xref: /aosp_15_r20/external/skia/fuzz/FuzzRegionOp.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/FuzzCommon.h"
10*c8dee2aaSAndroid Build Coastguard Worker 
DEF_FUZZ(RegionOp,fuzz)11*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(RegionOp, fuzz) {  // `fuzz -t api -n RegionOp`
12*c8dee2aaSAndroid Build Coastguard Worker     SkRegion region;
13*c8dee2aaSAndroid Build Coastguard Worker     // FuzzNiceRegion generates a random region by joining a random amount of regions
14*c8dee2aaSAndroid Build Coastguard Worker     // together. This fuzzer simply targets that directly. 300 was picked arbitrarily as
15*c8dee2aaSAndroid Build Coastguard Worker     // a number over 2^8.
16*c8dee2aaSAndroid Build Coastguard Worker     FuzzNiceRegion(fuzz, &region, 300);
17*c8dee2aaSAndroid Build Coastguard Worker     // Do a computation to make sure region is not optimized out.
18*c8dee2aaSAndroid Build Coastguard Worker     region.computeRegionComplexity();
19*c8dee2aaSAndroid Build Coastguard Worker }
20