xref: /aosp_15_r20/external/skia/docs/examples/Canvas_saveLayer_4.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Canvas_saveLayer_4, 256, 256, false, 3) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     SkPaint pRed;
7*c8dee2aaSAndroid Build Coastguard Worker     pRed.setColor(SK_ColorRED);
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker     SkPaint pSolidBlue;
10*c8dee2aaSAndroid Build Coastguard Worker     pSolidBlue.setColor(SK_ColorBLUE);
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker     SkPaint pThirtyBlue;
13*c8dee2aaSAndroid Build Coastguard Worker     pThirtyBlue.setColor(SK_ColorBLUE);
14*c8dee2aaSAndroid Build Coastguard Worker     pThirtyBlue.setAlphaf(0.3);
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker     SkPaint alpha;
17*c8dee2aaSAndroid Build Coastguard Worker     alpha.setAlphaf(0.3);
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker     // First row: Draw two opaque red rectangles into the 0th layer. Then draw two blue
20*c8dee2aaSAndroid Build Coastguard Worker     // rectangles overlapping the red, one is solid, the other is 30% transparent.
21*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(10, 10, 60, 60), pRed);
22*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(150, 10, 200, 60), pRed);
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(30, 10, 80, 60), pSolidBlue);
25*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(170, 10, 220, 60), pThirtyBlue);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     // Second row: Draw two opaque red rectangles into the 0th layer. Then save a new layer;
28*c8dee2aaSAndroid Build Coastguard Worker     // when the 1st layer gets merged onto the 0th layer (i.e. when restore() is called), it will
29*c8dee2aaSAndroid Build Coastguard Worker     // use the provided paint to do so. In this case, the paint is set to have 30% opacity, but
30*c8dee2aaSAndroid Build Coastguard Worker     // it could also have things set like blend modes or image filters.
31*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(10, 70, 60, 120), pRed);
32*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(150, 70, 200, 120), pRed);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     canvas->saveLayer(nullptr, &alpha);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     // In the 1st layer, draw the same blue overlapping rectangles as in the first row. Notice in
37*c8dee2aaSAndroid Build Coastguard Worker     // the final output, we have two different shades of purple. The layer's alpha made the
38*c8dee2aaSAndroid Build Coastguard Worker     // opaque blue rectangle transparent, and it made the transparent blue rectangle even more so
39*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(30, 70, 80, 120), pSolidBlue);
40*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(170, 70, 220, 120), pThirtyBlue);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     // Third row: save the layer first, before drawing the two red rectangle, followed by the
45*c8dee2aaSAndroid Build Coastguard Worker     // overlapping blue rectangles. Notice that the blue overwrites the red in the same way as
46*c8dee2aaSAndroid Build Coastguard Worker     // the first row because the alpha of the layer is not applied until the layer is restored.
47*c8dee2aaSAndroid Build Coastguard Worker     canvas->saveLayer(nullptr, &alpha);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(10, 130, 60, 180), pRed);
50*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(150, 130, 200, 180), pRed);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(30, 130, 80, 180), pSolidBlue);
53*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeLTRB(170, 130, 220, 180), pThirtyBlue);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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