xref: /aosp_15_r20/external/skia/bench/nanobench.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include <ctype.h>
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "bench/nanobench.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "bench/AndroidCodecBench.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "bench/Benchmark.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "bench/CodecBench.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "bench/CodecBenchPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "bench/GMBench.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "bench/MSKPBench.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "bench/RecordingBench.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "bench/ResultsWriter.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "bench/SKPAnimationBench.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "bench/SKPBench.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "bench/SkGlyphCacheBench.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "bench/SkSLBench.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkAndroidCodec.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkJpegDecoder.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkPngDecoder.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBBHFactory.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkGraphics.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkPngEncoder.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkLeanWindows.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTime.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkColorSpacePriv.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTaskGroup.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSONWriter.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkOSPath.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkShaderUtils.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "tools/AutoreleasePool.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "tools/CrashHandler.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "tools/MSKPPlayer.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ProcStats.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Stats.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlags.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlagsConfig.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlagsGanesh.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
57*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ios_utils.h"
58*c8dee2aaSAndroid Build Coastguard Worker #include "tools/trace/EventTracingPriv.h"
59*c8dee2aaSAndroid Build Coastguard Worker #include "tools/trace/SkDebugfTracer.h"
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SVG)
62*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skshaper/utils/FactoryHelpers.h"
63*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGDOM.h"
64*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h"
65*c8dee2aaSAndroid Build Coastguard Worker #endif
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_ANDROID_UTILS
68*c8dee2aaSAndroid Build Coastguard Worker #include "bench/BitmapRegionDecoderBench.h"
69*c8dee2aaSAndroid Build Coastguard Worker #include "client_utils/android/BitmapRegionDecoder.h"
70*c8dee2aaSAndroid Build Coastguard Worker #endif
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
73*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
74*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
75*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recording.h"
76*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
77*c8dee2aaSAndroid Build Coastguard Worker #include "tools/flags/CommonFlagsGraphite.h"
78*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/ContextFactory.h"
79*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/GraphiteTestContext.h"
80*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/GraphiteToolUtils.h"
81*c8dee2aaSAndroid Build Coastguard Worker #endif
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker #include <cinttypes>
84*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
85*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
86*c8dee2aaSAndroid Build Coastguard Worker #include <stdlib.h>
87*c8dee2aaSAndroid Build Coastguard Worker #include <thread>
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker extern bool gSkForceRasterPipelineBlitter;
90*c8dee2aaSAndroid Build Coastguard Worker extern bool gForceHighPrecisionRasterPipeline;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_BUILD_FOR_WIN
93*c8dee2aaSAndroid Build Coastguard Worker #include <unistd.h>
94*c8dee2aaSAndroid Build Coastguard Worker #endif
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
97*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
98*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
99*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
100*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
101*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/GrContextFactory.h"
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::ContextInfo;
106*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GrContextFactory;
107*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::TestContext;
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker GrContextOptions grContextOpts;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
112*c8dee2aaSAndroid Build Coastguard Worker skiatest::graphite::TestOptions gTestOptions;
113*c8dee2aaSAndroid Build Coastguard Worker #endif
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker static const int kAutoTuneLoops = 0;
116*c8dee2aaSAndroid Build Coastguard Worker 
loops_help_txt()117*c8dee2aaSAndroid Build Coastguard Worker static SkString loops_help_txt() {
118*c8dee2aaSAndroid Build Coastguard Worker     SkString help;
119*c8dee2aaSAndroid Build Coastguard Worker     help.printf("Number of times to run each bench. Set this to %d to auto-"
120*c8dee2aaSAndroid Build Coastguard Worker                 "tune for each bench. Timings are only reported when auto-tuning.",
121*c8dee2aaSAndroid Build Coastguard Worker                 kAutoTuneLoops);
122*c8dee2aaSAndroid Build Coastguard Worker     return help;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker 
to_string(int n)125*c8dee2aaSAndroid Build Coastguard Worker static SkString to_string(int n) {
126*c8dee2aaSAndroid Build Coastguard Worker     SkString str;
127*c8dee2aaSAndroid Build Coastguard Worker     str.appendS32(n);
128*c8dee2aaSAndroid Build Coastguard Worker     return str;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(loops, kAutoTuneLoops, loops_help_txt().c_str());
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(samples, 10, "Number of samples to measure for each bench.");
134*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(ms, 0, "If >0, run each bench for this many ms instead of obeying --samples.");
135*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(overheadLoops, 100000, "Loops to estimate timer overhead.");
136*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_double(overheadGoal, 0.0001,
137*c8dee2aaSAndroid Build Coastguard Worker               "Loop until timer overhead is at most this fraction of our measurments.");
138*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
139*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(gpuFrameLag, 5,
140*c8dee2aaSAndroid Build Coastguard Worker                     "If unknown, estimated maximum number of frames GPU allows to lag.");
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(outResultsFile, "", "If given, write results here as JSON.");
143*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(maxCalibrationAttempts, 3,
144*c8dee2aaSAndroid Build Coastguard Worker              "Try up to this many times to guess loops for a bench, or skip the bench.");
145*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(maxLoops, 1000000, "Never run a bench more times than this.");
146*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(clip, "0,0,1000,1000", "Clip for SKPs.");
147*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(scales, "1.0", "Space-separated scales for SKPs.");
148*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(zoom, "1.0,0",
149*c8dee2aaSAndroid Build Coastguard Worker                      "Comma-separated zoomMax,zoomPeriodMs factors for a periodic SKP zoom "
150*c8dee2aaSAndroid Build Coastguard Worker                      "function that ping-pongs between 1.0 and zoomMax.");
151*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(bbh, true, "Build a BBH for SKPs?");
152*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(loopSKP, true, "Loop SKPs like we do for micro benches?");
153*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int(flushEvery, 10, "Flush --outResultsFile every Nth run.");
154*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(gpuStats, false, "Print GPU stats after each gpu benchmark?");
155*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(gpuStatsDump, false, "Dump GPU stats after each benchmark to json");
156*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(dmsaaStatsDump, false, "Dump DMSAA stats after each benchmark to json");
157*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(keepAlive, false, "Print a message every so often so that we don't time out");
158*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(csv, false, "Print status in CSV format");
159*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(sourceType, "",
160*c8dee2aaSAndroid Build Coastguard Worker         "Apply usual --match rules to source type: bench, gm, skp, image, etc.");
161*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(benchType,  "",
162*c8dee2aaSAndroid Build Coastguard Worker         "Apply usual --match rules to bench type: micro, recording, "
163*c8dee2aaSAndroid Build Coastguard Worker         "piping, playback, skcodec, etc.");
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(forceRasterPipeline, false, "sets gSkForceRasterPipelineBlitter");
166*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(forceRasterPipelineHP, false, "sets gSkForceRasterPipelineBlitter and gForceHighPrecisionRasterPipeline");
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool2(pre_log, p, false,
169*c8dee2aaSAndroid Build Coastguard Worker                     "Log before running each test. May be incomprehensible when threading");
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(cpu, true, "Run CPU-bound work?");
172*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(gpu, true, "Run GPU-bound work?");
173*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(dryRun, false,
174*c8dee2aaSAndroid Build Coastguard Worker                    "just print the tests that would be run, without actually running them.");
175*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(images, "",
176*c8dee2aaSAndroid Build Coastguard Worker                      "List of images and/or directories to decode. A directory with no images"
177*c8dee2aaSAndroid Build Coastguard Worker                      " is treated as a fatal error.");
178*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(simpleCodec, false,
179*c8dee2aaSAndroid Build Coastguard Worker                    "Runs of a subset of the codec tests, always N32, Premul or Opaque");
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string2(match, m, nullptr,
182*c8dee2aaSAndroid Build Coastguard Worker                "[~][^]substring[$] [...] of name to run.\n"
183*c8dee2aaSAndroid Build Coastguard Worker                "Multiple matches may be separated by spaces.\n"
184*c8dee2aaSAndroid Build Coastguard Worker                "~ causes a matching name to always be skipped\n"
185*c8dee2aaSAndroid Build Coastguard Worker                "^ requires the start of the name to match\n"
186*c8dee2aaSAndroid Build Coastguard Worker                "$ requires the end of the name to match\n"
187*c8dee2aaSAndroid Build Coastguard Worker                "^ and $ requires an exact match\n"
188*c8dee2aaSAndroid Build Coastguard Worker                "If a name does not match any list entry,\n"
189*c8dee2aaSAndroid Build Coastguard Worker                "it is skipped unless some list entry starts with ~");
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
192*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(skps, "skps", "Directory to read skps from.");
196*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(mskps, "mskps", "Directory to read mskps from.");
197*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(svgs, "", "Directory to read SVGs from, or a single SVG file.");
198*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(texttraces, "", "Directory to read TextBlobTrace files from.");
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_int_2(threads, j, -1,
201*c8dee2aaSAndroid Build Coastguard Worker                "Run threadsafe tests on a threadpool with this many extra threads, "
202*c8dee2aaSAndroid Build Coastguard Worker                "defaulting to one extra thread per core.");
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(key, "",
207*c8dee2aaSAndroid Build Coastguard Worker                      "Space-separated key/value pairs to add to JSON identifying this builder.");
208*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_string(properties, "",
209*c8dee2aaSAndroid Build Coastguard Worker                      "Space-separated key/value pairs to add to JSON identifying this run.");
210*c8dee2aaSAndroid Build Coastguard Worker 
211*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(purgeBetweenBenches, false,
212*c8dee2aaSAndroid Build Coastguard Worker                    "Call SkGraphics::PurgeAllCaches() between each benchmark?");
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(splitPerfettoTracesByBenchmark, true,
215*c8dee2aaSAndroid Build Coastguard Worker                   "Create separate perfetto trace files for each benchmark?\n"
216*c8dee2aaSAndroid Build Coastguard Worker                   "Will only take effect if perfetto tracing is enabled. See --trace.");
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker static DEFINE_bool(runtimeCPUDetection, true, "Skip runtime CPU detection and optimization");
219*c8dee2aaSAndroid Build Coastguard Worker 
now_ms()220*c8dee2aaSAndroid Build Coastguard Worker static double now_ms() { return SkTime::GetNSecs() * 1e-6; }
221*c8dee2aaSAndroid Build Coastguard Worker 
humanize(double ms)222*c8dee2aaSAndroid Build Coastguard Worker static SkString humanize(double ms) {
223*c8dee2aaSAndroid Build Coastguard Worker     if (FLAGS_verbose) return SkStringPrintf("%" PRIu64, (uint64_t)(ms*1e6));
224*c8dee2aaSAndroid Build Coastguard Worker     return HumanizeMs(ms);
225*c8dee2aaSAndroid Build Coastguard Worker }
226*c8dee2aaSAndroid Build Coastguard Worker #define HUMANIZE(ms) humanize(ms).c_str()
227*c8dee2aaSAndroid Build Coastguard Worker 
init(SkImageInfo info,Benchmark * bench)228*c8dee2aaSAndroid Build Coastguard Worker bool Target::init(SkImageInfo info, Benchmark* bench) {
229*c8dee2aaSAndroid Build Coastguard Worker     if (Benchmark::Backend::kRaster == config.backend) {
230*c8dee2aaSAndroid Build Coastguard Worker         this->surface = SkSurfaces::Raster(info);
231*c8dee2aaSAndroid Build Coastguard Worker         if (!this->surface) {
232*c8dee2aaSAndroid Build Coastguard Worker             return false;
233*c8dee2aaSAndroid Build Coastguard Worker         }
234*c8dee2aaSAndroid Build Coastguard Worker     }
235*c8dee2aaSAndroid Build Coastguard Worker     return true;
236*c8dee2aaSAndroid Build Coastguard Worker }
capturePixels(SkBitmap * bmp)237*c8dee2aaSAndroid Build Coastguard Worker bool Target::capturePixels(SkBitmap* bmp) {
238*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* canvas = this->getCanvas();
239*c8dee2aaSAndroid Build Coastguard Worker     if (!canvas) {
240*c8dee2aaSAndroid Build Coastguard Worker         return false;
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker     bmp->allocPixels(canvas->imageInfo());
243*c8dee2aaSAndroid Build Coastguard Worker     if (!canvas->readPixels(*bmp, 0, 0)) {
244*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Can't read canvas pixels.\n");
245*c8dee2aaSAndroid Build Coastguard Worker         return false;
246*c8dee2aaSAndroid Build Coastguard Worker     }
247*c8dee2aaSAndroid Build Coastguard Worker     return true;
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker struct GPUTarget : public Target {
GPUTargetGPUTarget251*c8dee2aaSAndroid Build Coastguard Worker     explicit GPUTarget(const Config& c) : Target(c) {}
252*c8dee2aaSAndroid Build Coastguard Worker     ContextInfo contextInfo;
253*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrContextFactory> factory;
254*c8dee2aaSAndroid Build Coastguard Worker 
~GPUTargetGPUTarget255*c8dee2aaSAndroid Build Coastguard Worker     ~GPUTarget() override {
256*c8dee2aaSAndroid Build Coastguard Worker         // For Vulkan we need to release all our refs to the GrContext before destroy the vulkan
257*c8dee2aaSAndroid Build Coastguard Worker         // context which happens at the end of this destructor. Thus we need to release the surface
258*c8dee2aaSAndroid Build Coastguard Worker         // here which holds a ref to the GrContext.
259*c8dee2aaSAndroid Build Coastguard Worker         surface.reset();
260*c8dee2aaSAndroid Build Coastguard Worker     }
261*c8dee2aaSAndroid Build Coastguard Worker 
onSetupGPUTarget262*c8dee2aaSAndroid Build Coastguard Worker     void onSetup() override {
263*c8dee2aaSAndroid Build Coastguard Worker         this->contextInfo.testContext()->makeCurrent();
264*c8dee2aaSAndroid Build Coastguard Worker     }
endTimingGPUTarget265*c8dee2aaSAndroid Build Coastguard Worker     void endTiming() override {
266*c8dee2aaSAndroid Build Coastguard Worker         if (this->contextInfo.testContext()) {
267*c8dee2aaSAndroid Build Coastguard Worker             this->contextInfo.testContext()->flushAndWaitOnSync(contextInfo.directContext());
268*c8dee2aaSAndroid Build Coastguard Worker         }
269*c8dee2aaSAndroid Build Coastguard Worker     }
submitWorkAndSyncCPUGPUTarget270*c8dee2aaSAndroid Build Coastguard Worker     void submitWorkAndSyncCPU() override {
271*c8dee2aaSAndroid Build Coastguard Worker         if (this->contextInfo.testContext()) {
272*c8dee2aaSAndroid Build Coastguard Worker             this->contextInfo.testContext()->flushAndSyncCpu(contextInfo.directContext());
273*c8dee2aaSAndroid Build Coastguard Worker         }
274*c8dee2aaSAndroid Build Coastguard Worker     }
275*c8dee2aaSAndroid Build Coastguard Worker 
needsFrameTimingGPUTarget276*c8dee2aaSAndroid Build Coastguard Worker     bool needsFrameTiming(int* maxFrameLag) const override {
277*c8dee2aaSAndroid Build Coastguard Worker         if (!this->contextInfo.testContext()->getMaxGpuFrameLag(maxFrameLag)) {
278*c8dee2aaSAndroid Build Coastguard Worker             // Frame lag is unknown.
