xref: /aosp_15_r20/external/skia/gm/aarecteffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This test only works with the GPU backend.
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestOps.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker /**
36*c8dee2aaSAndroid Build Coastguard Worker  * This GM directly exercises a GrProcessor that clips against rects.
37*c8dee2aaSAndroid Build Coastguard Worker  */
38*c8dee2aaSAndroid Build Coastguard Worker class AARectEffect : public GpuGM {
39*c8dee2aaSAndroid Build Coastguard Worker public:
AARectEffect()40*c8dee2aaSAndroid Build Coastguard Worker     AARectEffect() { this->setBGColor(0xFFFFFFFF); }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const43*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("aa_rect_effect"); }
44*c8dee2aaSAndroid Build Coastguard Worker 
getISize()45*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(210, 250); }
46*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()47*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {}
48*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)49*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) override {
50*c8dee2aaSAndroid Build Coastguard Worker         auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
51*c8dee2aaSAndroid Build Coastguard Worker         if (!sdc) {
52*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
53*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
54*c8dee2aaSAndroid Build Coastguard Worker         }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = 12.f;
57*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kDX = 12.f;
58*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kOutset = 5.f;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkRect kRects[] = {
61*c8dee2aaSAndroid Build Coastguard Worker                 // integer edges
62*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.f, 1.f, 30.f, 25.f),
63*c8dee2aaSAndroid Build Coastguard Worker                 // half-integer edges
64*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.5f, 0.5f, 29.5f, 24.5f),
65*c8dee2aaSAndroid Build Coastguard Worker                 // vertically/horizontally thin rects that cover pixel centers
66*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.25f, 0.5f, 5.75f, 24.5f),
67*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.5f,  0.5f, 29.5f, 0.75f),
68*c8dee2aaSAndroid Build Coastguard Worker                 // vertically/horizontally thin rects that don't cover pixel centers
69*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.55f, 0.5f, 5.75f, 24.5f),
70*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.5f, .05f, 29.5f, .25f),
71*c8dee2aaSAndroid Build Coastguard Worker                 // small in x and y
72*c8dee2aaSAndroid Build Coastguard Worker                 SkRect::MakeLTRB(5.05f, .55f, 5.45f, .85f),
73*c8dee2aaSAndroid Build Coastguard Worker         };
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         for (auto r : kRects) {
76*c8dee2aaSAndroid Build Coastguard Worker             SkScalar x = kDX;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker             for (int et = 0; et < kGrClipEdgeTypeCnt; ++et) {
79*c8dee2aaSAndroid Build Coastguard Worker                 SkRect rect = r.makeOffset(x, y);
80*c8dee2aaSAndroid Build Coastguard Worker                 GrClipEdgeType edgeType = static_cast<GrClipEdgeType>(et);
81*c8dee2aaSAndroid Build Coastguard Worker                 auto fp = GrFragmentProcessor::Rect(/*inputFP=*/nullptr, edgeType, rect);
82*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(fp);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker                 GrPaint grPaint;
85*c8dee2aaSAndroid Build Coastguard Worker                 grPaint.setColor4f({ 0, 0, 0, 1.f });
86*c8dee2aaSAndroid Build Coastguard Worker                 grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
87*c8dee2aaSAndroid Build Coastguard Worker                 grPaint.setCoverageFragmentProcessor(std::move(fp));
88*c8dee2aaSAndroid Build Coastguard Worker                 auto drawRect = rect.makeOutset(kOutset, kOutset);
89*c8dee2aaSAndroid Build Coastguard Worker                 auto op = sk_gpu_test::test_ops::MakeRect(rContext, std::move(grPaint), drawRect);
90*c8dee2aaSAndroid Build Coastguard Worker                 sdc->addDrawOp(std::move(op));
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker                 x += SkScalarCeilToScalar(rect.width() + kDX);
93*c8dee2aaSAndroid Build Coastguard Worker             }
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker             // Draw rect without and with AA using normal API for reference
96*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
97*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(x, y);
98*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
99*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, paint);
100*c8dee2aaSAndroid Build Coastguard Worker             x += SkScalarCeilToScalar(r.width() + kDX);
101*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(true);
102*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, paint);
103*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker             y += SkScalarCeilToScalar(r.height() + 20.f);
106*c8dee2aaSAndroid Build Coastguard Worker         }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
109*c8dee2aaSAndroid Build Coastguard Worker     }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker private:
112*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
113*c8dee2aaSAndroid Build Coastguard Worker };
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AARectEffect;)
116*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
117