1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Alpha_Constants_a, 256, 128, false, 1) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker std::vector<int32_t> srcPixels;
7*c8dee2aaSAndroid Build Coastguard Worker srcPixels.resize(source.height() * source.rowBytes());
8*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pixmap(SkImageInfo::MakeN32Premul(source.width(), source.height()),
9*c8dee2aaSAndroid Build Coastguard Worker &srcPixels.front(), source.rowBytes());
10*c8dee2aaSAndroid Build Coastguard Worker source.readPixels(pixmap, 0, 0);
11*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 16; ++y) {
12*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 16; ++x) {
13*c8dee2aaSAndroid Build Coastguard Worker int32_t* blockStart = &srcPixels.front() + y * source.width() * 16 + x * 16;
14*c8dee2aaSAndroid Build Coastguard Worker size_t transparentCount = 0;
15*c8dee2aaSAndroid Build Coastguard Worker for (int fillY = 0; fillY < source.height() / 16; ++fillY) {
16*c8dee2aaSAndroid Build Coastguard Worker for (int fillX = 0; fillX < source.width() / 16; ++fillX) {
17*c8dee2aaSAndroid Build Coastguard Worker const SkColor color = SkUnPreMultiply::PMColorToColor(blockStart[fillX]);
18*c8dee2aaSAndroid Build Coastguard Worker transparentCount += SkColorGetA(color) == SK_AlphaTRANSPARENT;
19*c8dee2aaSAndroid Build Coastguard Worker }
20*c8dee2aaSAndroid Build Coastguard Worker blockStart += source.width();
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker if (transparentCount > 200) {
23*c8dee2aaSAndroid Build Coastguard Worker blockStart = &srcPixels.front() + y * source.width() * 16 + x * 16;
24*c8dee2aaSAndroid Build Coastguard Worker for (int fillY = 0; fillY < source.height() / 16; ++fillY) {
25*c8dee2aaSAndroid Build Coastguard Worker for (int fillX = 0; fillX < source.width() / 16; ++fillX) {
26*c8dee2aaSAndroid Build Coastguard Worker blockStart[fillX] = SK_ColorRED;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker blockStart += source.width();
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(SkImages::RasterFromPixmapCopy(pixmap), 0, 0);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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