1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE_ANIMATED(pong, 256, 256, false, 0, 10) {
PingPong(double t,SkScalar period,SkScalar phase,SkScalar ends,SkScalar mid)5*c8dee2aaSAndroid Build Coastguard Worker static SkScalar PingPong(double t, SkScalar period, SkScalar phase,
6*c8dee2aaSAndroid Build Coastguard Worker SkScalar ends, SkScalar mid) {
7*c8dee2aaSAndroid Build Coastguard Worker double value = ::fmod(t + phase, period);
8*c8dee2aaSAndroid Build Coastguard Worker double half = period / 2.0;
9*c8dee2aaSAndroid Build Coastguard Worker double diff = ::fabs(value - half);
10*c8dee2aaSAndroid Build Coastguard Worker return SkDoubleToScalar(ends + (1.0 - diff / half) * (mid - ends));
11*c8dee2aaSAndroid Build Coastguard Worker }
12*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)13*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
14*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
15*c8dee2aaSAndroid Build Coastguard Worker float ballX = PingPong(frame * duration, 2.5f, 0.0f, 0.0f, 1.0f);
16*c8dee2aaSAndroid Build Coastguard Worker float ballY = PingPong(frame * duration, 2.0f, 0.4f, 0.0f, 1.0f);
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
19*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorWHITE);
20*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker float bX = ballX * 472 + 20;
23*c8dee2aaSAndroid Build Coastguard Worker float bY = ballY * 200 + 28;
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker if (canvas->recordingContext()) {
26*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(236, bY - 15, 10, 30), p);
27*c8dee2aaSAndroid Build Coastguard Worker bX -= 256;
28*c8dee2aaSAndroid Build Coastguard Worker } else {
29*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(10, bY - 15, 10, 30), p);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(bX, bY, 5, p);
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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