xref: /aosp_15_r20/external/skia/gm/androidblendmodes.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker // This GM recreates the blend mode images from the Android documentation
29*c8dee2aaSAndroid Build Coastguard Worker class AndroidBlendModesGM : public skiagm::GM {
30*c8dee2aaSAndroid Build Coastguard Worker public:
AndroidBlendModesGM()31*c8dee2aaSAndroid Build Coastguard Worker     AndroidBlendModesGM() {
32*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(SK_ColorBLACK);
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const36*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("androidblendmodes"); }
37*c8dee2aaSAndroid Build Coastguard Worker 
getISize()38*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override {
39*c8dee2aaSAndroid Build Coastguard Worker         return SkISize::Make(kNumCols * kBitmapSize, kNumRows * kBitmapSize);
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()42*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
43*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo ii = SkImageInfo::MakeN32Premul(kBitmapSize, kBitmapSize);
44*c8dee2aaSAndroid Build Coastguard Worker         {
45*c8dee2aaSAndroid Build Coastguard Worker             fCompositeSrc.allocPixels(ii);
46*c8dee2aaSAndroid Build Coastguard Worker             SkCanvas tmp(fCompositeSrc);
47*c8dee2aaSAndroid Build Coastguard Worker             tmp.clear(SK_ColorTRANSPARENT);
48*c8dee2aaSAndroid Build Coastguard Worker             SkPaint p;
49*c8dee2aaSAndroid Build Coastguard Worker             p.setAntiAlias(true);
50*c8dee2aaSAndroid Build Coastguard Worker             p.setColor(ToolUtils::color_to_565(kBlue));
51*c8dee2aaSAndroid Build Coastguard Worker             tmp.drawRect(SkRect::MakeLTRB(16, 96, 160, 240), p);
52*c8dee2aaSAndroid Build Coastguard Worker         }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         {
55*c8dee2aaSAndroid Build Coastguard Worker             fCompositeDst.allocPixels(ii);
56*c8dee2aaSAndroid Build Coastguard Worker             SkCanvas tmp(fCompositeDst);
57*c8dee2aaSAndroid Build Coastguard Worker             tmp.clear(SK_ColorTRANSPARENT);
58*c8dee2aaSAndroid Build Coastguard Worker             SkPaint p;
59*c8dee2aaSAndroid Build Coastguard Worker             p.setAntiAlias(true);
60*c8dee2aaSAndroid Build Coastguard Worker             p.setColor(ToolUtils::color_to_565(kRed));
61*c8dee2aaSAndroid Build Coastguard Worker             tmp.drawCircle(160, 95, 80, p);
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
drawTile(SkCanvas * canvas,int xOffset,int yOffset,SkBlendMode mode)65*c8dee2aaSAndroid Build Coastguard Worker     void drawTile(SkCanvas* canvas, int xOffset, int yOffset, SkBlendMode mode) {
66*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xOffset, yOffset);
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(SkRect::MakeXYWH(0, 0, 256, 256));
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         canvas->saveLayer(nullptr, nullptr);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(fCompositeDst.asImage(), 0, 0, SkSamplingOptions(), &p);
74*c8dee2aaSAndroid Build Coastguard Worker         p.setBlendMode(mode);
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(fCompositeSrc.asImage(), 0, 0, SkSamplingOptions(), &p);
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)78*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
79*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = ToolUtils::DefaultPortableFont();
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker         ToolUtils::draw_checkerboard(canvas, kWhite, kGrey, 32);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         int xOffset = 0, yOffset = 0;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         // Android doesn't expose all the blend modes
86*c8dee2aaSAndroid Build Coastguard Worker         // Note that the Android documentation calls:
87*c8dee2aaSAndroid Build Coastguard Worker         //    Skia's kPlus,     add
88*c8dee2aaSAndroid Build Coastguard Worker         //    Skia's kModulate, multiply
89*c8dee2aaSAndroid Build Coastguard Worker         for (SkBlendMode mode : { SkBlendMode::kPlus /* add */, SkBlendMode::kClear,
90*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kDarken, SkBlendMode::kDst,
91*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kDstATop, SkBlendMode::kDstIn,
92*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kDstOut, SkBlendMode::kDstOver,
93*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kLighten, SkBlendMode::kModulate /* multiply */,
94*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kOverlay, SkBlendMode::kScreen,
95*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kSrc, SkBlendMode::kSrcATop,
96*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kSrcIn, SkBlendMode::kSrcOut,
97*c8dee2aaSAndroid Build Coastguard Worker                                   SkBlendMode::kSrcOver, SkBlendMode::kXor } ) {
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker             int saveCount = canvas->save();
100*c8dee2aaSAndroid Build Coastguard Worker             this->drawTile(canvas, xOffset, yOffset, mode);
101*c8dee2aaSAndroid Build Coastguard Worker             canvas->restoreToCount(saveCount);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker             SkTextUtils::DrawString(canvas, SkBlendMode_Name(mode),
104*c8dee2aaSAndroid Build Coastguard Worker                                xOffset + kBitmapSize/2.0f,
105*c8dee2aaSAndroid Build Coastguard Worker                                yOffset + kBitmapSize,
106*c8dee2aaSAndroid Build Coastguard Worker                                font, SkPaint(), SkTextUtils::kCenter_Align);
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker             xOffset += 256;
109*c8dee2aaSAndroid Build Coastguard Worker             if (xOffset >= 1024) {
110*c8dee2aaSAndroid Build Coastguard Worker                 xOffset = 0;
111*c8dee2aaSAndroid Build Coastguard Worker                 yOffset += 256;
112*c8dee2aaSAndroid Build Coastguard Worker             }
113*c8dee2aaSAndroid Build Coastguard Worker         }
114*c8dee2aaSAndroid Build Coastguard Worker     }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker private:
117*c8dee2aaSAndroid Build Coastguard Worker     static const int kBitmapSize = 256;
118*c8dee2aaSAndroid Build Coastguard Worker     static const int kNumRows = 5;
119*c8dee2aaSAndroid Build Coastguard Worker     static const int kNumCols = 4;
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     static const SkColor  kBlue  = SkColorSetARGB(255, 22, 150, 243);
122*c8dee2aaSAndroid Build Coastguard Worker     static const SkColor  kRed   = SkColorSetARGB(255, 233, 30, 99);
123*c8dee2aaSAndroid Build Coastguard Worker     static const SkColor  kWhite = SkColorSetARGB(255, 243, 243, 243);
124*c8dee2aaSAndroid Build Coastguard Worker     static const SkColor  kGrey  = SkColorSetARGB(255, 222, 222, 222);
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap fCompositeSrc;
127*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap fCompositeDst;
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
130*c8dee2aaSAndroid Build Coastguard Worker };
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AndroidBlendModesGM;)
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