xref: /aosp_15_r20/external/skia/docs/examples/Soft_Light.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Soft_Light, 256, 256, false, 3) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = { 0xFFFFFFFF, 0x3FFFFFFF };
7*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
8*c8dee2aaSAndroid Build Coastguard Worker     paint.setBlendMode(SkBlendMode::kSoftLight);
9*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors,
10*c8dee2aaSAndroid Build Coastguard Worker          nullptr, std::size(colors), SkTileMode::kClamp));
11*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(image, 0, 0);
12*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawCircle(128, 128, 100, paint);
13*c8dee2aaSAndroid Build Coastguard Worker }
14*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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