xref: /aosp_15_r20/external/skia/docs/examples/50_percent_srgb.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE_SRGB(50_percent_srgb, 256, 256, false, 0, 0, false) {
make()5*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make() {
6*c8dee2aaSAndroid Build Coastguard Worker     auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(2, 2));
7*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawColor(SK_ColorWHITE);
8*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawRect({0, 0, 1, 1}, SkPaint());
9*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawRect({1, 1, 2, 2}, SkPaint());
10*c8dee2aaSAndroid Build Coastguard Worker     return surf->makeImageSnapshot()->makeShader(SkTileMode::kRepeat,
11*c8dee2aaSAndroid Build Coastguard Worker                                                  SkTileMode::kRepeat,
12*c8dee2aaSAndroid Build Coastguard Worker                                                  SkSamplingOptions(SkFilterMode::kLinear));
13*c8dee2aaSAndroid Build Coastguard Worker }
14*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)15*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
16*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawColor(SK_ColorWHITE);
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker     const SkRect r = { 0, 0, 100, 100 };
19*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
20*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(make());
21*c8dee2aaSAndroid Build Coastguard Worker     // this is a dither
22*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({0, 0, 50, 50}, p);
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(0.5, 0.5);
25*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(100, 0);
26*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(r, p);
27*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(nullptr);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(0xFF808080);
30*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(100, 0);
31*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(r, p);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(0x80000000);
34*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(100, 0);
35*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(r, p);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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