1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkJpegEncoder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkPngEncoder.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/encode/SkWebpEncoder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker // These values were picked arbitrarily to hopefully limit the size of the
23*c8dee2aaSAndroid Build Coastguard Worker // serialized SkPixmaps.
24*c8dee2aaSAndroid Build Coastguard Worker constexpr int MAX_WIDTH = 512;
25*c8dee2aaSAndroid Build Coastguard Worker constexpr int MAX_HEIGHT = 512;
26*c8dee2aaSAndroid Build Coastguard Worker
make_fuzzed_bitmap(Fuzz * fuzz)27*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap make_fuzzed_bitmap(Fuzz* fuzz) {
28*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
29*c8dee2aaSAndroid Build Coastguard Worker uint32_t w, h;
30*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&w, 1, MAX_WIDTH);
31*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&h, 1, MAX_HEIGHT);
32*c8dee2aaSAndroid Build Coastguard Worker if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(w, h))) {
33*c8dee2aaSAndroid Build Coastguard Worker return bm;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker uint32_t n = w * h;
36*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextN((SkPMColor*)bm.getPixels(), n);
37*c8dee2aaSAndroid Build Coastguard Worker return bm;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
DEF_FUZZ(PNGEncoder,fuzz)40*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(PNGEncoder, fuzz) {
41*c8dee2aaSAndroid Build Coastguard Worker auto bm = make_fuzzed_bitmap(fuzz);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker auto opts = SkPngEncoder::Options{};
44*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&opts.fZLibLevel, 0, 9);
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker SkDynamicMemoryWStream dest;
47*c8dee2aaSAndroid Build Coastguard Worker SkPngEncoder::Encode(&dest, bm.pixmap(), opts);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
DEF_FUZZ(JPEGEncoder,fuzz)50*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(JPEGEncoder, fuzz) {
51*c8dee2aaSAndroid Build Coastguard Worker auto bm = make_fuzzed_bitmap(fuzz);
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker auto opts = SkJpegEncoder::Options{};
54*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&opts.fQuality, 0, 100);
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker SkDynamicMemoryWStream dest;
57*c8dee2aaSAndroid Build Coastguard Worker (void)SkJpegEncoder::Encode(&dest, bm.pixmap(), opts);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
DEF_FUZZ(WEBPEncoder,fuzz)60*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(WEBPEncoder, fuzz) {
61*c8dee2aaSAndroid Build Coastguard Worker auto bm = make_fuzzed_bitmap(fuzz);
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker auto opts = SkWebpEncoder::Options{};
64*c8dee2aaSAndroid Build Coastguard Worker fuzz->nextRange(&opts.fQuality, 0.0f, 100.0f);
65*c8dee2aaSAndroid Build Coastguard Worker bool lossy;
66*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&lossy);
67*c8dee2aaSAndroid Build Coastguard Worker if (lossy) {
68*c8dee2aaSAndroid Build Coastguard Worker opts.fCompression = SkWebpEncoder::Compression::kLossy;
69*c8dee2aaSAndroid Build Coastguard Worker } else {
70*c8dee2aaSAndroid Build Coastguard Worker opts.fCompression = SkWebpEncoder::Compression::kLossless;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkDynamicMemoryWStream dest;
74*c8dee2aaSAndroid Build Coastguard Worker (void)SkWebpEncoder::Encode(&dest, bm.pixmap(), opts);
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker // Not a real fuzz endpoint, but a helper to take in real, good images
78*c8dee2aaSAndroid Build Coastguard Worker // and dump out a corpus for this fuzzer.
DEF_FUZZ(_MakeEncoderCorpus,fuzz)79*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(_MakeEncoderCorpus, fuzz) {
80*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> bytes = SkData::MakeWithoutCopy(fuzz->fData, fuzz->fSize);
81*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("bytes %zu\n", bytes->size());
82*c8dee2aaSAndroid Build Coastguard Worker auto img = SkImages::DeferredFromEncodedData(bytes);
83*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == img.get()) {
84*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("invalid image, could not decode\n");
85*c8dee2aaSAndroid Build Coastguard Worker return;
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker if (img->width() > MAX_WIDTH || img->height() > MAX_HEIGHT) {
88*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Too big (%d x %d)\n", img->width(), img->height());
89*c8dee2aaSAndroid Build Coastguard Worker return;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker std::vector<int32_t> dstPixels;
92*c8dee2aaSAndroid Build Coastguard Worker int rowBytes = img->width() * 4;
93*c8dee2aaSAndroid Build Coastguard Worker dstPixels.resize(img->height() * rowBytes);
94*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pm(SkImageInfo::MakeN32Premul(img->width(), img->height()),
95*c8dee2aaSAndroid Build Coastguard Worker &dstPixels.front(), rowBytes);
96*c8dee2aaSAndroid Build Coastguard Worker if (!img->readPixels(nullptr, pm, 0, 0)) {
97*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could not read pixmap\n");
98*c8dee2aaSAndroid Build Coastguard Worker return;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker SkString s("./encoded_corpus/enc_");
102*c8dee2aaSAndroid Build Coastguard Worker static SkRandom rand;
103*c8dee2aaSAndroid Build Coastguard Worker s.appendU32(rand.nextU());
104*c8dee2aaSAndroid Build Coastguard Worker auto file = sk_fopen(s.c_str(), SkFILE_Flags::kWrite_SkFILE_Flag);
105*c8dee2aaSAndroid Build Coastguard Worker if (!file) {
106*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Can't initialize file\n");
107*c8dee2aaSAndroid Build Coastguard Worker return;
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker auto total = pm.info().bytesPerPixel() * pm.width() * pm.height();
110*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Writing %d (%d x %d) bytes\n", total, pm.width(), pm.height());
111*c8dee2aaSAndroid Build Coastguard Worker // Write out the size in two bytes since that's what the fuzzer will
112*c8dee2aaSAndroid Build Coastguard Worker // read first.
113*c8dee2aaSAndroid Build Coastguard Worker uint32_t w = pm.width();
114*c8dee2aaSAndroid Build Coastguard Worker sk_fwrite(&w, sizeof(uint32_t), file);
115*c8dee2aaSAndroid Build Coastguard Worker uint32_t h = pm.height();
116*c8dee2aaSAndroid Build Coastguard Worker sk_fwrite(&h, sizeof(uint32_t), file);
117*c8dee2aaSAndroid Build Coastguard Worker sk_fwrite(pm.addr(), total, file);
118*c8dee2aaSAndroid Build Coastguard Worker sk_fclose(file);
119*c8dee2aaSAndroid Build Coastguard Worker }
120