xref: /aosp_15_r20/external/skia/gm/3d.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker struct Info {
17*c8dee2aaSAndroid Build Coastguard Worker     float   fNear = 0.05f;
18*c8dee2aaSAndroid Build Coastguard Worker     float   fFar = 4;
19*c8dee2aaSAndroid Build Coastguard Worker     float   fAngle = SK_ScalarPI / 4;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker     SkV3    fEye { 0, 0, 1.0f/std::tan(fAngle/2) - 1 };
22*c8dee2aaSAndroid Build Coastguard Worker     SkV3    fCOA { 0, 0, 0 };
23*c8dee2aaSAndroid Build Coastguard Worker     SkV3    fUp  { 0, 1, 0 };
24*c8dee2aaSAndroid Build Coastguard Worker };
25*c8dee2aaSAndroid Build Coastguard Worker 
inv(const SkM44 & m)26*c8dee2aaSAndroid Build Coastguard Worker static SkM44 inv(const SkM44& m) {
27*c8dee2aaSAndroid Build Coastguard Worker     SkM44 inverse(SkM44::kUninitialized_Constructor);
28*c8dee2aaSAndroid Build Coastguard Worker     if (!m.invert(&inverse)) {
29*c8dee2aaSAndroid Build Coastguard Worker         inverse.setIdentity();
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker     return inverse;
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
make_ctm(const Info & info,const SkM44 & model,SkSize size)34*c8dee2aaSAndroid Build Coastguard Worker static SkM44 make_ctm(const Info& info, const SkM44& model, SkSize size) {
35*c8dee2aaSAndroid Build Coastguard Worker     SkM44  camera, perspective, viewport;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     SkScalar w = size.width();
38*c8dee2aaSAndroid Build Coastguard Worker     SkScalar h = size.height();
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     perspective = SkM44::Perspective(info.fNear, info.fFar, info.fAngle);
41*c8dee2aaSAndroid Build Coastguard Worker     camera = SkM44::LookAt(info.fEye, info.fCOA, info.fUp);
42*c8dee2aaSAndroid Build Coastguard Worker     viewport.setScale(w*0.5f, h*0.5f, 1);//.postTranslate(r.centerX(), r.centerY(), 0);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     return viewport * perspective * camera * model * inv(viewport);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker 
do_draw(SkCanvas * canvas,SkColor color)47*c8dee2aaSAndroid Build Coastguard Worker static void do_draw(SkCanvas* canvas, SkColor color) {
48*c8dee2aaSAndroid Build Coastguard Worker     SkAutoCanvasRestore acr(canvas, true);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     Info info;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     SkM44 m = SkM44::Rotate({0, 1, 0}, SK_ScalarPI/6);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     canvas->concat(make_ctm(info, m, {300, 300}));
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(150, 150);
57*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
58*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(color);
59*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({-100, -100, 100, 100}, paint);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker /*
63*c8dee2aaSAndroid Build Coastguard Worker  *  Test calling drawables w/ translate and matrices
64*c8dee2aaSAndroid Build Coastguard Worker  */
65*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(sk3d_simple, real_canvas, 300, 300) {
66*c8dee2aaSAndroid Build Coastguard Worker     do_draw(real_canvas, 0xFFFF0000);
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     SkPictureRecorder recorder;
69*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* canvas = recorder.beginRecording(300, 300);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     do_draw(canvas, 0x880000FF);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     auto pic = recorder.finishRecordingAsPicture();
74*c8dee2aaSAndroid Build Coastguard Worker     real_canvas->drawPicture(pic);
75*c8dee2aaSAndroid Build Coastguard Worker }
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