1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/FuzzCommon.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker FuzzRegionSetPath(Fuzz * fuzz)14*c8dee2aaSAndroid Build Coastguard Workervoid FuzzRegionSetPath(Fuzz* fuzz) { 15*c8dee2aaSAndroid Build Coastguard Worker SkPath p; 16*c8dee2aaSAndroid Build Coastguard Worker FuzzNicePath(fuzz, &p, 1000); 17*c8dee2aaSAndroid Build Coastguard Worker SkRegion r1; 18*c8dee2aaSAndroid Build Coastguard Worker bool initR1; 19*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&initR1); 20*c8dee2aaSAndroid Build Coastguard Worker if (initR1) { 21*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&r1); 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker SkRegion r2; 24*c8dee2aaSAndroid Build Coastguard Worker fuzz->next(&r2); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker r1.setPath(p, r2); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // Do some follow on computations to make sure region is well-formed. 29*c8dee2aaSAndroid Build Coastguard Worker r1.computeRegionComplexity(); 30*c8dee2aaSAndroid Build Coastguard Worker r1.isComplex(); 31*c8dee2aaSAndroid Build Coastguard Worker if (r1 == r2) { 32*c8dee2aaSAndroid Build Coastguard Worker r1.contains(0,0); 33*c8dee2aaSAndroid Build Coastguard Worker } else { 34*c8dee2aaSAndroid Build Coastguard Worker r1.contains(1,1); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_LIBFUZZER) LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)39*c8dee2aaSAndroid Build Coastguard Workerextern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { 40*c8dee2aaSAndroid Build Coastguard Worker if (size > 512) { 41*c8dee2aaSAndroid Build Coastguard Worker return 0; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker Fuzz fuzz(data, size); 44*c8dee2aaSAndroid Build Coastguard Worker FuzzRegionSetPath(&fuzz); 45*c8dee2aaSAndroid Build Coastguard Worker return 0; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker #endif 48