xref: /aosp_15_r20/external/skia/experimental/ffmpeg/SkVideoEncoder.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkVideEncoder_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkVideEncoder_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker extern "C" {
15*c8dee2aaSAndroid Build Coastguard Worker #include "libavcodec/avcodec.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "libavformat/avformat.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "libavformat/avio.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "libavutil/pixdesc.h"
19*c8dee2aaSAndroid Build Coastguard Worker }
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
22*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker // private to the impl
25*c8dee2aaSAndroid Build Coastguard Worker class SkRandomAccessWStream;
26*c8dee2aaSAndroid Build Coastguard Worker struct SwsContext;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class SkVideoEncoder {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker     SkVideoEncoder();
31*c8dee2aaSAndroid Build Coastguard Worker     ~SkVideoEncoder();
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     /**
34*c8dee2aaSAndroid Build Coastguard Worker      *  Begins a new recording. Balance this (after adding all of your frames) with a call
35*c8dee2aaSAndroid Build Coastguard Worker      *  to endRecording().
36*c8dee2aaSAndroid Build Coastguard Worker      */
37*c8dee2aaSAndroid Build Coastguard Worker     bool beginRecording(SkISize, int fps);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     /**
40*c8dee2aaSAndroid Build Coastguard Worker      *  If you have your own pixmap, call addFrame(). Note this may fail if it uses an unsupported
41*c8dee2aaSAndroid Build Coastguard Worker      *  ColorType (requires kN32_SkColorType) or AlphaType, or the dimensions don't match those set
42*c8dee2aaSAndroid Build Coastguard Worker      *  in beginRecording.
43*c8dee2aaSAndroid Build Coastguard Worker      */
44*c8dee2aaSAndroid Build Coastguard Worker     bool addFrame(const SkPixmap&);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     /**
47*c8dee2aaSAndroid Build Coastguard Worker      *  As an alternative to calling addFrame(), you can call beginFrame/endFrame, and the encoder
48*c8dee2aaSAndroid Build Coastguard Worker      *  will manage allocating a surface/canvas for you.
49*c8dee2aaSAndroid Build Coastguard Worker      *
50*c8dee2aaSAndroid Build Coastguard Worker      *  SkCanvas* canvas = encoder.beginFrame();
51*c8dee2aaSAndroid Build Coastguard Worker      *  // your drawing code here, drawing into canvas
52*c8dee2aaSAndroid Build Coastguard Worker      *  encoder.endFrame();
53*c8dee2aaSAndroid Build Coastguard Worker      */
54*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* beginFrame();
55*c8dee2aaSAndroid Build Coastguard Worker     bool endFrame();
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     /**
58*c8dee2aaSAndroid Build Coastguard Worker      *  Call this after having added all of your frames. After calling this, no more frames can
59*c8dee2aaSAndroid Build Coastguard Worker      *  be added to this recording. To record a new video, call beginRecording().
60*c8dee2aaSAndroid Build Coastguard Worker      */
61*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkData> endRecording();
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker private:
64*c8dee2aaSAndroid Build Coastguard Worker     void reset();
65*c8dee2aaSAndroid Build Coastguard Worker     bool init(int fps);
66*c8dee2aaSAndroid Build Coastguard Worker     bool sendFrame(AVFrame*);   // frame can be null
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     double computeTimeStamp(const AVFrame*) const;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     SwsContext*     fSWScaleCtx = nullptr;
71*c8dee2aaSAndroid Build Coastguard Worker     AVIOContext*    fStreamCtx = nullptr;
72*c8dee2aaSAndroid Build Coastguard Worker     AVFormatContext* fFormatCtx = nullptr;
73*c8dee2aaSAndroid Build Coastguard Worker     AVCodecContext* fEncoderCtx = nullptr;
74*c8dee2aaSAndroid Build Coastguard Worker     AVStream*       fStream = nullptr;  // we do not free this
75*c8dee2aaSAndroid Build Coastguard Worker     AVFrame*        fFrame = nullptr;
76*c8dee2aaSAndroid Build Coastguard Worker     AVPacket*       fPacket = nullptr;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo     fInfo;  // only defined between beginRecording() and endRecording()
79*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkRandomAccessWStream> fWStream;
80*c8dee2aaSAndroid Build Coastguard Worker     int64_t         fCurrentPTS, fDeltaPTS;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     // Lazily allocated, iff the client has called beginFrame() for a given recording session.
83*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> fSurface;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker };
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker #endif
88*c8dee2aaSAndroid Build Coastguard Worker 
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