1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker struct Info {
17*c8dee2aaSAndroid Build Coastguard Worker float fNear = 0.05f;
18*c8dee2aaSAndroid Build Coastguard Worker float fFar = 4;
19*c8dee2aaSAndroid Build Coastguard Worker float fAngle = SK_ScalarPI / 4;
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker SkV3 fEye { 0, 0, 1.0f/std::tan(fAngle/2) - 1 };
22*c8dee2aaSAndroid Build Coastguard Worker SkV3 fCOA { 0, 0, 0 };
23*c8dee2aaSAndroid Build Coastguard Worker SkV3 fUp { 0, 1, 0 };
24*c8dee2aaSAndroid Build Coastguard Worker };
25*c8dee2aaSAndroid Build Coastguard Worker
inv(const SkM44 & m)26*c8dee2aaSAndroid Build Coastguard Worker static SkM44 inv(const SkM44& m) {
27*c8dee2aaSAndroid Build Coastguard Worker SkM44 inverse(SkM44::kUninitialized_Constructor);
28*c8dee2aaSAndroid Build Coastguard Worker if (!m.invert(&inverse)) {
29*c8dee2aaSAndroid Build Coastguard Worker inverse.setIdentity();
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker return inverse;
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker
make_ctm(const Info & info,const SkM44 & model,SkSize size)34*c8dee2aaSAndroid Build Coastguard Worker static SkM44 make_ctm(const Info& info, const SkM44& model, SkSize size) {
35*c8dee2aaSAndroid Build Coastguard Worker SkM44 camera, perspective, viewport;
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = size.width();
38*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = size.height();
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker perspective = SkM44::Perspective(info.fNear, info.fFar, info.fAngle);
41*c8dee2aaSAndroid Build Coastguard Worker camera = SkM44::LookAt(info.fEye, info.fCOA, info.fUp);
42*c8dee2aaSAndroid Build Coastguard Worker viewport.setScale(w*0.5f, h*0.5f, 1);//.postTranslate(r.centerX(), r.centerY(), 0);
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker return viewport * perspective * camera * model * inv(viewport);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
do_draw(SkCanvas * canvas,SkColor color)47*c8dee2aaSAndroid Build Coastguard Worker static void do_draw(SkCanvas* canvas, SkColor color) {
48*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker Info info;
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker SkM44 m = SkM44::Rotate({0, 1, 0}, SK_ScalarPI/6);
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(make_ctm(info, m, {300, 300}));
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(150, 150);
57*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
58*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(color);
59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({-100, -100, 100, 100}, paint);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker /*
63*c8dee2aaSAndroid Build Coastguard Worker * Test calling drawables w/ translate and matrices
64*c8dee2aaSAndroid Build Coastguard Worker */
65*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(sk3d_simple, real_canvas, 300, 300) {
66*c8dee2aaSAndroid Build Coastguard Worker do_draw(real_canvas, 0xFFFF0000);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
69*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = recorder.beginRecording(300, 300);
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker do_draw(canvas, 0x880000FF);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker auto pic = recorder.finishRecordingAsPicture();
74*c8dee2aaSAndroid Build Coastguard Worker real_canvas->drawPicture(pic);
75*c8dee2aaSAndroid Build Coastguard Worker }
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