xref: /aosp_15_r20/external/skia/docs/examples/Canvas_accessTopRasterHandle.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
4*c8dee2aaSAndroid Build Coastguard Worker 
5*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
6*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Canvas_accessTopRasterHandle, 256, 256, true, 0) {
DeleteCallback(void *,void * context)7*c8dee2aaSAndroid Build Coastguard Worker static void DeleteCallback(void*, void* context) {
8*c8dee2aaSAndroid Build Coastguard Worker     delete (char*) context;
9*c8dee2aaSAndroid Build Coastguard Worker }
10*c8dee2aaSAndroid Build Coastguard Worker class CustomAllocator : public SkRasterHandleAllocator {
11*c8dee2aaSAndroid Build Coastguard Worker public:
allocHandle(const SkImageInfo & info,Rec * rec)12*c8dee2aaSAndroid Build Coastguard Worker     bool allocHandle(const SkImageInfo& info, Rec* rec) override {
13*c8dee2aaSAndroid Build Coastguard Worker         char* context = new char[4]{'s', 'k', 'i', 'a'};
14*c8dee2aaSAndroid Build Coastguard Worker         rec->fReleaseProc = DeleteCallback;
15*c8dee2aaSAndroid Build Coastguard Worker         rec->fReleaseCtx = context;
16*c8dee2aaSAndroid Build Coastguard Worker         rec->fHandle = context;
17*c8dee2aaSAndroid Build Coastguard Worker         rec->fPixels = context;
18*c8dee2aaSAndroid Build Coastguard Worker         rec->fRowBytes = 4;
19*c8dee2aaSAndroid Build Coastguard Worker         return true;
20*c8dee2aaSAndroid Build Coastguard Worker     }
updateHandle(Handle handle,const SkMatrix & ctm,const SkIRect & clip_bounds)21*c8dee2aaSAndroid Build Coastguard Worker     void updateHandle(Handle handle, const SkMatrix& ctm, const SkIRect& clip_bounds) override {
22*c8dee2aaSAndroid Build Coastguard Worker         // apply canvas matrix and clip to custom environment
23*c8dee2aaSAndroid Build Coastguard Worker     }
24*c8dee2aaSAndroid Build Coastguard Worker };
25*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)26*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
27*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
28*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkCanvas> c2 =
29*c8dee2aaSAndroid Build Coastguard Worker             SkRasterHandleAllocator::MakeCanvas(std::make_unique<CustomAllocator>(), info);
30*c8dee2aaSAndroid Build Coastguard Worker     char* context = (char*) c2->accessTopRasterHandle();
31*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("context = %.4s\n", context);
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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