279*c8dee2aaSAndroid Build Coastguard Worker             *maxFrameLag = FLAGS_gpuFrameLag;
280*c8dee2aaSAndroid Build Coastguard Worker         }
281*c8dee2aaSAndroid Build Coastguard Worker         return true;
282*c8dee2aaSAndroid Build Coastguard Worker     }
initGPUTarget283*c8dee2aaSAndroid Build Coastguard Worker     bool init(SkImageInfo info, Benchmark* bench) override {
284*c8dee2aaSAndroid Build Coastguard Worker         GrContextOptions options = grContextOpts;
285*c8dee2aaSAndroid Build Coastguard Worker         bench->modifyGrContextOptions(&options);
286*c8dee2aaSAndroid Build Coastguard Worker         this->factory = std::make_unique<GrContextFactory>(options);
287*c8dee2aaSAndroid Build Coastguard Worker         SkSurfaceProps props(this->config.surfaceFlags, kRGB_H_SkPixelGeometry);
288*c8dee2aaSAndroid Build Coastguard Worker         this->surface = SkSurfaces::RenderTarget(
289*c8dee2aaSAndroid Build Coastguard Worker                 this->factory->get(this->config.ctxType, this->config.ctxOverrides),
290*c8dee2aaSAndroid Build Coastguard Worker                 skgpu::Budgeted::kNo,
291*c8dee2aaSAndroid Build Coastguard Worker                 info,
292*c8dee2aaSAndroid Build Coastguard Worker                 this->config.samples,
293*c8dee2aaSAndroid Build Coastguard Worker                 &props);
294*c8dee2aaSAndroid Build Coastguard Worker         this->contextInfo =
295*c8dee2aaSAndroid Build Coastguard Worker                 this->factory->getContextInfo(this->config.ctxType, this->config.ctxOverrides);
296*c8dee2aaSAndroid Build Coastguard Worker         if (!this->surface) {
297*c8dee2aaSAndroid Build Coastguard Worker             return false;
298*c8dee2aaSAndroid Build Coastguard Worker         }
299*c8dee2aaSAndroid Build Coastguard Worker         if (!this->contextInfo.testContext()->fenceSyncSupport()) {
300*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("WARNING: GL context for config \"%s\" does not support fence sync. "
301*c8dee2aaSAndroid Build Coastguard Worker                      "Timings might not be accurate.\n", this->config.name.c_str());
302*c8dee2aaSAndroid Build Coastguard Worker         }
303*c8dee2aaSAndroid Build Coastguard Worker         return true;
304*c8dee2aaSAndroid Build Coastguard Worker     }
305*c8dee2aaSAndroid Build Coastguard Worker 
dumpStatsGPUTarget306*c8dee2aaSAndroid Build Coastguard Worker     void dumpStats() override {
307*c8dee2aaSAndroid Build Coastguard Worker         auto context = this->contextInfo.directContext();
308*c8dee2aaSAndroid Build Coastguard Worker 
309*c8dee2aaSAndroid Build Coastguard Worker         context->priv().printCacheStats();
310*c8dee2aaSAndroid Build Coastguard Worker         context->priv().printGpuStats();
311*c8dee2aaSAndroid Build Coastguard Worker         context->priv().printContextStats();
312*c8dee2aaSAndroid Build Coastguard Worker     }
313*c8dee2aaSAndroid Build Coastguard Worker };
314*c8dee2aaSAndroid Build Coastguard Worker 
315*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
316*c8dee2aaSAndroid Build Coastguard Worker struct GraphiteTarget : public Target {
GraphiteTargetGraphiteTarget317*c8dee2aaSAndroid Build Coastguard Worker     explicit GraphiteTarget(const Config& c) : Target(c) {}
318*c8dee2aaSAndroid Build Coastguard Worker     using TestContext = skiatest::graphite::GraphiteTestContext;
319*c8dee2aaSAndroid Build Coastguard Worker     using ContextFactory = skiatest::graphite::ContextFactory;
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ContextFactory> factory;
322*c8dee2aaSAndroid Build Coastguard Worker 
323*c8dee2aaSAndroid Build Coastguard Worker     TestContext* testContext;
324*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::Context* context;
325*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<skgpu::graphite::Recorder> recorder;
326*c8dee2aaSAndroid Build Coastguard Worker 
~GraphiteTargetGraphiteTarget327*c8dee2aaSAndroid Build Coastguard Worker     ~GraphiteTarget() override {
328*c8dee2aaSAndroid Build Coastguard Worker         // For Vulkan we need to release all our refs before we destroy the vulkan context which
329*c8dee2aaSAndroid Build Coastguard Worker         // happens at the end of this destructor. Thus we need to release the surface here which
330*c8dee2aaSAndroid Build Coastguard Worker         // holds a ref to the Graphite device
331*c8dee2aaSAndroid Build Coastguard Worker         surface.reset();
332*c8dee2aaSAndroid Build Coastguard Worker     }
333*c8dee2aaSAndroid Build Coastguard Worker 
endTimingGraphiteTarget334*c8dee2aaSAndroid Build Coastguard Worker     void endTiming() override {
335*c8dee2aaSAndroid Build Coastguard Worker         if (context && recorder) {
336*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<skgpu::graphite::Recording> recording = this->recorder->snap();
337*c8dee2aaSAndroid Build Coastguard Worker             if (recording) {
338*c8dee2aaSAndroid Build Coastguard Worker                 this->testContext->submitRecordingAndWaitOnSync(this->context, recording.get());
339*c8dee2aaSAndroid Build Coastguard Worker             }
340*c8dee2aaSAndroid Build Coastguard Worker         }
341*c8dee2aaSAndroid Build Coastguard Worker     }
submitWorkAndSyncCPUGraphiteTarget342*c8dee2aaSAndroid Build Coastguard Worker     void submitWorkAndSyncCPU() override {
343*c8dee2aaSAndroid Build Coastguard Worker         if (context && recorder) {
344*c8dee2aaSAndroid Build Coastguard Worker             // TODO: have a way to sync work with out submitting a Recording which is currently
345*c8dee2aaSAndroid Build Coastguard Worker             // required. Probably need to get to the point where the backend command buffers are
346*c8dee2aaSAndroid Build Coastguard Worker             // stored on the Context and not Recordings before this is feasible.
347*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<skgpu::graphite::Recording> recording = this->recorder->snap();
348*c8dee2aaSAndroid Build Coastguard Worker             if (recording) {
349*c8dee2aaSAndroid Build Coastguard Worker                 skgpu::graphite::InsertRecordingInfo info;
350*c8dee2aaSAndroid Build Coastguard Worker                 info.fRecording = recording.get();
351*c8dee2aaSAndroid Build Coastguard Worker                 this->context->insertRecording(info);
352*c8dee2aaSAndroid Build Coastguard Worker             }
353*c8dee2aaSAndroid Build Coastguard Worker             this->context->submit(skgpu::graphite::SyncToCpu::kYes);
354*c8dee2aaSAndroid Build Coastguard Worker         }
355*c8dee2aaSAndroid Build Coastguard Worker     }
356*c8dee2aaSAndroid Build Coastguard Worker 
needsFrameTimingGraphiteTarget357*c8dee2aaSAndroid Build Coastguard Worker     bool needsFrameTiming(int* maxFrameLag) const override {
358*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(this->testContext->getMaxGpuFrameLag(maxFrameLag));
359*c8dee2aaSAndroid Build Coastguard Worker         return true;
360*c8dee2aaSAndroid Build Coastguard Worker     }
initGraphiteTarget361*c8dee2aaSAndroid Build Coastguard Worker     bool init(SkImageInfo info, Benchmark* bench) override {
362*c8dee2aaSAndroid Build Coastguard Worker         skiatest::graphite::TestOptions testOptions = gTestOptions;
363*c8dee2aaSAndroid Build Coastguard Worker         bench->modifyGraphiteContextOptions(&testOptions.fContextOptions);
364*c8dee2aaSAndroid Build Coastguard Worker 
365*c8dee2aaSAndroid Build Coastguard Worker         this->factory = std::make_unique<ContextFactory>(testOptions);
366*c8dee2aaSAndroid Build Coastguard Worker 
367*c8dee2aaSAndroid Build Coastguard Worker         skiatest::graphite::ContextInfo ctxInfo =
368*c8dee2aaSAndroid Build Coastguard Worker                 this->factory->getContextInfo(this->config.ctxType);
369*c8dee2aaSAndroid Build Coastguard Worker         if (!ctxInfo.fContext) {
370*c8dee2aaSAndroid Build Coastguard Worker             return false;
371*c8dee2aaSAndroid Build Coastguard Worker         }
372*c8dee2aaSAndroid Build Coastguard Worker         this->testContext = ctxInfo.fTestContext;
373*c8dee2aaSAndroid Build Coastguard Worker         this->context = ctxInfo.fContext;
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker         this->recorder = this->context->makeRecorder(ToolUtils::CreateTestingRecorderOptions());
376*c8dee2aaSAndroid Build Coastguard Worker         if (!this->recorder) {
377*c8dee2aaSAndroid Build Coastguard Worker             return false;
378*c8dee2aaSAndroid Build Coastguard Worker         }
379*c8dee2aaSAndroid Build Coastguard Worker 
380*c8dee2aaSAndroid Build Coastguard Worker         this->surface = SkSurfaces::RenderTarget(this->recorder.get(), info);
381*c8dee2aaSAndroid Build Coastguard Worker         if (!this->surface) {
382*c8dee2aaSAndroid Build Coastguard Worker             return false;
383*c8dee2aaSAndroid Build Coastguard Worker         }
384*c8dee2aaSAndroid Build Coastguard Worker         // TODO: get fence stuff working
385*c8dee2aaSAndroid Build Coastguard Worker #if 0
386*c8dee2aaSAndroid Build Coastguard Worker         if (!this->contextInfo.testContext()->fenceSyncSupport()) {
387*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("WARNING: GL context for config \"%s\" does not support fence sync. "
388*c8dee2aaSAndroid Build Coastguard Worker                      "Timings might not be accurate.\n", this->config.name.c_str());
389*c8dee2aaSAndroid Build Coastguard Worker         }
390*c8dee2aaSAndroid Build Coastguard Worker #endif
391*c8dee2aaSAndroid Build Coastguard Worker         return true;
392*c8dee2aaSAndroid Build Coastguard Worker     }
393*c8dee2aaSAndroid Build Coastguard Worker 
dumpStatsGraphiteTarget394*c8dee2aaSAndroid Build Coastguard Worker     void dumpStats() override {
395*c8dee2aaSAndroid Build Coastguard Worker     }
396*c8dee2aaSAndroid Build Coastguard Worker };
397*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_GRAPHITE
398*c8dee2aaSAndroid Build Coastguard Worker 
time(int loops,Benchmark * bench,Target * target)399*c8dee2aaSAndroid Build Coastguard Worker static double time(int loops, Benchmark* bench, Target* target) {
400*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* canvas = target->getCanvas();
401*c8dee2aaSAndroid Build Coastguard Worker     if (canvas) {
402*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorWHITE);
403*c8dee2aaSAndroid Build Coastguard Worker     }
404*c8dee2aaSAndroid Build Coastguard Worker     bench->preDraw(canvas);
405*c8dee2aaSAndroid Build Coastguard Worker     double start = now_ms();
406*c8dee2aaSAndroid Build Coastguard Worker     canvas = target->beginTiming(canvas);
407*c8dee2aaSAndroid Build Coastguard Worker 
408*c8dee2aaSAndroid Build Coastguard Worker     bench->draw(loops, canvas);
409*c8dee2aaSAndroid Build Coastguard Worker 
410*c8dee2aaSAndroid Build Coastguard Worker     target->endTiming();
411*c8dee2aaSAndroid Build Coastguard Worker     double elapsed = now_ms() - start;
412*c8dee2aaSAndroid Build Coastguard Worker     bench->postDraw(canvas);
413*c8dee2aaSAndroid Build Coastguard Worker     return elapsed;
414*c8dee2aaSAndroid Build Coastguard Worker }
415*c8dee2aaSAndroid Build Coastguard Worker 
estimate_timer_overhead()416*c8dee2aaSAndroid Build Coastguard Worker static double estimate_timer_overhead() {
417*c8dee2aaSAndroid Build Coastguard Worker     double overhead = 0;
418*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < FLAGS_overheadLoops; i++) {
419*c8dee2aaSAndroid Build Coastguard Worker         double start = now_ms();
420*c8dee2aaSAndroid Build Coastguard Worker         overhead += now_ms() - start;
421*c8dee2aaSAndroid Build Coastguard Worker     }
422*c8dee2aaSAndroid Build Coastguard Worker     return overhead / FLAGS_overheadLoops;
423*c8dee2aaSAndroid Build Coastguard Worker }
424*c8dee2aaSAndroid Build Coastguard Worker 
detect_forever_loops(int loops)425*c8dee2aaSAndroid Build Coastguard Worker static int detect_forever_loops(int loops) {
426*c8dee2aaSAndroid Build Coastguard Worker     // look for a magic run-forever value
427*c8dee2aaSAndroid Build Coastguard Worker     if (loops < 0) {
428*c8dee2aaSAndroid Build Coastguard Worker         loops = SK_MaxS32;
429*c8dee2aaSAndroid Build Coastguard Worker     }
430*c8dee2aaSAndroid Build Coastguard Worker     return loops;
431*c8dee2aaSAndroid Build Coastguard Worker }
432*c8dee2aaSAndroid Build Coastguard Worker 
clamp_loops(int loops)433*c8dee2aaSAndroid Build Coastguard Worker static int clamp_loops(int loops) {
434*c8dee2aaSAndroid Build Coastguard Worker     if (loops < 1) {
435*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("ERROR: clamping loops from %d to 1. "
436*c8dee2aaSAndroid Build Coastguard Worker                  "There's probably something wrong with the bench.\n", loops);
437*c8dee2aaSAndroid Build Coastguard Worker         return 1;
438*c8dee2aaSAndroid Build Coastguard Worker     }
439*c8dee2aaSAndroid Build Coastguard Worker     if (loops > FLAGS_maxLoops) {
440*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("WARNING: clamping loops from %d to FLAGS_maxLoops, %d.\n", loops, FLAGS_maxLoops);
441*c8dee2aaSAndroid Build Coastguard Worker         return FLAGS_maxLoops;
442*c8dee2aaSAndroid Build Coastguard Worker     }
443*c8dee2aaSAndroid Build Coastguard Worker     return loops;
444*c8dee2aaSAndroid Build Coastguard Worker }
445*c8dee2aaSAndroid Build Coastguard Worker 
write_canvas_png(Target * target,const SkString & filename)446*c8dee2aaSAndroid Build Coastguard Worker static bool write_canvas_png(Target* target, const SkString& filename) {
447*c8dee2aaSAndroid Build Coastguard Worker 
448*c8dee2aaSAndroid Build Coastguard Worker     if (filename.isEmpty()) {
449*c8dee2aaSAndroid Build Coastguard Worker         return false;
450*c8dee2aaSAndroid Build Coastguard Worker     }
451*c8dee2aaSAndroid Build Coastguard Worker     if (target->getCanvas() &&
452*c8dee2aaSAndroid Build Coastguard Worker         kUnknown_SkColorType == target->getCanvas()->imageInfo().colorType()) {
453*c8dee2aaSAndroid Build Coastguard Worker         return false;
454*c8dee2aaSAndroid Build Coastguard Worker     }
455*c8dee2aaSAndroid Build Coastguard Worker 
456*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
457*c8dee2aaSAndroid Build Coastguard Worker 
458*c8dee2aaSAndroid Build Coastguard Worker     if (!target->capturePixels(&bmp)) {
459*c8dee2aaSAndroid Build Coastguard Worker         return false;
460*c8dee2aaSAndroid Build Coastguard Worker     }
461*c8dee2aaSAndroid Build Coastguard Worker 
462*c8dee2aaSAndroid Build Coastguard Worker     SkString dir = SkOSPath::Dirname(filename.c_str());
463*c8dee2aaSAndroid Build Coastguard Worker     if (!sk_mkdir(dir.c_str())) {
464*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Can't make dir %s.\n", dir.c_str());
465*c8dee2aaSAndroid Build Coastguard Worker         return false;
466*c8dee2aaSAndroid Build Coastguard Worker     }
467*c8dee2aaSAndroid Build Coastguard Worker     SkFILEWStream stream(filename.c_str());
468*c8dee2aaSAndroid Build Coastguard Worker     if (!stream.isValid()) {
469*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Can't write %s.\n", filename.c_str());
470*c8dee2aaSAndroid Build Coastguard Worker         return false;
471*c8dee2aaSAndroid Build Coastguard Worker     }
472*c8dee2aaSAndroid Build Coastguard Worker     if (!SkPngEncoder::Encode(&stream, bmp.pixmap(), {})) {
473*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Can't encode a PNG.\n");
474*c8dee2aaSAndroid Build Coastguard Worker         return false;
475*c8dee2aaSAndroid Build Coastguard Worker     }
476*c8dee2aaSAndroid Build Coastguard Worker     return true;
477*c8dee2aaSAndroid Build Coastguard Worker }
478*c8dee2aaSAndroid Build Coastguard Worker 
479*c8dee2aaSAndroid Build Coastguard Worker static int kFailedLoops = -2;
setup_cpu_bench(const double overhead,Target * target,Benchmark * bench)480*c8dee2aaSAndroid Build Coastguard Worker static int setup_cpu_bench(const double overhead, Target* target, Benchmark* bench) {
481*c8dee2aaSAndroid Build Coastguard Worker     // First figure out approximately how many loops of bench it takes to make overhead negligible.
482*c8dee2aaSAndroid Build Coastguard Worker     double bench_plus_overhead = 0.0;
483*c8dee2aaSAndroid Build Coastguard Worker     int round = 0;
484*c8dee2aaSAndroid Build Coastguard Worker     int loops = bench->shouldLoop() ? FLAGS_loops : 1;
485*c8dee2aaSAndroid Build Coastguard Worker     if (kAutoTuneLoops == loops) {
486*c8dee2aaSAndroid Build Coastguard Worker         while (bench_plus_overhead < overhead) {
487*c8dee2aaSAndroid Build Coastguard Worker             if (round++ == FLAGS_maxCalibrationAttempts) {
488*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("WARNING: Can't estimate loops for %s (%s vs. %s); skipping.\n",
489*c8dee2aaSAndroid Build Coastguard Worker                          bench->getUniqueName(), HUMANIZE(bench_plus_overhead), HUMANIZE(overhead));
490*c8dee2aaSAndroid Build Coastguard Worker                 return kFailedLoops;
491*c8dee2aaSAndroid Build Coastguard Worker             }
492*c8dee2aaSAndroid Build Coastguard Worker             bench_plus_overhead = time(1, bench, target);
493*c8dee2aaSAndroid Build Coastguard Worker         }
494*c8dee2aaSAndroid Build Coastguard Worker     }
495*c8dee2aaSAndroid Build Coastguard Worker 
496*c8dee2aaSAndroid Build Coastguard Worker     // Later we'll just start and stop the timer once but loop N times.
497*c8dee2aaSAndroid Build Coastguard Worker     // We'll pick N to make timer overhead negligible:
498*c8dee2aaSAndroid Build Coastguard Worker     //
499*c8dee2aaSAndroid Build Coastguard Worker     //          overhead
500*c8dee2aaSAndroid Build Coastguard Worker     //  -------------------------  < FLAGS_overheadGoal
501*c8dee2aaSAndroid Build Coastguard Worker     //  overhead + N * Bench Time
502*c8dee2aaSAndroid Build Coastguard Worker     //
503*c8dee2aaSAndroid Build Coastguard Worker     // where bench_plus_overhead ~=~ overhead + Bench Time.
