xref: /aosp_15_r20/external/skia/docs/examples/SkSL_MinifiedSkSL.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2024 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) {
5*c8dee2aaSAndroid Build Coastguard Worker static constexpr char SKSL_MINIFIED_GradientShader[] =
6*c8dee2aaSAndroid Build Coastguard Worker "half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4"
7*c8dee2aaSAndroid Build Coastguard Worker "(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}";
8*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)9*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
10*c8dee2aaSAndroid Build Coastguard Worker   auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader));
11*c8dee2aaSAndroid Build Coastguard Worker   sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
12*c8dee2aaSAndroid Build Coastguard Worker                                                 /*children=*/ {});
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker   // Fill canvas with gray, first:
15*c8dee2aaSAndroid Build Coastguard Worker   canvas->drawColor(SK_ColorGRAY);
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker   // Blend our test shader on top of that:
18*c8dee2aaSAndroid Build Coastguard Worker   SkPaint p;
19*c8dee2aaSAndroid Build Coastguard Worker   p.setShader(myShader);
20*c8dee2aaSAndroid Build Coastguard Worker   canvas->drawPaint(p);
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
23