xref: /aosp_15_r20/external/skia/bench/StrokeBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathUtils.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class StrokeBench : public Benchmark {
16*c8dee2aaSAndroid Build Coastguard Worker public:
StrokeBench(const SkPath & path,const SkPaint & paint,const char pathType[],SkScalar res)17*c8dee2aaSAndroid Build Coastguard Worker     StrokeBench(const SkPath& path, const SkPaint& paint, const char pathType[], SkScalar res)
18*c8dee2aaSAndroid Build Coastguard Worker         : fPath(path), fPaint(paint), fRes(res)
19*c8dee2aaSAndroid Build Coastguard Worker     {
20*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("build_stroke_%s_%g_%d_%d",
21*c8dee2aaSAndroid Build Coastguard Worker                      pathType, paint.getStrokeWidth(), paint.getStrokeJoin(), paint.getStrokeCap());
22*c8dee2aaSAndroid Build Coastguard Worker     }
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker protected:
isSuitableFor(Backend backend)25*c8dee2aaSAndroid Build Coastguard Worker     bool isSuitableFor(Backend backend) override {
26*c8dee2aaSAndroid Build Coastguard Worker         return backend == Backend::kNonRendering;
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
onGetName()29*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
30*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(int loops,SkCanvas * canvas)31*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
32*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint(fPaint);
33*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker         for (int outer = 0; outer < 10; ++outer) {
36*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < loops; ++i) {
37*c8dee2aaSAndroid Build Coastguard Worker                 SkPath result;
38*c8dee2aaSAndroid Build Coastguard Worker                 skpathutils::FillPathWithPaint(fPath, paint, &result, nullptr, fRes);
39*c8dee2aaSAndroid Build Coastguard Worker             }
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker private:
44*c8dee2aaSAndroid Build Coastguard Worker     SkPath      fPath;
45*c8dee2aaSAndroid Build Coastguard Worker     SkPaint     fPaint;
46*c8dee2aaSAndroid Build Coastguard Worker     SkString    fName;
47*c8dee2aaSAndroid Build Coastguard Worker     SkScalar    fRes;
48*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker static const int N = 100;
54*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar X = 100;
55*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar Y = 100;
56*c8dee2aaSAndroid Build Coastguard Worker 
rand_pt(SkRandom & rand)57*c8dee2aaSAndroid Build Coastguard Worker static SkPoint rand_pt(SkRandom& rand) {
58*c8dee2aaSAndroid Build Coastguard Worker     return SkPoint::Make(rand.nextSScalar1() * X, rand.nextSScalar1() * Y);
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker 
line_path_maker()61*c8dee2aaSAndroid Build Coastguard Worker static SkPath line_path_maker() {
62*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
63*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
64*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(rand_pt(rand));
65*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < N; ++i) {
66*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(rand_pt(rand));
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker     return path;
69*c8dee2aaSAndroid Build Coastguard Worker }
quad_path_maker()70*c8dee2aaSAndroid Build Coastguard Worker static SkPath quad_path_maker() {
71*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
72*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
73*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(rand_pt(rand));
74*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < N; ++i) {
75*c8dee2aaSAndroid Build Coastguard Worker         path.quadTo(rand_pt(rand), rand_pt(rand));
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker     return path;
78*c8dee2aaSAndroid Build Coastguard Worker }
conic_path_maker()79*c8dee2aaSAndroid Build Coastguard Worker static SkPath conic_path_maker() {
80*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
81*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
82*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(rand_pt(rand));
83*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < N; ++i) {
84*c8dee2aaSAndroid Build Coastguard Worker         path.conicTo(rand_pt(rand), rand_pt(rand), rand.nextUScalar1());
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker     return path;
87*c8dee2aaSAndroid Build Coastguard Worker }
cubic_path_maker()88*c8dee2aaSAndroid Build Coastguard Worker static SkPath cubic_path_maker() {
89*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
90*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
91*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(rand_pt(rand));
92*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < N; ++i) {
93*c8dee2aaSAndroid Build Coastguard Worker         path.cubicTo(rand_pt(rand), rand_pt(rand), rand_pt(rand));
94*c8dee2aaSAndroid Build Coastguard Worker     }
95*c8dee2aaSAndroid Build Coastguard Worker     return path;
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker 
paint_maker()98*c8dee2aaSAndroid Build Coastguard Worker static SkPaint paint_maker() {
99*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
100*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
101*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(X / 10);
102*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeJoin(SkPaint::kMiter_Join);
103*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeCap(SkPaint::kSquare_Cap);
104*c8dee2aaSAndroid Build Coastguard Worker     return paint;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(line_path_maker(), paint_maker(), "line_1", 1);)
108*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(quad_path_maker(), paint_maker(), "quad_1", 1);)
109*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(conic_path_maker(), paint_maker(), "conic_1", 1);)
110*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(cubic_path_maker(), paint_maker(), "cubic_1", 1);)
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(line_path_maker(), paint_maker(), "line_4", 4);)
113*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(quad_path_maker(), paint_maker(), "quad_4", 4);)
114*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(conic_path_maker(), paint_maker(), "conic_4", 4);)
115*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(cubic_path_maker(), paint_maker(), "cubic_4", 4);)
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(line_path_maker(), paint_maker(), "line_.25", .25f);)
118*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(quad_path_maker(), paint_maker(), "quad_.25", .25f);)
119*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(conic_path_maker(), paint_maker(), "conic_.25", .25f);)
120*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new StrokeBench(cubic_path_maker(), paint_maker(), "cubic_.25", .25f);)
121