504*c8dee2aaSAndroid Build Coastguard Worker     //
505*c8dee2aaSAndroid Build Coastguard Worker     // Doing some math, we get:
506*c8dee2aaSAndroid Build Coastguard Worker     //
507*c8dee2aaSAndroid Build Coastguard Worker     //  (overhead / FLAGS_overheadGoal) - overhead
508*c8dee2aaSAndroid Build Coastguard Worker     //  ------------------------------------------  < N
509*c8dee2aaSAndroid Build Coastguard Worker     //       bench_plus_overhead - overhead)
510*c8dee2aaSAndroid Build Coastguard Worker     //
511*c8dee2aaSAndroid Build Coastguard Worker     // Luckily, this also works well in practice. :)
512*c8dee2aaSAndroid Build Coastguard Worker     if (kAutoTuneLoops == loops) {
513*c8dee2aaSAndroid Build Coastguard Worker         const double numer = overhead / FLAGS_overheadGoal - overhead;
514*c8dee2aaSAndroid Build Coastguard Worker         const double denom = bench_plus_overhead - overhead;
515*c8dee2aaSAndroid Build Coastguard Worker         loops = (int)ceil(numer / denom);
516*c8dee2aaSAndroid Build Coastguard Worker         loops = clamp_loops(loops);
517*c8dee2aaSAndroid Build Coastguard Worker     } else {
518*c8dee2aaSAndroid Build Coastguard Worker         loops = detect_forever_loops(loops);
519*c8dee2aaSAndroid Build Coastguard Worker     }
520*c8dee2aaSAndroid Build Coastguard Worker 
521*c8dee2aaSAndroid Build Coastguard Worker     return loops;
522*c8dee2aaSAndroid Build Coastguard Worker }
523*c8dee2aaSAndroid Build Coastguard Worker 
setup_gpu_bench(Target * target,Benchmark * bench,int maxGpuFrameLag)524*c8dee2aaSAndroid Build Coastguard Worker static int setup_gpu_bench(Target* target, Benchmark* bench, int maxGpuFrameLag) {
525*c8dee2aaSAndroid Build Coastguard Worker     // First, figure out how many loops it'll take to get a frame up to FLAGS_gpuMs.
526*c8dee2aaSAndroid Build Coastguard Worker     int loops = bench->shouldLoop() ? FLAGS_loops : 1;
527*c8dee2aaSAndroid Build Coastguard Worker     if (kAutoTuneLoops == loops) {
528*c8dee2aaSAndroid Build Coastguard Worker         loops = 1;
529*c8dee2aaSAndroid Build Coastguard Worker         double elapsed = 0;
530*c8dee2aaSAndroid Build Coastguard Worker         do {
531*c8dee2aaSAndroid Build Coastguard Worker             if (1<<30 == loops) {
532*c8dee2aaSAndroid Build Coastguard Worker                 // We're about to wrap.  Something's wrong with the bench.
533*c8dee2aaSAndroid Build Coastguard Worker                 loops = 0;
534*c8dee2aaSAndroid Build Coastguard Worker                 break;
535*c8dee2aaSAndroid Build Coastguard Worker             }
536*c8dee2aaSAndroid Build Coastguard Worker             loops *= 2;
537*c8dee2aaSAndroid Build Coastguard Worker             // If the GPU lets frames lag at all, we need to make sure we're timing
538*c8dee2aaSAndroid Build Coastguard Worker             // _this_ round, not still timing last round.
539*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < maxGpuFrameLag; i++) {
540*c8dee2aaSAndroid Build Coastguard Worker                 elapsed = time(loops, bench, target);
541*c8dee2aaSAndroid Build Coastguard Worker             }
542*c8dee2aaSAndroid Build Coastguard Worker         } while (elapsed < FLAGS_gpuMs);
543*c8dee2aaSAndroid Build Coastguard Worker 
544*c8dee2aaSAndroid Build Coastguard Worker         // We've overshot at least a little.  Scale back linearly.
545*c8dee2aaSAndroid Build Coastguard Worker         loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
546*c8dee2aaSAndroid Build Coastguard Worker         loops = clamp_loops(loops);
547*c8dee2aaSAndroid Build Coastguard Worker 
548*c8dee2aaSAndroid Build Coastguard Worker         // Make sure we're not still timing our calibration.
549*c8dee2aaSAndroid Build Coastguard Worker         target->submitWorkAndSyncCPU();
550*c8dee2aaSAndroid Build Coastguard Worker     } else {
551*c8dee2aaSAndroid Build Coastguard Worker         loops = detect_forever_loops(loops);
552*c8dee2aaSAndroid Build Coastguard Worker     }
553*c8dee2aaSAndroid Build Coastguard Worker     // Pretty much the same deal as the calibration: do some warmup to make
554*c8dee2aaSAndroid Build Coastguard Worker     // sure we're timing steady-state pipelined frames.
555*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < maxGpuFrameLag; i++) {
556*c8dee2aaSAndroid Build Coastguard Worker         time(loops, bench, target);
557*c8dee2aaSAndroid Build Coastguard Worker     }
558*c8dee2aaSAndroid Build Coastguard Worker 
559*c8dee2aaSAndroid Build Coastguard Worker     return loops;
560*c8dee2aaSAndroid Build Coastguard Worker }
561*c8dee2aaSAndroid Build Coastguard Worker 
562*c8dee2aaSAndroid Build Coastguard Worker #define kBogusContextType skgpu::ContextType::kGL
563*c8dee2aaSAndroid Build Coastguard Worker #define kBogusContextOverrides GrContextFactory::ContextOverrides::kNone
564*c8dee2aaSAndroid Build Coastguard Worker 
create_config(const SkCommandLineConfig * config)565*c8dee2aaSAndroid Build Coastguard Worker static std::optional<Config> create_config(const SkCommandLineConfig* config) {
566*c8dee2aaSAndroid Build Coastguard Worker     if (const auto* gpuConfig = config->asConfigGpu()) {
567*c8dee2aaSAndroid Build Coastguard Worker         if (!FLAGS_gpu) {
568*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Skipping config '%s' as requested.\n", config->getTag().c_str());
569*c8dee2aaSAndroid Build Coastguard Worker             return std::nullopt;
570*c8dee2aaSAndroid Build Coastguard Worker         }
571*c8dee2aaSAndroid Build Coastguard Worker 
572*c8dee2aaSAndroid Build Coastguard Worker         const auto ctxType = gpuConfig->getContextType();
573*c8dee2aaSAndroid Build Coastguard Worker         const auto ctxOverrides = gpuConfig->getContextOverrides();
574*c8dee2aaSAndroid Build Coastguard Worker         const auto sampleCount = gpuConfig->getSamples();
575*c8dee2aaSAndroid Build Coastguard Worker         const auto colorType = gpuConfig->getColorType();
576*c8dee2aaSAndroid Build Coastguard Worker         if (gpuConfig->getSurfType() != SkCommandLineConfigGpu::SurfType::kDefault) {
577*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("This tool only supports the default surface type.");
578*c8dee2aaSAndroid Build Coastguard Worker             return std::nullopt;
579*c8dee2aaSAndroid Build Coastguard Worker         }
580*c8dee2aaSAndroid Build Coastguard Worker 
581*c8dee2aaSAndroid Build Coastguard Worker         GrContextFactory factory(grContextOpts);
582*c8dee2aaSAndroid Build Coastguard Worker         if (const auto ctx = factory.get(ctxType, ctxOverrides)) {
583*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormat format = ctx->defaultBackendFormat(colorType, GrRenderable::kYes);
584*c8dee2aaSAndroid Build Coastguard Worker             int supportedSampleCount =
585*c8dee2aaSAndroid Build Coastguard Worker                     ctx->priv().caps()->getRenderTargetSampleCount(sampleCount, format);
586*c8dee2aaSAndroid Build Coastguard Worker             if (sampleCount != supportedSampleCount) {
587*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Configuration '%s' sample count %d is not a supported sample count.\n",
588*c8dee2aaSAndroid Build Coastguard Worker                          config->getTag().c_str(),
589*c8dee2aaSAndroid Build Coastguard Worker                          sampleCount);
590*c8dee2aaSAndroid Build Coastguard Worker                 return std::nullopt;
591*c8dee2aaSAndroid Build Coastguard Worker             }
592*c8dee2aaSAndroid Build Coastguard Worker         } else {
593*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("No context was available matching config '%s'.\n", config->getTag().c_str());
594*c8dee2aaSAndroid Build Coastguard Worker             return std::nullopt;
595*c8dee2aaSAndroid Build Coastguard Worker         }
596*c8dee2aaSAndroid Build Coastguard Worker 
597*c8dee2aaSAndroid Build Coastguard Worker         return Config{gpuConfig->getTag(),
598*c8dee2aaSAndroid Build Coastguard Worker                       Benchmark::Backend::kGanesh,
599*c8dee2aaSAndroid Build Coastguard Worker                       colorType,
600*c8dee2aaSAndroid Build Coastguard Worker                       kPremul_SkAlphaType,
601*c8dee2aaSAndroid Build Coastguard Worker                       config->refColorSpace(),
602*c8dee2aaSAndroid Build Coastguard Worker                       sampleCount,
603*c8dee2aaSAndroid Build Coastguard Worker                       ctxType,
604*c8dee2aaSAndroid Build Coastguard Worker                       ctxOverrides,
605*c8dee2aaSAndroid Build Coastguard Worker                       gpuConfig->getSurfaceFlags()};
606*c8dee2aaSAndroid Build Coastguard Worker     }
607*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
608*c8dee2aaSAndroid Build Coastguard Worker     if (const auto* gpuConfig = config->asConfigGraphite()) {
609*c8dee2aaSAndroid Build Coastguard Worker         if (!FLAGS_gpu) {
610*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Skipping config '%s' as requested.\n", config->getTag().c_str());
611*c8dee2aaSAndroid Build Coastguard Worker             return std::nullopt;
612*c8dee2aaSAndroid Build Coastguard Worker         }
613*c8dee2aaSAndroid Build Coastguard Worker 
614*c8dee2aaSAndroid Build Coastguard Worker         const auto graphiteCtxType = gpuConfig->getContextType();
615*c8dee2aaSAndroid Build Coastguard Worker         const auto sampleCount = 1; // TODO: gpuConfig->getSamples();
616*c8dee2aaSAndroid Build Coastguard Worker         const auto colorType = gpuConfig->getColorType();
617*c8dee2aaSAndroid Build Coastguard Worker 
618*c8dee2aaSAndroid Build Coastguard Worker         using ContextFactory = skiatest::graphite::ContextFactory;
619*c8dee2aaSAndroid Build Coastguard Worker 
620*c8dee2aaSAndroid Build Coastguard Worker         ContextFactory factory(gTestOptions);
621*c8dee2aaSAndroid Build Coastguard Worker         skiatest::graphite::ContextInfo ctxInfo = factory.getContextInfo(graphiteCtxType);
622*c8dee2aaSAndroid Build Coastguard Worker         skgpu::graphite::Context* ctx = ctxInfo.fContext;
623*c8dee2aaSAndroid Build Coastguard Worker         if (ctx) {
624*c8dee2aaSAndroid Build Coastguard Worker             // TODO: Add graphite ctx queries for supported sample count by color type.
625*c8dee2aaSAndroid Build Coastguard Worker #if 0
626*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormat format = ctx->defaultBackendFormat(colorType, GrRenderable::kYes);
627*c8dee2aaSAndroid Build Coastguard Worker             int supportedSampleCount =
628*c8dee2aaSAndroid Build Coastguard Worker                     ctx->priv().caps()->getRenderTargetSampleCount(sampleCount, format);
629*c8dee2aaSAndroid Build Coastguard Worker             if (sampleCount != supportedSampleCount) {
630*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Configuration '%s' sample count %d is not a supported sample count.\n",
631*c8dee2aaSAndroid Build Coastguard Worker                          config->getTag().c_str(),
632*c8dee2aaSAndroid Build Coastguard Worker                          sampleCount);
633*c8dee2aaSAndroid Build Coastguard Worker                 return std::nullopt;
634*c8dee2aaSAndroid Build Coastguard Worker             }
635*c8dee2aaSAndroid Build Coastguard Worker #else
636*c8dee2aaSAndroid Build Coastguard Worker             if (sampleCount > 1) {
637*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Configuration '%s' sample count %d is not a supported sample count.\n",
638*c8dee2aaSAndroid Build Coastguard Worker                          config->getTag().c_str(),
639*c8dee2aaSAndroid Build Coastguard Worker                          sampleCount);
640*c8dee2aaSAndroid Build Coastguard Worker                 return std::nullopt;
641*c8dee2aaSAndroid Build Coastguard Worker             }
642*c8dee2aaSAndroid Build Coastguard Worker #endif
643*c8dee2aaSAndroid Build Coastguard Worker         } else {
644*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("No context was available matching config '%s'.\n", config->getTag().c_str());
645*c8dee2aaSAndroid Build Coastguard Worker             return std::nullopt;
646*c8dee2aaSAndroid Build Coastguard Worker         }
647*c8dee2aaSAndroid Build Coastguard Worker 
648*c8dee2aaSAndroid Build Coastguard Worker         return Config{gpuConfig->getTag(),
649*c8dee2aaSAndroid Build Coastguard Worker                       Benchmark::Backend::kGraphite,
650*c8dee2aaSAndroid Build Coastguard Worker                       colorType,
651*c8dee2aaSAndroid Build Coastguard Worker                       kPremul_SkAlphaType,
652*c8dee2aaSAndroid Build Coastguard Worker                       config->refColorSpace(),
653*c8dee2aaSAndroid Build Coastguard Worker                       sampleCount,
654*c8dee2aaSAndroid Build Coastguard Worker                       graphiteCtxType,
655*c8dee2aaSAndroid Build Coastguard Worker                       kBogusContextOverrides,
656*c8dee2aaSAndroid Build Coastguard Worker                       0};
657*c8dee2aaSAndroid Build Coastguard Worker     }
658*c8dee2aaSAndroid Build Coastguard Worker #endif
659*c8dee2aaSAndroid Build Coastguard Worker 
660*c8dee2aaSAndroid Build Coastguard Worker #define CPU_CONFIG(name, backend, color, alpha)                                         \
661*c8dee2aaSAndroid Build Coastguard Worker     if (config->getBackend().equals(name)) {                                            \
662*c8dee2aaSAndroid Build Coastguard Worker         if (!FLAGS_cpu) {                                                               \
663*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Skipping config '%s' as requested.\n", config->getTag().c_str()); \
664*c8dee2aaSAndroid Build Coastguard Worker             return std::nullopt;                                                      \
665*c8dee2aaSAndroid Build Coastguard Worker         }                                                                               \
666*c8dee2aaSAndroid Build Coastguard Worker         return Config{SkString(name),                                                   \
667*c8dee2aaSAndroid Build Coastguard Worker                       Benchmark::backend,                                               \
668*c8dee2aaSAndroid Build Coastguard Worker                       color,                                                            \
669*c8dee2aaSAndroid Build Coastguard Worker                       alpha,                                                            \
670*c8dee2aaSAndroid Build Coastguard Worker                       config->refColorSpace(),                                          \
671*c8dee2aaSAndroid Build Coastguard Worker                       0,                                                                \
672*c8dee2aaSAndroid Build Coastguard Worker                       kBogusContextType,                                                \
673*c8dee2aaSAndroid Build Coastguard Worker                       kBogusContextOverrides,                                           \
674*c8dee2aaSAndroid Build Coastguard Worker                       0};                                                               \
675*c8dee2aaSAndroid Build Coastguard Worker     }
676*c8dee2aaSAndroid Build Coastguard Worker 
677*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("nonrendering", Backend::kNonRendering, kUnknown_SkColorType, kUnpremul_SkAlphaType)
678*c8dee2aaSAndroid Build Coastguard Worker 
679*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("a8",    Backend::kRaster,    kAlpha_8_SkColorType, kPremul_SkAlphaType)
680*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("565",   Backend::kRaster,    kRGB_565_SkColorType, kOpaque_SkAlphaType)
681*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("8888",  Backend::kRaster,        kN32_SkColorType, kPremul_SkAlphaType)
682*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("rgba",  Backend::kRaster,  kRGBA_8888_SkColorType, kPremul_SkAlphaType)
683*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("bgra",  Backend::kRaster,  kBGRA_8888_SkColorType, kPremul_SkAlphaType)
684*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("f16",   Backend::kRaster,   kRGBA_F16_SkColorType, kPremul_SkAlphaType)
685*c8dee2aaSAndroid Build Coastguard Worker     CPU_CONFIG("srgba", Backend::kRaster, kSRGBA_8888_SkColorType, kPremul_SkAlphaType)
686*c8dee2aaSAndroid Build Coastguard Worker 
687*c8dee2aaSAndroid Build Coastguard Worker #undef CPU_CONFIG
688*c8dee2aaSAndroid Build Coastguard Worker 
689*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("Unknown config '%s'.\n", config->getTag().c_str());
690*c8dee2aaSAndroid Build Coastguard Worker     return std::nullopt;
691*c8dee2aaSAndroid Build Coastguard Worker }
692*c8dee2aaSAndroid Build Coastguard Worker 
693*c8dee2aaSAndroid Build Coastguard Worker // Append all configs that are enabled and supported.
create_configs(TArray<Config> * configs)694*c8dee2aaSAndroid Build Coastguard Worker void create_configs(TArray<Config>* configs) {
695*c8dee2aaSAndroid Build Coastguard Worker     SkCommandLineConfigArray array;
696*c8dee2aaSAndroid Build Coastguard Worker     ParseConfigs(FLAGS_config, &array);
697*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < array.size(); ++i) {
698*c8dee2aaSAndroid Build Coastguard Worker         if (std::optional<Config> config = create_config(array[i].get())) {
699*c8dee2aaSAndroid Build Coastguard Worker             configs->push_back(*config);
700*c8dee2aaSAndroid Build Coastguard Worker         }
701*c8dee2aaSAndroid Build Coastguard Worker     }
702*c8dee2aaSAndroid Build Coastguard Worker 
703*c8dee2aaSAndroid Build Coastguard Worker     // If no just default configs were requested, then we're okay.
704*c8dee2aaSAndroid Build Coastguard Worker     if (array.size() == 0 || FLAGS_config.size() == 0 ||
705*c8dee2aaSAndroid Build Coastguard Worker         // Otherwise, make sure that all specified configs have been created.
