNumRRects], fRec);
88*c8dee2aaSAndroid Build Coastguard Worker         }
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker private:
92*c8dee2aaSAndroid Build Coastguard Worker     SkString fBaseName;
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     SkPath  fRRects[kNumRRects];
95*c8dee2aaSAndroid Build Coastguard Worker     SkDrawShadowRec fRec;
96*c8dee2aaSAndroid Build Coastguard Worker     int    fTransparent;
97*c8dee2aaSAndroid Build Coastguard Worker     int    fForceGeometric;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new ShadowBench(false, false);)
103*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new ShadowBench(false, true);)
104*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new ShadowBench(true, false);)
105*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new ShadowBench(true, true);)
106*c8dee2aaSAndroid Build Coastguard Worker 
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