1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Matrix_SetAffineIdentity, 256, 256, true, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6 SkScalar affine[6];
7 SkMatrix::SetAffineIdentity(affine);
8 const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" };
9 for (int i = 0; i < 6; ++i) {
10 SkDebugf("%s: %g ", names[i], affine[i]);
11 }
12 SkDebugf("\n");
13 }
14 } // END FIDDLE
15