xref: /aosp_15_r20/external/skia/bench/VertBench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker // Just want to trigger perspective handling, not dramatically change size
tiny_persp_effect(SkCanvas * canvas)19*c8dee2aaSAndroid Build Coastguard Worker static void tiny_persp_effect(SkCanvas* canvas) {
20*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
21*c8dee2aaSAndroid Build Coastguard Worker     m.reset();
22*c8dee2aaSAndroid Build Coastguard Worker     m[7] = 0.000001f;
23*c8dee2aaSAndroid Build Coastguard Worker     canvas->concat(m);
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker enum VertFlags {
27*c8dee2aaSAndroid Build Coastguard Worker     kColors_VertFlag  = 1 << 0,
28*c8dee2aaSAndroid Build Coastguard Worker     kTexture_VertFlag = 1 << 1,
29*c8dee2aaSAndroid Build Coastguard Worker     kPersp_VertFlag   = 1 << 2,
30*c8dee2aaSAndroid Build Coastguard Worker     kBilerp_VertFlag  = 1 << 3,
31*c8dee2aaSAndroid Build Coastguard Worker };
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class VertBench : public Benchmark {
34*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int W = 64*2;
37*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int H = 48*2;
38*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int ROW = 20;
39*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int COL = 20;
40*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int PTS = (ROW + 1) * (COL + 1);
41*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int IDX = ROW * COL * 6;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fShader;
44*c8dee2aaSAndroid Build Coastguard Worker     SkPoint fPts[PTS], fTex[PTS];
45*c8dee2aaSAndroid Build Coastguard Worker     SkColor fColors[PTS];
46*c8dee2aaSAndroid Build Coastguard Worker     uint16_t fIdx[IDX];
47*c8dee2aaSAndroid Build Coastguard Worker     unsigned fFlags;
48*c8dee2aaSAndroid Build Coastguard Worker 
load_2_tris(uint16_t idx[],int x,int y,int rb)49*c8dee2aaSAndroid Build Coastguard Worker     static void load_2_tris(uint16_t idx[], int x, int y, int rb) {
50*c8dee2aaSAndroid Build Coastguard Worker         int n = y * rb + x;
51*c8dee2aaSAndroid Build Coastguard Worker         idx[0] = n; idx[1] = n + 1; idx[2] = rb + n + 1;
52*c8dee2aaSAndroid Build Coastguard Worker         idx[3] = n; idx[4] = rb + n + 1; idx[5] = n + rb;
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
onDelayedSetup()55*c8dee2aaSAndroid Build Coastguard Worker     void onDelayedSetup() override {
56*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kTexture_VertFlag) {
57*c8dee2aaSAndroid Build Coastguard Worker             auto img = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
58*c8dee2aaSAndroid Build Coastguard Worker             if (img) {
59*c8dee2aaSAndroid Build Coastguard Worker                 SkFilterMode fm = (fFlags & kBilerp_VertFlag) ? SkFilterMode::kLinear
60*c8dee2aaSAndroid Build Coastguard Worker                                                               : SkFilterMode::kNearest;
61*c8dee2aaSAndroid Build Coastguard Worker                 fShader = img->makeShader(SkSamplingOptions(fm));
62*c8dee2aaSAndroid Build Coastguard Worker             }
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker public:
VertBench(unsigned flags)67*c8dee2aaSAndroid Build Coastguard Worker     VertBench(unsigned flags) : fFlags(flags) {
68*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar dx = SkIntToScalar(W) / COL;
69*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar dy = SkIntToScalar(H) / COL;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* pts = fPts;
72*c8dee2aaSAndroid Build Coastguard Worker         uint16_t* idx = fIdx;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         SkScalar yy = 0;
75*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y <= ROW; y++) {
76*c8dee2aaSAndroid Build Coastguard Worker             SkScalar xx = 0;
77*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x <= COL; ++x) {
78*c8dee2aaSAndroid Build Coastguard Worker                 pts->set(xx, yy);
79*c8dee2aaSAndroid Build Coastguard Worker                 pts += 1;
80*c8dee2aaSAndroid Build Coastguard Worker                 xx += dx;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker                 if (x < COL && y < ROW) {
83*c8dee2aaSAndroid Build Coastguard Worker                     load_2_tris(idx, x, y, COL + 1);
84*c8dee2aaSAndroid Build Coastguard Worker                     for (int i = 0; i < 6; i++) {
85*c8dee2aaSAndroid Build Coastguard Worker                         SkASSERT(idx[i] < PTS);
86*c8dee2aaSAndroid Build Coastguard Worker                     }
87*c8dee2aaSAndroid Build Coastguard Worker                     idx += 6;
88*c8dee2aaSAndroid Build Coastguard Worker                 }
89*c8dee2aaSAndroid Build Coastguard Worker             }
90*c8dee2aaSAndroid Build Coastguard Worker             yy += dy;
91*c8dee2aaSAndroid Build Coastguard Worker         }
92*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(PTS == pts - fPts);
93*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(IDX == idx - fIdx);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker         // We want to store texs in a separate array, so the blitters don't "cheat" and
96*c8dee2aaSAndroid Build Coastguard Worker         // skip the (normal) step of computing the new local-matrix. This is the common case
97*c8dee2aaSAndroid Build Coastguard Worker         // we think in the wild (where the texture coordinates are different from the positions.