706*c8dee2aaSAndroid Build Coastguard Worker         array.size() == configs->size()) {
707*c8dee2aaSAndroid Build Coastguard Worker         return;
708*c8dee2aaSAndroid Build Coastguard Worker     }
709*c8dee2aaSAndroid Build Coastguard Worker     exit(1);
710*c8dee2aaSAndroid Build Coastguard Worker }
711*c8dee2aaSAndroid Build Coastguard Worker 
712*c8dee2aaSAndroid Build Coastguard Worker // disable warning : switch statement contains default but no 'case' labels
713*c8dee2aaSAndroid Build Coastguard Worker #if defined _WIN32
714*c8dee2aaSAndroid Build Coastguard Worker #pragma warning ( push )
715*c8dee2aaSAndroid Build Coastguard Worker #pragma warning ( disable : 4065 )
716*c8dee2aaSAndroid Build Coastguard Worker #endif
717*c8dee2aaSAndroid Build Coastguard Worker 
718*c8dee2aaSAndroid Build Coastguard Worker // If bench is enabled for config, returns a Target* for it, otherwise nullptr.
is_enabled(Benchmark * bench,const Config & config)719*c8dee2aaSAndroid Build Coastguard Worker static Target* is_enabled(Benchmark* bench, const Config& config) {
720*c8dee2aaSAndroid Build Coastguard Worker     if (!bench->isSuitableFor(config.backend)) {
721*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
722*c8dee2aaSAndroid Build Coastguard Worker     }
723*c8dee2aaSAndroid Build Coastguard Worker 
724*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info =
725*c8dee2aaSAndroid Build Coastguard Worker             SkImageInfo::Make(bench->getSize(), config.color, config.alpha, config.colorSpace);
726*c8dee2aaSAndroid Build Coastguard Worker 
727*c8dee2aaSAndroid Build Coastguard Worker     Target* target = nullptr;
728*c8dee2aaSAndroid Build Coastguard Worker 
729*c8dee2aaSAndroid Build Coastguard Worker     switch (config.backend) {
730*c8dee2aaSAndroid Build Coastguard Worker     case Benchmark::Backend::kGanesh:
731*c8dee2aaSAndroid Build Coastguard Worker         target = new GPUTarget(config);
732*c8dee2aaSAndroid Build Coastguard Worker         break;
733*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
734*c8dee2aaSAndroid Build Coastguard Worker     case Benchmark::Backend::kGraphite:
735*c8dee2aaSAndroid Build Coastguard Worker         target = new GraphiteTarget(config);
736*c8dee2aaSAndroid Build Coastguard Worker         break;
737*c8dee2aaSAndroid Build Coastguard Worker #endif
738*c8dee2aaSAndroid Build Coastguard Worker     default:
739*c8dee2aaSAndroid Build Coastguard Worker         target = new Target(config);
740*c8dee2aaSAndroid Build Coastguard Worker         break;
741*c8dee2aaSAndroid Build Coastguard Worker     }
742*c8dee2aaSAndroid Build Coastguard Worker 
743*c8dee2aaSAndroid Build Coastguard Worker     if (!target->init(info, bench)) {
744*c8dee2aaSAndroid Build Coastguard Worker         delete target;
745*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
746*c8dee2aaSAndroid Build Coastguard Worker     }
747*c8dee2aaSAndroid Build Coastguard Worker     return target;
748*c8dee2aaSAndroid Build Coastguard Worker }
749*c8dee2aaSAndroid Build Coastguard Worker 
750*c8dee2aaSAndroid Build Coastguard Worker #if defined _WIN32
751*c8dee2aaSAndroid Build Coastguard Worker #pragma warning ( pop )
752*c8dee2aaSAndroid Build Coastguard Worker #endif
753*c8dee2aaSAndroid Build Coastguard Worker 
754*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_ANDROID_UTILS
valid_brd_bench(sk_sp<SkData> encoded,SkColorType colorType,uint32_t sampleSize,uint32_t minOutputSize,int * width,int * height)755*c8dee2aaSAndroid Build Coastguard Worker static bool valid_brd_bench(sk_sp<SkData> encoded, SkColorType colorType, uint32_t sampleSize,
756*c8dee2aaSAndroid Build Coastguard Worker         uint32_t minOutputSize, int* width, int* height) {
757*c8dee2aaSAndroid Build Coastguard Worker     auto brd = android::skia::BitmapRegionDecoder::Make(encoded);
758*c8dee2aaSAndroid Build Coastguard Worker     if (nullptr == brd) {
759*c8dee2aaSAndroid Build Coastguard Worker         // This is indicates that subset decoding is not supported for a particular image format.
760*c8dee2aaSAndroid Build Coastguard Worker         return false;
761*c8dee2aaSAndroid Build Coastguard Worker     }
762*c8dee2aaSAndroid Build Coastguard Worker 
763*c8dee2aaSAndroid Build Coastguard Worker     if (sampleSize * minOutputSize > (uint32_t) brd->width() || sampleSize * minOutputSize >
764*c8dee2aaSAndroid Build Coastguard Worker             (uint32_t) brd->height()) {
765*c8dee2aaSAndroid Build Coastguard Worker         // This indicates that the image is not large enough to decode a
766*c8dee2aaSAndroid Build Coastguard Worker         // minOutputSize x minOutputSize subset at the given sampleSize.
767*c8dee2aaSAndroid Build Coastguard Worker         return false;
768*c8dee2aaSAndroid Build Coastguard Worker     }
769*c8dee2aaSAndroid Build Coastguard Worker 
770*c8dee2aaSAndroid Build Coastguard Worker     // Set the image width and height.  The calling code will use this to choose subsets to decode.
771*c8dee2aaSAndroid Build Coastguard Worker     *width = brd->width();
772*c8dee2aaSAndroid Build Coastguard Worker     *height = brd->height();
773*c8dee2aaSAndroid Build Coastguard Worker     return true;
774*c8dee2aaSAndroid Build Coastguard Worker }
775*c8dee2aaSAndroid Build Coastguard Worker #endif
776*c8dee2aaSAndroid Build Coastguard Worker 
cleanup_run(Target * target)777*c8dee2aaSAndroid Build Coastguard Worker static void cleanup_run(Target* target) {
778*c8dee2aaSAndroid Build Coastguard Worker     delete target;
779*c8dee2aaSAndroid Build Coastguard Worker }
780*c8dee2aaSAndroid Build Coastguard Worker 
collect_files(const CommandLineFlags::StringArray & paths,const char * ext,TArray<SkString> * list)781*c8dee2aaSAndroid Build Coastguard Worker static void collect_files(const CommandLineFlags::StringArray& paths,
782*c8dee2aaSAndroid Build Coastguard Worker                           const char*                          ext,
783*c8dee2aaSAndroid Build Coastguard Worker                           TArray<SkString>*                  list) {
784*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < paths.size(); ++i) {
785*c8dee2aaSAndroid Build Coastguard Worker         if (SkStrEndsWith(paths[i], ext)) {
786*c8dee2aaSAndroid Build Coastguard Worker             list->push_back(SkString(paths[i]));
787*c8dee2aaSAndroid Build Coastguard Worker         } else {
788*c8dee2aaSAndroid Build Coastguard Worker             SkOSFile::Iter it(paths[i], ext);
789*c8dee2aaSAndroid Build Coastguard Worker             SkString path;
790*c8dee2aaSAndroid Build Coastguard Worker             while (it.next(&path)) {
791*c8dee2aaSAndroid Build Coastguard Worker                 list->push_back(SkOSPath::Join(paths[i], path.c_str()));
792*c8dee2aaSAndroid Build Coastguard Worker             }
793*c8dee2aaSAndroid Build Coastguard Worker         }
794*c8dee2aaSAndroid Build Coastguard Worker     }
795*c8dee2aaSAndroid Build Coastguard Worker }
796*c8dee2aaSAndroid Build Coastguard Worker 
797*c8dee2aaSAndroid Build Coastguard Worker class BenchmarkStream {
798*c8dee2aaSAndroid Build Coastguard Worker public:
BenchmarkStream()799*c8dee2aaSAndroid Build Coastguard Worker     BenchmarkStream() : fBenches(BenchRegistry::Head())
800*c8dee2aaSAndroid Build Coastguard Worker                       , fGMs(skiagm::GMRegistry::Head()) {
801*c8dee2aaSAndroid Build Coastguard Worker         collect_files(FLAGS_skps, ".skp", &fSKPs);
802*c8dee2aaSAndroid Build Coastguard Worker         collect_files(FLAGS_mskps, ".mskp", &fMSKPs);
803*c8dee2aaSAndroid Build Coastguard Worker         collect_files(FLAGS_svgs, ".svg", &fSVGs);
804*c8dee2aaSAndroid Build Coastguard Worker         collect_files(FLAGS_texttraces, ".trace", &fTextBlobTraces);
805*c8dee2aaSAndroid Build Coastguard Worker 
806*c8dee2aaSAndroid Build Coastguard Worker         if (4 != sscanf(FLAGS_clip[0], "%d,%d,%d,%d",
807*c8dee2aaSAndroid Build Coastguard Worker                         &fClip.fLeft, &fClip.fTop, &fClip.fRight, &fClip.fBottom)) {
808*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Can't parse %s from --clip as an SkIRect.\n", FLAGS_clip[0]);
809*c8dee2aaSAndroid Build Coastguard Worker             exit(1);
810*c8dee2aaSAndroid Build Coastguard Worker         }
811*c8dee2aaSAndroid Build Coastguard Worker 
812*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < FLAGS_scales.size(); i++) {
813*c8dee2aaSAndroid Build Coastguard Worker             if (1 != sscanf(FLAGS_scales[i], "%f", &fScales.push_back())) {
814*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Can't parse %s from --scales as an SkScalar.\n", FLAGS_scales[i]);
815*c8dee2aaSAndroid Build Coastguard Worker                 exit(1);
816*c8dee2aaSAndroid Build Coastguard Worker             }
817*c8dee2aaSAndroid Build Coastguard Worker         }
818*c8dee2aaSAndroid Build Coastguard Worker 
819*c8dee2aaSAndroid Build Coastguard Worker         if (2 != sscanf(FLAGS_zoom[0], "%f,%lf", &fZoomMax, &fZoomPeriodMs)) {
820*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Can't parse %s from --zoom as a zoomMax,zoomPeriodMs.\n", FLAGS_zoom[0]);
821*c8dee2aaSAndroid Build Coastguard Worker             exit(1);
822*c8dee2aaSAndroid Build Coastguard Worker         }
823*c8dee2aaSAndroid Build Coastguard Worker 
824*c8dee2aaSAndroid Build Coastguard Worker         // Prepare the images for decoding
825*c8dee2aaSAndroid Build Coastguard Worker         if (!CommonFlags::CollectImages(FLAGS_images, &fImages)) {
826*c8dee2aaSAndroid Build Coastguard Worker             exit(1);
827*c8dee2aaSAndroid Build Coastguard Worker         }
828*c8dee2aaSAndroid Build Coastguard Worker 
829*c8dee2aaSAndroid Build Coastguard Worker         // Choose the candidate color types for image decoding
830*c8dee2aaSAndroid Build Coastguard Worker         fColorTypes.push_back(kN32_SkColorType);
831*c8dee2aaSAndroid Build Coastguard Worker         if (!FLAGS_simpleCodec) {
832*c8dee2aaSAndroid Build Coastguard Worker             fColorTypes.push_back(kRGB_565_SkColorType);
833*c8dee2aaSAndroid Build Coastguard Worker             fColorTypes.push_back(kAlpha_8_SkColorType);
834*c8dee2aaSAndroid Build Coastguard Worker             fColorTypes.push_back(kGray_8_SkColorType);
835*c8dee2aaSAndroid Build Coastguard Worker         }
836*c8dee2aaSAndroid Build Coastguard Worker     }
837*c8dee2aaSAndroid Build Coastguard Worker 
ReadPicture(const char * path)838*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkPicture> ReadPicture(const char* path) {
839*c8dee2aaSAndroid Build Coastguard Worker         // Not strictly necessary, as it will be checked again later,
840*c8dee2aaSAndroid Build Coastguard Worker         // but helps to avoid a lot of pointless work if we're going to skip it.
841*c8dee2aaSAndroid Build Coastguard Worker         if (CommandLineFlags::ShouldSkip(FLAGS_match, SkOSPath::Basename(path).c_str())) {
842*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
843*c8dee2aaSAndroid Build Coastguard Worker         }
844*c8dee2aaSAndroid Build Coastguard Worker 
845*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkStream> stream = SkStream::MakeFromFile(path);
846*c8dee2aaSAndroid Build Coastguard Worker         if (!stream) {
847*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Could not read %s.\n", path);
848*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
849*c8dee2aaSAndroid Build Coastguard Worker         }
850*c8dee2aaSAndroid Build Coastguard Worker 
851*c8dee2aaSAndroid Build Coastguard Worker         return SkPicture::MakeFromStream(stream.get());
852*c8dee2aaSAndroid Build Coastguard Worker     }
853*c8dee2aaSAndroid Build Coastguard Worker 
ReadMSKP(const char * path)854*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<MSKPPlayer> ReadMSKP(const char* path) {
855*c8dee2aaSAndroid Build Coastguard Worker         // Not strictly necessary, as it will be checked again later,
856*c8dee2aaSAndroid Build Coastguard Worker         // but helps to avoid a lot of pointless work if we're going to skip it.
857*c8dee2aaSAndroid Build Coastguard Worker         if (CommandLineFlags::ShouldSkip(FLAGS_match, SkOSPath::Basename(path).c_str())) {
858*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
859*c8dee2aaSAndroid Build Coastguard Worker         }
860*c8dee2aaSAndroid Build Coastguard Worker 
861*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkStreamSeekable> stream = SkStream::MakeFromFile(path);
862*c8dee2aaSAndroid Build Coastguard Worker         if (!stream) {
863*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Could not read %s.\n", path);
864*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
865*c8dee2aaSAndroid Build Coastguard Worker         }
866*c8dee2aaSAndroid Build Coastguard Worker 
867*c8dee2aaSAndroid Build Coastguard Worker         return MSKPPlayer::Make(stream.get());
868*c8dee2aaSAndroid Build Coastguard Worker     }
869*c8dee2aaSAndroid Build Coastguard Worker 
ReadSVGPicture(const char * path)870*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkPicture> ReadSVGPicture(const char* path) {
871*c8dee2aaSAndroid Build Coastguard Worker         if (CommandLineFlags::ShouldSkip(FLAGS_match, SkOSPath::Basename(path).c_str())) {
872*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
873*c8dee2aaSAndroid Build Coastguard Worker         }
874*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkData> data(SkData::MakeFromFileName(path));
875*c8dee2aaSAndroid Build Coastguard Worker         if (!data) {
876*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Could not read %s.\n", path);
877*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
878*c8dee2aaSAndroid Build Coastguard Worker         }
879*c8dee2aaSAndroid Build Coastguard Worker 
880*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SVG)
881*c8dee2aaSAndroid Build Coastguard Worker         SkMemoryStream stream(std::move(data));
882*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkSVGDOM> svgDom = SkSVGDOM::Builder()
883*c8dee2aaSAndroid Build Coastguard Worker                                          .setFontManager(ToolUtils::TestFontMgr())
884*c8dee2aaSAndroid Build Coastguard Worker                                          .setTextShapingFactory(SkShapers::BestAvailable())
885*c8dee2aaSAndroid Build Coastguard Worker                                          .make(stream);
886*c8dee2aaSAndroid Build Coastguard Worker         if (!svgDom) {
887*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Could not parse %s.\n", path);
888*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
889*c8dee2aaSAndroid Build Coastguard Worker         }
890*c8dee2aaSAndroid Build Coastguard Worker 
891*c8dee2aaSAndroid Build Coastguard Worker         // Use the intrinsic SVG size if available, otherwise fall back to a default value.
892*c8dee2aaSAndroid Build Coastguard Worker         static const SkSize kDefaultContainerSize = SkSize::Make(128, 128);
893*c8dee2aaSAndroid Build Coastguard Worker         if (svgDom->containerSize().isEmpty()) {
894*c8dee2aaSAndroid Build Coastguard Worker             svgDom->setContainerSize(kDefaultContainerSize);
895*c8dee2aaSAndroid Build Coastguard Worker         }
896*c8dee2aaSAndroid Build Coastguard Worker 
897*c8dee2aaSAndroid Build Coastguard Worker         SkPictureRecorder recorder;
898*c8dee2aaSAndroid Build Coastguard Worker         svgDom->render(recorder.beginRecording(svgDom->containerSize().width(),
899*c8dee2aaSAndroid Build Coastguard Worker                                                svgDom->containerSize().height()));
900*c8dee2aaSAndroid Build Coastguard Worker         return recorder.finishRecordingAsPicture();
901*c8dee2aaSAndroid Build Coastguard Worker #else
902*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
903*c8dee2aaSAndroid Build Coastguard Worker #endif  // defined(SK_ENABLE_SVG)
904*c8dee2aaSAndroid Build Coastguard Worker     }
905*c8dee2aaSAndroid Build Coastguard Worker 
next()906*c8dee2aaSAndroid Build Coastguard Worker     Benchmark* next() {
907*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<Benchmark> bench;
908*c8dee2aaSAndroid Build Coastguard Worker         do {
909*c8dee2aaSAndroid Build Coastguard Worker             bench.reset(this->rawNext());
910*c8dee2aaSAndroid Build Coastguard Worker             if (!bench) {
911*c8dee2aaSAndroid Build Coastguard Worker                 return nullptr;
912*c8dee2aaSAndroid Build Coastguard Worker             }
913*c8dee2aaSAndroid Build Coastguard Worker         } while (CommandLineFlags::ShouldSkip(FLAGS_sourceType, fSourceType) ||
914*c8dee2aaSAndroid Build Coastguard Worker                  CommandLineFlags::ShouldSkip(FLAGS_benchType, fBenchType));
915*c8dee2aaSAndroid Build Coastguard Worker         return bench.release();
916*c8dee2aaSAndroid Build Coastguard Worker     }
917*c8dee2aaSAndroid Build Coastguard Worker 
rawNext()918*c8dee2aaSAndroid Build Coastguard Worker     Benchmark* rawNext() {
919*c8dee2aaSAndroid Build Coastguard Worker         if (fBenches) {
920*c8dee2aaSAndroid Build Coastguard Worker             Benchmark* bench = fBenches->get()(nullptr);
921*c8dee2aaSAndroid Build Coastguard Worker             fBenches = fBenches->next();
922*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "bench";
923*c8dee2aaSAndroid Build Coastguard Worker             fBenchType  = "micro";
924*c8dee2aaSAndroid Build Coastguard Worker             return bench;
925*c8dee2aaSAndroid Build Coastguard Worker         }
926*c8dee2aaSAndroid Build Coastguard Worker 
927*c8dee2aaSAndroid Build Coastguard Worker         while (fGMs) {
928*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<skiagm::GM> gm = fGMs->get()();
929*c8dee2aaSAndroid Build Coastguard Worker             if (gm->isBazelOnly()) {
930*c8dee2aaSAndroid Build Coastguard Worker                 // We skip Bazel-only GMs because they might not be regular GMs. The Bazel build
931*c8dee2aaSAndroid Build Coastguard Worker                 // reuses the notion of GMs to replace the notion of DM sources of various kinds,
932*c8dee2aaSAndroid Build Coastguard Worker                 // such as codec sources and image generation sources. See comments in the
933*c8dee2aaSAndroid Build Coastguard Worker                 // skiagm::GM::isBazelOnly function declaration for context.
