xref: /aosp_15_r20/external/skia/gm/addarc.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathMeasure.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class AddArcGM : public skiagm::GM {
26*c8dee2aaSAndroid Build Coastguard Worker public:
AddArcGM()27*c8dee2aaSAndroid Build Coastguard Worker     AddArcGM() : fRotate(0) {}
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const30*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("addarc"); }
31*c8dee2aaSAndroid Build Coastguard Worker 
getISize()32*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(1040, 1040); }
33*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
35*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(20, 20);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeWH(1000, 1000);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
40*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
41*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
42*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(15);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar inset = paint.getStrokeWidth() + 4;
45*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar sweepAngle = 345;
46*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sign = 1;
49*c8dee2aaSAndroid Build Coastguard Worker         while (r.width() > paint.getStrokeWidth() * 3) {
50*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
51*c8dee2aaSAndroid Build Coastguard Worker             SkScalar startAngle = rand.nextUScalar1() * 360;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker             SkScalar speed = SkScalarSqrt(16 / r.width()) * 0.5f;
54*c8dee2aaSAndroid Build Coastguard Worker             startAngle += fRotate * 360 * speed * sign;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker             SkPathBuilder path;
57*c8dee2aaSAndroid Build Coastguard Worker             path.addArc(r, startAngle, sweepAngle);
58*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path.detach().setIsVolatile(true), paint);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker             r.inset(inset, inset);
61*c8dee2aaSAndroid Build Coastguard Worker             sign = -sign;
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)65*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
66*c8dee2aaSAndroid Build Coastguard Worker         fRotate = TimeUtils::Scaled(1e-9 * nanos, 1, 360);
67*c8dee2aaSAndroid Build Coastguard Worker         return true;
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker private:
71*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRotate;
72*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
73*c8dee2aaSAndroid Build Coastguard Worker };
74*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new AddArcGM; )
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker #define R   400
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(addarc_meas, canvas, 2*R + 40, 2*R + 40) {
81*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(R + 20, R + 20);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
84*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
85*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         SkPaint measPaint;
88*c8dee2aaSAndroid Build Coastguard Worker         measPaint.setAntiAlias(true);
89*c8dee2aaSAndroid Build Coastguard Worker         measPaint.setColor(SK_ColorRED);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         const SkRect oval = SkRect::MakeLTRB(-R, -R, R, R);
92*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawOval(oval, paint);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         for (SkScalar deg = 0; deg < 360; deg += 10) {
95*c8dee2aaSAndroid Build Coastguard Worker             const SkScalar rad = SkDegreesToRadians(deg);
96*c8dee2aaSAndroid Build Coastguard Worker             SkScalar rx = SkScalarCos(rad) * R;
97*c8dee2aaSAndroid Build Coastguard Worker             SkScalar ry = SkScalarSin(rad) * R;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawLine(0, 0, rx, ry, paint);
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker             SkPathMeasure meas(SkPathBuilder().addArc(oval, 0, deg).detach(), false);
102*c8dee2aaSAndroid Build Coastguard Worker             SkScalar arcLen = rad * R;
103*c8dee2aaSAndroid Build Coastguard Worker             SkPoint pos;
104*c8dee2aaSAndroid Build Coastguard Worker             if (meas.getPosTan(arcLen, &pos, nullptr)) {
105*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawLine({0, 0}, pos, measPaint);
106*c8dee2aaSAndroid Build Coastguard Worker             }
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker // Emphasize drawing a stroked oval (containing conics) and then scaling the results up,
113*c8dee2aaSAndroid Build Coastguard Worker // to ensure that we compute the stroke taking the CTM into account
114*c8dee2aaSAndroid Build Coastguard Worker //
115*c8dee2aaSAndroid Build Coastguard Worker class StrokeCircleGM : public skiagm::GM {
116*c8dee2aaSAndroid Build Coastguard Worker public:
StrokeCircleGM()117*c8dee2aaSAndroid Build Coastguard Worker     StrokeCircleGM() : fRotate(0) {}
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const120*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("strokecircle"); }
121*c8dee2aaSAndroid Build Coastguard Worker 
getISize()122*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(520, 520); }
123*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)124*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
125*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(20, 20);
126*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(13, 13);
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
129*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
130*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
131*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(SK_Scalar1 / 2);
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar delta = paint.getStrokeWidth() * 3 / 2;
134*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeXYWH(-12, -12, 24, 24);
135*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sign = 1;
138*c8dee2aaSAndroid Build Coastguard Worker         while (r.width() > paint.getStrokeWidth() * 2) {
139*c8dee2aaSAndroid Build Coastguard Worker             SkAutoCanvasRestore acr(canvas, true);
140*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(fRotate * sign);
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
143*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawOval(r, paint);
144*c8dee2aaSAndroid Build Coastguard Worker             r.inset(delta, delta);
145*c8dee2aaSAndroid Build Coastguard Worker             sign = -sign;
146*c8dee2aaSAndroid Build Coastguard Worker         }
147*c8dee2aaSAndroid Build Coastguard Worker     }
148*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)149*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
150*c8dee2aaSAndroid Build Coastguard Worker         fRotate = TimeUtils::Scaled(1e-9 * nanos, 60, 360);
151*c8dee2aaSAndroid Build Coastguard Worker         return true;
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker private:
155*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRotate;
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
158*c8dee2aaSAndroid Build Coastguard Worker };
159*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new StrokeCircleGM; )
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker //////////////////////
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker // Fill circles and rotate them to test our Analytic Anti-Aliasing.