98*c8dee2aaSAndroid Build Coastguard Worker         memcpy(fTex, fPts, sizeof(fPts));
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
101*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < PTS; ++i) {
102*c8dee2aaSAndroid Build Coastguard Worker             fColors[i] = rand.nextU() | (0xFF << 24);
103*c8dee2aaSAndroid Build Coastguard Worker         }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker         fName.set("verts");
106*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kTexture_VertFlag) {
107*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_textures");
108*c8dee2aaSAndroid Build Coastguard Worker         }
109*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kColors_VertFlag) {
110*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_colors");
111*c8dee2aaSAndroid Build Coastguard Worker         }
112*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kPersp_VertFlag) {
113*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_persp");
114*c8dee2aaSAndroid Build Coastguard Worker         }
115*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kBilerp_VertFlag) {
116*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_bilerp");
117*c8dee2aaSAndroid Build Coastguard Worker         }
118*c8dee2aaSAndroid Build Coastguard Worker     }
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()121*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
onDraw(int loops,SkCanvas * canvas)122*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
123*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
124*c8dee2aaSAndroid Build Coastguard Worker         this->setupPaint(&paint);
125*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fShader);
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kPersp_VertFlag) {
128*c8dee2aaSAndroid Build Coastguard Worker             tiny_persp_effect(canvas);
129*c8dee2aaSAndroid Build Coastguard Worker         }
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint* texs = (fFlags & kTexture_VertFlag) ? fTex    : nullptr;
132*c8dee2aaSAndroid Build Coastguard Worker         const SkColor* cols = (fFlags & kColors_VertFlag)  ? fColors : nullptr;
133*c8dee2aaSAndroid Build Coastguard Worker         auto verts = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, PTS,
134*c8dee2aaSAndroid Build Coastguard Worker                                           fPts, texs, cols, IDX, fIdx);
135*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
136*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
137*c8dee2aaSAndroid Build Coastguard Worker         }
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker private:
140*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
141*c8dee2aaSAndroid Build Coastguard Worker };
142*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kTexture_VertFlag | kPersp_VertFlag);)
143*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kTexture_VertFlag | kPersp_VertFlag | kBilerp_VertFlag);)
144*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kColors_VertFlag  | kPersp_VertFlag);)
145*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kTexture_VertFlag);)
146*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kTexture_VertFlag | kBilerp_VertFlag);)
147*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kColors_VertFlag);)
148*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kColors_VertFlag | kTexture_VertFlag);)
149*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new VertBench(kColors_VertFlag | kTexture_VertFlag | kBilerp_VertFlag);)
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////////////////////////
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRSXform.h"
154*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
155*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker enum AtlasFlags {
158*c8dee2aaSAndroid Build Coastguard Worker     kColors_Flag = 1 << 0,
159*c8dee2aaSAndroid Build Coastguard Worker     kRotate_Flag = 1 << 1,
160*c8dee2aaSAndroid Build Coastguard Worker     kPersp_Flag  = 1 << 2,
161*c8dee2aaSAndroid Build Coastguard Worker };
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker class AtlasBench : public Benchmark {
164*c8dee2aaSAndroid Build Coastguard Worker     unsigned fFlags;
165*c8dee2aaSAndroid Build Coastguard Worker     SkString fName;
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int W = 640;
168*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int H = 480;
169*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int N = 10*1000;
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage>  fAtlas;
172*c8dee2aaSAndroid Build Coastguard Worker     SkRSXform       fXforms[N];
173*c8dee2aaSAndroid Build Coastguard Worker     SkRect          fRects[N];
174*c8dee2aaSAndroid Build Coastguard Worker     SkColor         fColors[N];
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker public:
AtlasBench(unsigned flags)177*c8dee2aaSAndroid Build Coastguard Worker     AtlasBench(unsigned flags) : fFlags(flags) {