934*c8dee2aaSAndroid Build Coastguard Worker                 continue;
935*c8dee2aaSAndroid Build Coastguard Worker             }
936*c8dee2aaSAndroid Build Coastguard Worker             fGMs = fGMs->next();
937*c8dee2aaSAndroid Build Coastguard Worker             if (gm->runAsBench()) {
938*c8dee2aaSAndroid Build Coastguard Worker                 fSourceType = "gm";
939*c8dee2aaSAndroid Build Coastguard Worker                 fBenchType  = "micro";
940*c8dee2aaSAndroid Build Coastguard Worker                 return new GMBench(std::move(gm));
941*c8dee2aaSAndroid Build Coastguard Worker             }
942*c8dee2aaSAndroid Build Coastguard Worker         }
943*c8dee2aaSAndroid Build Coastguard Worker 
944*c8dee2aaSAndroid Build Coastguard Worker         while (fCurrentTextBlobTrace < fTextBlobTraces.size()) {
945*c8dee2aaSAndroid Build Coastguard Worker             SkString path = fTextBlobTraces[fCurrentTextBlobTrace++];
946*c8dee2aaSAndroid Build Coastguard Worker             SkString basename = SkOSPath::Basename(path.c_str());
947*c8dee2aaSAndroid Build Coastguard Worker             static constexpr char kEnding[] = ".trace";
948*c8dee2aaSAndroid Build Coastguard Worker             if (basename.endsWith(kEnding)) {
949*c8dee2aaSAndroid Build Coastguard Worker                 basename.remove(basename.size() - strlen(kEnding), strlen(kEnding));
950*c8dee2aaSAndroid Build Coastguard Worker             }
951*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "texttrace";
952*c8dee2aaSAndroid Build Coastguard Worker             fBenchType  = "micro";
953*c8dee2aaSAndroid Build Coastguard Worker             return CreateDiffCanvasBench(
954*c8dee2aaSAndroid Build Coastguard Worker                     SkStringPrintf("SkDiffBench-%s", basename.c_str()),
955*c8dee2aaSAndroid Build Coastguard Worker                     [path](){ return SkStream::MakeFromFile(path.c_str()); });
956*c8dee2aaSAndroid Build Coastguard Worker         }
957*c8dee2aaSAndroid Build Coastguard Worker 
958*c8dee2aaSAndroid Build Coastguard Worker         // First add all .skps as RecordingBenches.
959*c8dee2aaSAndroid Build Coastguard Worker         while (fCurrentRecording < fSKPs.size()) {
960*c8dee2aaSAndroid Build Coastguard Worker             const SkString& path = fSKPs[fCurrentRecording++];
961*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkPicture> pic = ReadPicture(path.c_str());
962*c8dee2aaSAndroid Build Coastguard Worker             if (!pic) {
963*c8dee2aaSAndroid Build Coastguard Worker                 continue;
964*c8dee2aaSAndroid Build Coastguard Worker             }
965*c8dee2aaSAndroid Build Coastguard Worker             SkString name = SkOSPath::Basename(path.c_str());
966*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "skp";
967*c8dee2aaSAndroid Build Coastguard Worker             fBenchType  = "recording";
968*c8dee2aaSAndroid Build Coastguard Worker             fSKPBytes = static_cast<double>(pic->approximateBytesUsed());
969*c8dee2aaSAndroid Build Coastguard Worker             fSKPOps   = pic->approximateOpCount();
970*c8dee2aaSAndroid Build Coastguard Worker             return new RecordingBench(name.c_str(), pic.get(), FLAGS_bbh);
971*c8dee2aaSAndroid Build Coastguard Worker         }
972*c8dee2aaSAndroid Build Coastguard Worker 
973*c8dee2aaSAndroid Build Coastguard Worker         // Add all .skps as DeserializePictureBenchs.
974*c8dee2aaSAndroid Build Coastguard Worker         while (fCurrentDeserialPicture < fSKPs.size()) {
975*c8dee2aaSAndroid Build Coastguard Worker             const SkString& path = fSKPs[fCurrentDeserialPicture++];
976*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkData> data = SkData::MakeFromFileName(path.c_str());
977*c8dee2aaSAndroid Build Coastguard Worker             if (!data) {
978*c8dee2aaSAndroid Build Coastguard Worker                 continue;
979*c8dee2aaSAndroid Build Coastguard Worker             }
980*c8dee2aaSAndroid Build Coastguard Worker             SkString name = SkOSPath::Basename(path.c_str());
981*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "skp";
982*c8dee2aaSAndroid Build Coastguard Worker             fBenchType  = "deserial";
983*c8dee2aaSAndroid Build Coastguard Worker             fSKPBytes = static_cast<double>(data->size());
984*c8dee2aaSAndroid Build Coastguard Worker             fSKPOps   = 0;
985*c8dee2aaSAndroid Build Coastguard Worker             return new DeserializePictureBench(name.c_str(), std::move(data));
986*c8dee2aaSAndroid Build Coastguard Worker         }
987*c8dee2aaSAndroid Build Coastguard Worker 
988*c8dee2aaSAndroid Build Coastguard Worker         // Then once each for each scale as SKPBenches (playback).
989*c8dee2aaSAndroid Build Coastguard Worker         while (fCurrentScale < fScales.size()) {
990*c8dee2aaSAndroid Build Coastguard Worker             while (fCurrentSKP < fSKPs.size()) {
991*c8dee2aaSAndroid Build Coastguard Worker                 const SkString& path = fSKPs[fCurrentSKP++];
992*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<SkPicture> pic = ReadPicture(path.c_str());
993*c8dee2aaSAndroid Build Coastguard Worker                 if (!pic) {
994*c8dee2aaSAndroid Build Coastguard Worker                     continue;
995*c8dee2aaSAndroid Build Coastguard Worker                 }
996*c8dee2aaSAndroid Build Coastguard Worker 
997*c8dee2aaSAndroid Build Coastguard Worker                 if (FLAGS_bbh) {
998*c8dee2aaSAndroid Build Coastguard Worker                     // The SKP we read off disk doesn't have a BBH.  Re-record so it grows one.
999*c8dee2aaSAndroid Build Coastguard Worker                     SkRTreeFactory factory;
1000*c8dee2aaSAndroid Build Coastguard Worker                     SkPictureRecorder recorder;
1001*c8dee2aaSAndroid Build Coastguard Worker                     pic->playback(recorder.beginRecording(pic->cullRect().width(),
1002*c8dee2aaSAndroid Build Coastguard Worker                                                           pic->cullRect().height(),
1003*c8dee2aaSAndroid Build Coastguard Worker                                                           &factory));
1004*c8dee2aaSAndroid Build Coastguard Worker                     pic = recorder.finishRecordingAsPicture();
1005*c8dee2aaSAndroid Build Coastguard Worker                 }
1006*c8dee2aaSAndroid Build Coastguard Worker                 SkString name = SkOSPath::Basename(path.c_str());
1007*c8dee2aaSAndroid Build Coastguard Worker                 fSourceType = "skp";
1008*c8dee2aaSAndroid Build Coastguard Worker                 fBenchType = "playback";
1009*c8dee2aaSAndroid Build Coastguard Worker                 return new SKPBench(name.c_str(), pic.get(), fClip, fScales[fCurrentScale],
1010*c8dee2aaSAndroid Build Coastguard Worker                                     FLAGS_loopSKP);
1011*c8dee2aaSAndroid Build Coastguard Worker             }
1012*c8dee2aaSAndroid Build Coastguard Worker 
1013*c8dee2aaSAndroid Build Coastguard Worker             while (fCurrentSVG < fSVGs.size()) {
1014*c8dee2aaSAndroid Build Coastguard Worker                 const char* path = fSVGs[fCurrentSVG++].c_str();
1015*c8dee2aaSAndroid Build Coastguard Worker                 if (sk_sp<SkPicture> pic = ReadSVGPicture(path)) {
1016*c8dee2aaSAndroid Build Coastguard Worker                     fSourceType = "svg";
1017*c8dee2aaSAndroid Build Coastguard Worker                     fBenchType = "playback";
1018*c8dee2aaSAndroid Build Coastguard Worker                     return new SKPBench(SkOSPath::Basename(path).c_str(), pic.get(), fClip,
1019*c8dee2aaSAndroid Build Coastguard Worker                                         fScales[fCurrentScale], FLAGS_loopSKP);
1020*c8dee2aaSAndroid Build Coastguard Worker                 }
1021*c8dee2aaSAndroid Build Coastguard Worker             }
1022*c8dee2aaSAndroid Build Coastguard Worker 
1023*c8dee2aaSAndroid Build Coastguard Worker             fCurrentSKP = 0;
1024*c8dee2aaSAndroid Build Coastguard Worker             fCurrentSVG = 0;
1025*c8dee2aaSAndroid Build Coastguard Worker             fCurrentScale++;
1026*c8dee2aaSAndroid Build Coastguard Worker         }
1027*c8dee2aaSAndroid Build Coastguard Worker 
1028*c8dee2aaSAndroid Build Coastguard Worker         // Now loop over each skp again if we have an animation
1029*c8dee2aaSAndroid Build Coastguard Worker         if (fZoomMax != 1.0f && fZoomPeriodMs > 0) {
1030*c8dee2aaSAndroid Build Coastguard Worker             while (fCurrentAnimSKP < fSKPs.size()) {
1031*c8dee2aaSAndroid Build Coastguard Worker                 const SkString& path = fSKPs[fCurrentAnimSKP];
1032*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<SkPicture> pic = ReadPicture(path.c_str());
1033*c8dee2aaSAndroid Build Coastguard Worker                 if (!pic) {
1034*c8dee2aaSAndroid Build Coastguard Worker                     fCurrentAnimSKP++;
1035*c8dee2aaSAndroid Build Coastguard Worker                     continue;
1036*c8dee2aaSAndroid Build Coastguard Worker                 }
1037*c8dee2aaSAndroid Build Coastguard Worker 
1038*c8dee2aaSAndroid Build Coastguard Worker                 fCurrentAnimSKP++;
1039*c8dee2aaSAndroid Build Coastguard Worker                 SkString name = SkOSPath::Basename(path.c_str());
1040*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<SKPAnimationBench::Animation> animation =
1041*c8dee2aaSAndroid Build Coastguard Worker                     SKPAnimationBench::MakeZoomAnimation(fZoomMax, fZoomPeriodMs);
1042*c8dee2aaSAndroid Build Coastguard Worker                 return new SKPAnimationBench(name.c_str(), pic.get(), fClip, std::move(animation),
1043*c8dee2aaSAndroid Build Coastguard Worker                                              FLAGS_loopSKP);
1044*c8dee2aaSAndroid Build Coastguard Worker             }
1045*c8dee2aaSAndroid Build Coastguard Worker         }
1046*c8dee2aaSAndroid Build Coastguard Worker 
1047*c8dee2aaSAndroid Build Coastguard Worker         // Read all MSKPs as benches
1048*c8dee2aaSAndroid Build Coastguard Worker         while (fCurrentMSKP < fMSKPs.size()) {
1049*c8dee2aaSAndroid Build Coastguard Worker             const SkString& path = fMSKPs[fCurrentMSKP++];
1050*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<MSKPPlayer> player = ReadMSKP(path.c_str());
1051*c8dee2aaSAndroid Build Coastguard Worker             if (!player) {
1052*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1053*c8dee2aaSAndroid Build Coastguard Worker             }
1054*c8dee2aaSAndroid Build Coastguard Worker             SkString name = SkOSPath::Basename(path.c_str());
1055*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "mskp";
1056*c8dee2aaSAndroid Build Coastguard Worker             fBenchType = "mskp";
1057*c8dee2aaSAndroid Build Coastguard Worker             return new MSKPBench(std::move(name), std::move(player));
1058*c8dee2aaSAndroid Build Coastguard Worker         }
1059*c8dee2aaSAndroid Build Coastguard Worker 
1060*c8dee2aaSAndroid Build Coastguard Worker         for (; fCurrentCodec < fImages.size(); fCurrentCodec++) {
1061*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "image";
1062*c8dee2aaSAndroid Build Coastguard Worker             fBenchType = "skcodec";
1063*c8dee2aaSAndroid Build Coastguard Worker             const SkString& path = fImages[fCurrentCodec];
1064*c8dee2aaSAndroid Build Coastguard Worker             if (CommandLineFlags::ShouldSkip(FLAGS_match, path.c_str())) {
1065*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1066*c8dee2aaSAndroid Build Coastguard Worker             }
1067*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkData> encoded(SkData::MakeFromFileName(path.c_str()));
1068*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<SkCodec> codec(SkCodec::MakeFromData(encoded));
1069*c8dee2aaSAndroid Build Coastguard Worker             if (!codec) {
1070*c8dee2aaSAndroid Build Coastguard Worker                 // Nothing to time.
1071*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Cannot find codec for %s\n", path.c_str());
1072*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1073*c8dee2aaSAndroid Build Coastguard Worker             }
1074*c8dee2aaSAndroid Build Coastguard Worker 
1075*c8dee2aaSAndroid Build Coastguard Worker             while (fCurrentColorType < fColorTypes.size()) {
1076*c8dee2aaSAndroid Build Coastguard Worker                 const SkColorType colorType = fColorTypes[fCurrentColorType];
1077*c8dee2aaSAndroid Build Coastguard Worker 
1078*c8dee2aaSAndroid Build Coastguard Worker                 SkAlphaType alphaType = codec->getInfo().alphaType();
1079*c8dee2aaSAndroid Build Coastguard Worker                 if (FLAGS_simpleCodec) {
1080*c8dee2aaSAndroid Build Coastguard Worker                     if (kUnpremul_SkAlphaType == alphaType) {
1081*c8dee2aaSAndroid Build Coastguard Worker                         alphaType = kPremul_SkAlphaType;
1082*c8dee2aaSAndroid Build Coastguard Worker                     }
1083*c8dee2aaSAndroid Build Coastguard Worker 
1084*c8dee2aaSAndroid Build Coastguard Worker                     fCurrentColorType++;
1085*c8dee2aaSAndroid Build Coastguard Worker                 } else {
1086*c8dee2aaSAndroid Build Coastguard Worker                     switch (alphaType) {
1087*c8dee2aaSAndroid Build Coastguard Worker                         case kOpaque_SkAlphaType:
1088*c8dee2aaSAndroid Build Coastguard Worker                             // We only need to test one alpha type (opaque).
1089*c8dee2aaSAndroid Build Coastguard Worker                             fCurrentColorType++;
1090*c8dee2aaSAndroid Build Coastguard Worker                             break;
1091*c8dee2aaSAndroid Build Coastguard Worker                         case kUnpremul_SkAlphaType:
1092*c8dee2aaSAndroid Build Coastguard Worker                         case kPremul_SkAlphaType:
1093*c8dee2aaSAndroid Build Coastguard Worker                             if (0 == fCurrentAlphaType) {
1094*c8dee2aaSAndroid Build Coastguard Worker                                 // Test unpremul first.
1095*c8dee2aaSAndroid Build Coastguard Worker                                 alphaType = kUnpremul_SkAlphaType;
1096*c8dee2aaSAndroid Build Coastguard Worker                                 fCurrentAlphaType++;
1097*c8dee2aaSAndroid Build Coastguard Worker                             } else {
1098*c8dee2aaSAndroid Build Coastguard Worker                                 // Test premul.
1099*c8dee2aaSAndroid Build Coastguard Worker                                 alphaType = kPremul_SkAlphaType;
1100*c8dee2aaSAndroid Build Coastguard Worker                                 fCurrentAlphaType = 0;
1101*c8dee2aaSAndroid Build Coastguard Worker                                 fCurrentColorType++;
1102*c8dee2aaSAndroid Build Coastguard Worker                             }
1103*c8dee2aaSAndroid Build Coastguard Worker                             break;
1104*c8dee2aaSAndroid Build Coastguard Worker                         default:
1105*c8dee2aaSAndroid Build Coastguard Worker                             SkASSERT(false);
1106*c8dee2aaSAndroid Build Coastguard Worker                             fCurrentColorType++;
1107*c8dee2aaSAndroid Build Coastguard Worker                             break;
1108*c8dee2aaSAndroid Build Coastguard Worker                     }
1109*c8dee2aaSAndroid Build Coastguard Worker                 }
1110*c8dee2aaSAndroid Build Coastguard Worker 
1111*c8dee2aaSAndroid Build Coastguard Worker                 // Make sure we can decode to this color type and alpha type.
