xref: /aosp_15_r20/external/skia/docs/examples/skew_x_animated.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE_ANIMATED(skew_x_animated, 256, 256, false, 6, 6) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorWHITE);
7*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix;
8*c8dee2aaSAndroid Build Coastguard Worker     matrix.setAll(2, 5 * cos(6.28318548 * frame), 0,
9*c8dee2aaSAndroid Build Coastguard Worker                   0, 2, 128,
10*c8dee2aaSAndroid Build Coastguard Worker                   0, 0, 1);
11*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
12*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(
13*c8dee2aaSAndroid Build Coastguard Worker         image->makeShader(
14*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kRepeat,
15*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kRepeat,
16*c8dee2aaSAndroid Build Coastguard Worker             SkSamplingOptions(),
17*c8dee2aaSAndroid Build Coastguard Worker             matrix));
18*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPaint(paint);
19*c8dee2aaSAndroid Build Coastguard Worker }
20*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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