164*c8dee2aaSAndroid Build Coastguard Worker // This test is based on StrokeCircleGM.
165*c8dee2aaSAndroid Build Coastguard Worker class FillCircleGM : public skiagm::GM {
166*c8dee2aaSAndroid Build Coastguard Worker public:
FillCircleGM()167*c8dee2aaSAndroid Build Coastguard Worker     FillCircleGM() : fRotate(0) {}
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const170*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("fillcircle"); }
171*c8dee2aaSAndroid Build Coastguard Worker 
getISize()172*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(520, 520); }
173*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)174*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
175*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(20, 20);
176*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(13, 13);
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
179*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
180*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
181*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(SK_Scalar1 / 2);
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar strokeWidth = paint.getStrokeWidth();
184*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar delta = strokeWidth * 3 / 2;
185*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeXYWH(-12, -12, 24, 24);
186*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker         // Reset style to fill. We only need stroke stype for producing delta and strokeWidth
189*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(false);
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sign = 1;
192*c8dee2aaSAndroid Build Coastguard Worker         while (r.width() > strokeWidth * 2) {
193*c8dee2aaSAndroid Build Coastguard Worker             SkAutoCanvasRestore acr(canvas, true);
194*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(fRotate * sign);
195*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
196*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawOval(r, paint);
197*c8dee2aaSAndroid Build Coastguard Worker             r.inset(delta, delta);
198*c8dee2aaSAndroid Build Coastguard Worker             sign = -sign;
199*c8dee2aaSAndroid Build Coastguard Worker         }
200*c8dee2aaSAndroid Build Coastguard Worker     }
201*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)202*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
203*c8dee2aaSAndroid Build Coastguard Worker         fRotate = TimeUtils::Scaled(1e-9 * nanos, 60, 360);
204*c8dee2aaSAndroid Build Coastguard Worker         return true;
205*c8dee2aaSAndroid Build Coastguard Worker     }
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker private:
208*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRotate;
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
211*c8dee2aaSAndroid Build Coastguard Worker };
DEF_GM(return new FillCircleGM;)212*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new FillCircleGM; )
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker //////////////////////
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker static void html_canvas_arc(SkPathBuilder* path, SkScalar x, SkScalar y, SkScalar r, SkScalar start,
217*c8dee2aaSAndroid Build Coastguard Worker                             SkScalar end, bool ccw, bool callArcTo) {
218*c8dee2aaSAndroid Build Coastguard Worker     SkRect bounds = { x - r, y - r, x + r, y + r };
219*c8dee2aaSAndroid Build Coastguard Worker     SkScalar sweep = ccw ? end - start : start - end;
220*c8dee2aaSAndroid Build Coastguard Worker     if (callArcTo)
221*c8dee2aaSAndroid Build Coastguard Worker         path->arcTo(bounds, start, sweep, false);
222*c8dee2aaSAndroid Build Coastguard Worker     else
223*c8dee2aaSAndroid Build Coastguard Worker         path->addArc(bounds, start, sweep);
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker // Lifted from canvas-arc-circumference-fill-diffs.html
227*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(manyarcs, canvas, 620, 330) {
228*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
229*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
230*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(10, 10);
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker         // 20 angles.
