1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2024 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) {
5*c8dee2aaSAndroid Build Coastguard Worker static constexpr char SKSL_MINIFIED_GradientShader[] =
6*c8dee2aaSAndroid Build Coastguard Worker "half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4"
7*c8dee2aaSAndroid Build Coastguard Worker "(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}";
8*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)9*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
10*c8dee2aaSAndroid Build Coastguard Worker auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader));
11*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
12*c8dee2aaSAndroid Build Coastguard Worker /*children=*/ {});
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker // Fill canvas with gray, first:
15*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorGRAY);
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker // Blend our test shader on top of that:
18*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
19*c8dee2aaSAndroid Build Coastguard Worker p.setShader(myShader);
20*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(p);
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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