1112*c8dee2aaSAndroid Build Coastguard Worker                 SkImageInfo info =
1113*c8dee2aaSAndroid Build Coastguard Worker                         codec->getInfo().makeColorType(colorType).makeAlphaType(alphaType);
1114*c8dee2aaSAndroid Build Coastguard Worker                 const size_t rowBytes = info.minRowBytes();
1115*c8dee2aaSAndroid Build Coastguard Worker                 SkAutoMalloc storage(info.computeByteSize(rowBytes));
1116*c8dee2aaSAndroid Build Coastguard Worker 
1117*c8dee2aaSAndroid Build Coastguard Worker                 const SkCodec::Result result = codec->getPixels(
1118*c8dee2aaSAndroid Build Coastguard Worker                         info, storage.get(), rowBytes);
1119*c8dee2aaSAndroid Build Coastguard Worker                 switch (result) {
1120*c8dee2aaSAndroid Build Coastguard Worker                     case SkCodec::kSuccess:
1121*c8dee2aaSAndroid Build Coastguard Worker                     case SkCodec::kIncompleteInput:
1122*c8dee2aaSAndroid Build Coastguard Worker                         return new CodecBench(SkOSPath::Basename(path.c_str()),
1123*c8dee2aaSAndroid Build Coastguard Worker                                               encoded.get(), colorType, alphaType);
1124*c8dee2aaSAndroid Build Coastguard Worker                     case SkCodec::kInvalidConversion:
1125*c8dee2aaSAndroid Build Coastguard Worker                         // This is okay. Not all conversions are valid.
1126*c8dee2aaSAndroid Build Coastguard Worker                         break;
1127*c8dee2aaSAndroid Build Coastguard Worker                     default:
1128*c8dee2aaSAndroid Build Coastguard Worker                         // This represents some sort of failure.
1129*c8dee2aaSAndroid Build Coastguard Worker                         SkASSERT(false);
1130*c8dee2aaSAndroid Build Coastguard Worker                         break;
1131*c8dee2aaSAndroid Build Coastguard Worker                 }
1132*c8dee2aaSAndroid Build Coastguard Worker             }
1133*c8dee2aaSAndroid Build Coastguard Worker             fCurrentColorType = 0;
1134*c8dee2aaSAndroid Build Coastguard Worker         }
1135*c8dee2aaSAndroid Build Coastguard Worker 
1136*c8dee2aaSAndroid Build Coastguard Worker         // Run AndroidCodecBenches
1137*c8dee2aaSAndroid Build Coastguard Worker         const int sampleSizes[] = { 2, 4, 8 };
1138*c8dee2aaSAndroid Build Coastguard Worker         for (; fCurrentAndroidCodec < fImages.size(); fCurrentAndroidCodec++) {
1139*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "image";
1140*c8dee2aaSAndroid Build Coastguard Worker             fBenchType = "skandroidcodec";
1141*c8dee2aaSAndroid Build Coastguard Worker 
1142*c8dee2aaSAndroid Build Coastguard Worker             const SkString& path = fImages[fCurrentAndroidCodec];
1143*c8dee2aaSAndroid Build Coastguard Worker             if (CommandLineFlags::ShouldSkip(FLAGS_match, path.c_str())) {
1144*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1145*c8dee2aaSAndroid Build Coastguard Worker             }
1146*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkData> encoded(SkData::MakeFromFileName(path.c_str()));
1147*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<SkAndroidCodec> codec(SkAndroidCodec::MakeFromData(encoded));
1148*c8dee2aaSAndroid Build Coastguard Worker             if (!codec) {
1149*c8dee2aaSAndroid Build Coastguard Worker                 // Nothing to time.
1150*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Cannot find codec for %s\n", path.c_str());
1151*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1152*c8dee2aaSAndroid Build Coastguard Worker             }
1153*c8dee2aaSAndroid Build Coastguard Worker 
1154*c8dee2aaSAndroid Build Coastguard Worker             while (fCurrentSampleSize < (int) std::size(sampleSizes)) {
1155*c8dee2aaSAndroid Build Coastguard Worker                 int sampleSize = sampleSizes[fCurrentSampleSize];
1156*c8dee2aaSAndroid Build Coastguard Worker                 fCurrentSampleSize++;
1157*c8dee2aaSAndroid Build Coastguard Worker                 if (10 * sampleSize > std::min(codec->getInfo().width(), codec->getInfo().height())) {
1158*c8dee2aaSAndroid Build Coastguard Worker                     // Avoid benchmarking scaled decodes of already small images.
1159*c8dee2aaSAndroid Build Coastguard Worker                     break;
1160*c8dee2aaSAndroid Build Coastguard Worker                 }
1161*c8dee2aaSAndroid Build Coastguard Worker 
1162*c8dee2aaSAndroid Build Coastguard Worker                 return new AndroidCodecBench(SkOSPath::Basename(path.c_str()),
1163*c8dee2aaSAndroid Build Coastguard Worker                                              encoded.get(), sampleSize);
1164*c8dee2aaSAndroid Build Coastguard Worker             }
1165*c8dee2aaSAndroid Build Coastguard Worker             fCurrentSampleSize = 0;
1166*c8dee2aaSAndroid Build Coastguard Worker         }
1167*c8dee2aaSAndroid Build Coastguard Worker 
1168*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_ANDROID_UTILS
1169*c8dee2aaSAndroid Build Coastguard Worker         // Run the BRDBenches
1170*c8dee2aaSAndroid Build Coastguard Worker         // We intend to create benchmarks that model the use cases in
1171*c8dee2aaSAndroid Build Coastguard Worker         // android/libraries/social/tiledimage.  In this library, an image is decoded in 512x512
1172*c8dee2aaSAndroid Build Coastguard Worker         // tiles.  The image can be translated freely, so the location of a tile may be anywhere in
1173*c8dee2aaSAndroid Build Coastguard Worker         // the image.  For that reason, we will benchmark decodes in five representative locations
1174*c8dee2aaSAndroid Build Coastguard Worker         // in the image.  Additionally, this use case utilizes power of two scaling, so we will
1175*c8dee2aaSAndroid Build Coastguard Worker         // test on power of two sample sizes.  The output tile is always 512x512, so, when a
1176*c8dee2aaSAndroid Build Coastguard Worker         // sampleSize is used, the size of the subset that is decoded is always
1177*c8dee2aaSAndroid Build Coastguard Worker         // (sampleSize*512)x(sampleSize*512).
1178*c8dee2aaSAndroid Build Coastguard Worker         // There are a few good reasons to only test on power of two sample sizes at this time:
1179*c8dee2aaSAndroid Build Coastguard Worker         //     All use cases we are aware of only scale by powers of two.
1180*c8dee2aaSAndroid Build Coastguard Worker         //     PNG decodes use the indicated sampling strategy regardless of the sample size, so
1181*c8dee2aaSAndroid Build Coastguard Worker         //         these tests are sufficient to provide good coverage of our scaling options.
1182*c8dee2aaSAndroid Build Coastguard Worker         const uint32_t brdSampleSizes[] = { 1, 2, 4, 8, 16 };
1183*c8dee2aaSAndroid Build Coastguard Worker         const uint32_t minOutputSize = 512;
1184*c8dee2aaSAndroid Build Coastguard Worker         for (; fCurrentBRDImage < fImages.size(); fCurrentBRDImage++) {
1185*c8dee2aaSAndroid Build Coastguard Worker             fSourceType = "image";
1186*c8dee2aaSAndroid Build Coastguard Worker             fBenchType = "BRD";
1187*c8dee2aaSAndroid Build Coastguard Worker 
1188*c8dee2aaSAndroid Build Coastguard Worker             const SkString& path = fImages[fCurrentBRDImage];
1189*c8dee2aaSAndroid Build Coastguard Worker             if (CommandLineFlags::ShouldSkip(FLAGS_match, path.c_str())) {
1190*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1191*c8dee2aaSAndroid Build Coastguard Worker             }
1192*c8dee2aaSAndroid Build Coastguard Worker 
1193*c8dee2aaSAndroid Build Coastguard Worker             while (fCurrentColorType < fColorTypes.size()) {
1194*c8dee2aaSAndroid Build Coastguard Worker                 while (fCurrentSampleSize < (int) std::size(brdSampleSizes)) {
1195*c8dee2aaSAndroid Build Coastguard Worker                     while (fCurrentSubsetType <= kLastSingle_SubsetType) {
1196*c8dee2aaSAndroid Build Coastguard Worker 
1197*c8dee2aaSAndroid Build Coastguard Worker                         sk_sp<SkData> encoded(SkData::MakeFromFileName(path.c_str()));
1198*c8dee2aaSAndroid Build Coastguard Worker                         const SkColorType colorType = fColorTypes[fCurrentColorType];
1199*c8dee2aaSAndroid Build Coastguard Worker                         uint32_t sampleSize = brdSampleSizes[fCurrentSampleSize];
1200*c8dee2aaSAndroid Build Coastguard Worker                         int currentSubsetType = fCurrentSubsetType++;
1201*c8dee2aaSAndroid Build Coastguard Worker 
1202*c8dee2aaSAndroid Build Coastguard Worker                         int width = 0;
1203*c8dee2aaSAndroid Build Coastguard Worker                         int height = 0;
1204*c8dee2aaSAndroid Build Coastguard Worker                         if (!valid_brd_bench(encoded, colorType, sampleSize, minOutputSize,
1205*c8dee2aaSAndroid Build Coastguard Worker                                 &width, &height)) {
1206*c8dee2aaSAndroid Build Coastguard Worker                             break;
1207*c8dee2aaSAndroid Build Coastguard Worker                         }
1208*c8dee2aaSAndroid Build Coastguard Worker 
1209*c8dee2aaSAndroid Build Coastguard Worker                         SkString basename = SkOSPath::Basename(path.c_str());
1210*c8dee2aaSAndroid Build Coastguard Worker                         SkIRect subset;
1211*c8dee2aaSAndroid Build Coastguard Worker                         const uint32_t subsetSize = sampleSize * minOutputSize;
1212*c8dee2aaSAndroid Build Coastguard Worker                         switch (currentSubsetType) {
1213*c8dee2aaSAndroid Build Coastguard Worker                             case kTopLeft_SubsetType:
1214*c8dee2aaSAndroid Build Coastguard Worker                                 basename.append("_TopLeft");
1215*c8dee2aaSAndroid Build Coastguard Worker                                 subset = SkIRect::MakeXYWH(0, 0, subsetSize, subsetSize);
1216*c8dee2aaSAndroid Build Coastguard Worker                                 break;
1217*c8dee2aaSAndroid Build Coastguard Worker                             case kTopRight_SubsetType:
1218*c8dee2aaSAndroid Build Coastguard Worker                                 basename.append("_TopRight");
1219*c8dee2aaSAndroid Build Coastguard Worker                                 subset = SkIRect::MakeXYWH(width - subsetSize, 0, subsetSize,
1220*c8dee2aaSAndroid Build Coastguard Worker                                         subsetSize);
1221*c8dee2aaSAndroid Build Coastguard Worker                                 break;
1222*c8dee2aaSAndroid Build Coastguard Worker                             case kMiddle_SubsetType:
1223*c8dee2aaSAndroid Build Coastguard Worker                                 basename.append("_Middle");
1224*c8dee2aaSAndroid Build Coastguard Worker                                 subset = SkIRect::MakeXYWH((width - subsetSize) / 2,
1225*c8dee2aaSAndroid Build Coastguard Worker                                         (height - subsetSize) / 2, subsetSize, subsetSize);
1226*c8dee2aaSAndroid Build Coastguard Worker                                 break;
1227*c8dee2aaSAndroid Build Coastguard Worker                             case kBottomLeft_SubsetType:
1228*c8dee2aaSAndroid Build Coastguard Worker                                 basename.append("_BottomLeft");
1229*c8dee2aaSAndroid Build Coastguard Worker                                 subset = SkIRect::MakeXYWH(0, height - subsetSize, subsetSize,
1230*c8dee2aaSAndroid Build Coastguard Worker                                         subsetSize);
1231*c8dee2aaSAndroid Build Coastguard Worker                                 break;
1232*c8dee2aaSAndroid Build Coastguard Worker                             case kBottomRight_SubsetType:
1233*c8dee2aaSAndroid Build Coastguard Worker                                 basename.append("_BottomRight");
1234*c8dee2aaSAndroid Build Coastguard Worker                                 subset = SkIRect::MakeXYWH(width - subsetSize,
1235*c8dee2aaSAndroid Build Coastguard Worker                                         height - subsetSize, subsetSize, subsetSize);
1236*c8dee2aaSAndroid Build Coastguard Worker                                 break;
1237*c8dee2aaSAndroid Build Coastguard Worker                             default:
1238*c8dee2aaSAndroid Build Coastguard Worker                                 SkASSERT(false);
1239*c8dee2aaSAndroid Build Coastguard Worker                         }
1240*c8dee2aaSAndroid Build Coastguard Worker 
1241*c8dee2aaSAndroid Build Coastguard Worker                         return new BitmapRegionDecoderBench(basename.c_str(), encoded.get(),
1242*c8dee2aaSAndroid Build Coastguard Worker                                 colorType, sampleSize, subset);
1243*c8dee2aaSAndroid Build Coastguard Worker                     }
1244*c8dee2aaSAndroid Build Coastguard Worker                     fCurrentSubsetType = 0;
1245*c8dee2aaSAndroid Build Coastguard Worker                     fCurrentSampleSize++;
1246*c8dee2aaSAndroid Build Coastguard Worker                 }
1247*c8dee2aaSAndroid Build Coastguard Worker                 fCurrentSampleSize = 0;
1248*c8dee2aaSAndroid Build Coastguard Worker                 fCurrentColorType++;
1249*c8dee2aaSAndroid Build Coastguard Worker             }
1250*c8dee2aaSAndroid Build Coastguard Worker             fCurrentColorType = 0;
1251*c8dee2aaSAndroid Build Coastguard Worker         }
1252*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_ANDROID_UTILS
1253*c8dee2aaSAndroid Build Coastguard Worker 
1254*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
1255*c8dee2aaSAndroid Build Coastguard Worker     }
1256*c8dee2aaSAndroid Build Coastguard Worker 
fillCurrentOptions(NanoJSONResultsWriter & log) const1257*c8dee2aaSAndroid Build Coastguard Worker     void fillCurrentOptions(NanoJSONResultsWriter& log) const {
1258*c8dee2aaSAndroid Build Coastguard Worker         log.appendCString("source_type", fSourceType);
1259*c8dee2aaSAndroid Build Coastguard Worker         log.appendCString("bench_type",  fBenchType);
1260*c8dee2aaSAndroid Build Coastguard Worker         if (0 == strcmp(fSourceType, "skp")) {
1261*c8dee2aaSAndroid Build Coastguard Worker             log.appendString("clip",
1262*c8dee2aaSAndroid Build Coastguard Worker                     SkStringPrintf("%d %d %d %d", fClip.fLeft, fClip.fTop,
1263*c8dee2aaSAndroid Build Coastguard Worker                                                   fClip.fRight, fClip.fBottom));
1264*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT_RELEASE(fCurrentScale < fScales.size());  // debugging paranoia
1265*c8dee2aaSAndroid Build Coastguard Worker             log.appendString("scale", SkStringPrintf("%.2g", fScales[fCurrentScale]));
1266*c8dee2aaSAndroid Build Coastguard Worker         }
1267*c8dee2aaSAndroid Build Coastguard Worker     }
1268*c8dee2aaSAndroid Build Coastguard Worker 
fillCurrentMetrics(NanoJSONResultsWriter & log) const1269*c8dee2aaSAndroid Build Coastguard Worker     void fillCurrentMetrics(NanoJSONResultsWriter& log) const {
1270*c8dee2aaSAndroid Build Coastguard Worker         if (0 == strcmp(fBenchType, "recording")) {
1271*c8dee2aaSAndroid Build Coastguard Worker             log.appendMetric("bytes", fSKPBytes);
1272*c8dee2aaSAndroid Build Coastguard Worker             log.appendMetric("ops", fSKPOps);
1273*c8dee2aaSAndroid Build Coastguard Worker         }
1274*c8dee2aaSAndroid Build Coastguard Worker     }
1275*c8dee2aaSAndroid Build Coastguard Worker 
1276*c8dee2aaSAndroid Build Coastguard Worker private:
1277*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_ANDROID_UTILS
1278*c8dee2aaSAndroid Build Coastguard Worker     enum SubsetType {
1279*c8dee2aaSAndroid Build Coastguard Worker         kTopLeft_SubsetType     = 0,
1280*c8dee2aaSAndroid Build Coastguard Worker         kTopRight_SubsetType    = 1,
1281*c8dee2aaSAndroid Build Coastguard Worker         kMiddle_SubsetType      = 2,
1282*c8dee2aaSAndroid Build Coastguard Worker         kBottomLeft_SubsetType  = 3,
1283*c8dee2aaSAndroid Build Coastguard Worker         kBottomRight_SubsetType = 4,
1284*c8dee2aaSAndroid Build Coastguard Worker         kTranslate_SubsetType   = 5,
1285*c8dee2aaSAndroid Build Coastguard Worker         kZoom_SubsetType        = 6,
1286*c8dee2aaSAndroid Build Coastguard Worker         kLast_SubsetType        = kZoom_SubsetType,
1287*c8dee2aaSAndroid Build Coastguard Worker         kLastSingle_SubsetType  = kBottomRight_SubsetType,
1288*c8dee2aaSAndroid Build Coastguard Worker     };
1289*c8dee2aaSAndroid Build Coastguard Worker #endif
1290*c8dee2aaSAndroid Build Coastguard Worker 
1291*c8dee2aaSAndroid Build Coastguard Worker     const BenchRegistry* fBenches;
1292*c8dee2aaSAndroid Build Coastguard Worker     const skiagm::GMRegistry* fGMs;
1293*c8dee2aaSAndroid Build Coastguard Worker     SkIRect            fClip;
1294*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkScalar> fScales;
1295*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkString> fSKPs;
1296*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkString> fMSKPs;
1297*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkString> fSVGs;
1298*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkString> fTextBlobTraces;
1299*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkString> fImages;
1300*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkColorType, true> fColorTypes;
1301*c8dee2aaSAndroid Build Coastguard Worker     SkScalar           fZoomMax;
1302*c8dee2aaSAndroid Build Coastguard Worker     double             fZoomPeriodMs;
1303*c8dee2aaSAndroid Build Coastguard Worker 
1304*c8dee2aaSAndroid Build Coastguard Worker     double fSKPBytes, fSKPOps;
1305*c8dee2aaSAndroid Build Coastguard Worker 
1306*c8dee2aaSAndroid Build Coastguard Worker     const char* fSourceType;  // What we're benching: bench, GM, SKP, ...
