1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Image_TextureFromImage, 256, 256, false, 5) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker auto dContext = GrAsDirectContext(canvas->recordingContext());
7*c8dee2aaSAndroid Build Coastguard Worker if (!dContext) {
8*c8dee2aaSAndroid Build Coastguard Worker return;
9*c8dee2aaSAndroid Build Coastguard Worker }
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker auto drawImage = [=](sk_sp<SkImage> image,
12*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext,
13*c8dee2aaSAndroid Build Coastguard Worker const char* label) -> void {
14*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == image || nullptr == dContext) {
15*c8dee2aaSAndroid Build Coastguard Worker return;
16*c8dee2aaSAndroid Build Coastguard Worker }
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 12);
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
21*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> texture = SkImages::TextureFromImage(dContext, image);
24*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(texture, 0, 0);
25*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(label, 20, texture->height() / 4, font, paint);
26*c8dee2aaSAndroid Build Coastguard Worker };
27*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> bitmapImage(source.asImage());
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> textureImage(SkImages::BorrowTextureFrom(dContext,
30*c8dee2aaSAndroid Build Coastguard Worker backEndTexture,
31*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
32*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
33*c8dee2aaSAndroid Build Coastguard Worker kOpaque_SkAlphaType,
34*c8dee2aaSAndroid Build Coastguard Worker nullptr));
35*c8dee2aaSAndroid Build Coastguard Worker drawImage(image, dContext, "image");
36*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(image->width(), 0);
37*c8dee2aaSAndroid Build Coastguard Worker drawImage(bitmapImage, dContext, "source");
38*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-image->width(), image->height());
39*c8dee2aaSAndroid Build Coastguard Worker drawImage(textureImage, dContext, "backEndTexture");
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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