235*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sweepAngles[] = {
236*c8dee2aaSAndroid Build Coastguard Worker                            -123.7f, -2.3f, -2, -1, -0.3f, -0.000001f, 0, 0.000001f, 0.3f, 0.7f,
237*c8dee2aaSAndroid Build Coastguard Worker                            1, 1.3f, 1.5f, 1.7f, 1.99999f, 2, 2.00001f, 2.3f, 4.3f, 3934723942837.3f
238*c8dee2aaSAndroid Build Coastguard Worker         };
239*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(sweepAngles); ++i) {
240*c8dee2aaSAndroid Build Coastguard Worker             sweepAngles[i] *= 180;
241*c8dee2aaSAndroid Build Coastguard Worker         }
242*c8dee2aaSAndroid Build Coastguard Worker 
243*c8dee2aaSAndroid Build Coastguard Worker         SkScalar startAngles[] = { -1, -0.5f, 0, 0.5f };
244*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(startAngles); ++i) {
245*c8dee2aaSAndroid Build Coastguard Worker             startAngles[i] *= 180;
246*c8dee2aaSAndroid Build Coastguard Worker         }
247*c8dee2aaSAndroid Build Coastguard Worker 
248*c8dee2aaSAndroid Build Coastguard Worker         bool anticlockwise = false;
249*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sign = 1;
250*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(startAngles) * 2; ++i) {
251*c8dee2aaSAndroid Build Coastguard Worker             if (i == std::size(startAngles)) {
252*c8dee2aaSAndroid Build Coastguard Worker                 anticlockwise = true;
253*c8dee2aaSAndroid Build Coastguard Worker                 sign = -1;
254*c8dee2aaSAndroid Build Coastguard Worker             }
255*c8dee2aaSAndroid Build Coastguard Worker             SkScalar startAngle = startAngles[i % std::size(startAngles)] * sign;
256*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
257*c8dee2aaSAndroid Build Coastguard Worker             for (size_t j = 0; j < std::size(sweepAngles); ++j) {
258*c8dee2aaSAndroid Build Coastguard Worker                 SkPathBuilder path;
259*c8dee2aaSAndroid Build Coastguard Worker                 path.moveTo(0, 2);
260*c8dee2aaSAndroid Build Coastguard Worker                 html_canvas_arc(&path, 18, 15, 10, startAngle, startAngle + (sweepAngles[j] * sign),
261*c8dee2aaSAndroid Build Coastguard Worker                                 anticlockwise, true);
262*c8dee2aaSAndroid Build Coastguard Worker                 path.lineTo(0, 28);
263*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPath(path.detach().setIsVolatile(true), paint);
264*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(30, 0);
265*c8dee2aaSAndroid Build Coastguard Worker             }
266*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
267*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 40);
268*c8dee2aaSAndroid Build Coastguard Worker         }
269*c8dee2aaSAndroid Build Coastguard Worker }
270*c8dee2aaSAndroid Build Coastguard Worker 
271*c8dee2aaSAndroid Build Coastguard Worker // Lifted from https://bugs.chromium.org/p/chromium/issues/detail?id=640031
272*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(tinyanglearcs, canvas, 620, 330) {
273*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
274*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
275*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(50, 50);
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker         SkScalar outerRadius = 100000.0f;
280*c8dee2aaSAndroid Build Coastguard Worker         SkScalar innerRadius = outerRadius - 20.0f;
281*c8dee2aaSAndroid Build Coastguard Worker         SkScalar centerX = 50;
282*c8dee2aaSAndroid Build Coastguard Worker         SkScalar centerY = outerRadius;
283*c8dee2aaSAndroid Build Coastguard Worker         SkScalar startAngles[] = { 1.5f * SK_ScalarPI , 1.501f * SK_ScalarPI  };
284*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sweepAngle = 10.0f / outerRadius;
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(startAngles); ++i) {
287*c8dee2aaSAndroid Build Coastguard Worker             SkPathBuilder path;
288*c8dee2aaSAndroid Build Coastguard Worker             SkScalar endAngle = startAngles[i] + sweepAngle;
289*c8dee2aaSAndroid Build Coastguard Worker             path.moveTo(centerX + innerRadius * std::cos(startAngles[i]),
290*c8dee2aaSAndroid Build Coastguard Worker                         centerY + innerRadius * std::sin(startAngles[i]));
291*c8dee2aaSAndroid Build Coastguard Worker             path.lineTo(centerX + outerRadius * std::cos(startAngles[i]),
292*c8dee2aaSAndroid Build Coastguard Worker                         centerY + outerRadius * std::sin(startAngles[i]));
293*c8dee2aaSAndroid Build Coastguard Worker             // A combination of tiny sweepAngle + large radius, we should draw a line.
294*c8dee2aaSAndroid Build Coastguard Worker             html_canvas_arc(&path, centerX, outerRadius, outerRadius,
295*c8dee2aaSAndroid Build Coastguard Worker                             startAngles[i] * 180 / SK_ScalarPI, endAngle * 180 / SK_ScalarPI,
296*c8dee2aaSAndroid Build Coastguard Worker                             true, true);
297*c8dee2aaSAndroid Build Coastguard Worker             path.lineTo(centerX + innerRadius * std::cos(endAngle),
298*c8dee2aaSAndroid Build Coastguard Worker                         centerY + innerRadius * std::sin(endAngle));
299*c8dee2aaSAndroid Build Coastguard Worker             html_canvas_arc(&path, centerX, outerRadius, innerRadius,
300*c8dee2aaSAndroid Build Coastguard Worker                             endAngle * 180 / SK_ScalarPI, startAngles[i] * 180 / SK_ScalarPI,
301*c8dee2aaSAndroid Build Coastguard Worker                             true, false);
302*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path.detach(), paint);
303*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(20, 0);
304*c8dee2aaSAndroid Build Coastguard Worker         }
305*c8dee2aaSAndroid Build Coastguard Worker }
306