1307*c8dee2aaSAndroid Build Coastguard Worker     const char* fBenchType;   // How we bench it: micro, recording, playback, ...
1308*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentRecording = 0;
1309*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentDeserialPicture = 0;
1310*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentMSKP = 0;
1311*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentScale = 0;
1312*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentSKP = 0;
1313*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentSVG = 0;
1314*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentTextBlobTrace = 0;
1315*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentCodec = 0;
1316*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentAndroidCodec = 0;
1317*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_ANDROID_UTILS
1318*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentBRDImage = 0;
1319*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentSubsetType = 0;
1320*c8dee2aaSAndroid Build Coastguard Worker #endif
1321*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentColorType = 0;
1322*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentAlphaType = 0;
1323*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentSampleSize = 0;
1324*c8dee2aaSAndroid Build Coastguard Worker     int fCurrentAnimSKP = 0;
1325*c8dee2aaSAndroid Build Coastguard Worker };
1326*c8dee2aaSAndroid Build Coastguard Worker 
1327*c8dee2aaSAndroid Build Coastguard Worker // Some runs (mostly, Valgrind) are so slow that the bot framework thinks we've hung.
1328*c8dee2aaSAndroid Build Coastguard Worker // This prints something every once in a while so that it knows we're still working.
start_keepalive()1329*c8dee2aaSAndroid Build Coastguard Worker static void start_keepalive() {
1330*c8dee2aaSAndroid Build Coastguard Worker     static std::thread* intentionallyLeaked = new std::thread([]{
1331*c8dee2aaSAndroid Build Coastguard Worker         for (;;) {
1332*c8dee2aaSAndroid Build Coastguard Worker             static const int kSec = 1200;
1333*c8dee2aaSAndroid Build Coastguard Worker         #if defined(SK_BUILD_FOR_WIN)
1334*c8dee2aaSAndroid Build Coastguard Worker             Sleep(kSec * 1000);
1335*c8dee2aaSAndroid Build Coastguard Worker         #else
1336*c8dee2aaSAndroid Build Coastguard Worker             sleep(kSec);
1337*c8dee2aaSAndroid Build Coastguard Worker         #endif
1338*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("\nBenchmarks still running...\n");
1339*c8dee2aaSAndroid Build Coastguard Worker         }
1340*c8dee2aaSAndroid Build Coastguard Worker     });
1341*c8dee2aaSAndroid Build Coastguard Worker     (void)intentionallyLeaked;
1342*c8dee2aaSAndroid Build Coastguard Worker     SK_INTENTIONALLY_LEAKED(intentionallyLeaked);
1343*c8dee2aaSAndroid Build Coastguard Worker }
1344*c8dee2aaSAndroid Build Coastguard Worker 
1345*c8dee2aaSAndroid Build Coastguard Worker class NanobenchShaderErrorHandler : public GrContextOptions::ShaderErrorHandler {
compileError(const char * shader,const char * errors)1346*c8dee2aaSAndroid Build Coastguard Worker     void compileError(const char* shader, const char* errors) override {
1347*c8dee2aaSAndroid Build Coastguard Worker         // Nanobench should abort if any shader can't compile. Failure is much better than
1348*c8dee2aaSAndroid Build Coastguard Worker         // reporting meaningless performance metrics.
1349*c8dee2aaSAndroid Build Coastguard Worker         std::string message = SkShaderUtils::BuildShaderErrorMessage(shader, errors);
1350*c8dee2aaSAndroid Build Coastguard Worker         SK_ABORT("\n%s", message.c_str());
1351*c8dee2aaSAndroid Build Coastguard Worker     }
1352*c8dee2aaSAndroid Build Coastguard Worker };
1353*c8dee2aaSAndroid Build Coastguard Worker 
main(int argc,char ** argv)1354*c8dee2aaSAndroid Build Coastguard Worker int main(int argc, char** argv) {
1355*c8dee2aaSAndroid Build Coastguard Worker     CommandLineFlags::Parse(argc, argv);
1356*c8dee2aaSAndroid Build Coastguard Worker 
1357*c8dee2aaSAndroid Build Coastguard Worker     initializeEventTracingForTools();
1358*c8dee2aaSAndroid Build Coastguard Worker 
1359*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_IOS)
1360*c8dee2aaSAndroid Build Coastguard Worker     cd_Documents();
1361*c8dee2aaSAndroid Build Coastguard Worker #endif
1362*c8dee2aaSAndroid Build Coastguard Worker     SetupCrashHandler();
1363*c8dee2aaSAndroid Build Coastguard Worker     if (FLAGS_runtimeCPUDetection) {
1364*c8dee2aaSAndroid Build Coastguard Worker         SkGraphics::Init();
1365*c8dee2aaSAndroid Build Coastguard Worker     }
1366*c8dee2aaSAndroid Build Coastguard Worker 
1367*c8dee2aaSAndroid Build Coastguard Worker     // Our benchmarks only currently decode .png or .jpg files
1368*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkPngDecoder::Decoder());
1369*c8dee2aaSAndroid Build Coastguard Worker     SkCodecs::Register(SkJpegDecoder::Decoder());
1370*c8dee2aaSAndroid Build Coastguard Worker 
1371*c8dee2aaSAndroid Build Coastguard Worker     SkTaskGroup::Enabler enabled(FLAGS_threads);
1372*c8dee2aaSAndroid Build Coastguard Worker 
1373*c8dee2aaSAndroid Build Coastguard Worker     CommonFlags::SetCtxOptions(&grContextOpts);
1374*c8dee2aaSAndroid Build Coastguard Worker 
1375*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
1376*c8dee2aaSAndroid Build Coastguard Worker     CommonFlags::SetTestOptions(&gTestOptions);
1377*c8dee2aaSAndroid Build Coastguard Worker #endif
1378*c8dee2aaSAndroid Build Coastguard Worker 
1379*c8dee2aaSAndroid Build Coastguard Worker     NanobenchShaderErrorHandler errorHandler;
1380*c8dee2aaSAndroid Build Coastguard Worker     grContextOpts.fShaderErrorHandler = &errorHandler;
1381*c8dee2aaSAndroid Build Coastguard Worker 
1382*c8dee2aaSAndroid Build Coastguard Worker     if (kAutoTuneLoops != FLAGS_loops) {
1383*c8dee2aaSAndroid Build Coastguard Worker         FLAGS_samples     = 1;
1384*c8dee2aaSAndroid Build Coastguard Worker         FLAGS_gpuFrameLag = 0;
1385*c8dee2aaSAndroid Build Coastguard Worker     }
1386*c8dee2aaSAndroid Build Coastguard Worker 
1387*c8dee2aaSAndroid Build Coastguard Worker     if (!FLAGS_writePath.isEmpty()) {
1388*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Writing files to %s.\n", FLAGS_writePath[0]);
1389*c8dee2aaSAndroid Build Coastguard Worker         if (!sk_mkdir(FLAGS_writePath[0])) {
1390*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Could not create %s. Files won't be written.\n", FLAGS_writePath[0]);
1391*c8dee2aaSAndroid Build Coastguard Worker             FLAGS_writePath.set(0, nullptr);
1392*c8dee2aaSAndroid Build Coastguard Worker         }
1393*c8dee2aaSAndroid Build Coastguard Worker     }
1394*c8dee2aaSAndroid Build Coastguard Worker 
1395*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkWStream> logStream(new SkNullWStream);
1396*c8dee2aaSAndroid Build Coastguard Worker     if (!FLAGS_outResultsFile.isEmpty()) {
1397*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_RELEASE)
1398*c8dee2aaSAndroid Build Coastguard Worker         logStream.reset(new SkFILEWStream(FLAGS_outResultsFile[0]));
1399*c8dee2aaSAndroid Build Coastguard Worker #else
1400*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("I'm ignoring --outResultsFile because this is a Debug build.");
1401*c8dee2aaSAndroid Build Coastguard Worker         return 1;
1402*c8dee2aaSAndroid Build Coastguard Worker #endif
1403*c8dee2aaSAndroid Build Coastguard Worker     }
1404*c8dee2aaSAndroid Build Coastguard Worker     NanoJSONResultsWriter log(logStream.get(), SkJSONWriter::Mode::kPretty);
1405*c8dee2aaSAndroid Build Coastguard Worker     log.beginObject(); // root
1406*c8dee2aaSAndroid Build Coastguard Worker 
1407*c8dee2aaSAndroid Build Coastguard Worker     if (1 == FLAGS_properties.size() % 2) {
1408*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("ERROR: --properties must be passed with an even number of arguments.\n");
1409*c8dee2aaSAndroid Build Coastguard Worker         return 1;
1410*c8dee2aaSAndroid Build Coastguard Worker     }
1411*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 1; i < FLAGS_properties.size(); i += 2) {
1412*c8dee2aaSAndroid Build Coastguard Worker         log.appendCString(FLAGS_properties[i-1], FLAGS_properties[i]);
1413*c8dee2aaSAndroid Build Coastguard Worker     }
1414*c8dee2aaSAndroid Build Coastguard Worker 
1415*c8dee2aaSAndroid Build Coastguard Worker     if (1 == FLAGS_key.size() % 2) {
1416*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("ERROR: --key must be passed with an even number of arguments.\n");
1417*c8dee2aaSAndroid Build Coastguard Worker         return 1;
1418*c8dee2aaSAndroid Build Coastguard Worker     }
1419*c8dee2aaSAndroid Build Coastguard Worker     if (FLAGS_key.size()) {
1420*c8dee2aaSAndroid Build Coastguard Worker         log.beginObject("key");
1421*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 1; i < FLAGS_key.size(); i += 2) {
1422*c8dee2aaSAndroid Build Coastguard Worker             log.appendCString(FLAGS_key[i - 1], FLAGS_key[i]);
1423*c8dee2aaSAndroid Build Coastguard Worker         }
1424*c8dee2aaSAndroid Build Coastguard Worker         log.endObject(); // key
1425*c8dee2aaSAndroid Build Coastguard Worker     }
1426*c8dee2aaSAndroid Build Coastguard Worker 
1427*c8dee2aaSAndroid Build Coastguard Worker     const double overhead = estimate_timer_overhead();
1428*c8dee2aaSAndroid Build Coastguard Worker     if (!FLAGS_quiet && !FLAGS_csv) {
1429*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Timer overhead: %s\n", HUMANIZE(overhead));
1430*c8dee2aaSAndroid Build Coastguard Worker     }
1431*c8dee2aaSAndroid Build Coastguard Worker 
1432*c8dee2aaSAndroid Build Coastguard Worker     TArray<double> samples;
1433*c8dee2aaSAndroid Build Coastguard Worker 
1434*c8dee2aaSAndroid Build Coastguard Worker     if (kAutoTuneLoops != FLAGS_loops) {
1435*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Fixed number of loops; times would only be misleading so we won't print them.\n");
1436*c8dee2aaSAndroid Build Coastguard Worker     } else if (FLAGS_quiet) {
1437*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("! -> high variance, ? -> moderate variance\n");
1438*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("    micros   \tbench\n");
1439*c8dee2aaSAndroid Build Coastguard Worker     } else if (FLAGS_csv) {
1440*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("min,median,mean,max,stddev,config,bench\n");
1441*c8dee2aaSAndroid Build Coastguard Worker     } else if (FLAGS_ms) {
1442*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("curr/maxrss\tloops\tmin\tmedian\tmean\tmax\tstddev\tsamples\tconfig\tbench\n");
1443*c8dee2aaSAndroid Build Coastguard Worker     } else {
1444*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("curr/maxrss\tloops\tmin\tmedian\tmean\tmax\tstddev\t%-*s\tconfig\tbench\n",
1445*c8dee2aaSAndroid Build Coastguard Worker                  FLAGS_samples, "samples");
1446*c8dee2aaSAndroid Build Coastguard Worker     }
1447*c8dee2aaSAndroid Build Coastguard Worker 
1448*c8dee2aaSAndroid Build Coastguard Worker     GrRecordingContextPriv::DMSAAStats combinedDMSAAStats;
1449*c8dee2aaSAndroid Build Coastguard Worker 
1450*c8dee2aaSAndroid Build Coastguard Worker     TArray<Config> configs;
1451*c8dee2aaSAndroid Build Coastguard Worker     create_configs(&configs);
1452*c8dee2aaSAndroid Build Coastguard Worker 
1453*c8dee2aaSAndroid Build Coastguard Worker     if (FLAGS_keepAlive) {
1454*c8dee2aaSAndroid Build Coastguard Worker         start_keepalive();
1455*c8dee2aaSAndroid Build Coastguard Worker     }
1456*c8dee2aaSAndroid Build Coastguard Worker 
1457*c8dee2aaSAndroid Build Coastguard Worker     gSkForceRasterPipelineBlitter     = FLAGS_forceRasterPipelineHP || FLAGS_forceRasterPipeline;
1458*c8dee2aaSAndroid Build Coastguard Worker     gForceHighPrecisionRasterPipeline = FLAGS_forceRasterPipelineHP;
1459*c8dee2aaSAndroid Build Coastguard Worker 
1460*c8dee2aaSAndroid Build Coastguard Worker     // The SkSL memory benchmark must run before any GPU painting occurs. SkSL allocates memory for
1461*c8dee2aaSAndroid Build Coastguard Worker     // its modules the first time they are accessed, and this test is trying to measure the size of
1462*c8dee2aaSAndroid Build Coastguard Worker     // those allocations. If a paint has already occurred, some modules will have already been
1463*c8dee2aaSAndroid Build Coastguard Worker     // loaded, so we won't be able to capture a delta for them.
1464*c8dee2aaSAndroid Build Coastguard Worker     log.beginObject("results");
1465*c8dee2aaSAndroid Build Coastguard Worker     RunSkSLModuleBenchmarks(&log);
1466*c8dee2aaSAndroid Build Coastguard Worker 
1467*c8dee2aaSAndroid Build Coastguard Worker     int runs = 0;
1468*c8dee2aaSAndroid Build Coastguard Worker     BenchmarkStream benchStream;
1469*c8dee2aaSAndroid Build Coastguard Worker     AutoreleasePool pool;
1470*c8dee2aaSAndroid Build Coastguard Worker     while (Benchmark* b = benchStream.next()) {
1471*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<Benchmark> bench(b);
1472*c8dee2aaSAndroid Build Coastguard Worker         if (CommandLineFlags::ShouldSkip(FLAGS_match, bench->getUniqueName())) {
1473*c8dee2aaSAndroid Build Coastguard Worker             continue;
1474*c8dee2aaSAndroid Build Coastguard Worker         }
1475*c8dee2aaSAndroid Build Coastguard Worker 
1476*c8dee2aaSAndroid Build Coastguard Worker         if (!configs.empty()) {
1477*c8dee2aaSAndroid Build Coastguard Worker             log.beginBench(
1478*c8dee2aaSAndroid Build Coastguard Worker                     bench->getUniqueName(), bench->getSize().width(), bench->getSize().height());
1479*c8dee2aaSAndroid Build Coastguard Worker             bench->delayedSetup();
1480*c8dee2aaSAndroid Build Coastguard Worker         }
1481*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < configs.size(); ++i) {
1482*c8dee2aaSAndroid Build Coastguard Worker             Target* target = is_enabled(b, configs[i]);
1483*c8dee2aaSAndroid Build Coastguard Worker             if (!target) {
1484*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1485*c8dee2aaSAndroid Build Coastguard Worker             }
1486*c8dee2aaSAndroid Build Coastguard Worker 
1487*c8dee2aaSAndroid Build Coastguard Worker             // During HWUI output this canvas may be nullptr.
1488*c8dee2aaSAndroid Build Coastguard Worker             SkCanvas* canvas = target->getCanvas();
1489*c8dee2aaSAndroid Build Coastguard Worker             const char* config = target->config.name.c_str();
1490*c8dee2aaSAndroid Build Coastguard Worker 
1491*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_pre_log || FLAGS_dryRun) {
1492*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Running %s\t%s\n"
1493*c8dee2aaSAndroid Build Coastguard Worker                          , bench->getUniqueName()
1494*c8dee2aaSAndroid Build Coastguard Worker                          , config);
1495*c8dee2aaSAndroid Build Coastguard Worker                 if (FLAGS_dryRun) {
1496*c8dee2aaSAndroid Build Coastguard Worker                     continue;
1497*c8dee2aaSAndroid Build Coastguard Worker                 }
1498*c8dee2aaSAndroid Build Coastguard Worker             }
1499*c8dee2aaSAndroid Build Coastguard Worker 
1500*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_purgeBetweenBenches) {
1501*c8dee2aaSAndroid Build Coastguard Worker                 SkGraphics::PurgeAllCaches();
1502*c8dee2aaSAndroid Build Coastguard Worker             }
1503*c8dee2aaSAndroid Build Coastguard Worker 
1504*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_splitPerfettoTracesByBenchmark) {
1505*c8dee2aaSAndroid Build Coastguard Worker                 TRACE_EVENT_API_NEW_TRACE_SECTION(TRACE_STR_COPY(bench->getUniqueName()));
1506*c8dee2aaSAndroid Build Coastguard Worker             }
1507*c8dee2aaSAndroid Build Coastguard Worker             TRACE_EVENT2("skia", "Benchmark", "name", TRACE_STR_COPY(bench->getUniqueName()),
1508*c8dee2aaSAndroid Build Coastguard Worker                                               "config", TRACE_STR_COPY(config));
1509*c8dee2aaSAndroid Build Coastguard Worker 
1510*c8dee2aaSAndroid Build Coastguard Worker             target->setup();
1511*c8dee2aaSAndroid Build Coastguard Worker             bench->perCanvasPreDraw(canvas);
1512*c8dee2aaSAndroid Build Coastguard Worker 
1513*c8dee2aaSAndroid Build Coastguard Worker             int maxFrameLag;
1514*c8dee2aaSAndroid Build Coastguard Worker             int loops = target->needsFrameTiming(&maxFrameLag)
1515*c8dee2aaSAndroid Build Coastguard Worker                 ? setup_gpu_bench(target, bench.get(), maxFrameLag)
1516*c8dee2aaSAndroid Build Coastguard Worker                 : setup_cpu_bench(overhead, target, bench.get());
1517*c8dee2aaSAndroid Build Coastguard Worker 
1518*c8dee2aaSAndroid Build Coastguard Worker             if (kFailedLoops == loops) {
1519*c8dee2aaSAndroid Build Coastguard Worker                 // Can't be timed.  A warning note has already been printed.
