1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/FuzzCommon.h" 10*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(RegionOp,fuzz)11*c8dee2aaSAndroid Build Coastguard WorkerDEF_FUZZ(RegionOp, fuzz) { // `fuzz -t api -n RegionOp` 12*c8dee2aaSAndroid Build Coastguard Worker SkRegion region; 13*c8dee2aaSAndroid Build Coastguard Worker // FuzzNiceRegion generates a random region by joining a random amount of regions 14*c8dee2aaSAndroid Build Coastguard Worker // together. This fuzzer simply targets that directly. 300 was picked arbitrarily as 15*c8dee2aaSAndroid Build Coastguard Worker // a number over 2^8. 16*c8dee2aaSAndroid Build Coastguard Worker FuzzNiceRegion(fuzz, ®ion, 300); 17*c8dee2aaSAndroid Build Coastguard Worker // Do a computation to make sure region is not optimized out. 18*c8dee2aaSAndroid Build Coastguard Worker region.computeRegionComplexity(); 19*c8dee2aaSAndroid Build Coastguard Worker } 20