xref: /aosp_15_r20/external/skia/docs/examples/skpaint_bitmap_shader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(skpaint_bitmap_shader, 256, 256, false, 5) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorWHITE);
7*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix;
8*c8dee2aaSAndroid Build Coastguard Worker     matrix.setScale(0.75f, 0.75f);
9*c8dee2aaSAndroid Build Coastguard Worker     matrix.preRotate(30.0f);
10*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
11*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
12*c8dee2aaSAndroid Build Coastguard Worker                                       SkSamplingOptions(), matrix));
13*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPaint(paint);
14*c8dee2aaSAndroid Build Coastguard Worker }
15*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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