1520*c8dee2aaSAndroid Build Coastguard Worker                 cleanup_run(target);
1521*c8dee2aaSAndroid Build Coastguard Worker                 continue;
1522*c8dee2aaSAndroid Build Coastguard Worker             }
1523*c8dee2aaSAndroid Build Coastguard Worker 
1524*c8dee2aaSAndroid Build Coastguard Worker             if (runs == 0 && FLAGS_ms < 1000) {
1525*c8dee2aaSAndroid Build Coastguard Worker                 // Run the first bench for 1000ms to warm up the nanobench if FLAGS_ms < 1000.
1526*c8dee2aaSAndroid Build Coastguard Worker                 // Otherwise, the first few benches' measurements will be inaccurate.
1527*c8dee2aaSAndroid Build Coastguard Worker                 auto stop = now_ms() + 1000;
1528*c8dee2aaSAndroid Build Coastguard Worker                 do {
1529*c8dee2aaSAndroid Build Coastguard Worker                     time(loops, bench.get(), target);
1530*c8dee2aaSAndroid Build Coastguard Worker                     pool.drain();
1531*c8dee2aaSAndroid Build Coastguard Worker                 } while (now_ms() < stop);
1532*c8dee2aaSAndroid Build Coastguard Worker             }
1533*c8dee2aaSAndroid Build Coastguard Worker 
1534*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_ms) {
1535*c8dee2aaSAndroid Build Coastguard Worker                 samples.clear();
1536*c8dee2aaSAndroid Build Coastguard Worker                 auto stop = now_ms() + FLAGS_ms;
1537*c8dee2aaSAndroid Build Coastguard Worker                 do {
1538*c8dee2aaSAndroid Build Coastguard Worker                     samples.push_back(time(loops, bench.get(), target) / loops);
1539*c8dee2aaSAndroid Build Coastguard Worker                     pool.drain();
1540*c8dee2aaSAndroid Build Coastguard Worker                 } while (now_ms() < stop);
1541*c8dee2aaSAndroid Build Coastguard Worker             } else {
1542*c8dee2aaSAndroid Build Coastguard Worker                 samples.reset(FLAGS_samples);
1543*c8dee2aaSAndroid Build Coastguard Worker                 for (int s = 0; s < FLAGS_samples; s++) {
1544*c8dee2aaSAndroid Build Coastguard Worker                     samples[s] = time(loops, bench.get(), target) / loops;
1545*c8dee2aaSAndroid Build Coastguard Worker                     pool.drain();
1546*c8dee2aaSAndroid Build Coastguard Worker                 }
1547*c8dee2aaSAndroid Build Coastguard Worker             }
1548*c8dee2aaSAndroid Build Coastguard Worker 
1549*c8dee2aaSAndroid Build Coastguard Worker             // Scale each result to the benchmark's own units, time/unit.
1550*c8dee2aaSAndroid Build Coastguard Worker             for (double& sample : samples) {
1551*c8dee2aaSAndroid Build Coastguard Worker                 sample *= (1.0 / bench->getUnits());
1552*c8dee2aaSAndroid Build Coastguard Worker             }
1553*c8dee2aaSAndroid Build Coastguard Worker 
1554*c8dee2aaSAndroid Build Coastguard Worker             TArray<SkString> keys;
1555*c8dee2aaSAndroid Build Coastguard Worker             TArray<double> values;
1556*c8dee2aaSAndroid Build Coastguard Worker             if (configs[i].backend == Benchmark::Backend::kGanesh) {
1557*c8dee2aaSAndroid Build Coastguard Worker                 if (FLAGS_gpuStatsDump) {
1558*c8dee2aaSAndroid Build Coastguard Worker                     // TODO cache stats
1559*c8dee2aaSAndroid Build Coastguard Worker                     bench->getGpuStats(canvas, &keys, &values);
1560*c8dee2aaSAndroid Build Coastguard Worker                 }
1561*c8dee2aaSAndroid Build Coastguard Worker                 if (FLAGS_dmsaaStatsDump && bench->getDMSAAStats(canvas->recordingContext())) {
1562*c8dee2aaSAndroid Build Coastguard Worker                     const auto& dmsaaStats = canvas->recordingContext()->priv().dmsaaStats();
1563*c8dee2aaSAndroid Build Coastguard Worker                     dmsaaStats.dumpKeyValuePairs(&keys, &values);
1564*c8dee2aaSAndroid Build Coastguard Worker                     dmsaaStats.dump();
1565*c8dee2aaSAndroid Build Coastguard Worker                     combinedDMSAAStats.merge(dmsaaStats);
1566*c8dee2aaSAndroid Build Coastguard Worker                 }
1567*c8dee2aaSAndroid Build Coastguard Worker             }
1568*c8dee2aaSAndroid Build Coastguard Worker 
1569*c8dee2aaSAndroid Build Coastguard Worker             bench->perCanvasPostDraw(canvas);
1570*c8dee2aaSAndroid Build Coastguard Worker 
1571*c8dee2aaSAndroid Build Coastguard Worker             if (Benchmark::Backend::kNonRendering != target->config.backend &&
1572*c8dee2aaSAndroid Build Coastguard Worker                 !FLAGS_writePath.isEmpty() && FLAGS_writePath[0]) {
1573*c8dee2aaSAndroid Build Coastguard Worker                 SkString pngFilename = SkOSPath::Join(FLAGS_writePath[0], config);
1574*c8dee2aaSAndroid Build Coastguard Worker                 pngFilename = SkOSPath::Join(pngFilename.c_str(), bench->getUniqueName());
1575*c8dee2aaSAndroid Build Coastguard Worker                 pngFilename.append(".png");
1576*c8dee2aaSAndroid Build Coastguard Worker                 write_canvas_png(target, pngFilename);
1577*c8dee2aaSAndroid Build Coastguard Worker             }
1578*c8dee2aaSAndroid Build Coastguard Worker 
1579*c8dee2aaSAndroid Build Coastguard Worker             // Building stats.plot often shows up in profiles,
1580*c8dee2aaSAndroid Build Coastguard Worker             // so skip building it when we're not going to print it anyway.
1581*c8dee2aaSAndroid Build Coastguard Worker             const bool want_plot = !FLAGS_quiet && !FLAGS_ms;
1582*c8dee2aaSAndroid Build Coastguard Worker 
1583*c8dee2aaSAndroid Build Coastguard Worker             Stats stats(samples, want_plot);
1584*c8dee2aaSAndroid Build Coastguard Worker             log.beginObject(config);
1585*c8dee2aaSAndroid Build Coastguard Worker 
1586*c8dee2aaSAndroid Build Coastguard Worker             log.beginObject("options");
1587*c8dee2aaSAndroid Build Coastguard Worker             log.appendCString("name", bench->getName());
1588*c8dee2aaSAndroid Build Coastguard Worker             benchStream.fillCurrentOptions(log);
1589*c8dee2aaSAndroid Build Coastguard Worker             log.endObject(); // options
1590*c8dee2aaSAndroid Build Coastguard Worker 
1591*c8dee2aaSAndroid Build Coastguard Worker             // Metrics
1592*c8dee2aaSAndroid Build Coastguard Worker             log.appendMetric("min_ms", stats.min);
1593*c8dee2aaSAndroid Build Coastguard Worker             log.appendMetric("min_ratio", sk_ieee_double_divide(stats.median, stats.min));
1594*c8dee2aaSAndroid Build Coastguard Worker             log.beginArray("samples");
1595*c8dee2aaSAndroid Build Coastguard Worker             for (double sample : samples) {
1596*c8dee2aaSAndroid Build Coastguard Worker                 log.appendDoubleDigits(sample, 16);
1597*c8dee2aaSAndroid Build Coastguard Worker             }
1598*c8dee2aaSAndroid Build Coastguard Worker             log.endArray(); // samples
1599*c8dee2aaSAndroid Build Coastguard Worker             benchStream.fillCurrentMetrics(log);
1600*c8dee2aaSAndroid Build Coastguard Worker             if (!keys.empty()) {
1601*c8dee2aaSAndroid Build Coastguard Worker                 // dump to json, only SKPBench currently returns valid keys / values
1602*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(keys.size() == values.size());
1603*c8dee2aaSAndroid Build Coastguard Worker                 for (int j = 0; j < keys.size(); j++) {
1604*c8dee2aaSAndroid Build Coastguard Worker                     log.appendMetric(keys[j].c_str(), values[j]);
1605*c8dee2aaSAndroid Build Coastguard Worker                 }
1606*c8dee2aaSAndroid Build Coastguard Worker             }
1607*c8dee2aaSAndroid Build Coastguard Worker 
1608*c8dee2aaSAndroid Build Coastguard Worker             log.endObject(); // config
1609*c8dee2aaSAndroid Build Coastguard Worker 
1610*c8dee2aaSAndroid Build Coastguard Worker             if (runs++ % FLAGS_flushEvery == 0) {
1611*c8dee2aaSAndroid Build Coastguard Worker                 log.flush();
1612*c8dee2aaSAndroid Build Coastguard Worker             }
1613*c8dee2aaSAndroid Build Coastguard Worker 
1614*c8dee2aaSAndroid Build Coastguard Worker             if (kAutoTuneLoops != FLAGS_loops) {
1615*c8dee2aaSAndroid Build Coastguard Worker                 if (configs.size() == 1) {
1616*c8dee2aaSAndroid Build Coastguard Worker                     config = ""; // Only print the config if we run the same bench on more than one.
1617*c8dee2aaSAndroid Build Coastguard Worker                 }
1618*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("%4d/%-4dMB\t%s\t%s "
1619*c8dee2aaSAndroid Build Coastguard Worker                          , sk_tools::getCurrResidentSetSizeMB()
1620*c8dee2aaSAndroid Build Coastguard Worker                          , sk_tools::getMaxResidentSetSizeMB()
1621*c8dee2aaSAndroid Build Coastguard Worker                          , bench->getUniqueName()
1622*c8dee2aaSAndroid Build Coastguard Worker                          , config);
1623*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("\n");
1624*c8dee2aaSAndroid Build Coastguard Worker             } else if (FLAGS_quiet) {
1625*c8dee2aaSAndroid Build Coastguard Worker                 const char* mark = " ";
1626*c8dee2aaSAndroid Build Coastguard Worker                 const double stddev_percent =
1627*c8dee2aaSAndroid Build Coastguard Worker                     sk_ieee_double_divide(100 * sqrt(stats.var), stats.mean);
1628*c8dee2aaSAndroid Build Coastguard Worker                 if (stddev_percent >  5) mark = "?";
1629*c8dee2aaSAndroid Build Coastguard Worker                 if (stddev_percent > 10) mark = "!";
1630*c8dee2aaSAndroid Build Coastguard Worker 
1631*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("%10.2f %s\t%s\t%s\n",
1632*c8dee2aaSAndroid Build Coastguard Worker                          stats.median*1e3, mark, bench->getUniqueName(), config);
1633*c8dee2aaSAndroid Build Coastguard Worker             } else if (FLAGS_csv) {
1634*c8dee2aaSAndroid Build Coastguard Worker                 const double stddev_percent =
1635*c8dee2aaSAndroid Build Coastguard Worker                     sk_ieee_double_divide(100 * sqrt(stats.var), stats.mean);
1636*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("%g,%g,%g,%g,%g,%s,%s\n"
1637*c8dee2aaSAndroid Build Coastguard Worker                          , stats.min
1638*c8dee2aaSAndroid Build Coastguard Worker                          , stats.median
1639*c8dee2aaSAndroid Build Coastguard Worker                          , stats.mean
1640*c8dee2aaSAndroid Build Coastguard Worker                          , stats.max
1641*c8dee2aaSAndroid Build Coastguard Worker                          , stddev_percent
1642*c8dee2aaSAndroid Build Coastguard Worker                          , config
1643*c8dee2aaSAndroid Build Coastguard Worker                          , bench->getUniqueName()
1644*c8dee2aaSAndroid Build Coastguard Worker                          );
1645*c8dee2aaSAndroid Build Coastguard Worker             } else {
1646*c8dee2aaSAndroid Build Coastguard Worker                 const double stddev_percent =
1647*c8dee2aaSAndroid Build Coastguard Worker                     sk_ieee_double_divide(100 * sqrt(stats.var), stats.mean);
1648*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("%4d/%-4dMB\t%d\t%s\t%s\t%s\t%s\t%.0f%%\t%s\t%s\t%s\n"
1649*c8dee2aaSAndroid Build Coastguard Worker                         , sk_tools::getCurrResidentSetSizeMB()
1650*c8dee2aaSAndroid Build Coastguard Worker                         , sk_tools::getMaxResidentSetSizeMB()
1651*c8dee2aaSAndroid Build Coastguard Worker                         , loops
1652*c8dee2aaSAndroid Build Coastguard Worker                         , HUMANIZE(stats.min)
1653*c8dee2aaSAndroid Build Coastguard Worker                         , HUMANIZE(stats.median)
1654*c8dee2aaSAndroid Build Coastguard Worker                         , HUMANIZE(stats.mean)
1655*c8dee2aaSAndroid Build Coastguard Worker                         , HUMANIZE(stats.max)
1656*c8dee2aaSAndroid Build Coastguard Worker                         , stddev_percent
1657*c8dee2aaSAndroid Build Coastguard Worker                         , FLAGS_ms ? to_string(samples.size()).c_str() : stats.plot.c_str()
1658*c8dee2aaSAndroid Build Coastguard Worker                         , config
1659*c8dee2aaSAndroid Build Coastguard Worker                         , bench->getUniqueName()
1660*c8dee2aaSAndroid Build Coastguard Worker                         );
1661*c8dee2aaSAndroid Build Coastguard Worker             }
1662*c8dee2aaSAndroid Build Coastguard Worker 
1663*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_gpuStats && Benchmark::Backend::kGanesh == configs[i].backend) {
1664*c8dee2aaSAndroid Build Coastguard Worker                 target->dumpStats();
1665*c8dee2aaSAndroid Build Coastguard Worker             }
1666*c8dee2aaSAndroid Build Coastguard Worker 
1667*c8dee2aaSAndroid Build Coastguard Worker             if (FLAGS_verbose) {
1668*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("Samples:  ");
1669*c8dee2aaSAndroid Build Coastguard Worker                 for (int j = 0; j < samples.size(); j++) {
1670*c8dee2aaSAndroid Build Coastguard Worker                     SkDebugf("%s  ", HUMANIZE(samples[j]));
1671*c8dee2aaSAndroid Build Coastguard Worker                 }
1672*c8dee2aaSAndroid Build Coastguard Worker                 SkDebugf("%s\n", bench->getUniqueName());
1673*c8dee2aaSAndroid Build Coastguard Worker             }
1674*c8dee2aaSAndroid Build Coastguard Worker             cleanup_run(target);
1675*c8dee2aaSAndroid Build Coastguard Worker             pool.drain();
1676*c8dee2aaSAndroid Build Coastguard Worker         }
1677*c8dee2aaSAndroid Build Coastguard Worker         if (!configs.empty()) {
1678*c8dee2aaSAndroid Build Coastguard Worker             log.endBench();
1679*c8dee2aaSAndroid Build Coastguard Worker         }
1680*c8dee2aaSAndroid Build Coastguard Worker     }
1681*c8dee2aaSAndroid Build Coastguard Worker 
1682*c8dee2aaSAndroid Build Coastguard Worker     if (FLAGS_dmsaaStatsDump) {
1683*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("<<Total Combined DMSAA Stats>>\n");
1684*c8dee2aaSAndroid Build Coastguard Worker         combinedDMSAAStats.dump();
1685*c8dee2aaSAndroid Build Coastguard Worker     }
1686*c8dee2aaSAndroid Build Coastguard Worker 
1687*c8dee2aaSAndroid Build Coastguard Worker     SkGraphics::PurgeAllCaches();
1688*c8dee2aaSAndroid Build Coastguard Worker 
1689*c8dee2aaSAndroid Build Coastguard Worker     log.beginBench("memory_usage", 0, 0);
1690*c8dee2aaSAndroid Build Coastguard Worker     log.beginObject("meta"); // config
1691*c8dee2aaSAndroid Build Coastguard Worker     log.appendS32("max_rss_mb", sk_tools::getMaxResidentSetSizeMB());
1692*c8dee2aaSAndroid Build Coastguard Worker     log.endObject(); // config
1693*c8dee2aaSAndroid Build Coastguard Worker     log.endBench();
1694*c8dee2aaSAndroid Build Coastguard Worker 
1695*c8dee2aaSAndroid Build Coastguard Worker     log.endObject(); // results
1696*c8dee2aaSAndroid Build Coastguard Worker     log.endObject(); // root
1697*c8dee2aaSAndroid Build Coastguard Worker     log.flush();
1698*c8dee2aaSAndroid Build Coastguard Worker 
1699*c8dee2aaSAndroid Build Coastguard Worker     return 0;
1700*c8dee2aaSAndroid Build Coastguard Worker }
1701