178*c8dee2aaSAndroid Build Coastguard Worker         fName.printf("drawAtlas");
179*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kColors_Flag) {
180*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_colors");
181*c8dee2aaSAndroid Build Coastguard Worker         }
182*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kRotate_Flag) {
183*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_rotated");
184*c8dee2aaSAndroid Build Coastguard Worker         }
185*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kPersp_Flag) {
186*c8dee2aaSAndroid Build Coastguard Worker             fName.append("_persp");
187*c8dee2aaSAndroid Build Coastguard Worker         }
188*c8dee2aaSAndroid Build Coastguard Worker     }
~AtlasBench()189*c8dee2aaSAndroid Build Coastguard Worker     ~AtlasBench() override {}
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker protected:
onGetName()192*c8dee2aaSAndroid Build Coastguard Worker     const char* onGetName() override { return fName.c_str(); }
onDelayedSetup()193*c8dee2aaSAndroid Build Coastguard Worker     void onDelayedSetup() override {
194*c8dee2aaSAndroid Build Coastguard Worker         fAtlas = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
195*c8dee2aaSAndroid Build Coastguard Worker         if (fAtlas) {
196*c8dee2aaSAndroid Build Coastguard Worker             fAtlas = fAtlas->makeRasterImage();
197*c8dee2aaSAndroid Build Coastguard Worker         }
198*c8dee2aaSAndroid Build Coastguard Worker 
199*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar imageW = fAtlas->width();
200*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar imageH = fAtlas->height();
201*c8dee2aaSAndroid Build Coastguard Worker         SkScalar scos = 1;
202*c8dee2aaSAndroid Build Coastguard Worker         SkScalar ssin = 0;
203*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kRotate_Flag) {
204*c8dee2aaSAndroid Build Coastguard Worker             scos = 0.866025403784439f;  // sqrt(3)/2
205*c8dee2aaSAndroid Build Coastguard Worker             ssin = 0.5f;
206*c8dee2aaSAndroid Build Coastguard Worker         }
207*c8dee2aaSAndroid Build Coastguard Worker 
208*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
209*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < N; ++i) {
210*c8dee2aaSAndroid Build Coastguard Worker             fRects[i] = SkRect::MakeXYWH(rand.nextF() * (imageW - 8),
211*c8dee2aaSAndroid Build Coastguard Worker                                          rand.nextF() * (imageH - 8), 8, 8);
212*c8dee2aaSAndroid Build Coastguard Worker             fColors[i] = rand.nextU() | 0xFF000000;
213*c8dee2aaSAndroid Build Coastguard Worker             fXforms[i] = SkRSXform::Make(scos, ssin, rand.nextF() * W, rand.nextF() * H);
214*c8dee2aaSAndroid Build Coastguard Worker         }
215*c8dee2aaSAndroid Build Coastguard Worker     }
onDraw(int loops,SkCanvas * canvas)216*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int loops, SkCanvas* canvas) override {
217*c8dee2aaSAndroid Build Coastguard Worker         const SkRect* cullRect = nullptr;
218*c8dee2aaSAndroid Build Coastguard Worker         const SkPaint* paintPtr = nullptr;
219*c8dee2aaSAndroid Build Coastguard Worker         const SkColor* colors = nullptr;
220*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kColors_Flag) {
221*c8dee2aaSAndroid Build Coastguard Worker             colors = fColors;
222*c8dee2aaSAndroid Build Coastguard Worker         }
223*c8dee2aaSAndroid Build Coastguard Worker         if (fFlags & kPersp_Flag) {
224*c8dee2aaSAndroid Build Coastguard Worker             tiny_persp_effect(canvas);
225*c8dee2aaSAndroid Build Coastguard Worker         }
226*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < loops; i++) {
227*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawAtlas(fAtlas.get(), fXforms, fRects, colors, N, SkBlendMode::kModulate,
228*c8dee2aaSAndroid Build Coastguard Worker                               SkSamplingOptions(), cullRect, paintPtr);
229*c8dee2aaSAndroid Build Coastguard Worker         }
230*c8dee2aaSAndroid Build Coastguard Worker     }
231*c8dee2aaSAndroid Build Coastguard Worker private:
232*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Benchmark;
233*c8dee2aaSAndroid Build Coastguard Worker };
234*c8dee2aaSAndroid Build Coastguard Worker //DEF_BENCH(return new AtlasBench(0);)
235*c8dee2aaSAndroid Build Coastguard Worker //DEF_BENCH(return new AtlasBench(kColors_Flag);)
236*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AtlasBench(0);)
237*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AtlasBench(kRotate_Flag);)
238*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AtlasBench(kPersp_Flag);)
239*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AtlasBench(kColors_Flag);)
240*c8dee2aaSAndroid Build Coastguard Worker DEF_BENCH(return new AtlasBench(kColors_Flag | kRotate_Flag);)
241*c8dee2aaSAndroid Build Coastguard Worker 
242