xref: /aosp_15_r20/external/skia/docs/examples/Paint_refShader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker    SkPaint paint1, paint2;
7*c8dee2aaSAndroid Build Coastguard Worker    paint1.setShader(SkShaders::Empty());
8*c8dee2aaSAndroid Build Coastguard Worker    SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
9*c8dee2aaSAndroid Build Coastguard Worker    paint2.setShader(paint1.refShader());
10*c8dee2aaSAndroid Build Coastguard Worker    SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
11*c8dee2aaSAndroid Build Coastguard Worker }
12*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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