xref: /aosp_15_r20/external/skia/fuzz/Fuzz.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/FuzzCommon.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker // UBSAN reminds us that bool can only legally hold 0 or 1.
next(bool * b)13*c8dee2aaSAndroid Build Coastguard Worker void Fuzz::next(bool* b) {
14*c8dee2aaSAndroid Build Coastguard Worker     uint8_t n;
15*c8dee2aaSAndroid Build Coastguard Worker     this->next(&n);
16*c8dee2aaSAndroid Build Coastguard Worker     *b = (n & 1) == 1;
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker 
nextBytes(void * n,size_t size)19*c8dee2aaSAndroid Build Coastguard Worker void Fuzz::nextBytes(void* n, size_t size) {
20*c8dee2aaSAndroid Build Coastguard Worker     if ((fNextByte + size) > fSize) {
21*c8dee2aaSAndroid Build Coastguard Worker         sk_bzero(n, size);
22*c8dee2aaSAndroid Build Coastguard Worker         memcpy(n, fData + fNextByte, fSize - fNextByte);
23*c8dee2aaSAndroid Build Coastguard Worker         fNextByte = fSize;
24*c8dee2aaSAndroid Build Coastguard Worker         return;
25*c8dee2aaSAndroid Build Coastguard Worker     }
26*c8dee2aaSAndroid Build Coastguard Worker     memcpy(n, fData + fNextByte, size);
27*c8dee2aaSAndroid Build Coastguard Worker     fNextByte += size;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
next(SkRegion * region)30*c8dee2aaSAndroid Build Coastguard Worker void Fuzz::next(SkRegion* region) {
31*c8dee2aaSAndroid Build Coastguard Worker     // See FuzzCommon.h
32*c8dee2aaSAndroid Build Coastguard Worker     FuzzNiceRegion(this, region, 10);
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
nextRange(float * f,float min,float max)35*c8dee2aaSAndroid Build Coastguard Worker void Fuzz::nextRange(float* f, float min, float max) {
36*c8dee2aaSAndroid Build Coastguard Worker     this->next(f);
37*c8dee2aaSAndroid Build Coastguard Worker     if (!std::isnormal(*f) && *f != 0.0f) {
38*c8dee2aaSAndroid Build Coastguard Worker         // Don't deal with infinity or other strange floats.
39*c8dee2aaSAndroid Build Coastguard Worker         *f = max;
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker     *f = min + std::fmod(std::abs(*f), (max - min + 1));
42*c8dee2aaSAndroid Build Coastguard Worker }
43