xref: /aosp_15_r20/external/skia/gm/animatedimageblurs.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kBlurMax = 7.0f;
26*c8dee2aaSAndroid Build Coastguard Worker static const int kNumNodes = 30;
27*c8dee2aaSAndroid Build Coastguard Worker static const int kWidth = 512;
28*c8dee2aaSAndroid Build Coastguard Worker static const int kHeight = 512;
29*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kBlurAnimationDuration = 4.0f; // in secs
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker // This GM draws a lot of layers with animating BlurImageFilters
32*c8dee2aaSAndroid Build Coastguard Worker class AnimatedImageBlurs : public skiagm::GM {
33*c8dee2aaSAndroid Build Coastguard Worker public:
AnimatedImageBlurs()34*c8dee2aaSAndroid Build Coastguard Worker     AnimatedImageBlurs() : fLastTime(0.0f) {
35*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFCCCCCC);
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker protected:
runAsBench() const39*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
40*c8dee2aaSAndroid Build Coastguard Worker 
getName() const41*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("animated-image-blurs"); }
42*c8dee2aaSAndroid Build Coastguard Worker 
getISize()43*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
44*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()45*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
46*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumNodes; ++i) {
47*c8dee2aaSAndroid Build Coastguard Worker             fNodes[i].init(&fRand);
48*c8dee2aaSAndroid Build Coastguard Worker         }
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)51*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
52*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
53*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumNodes; ++i) {
56*c8dee2aaSAndroid Build Coastguard Worker             SkPaint layerPaint;
57*c8dee2aaSAndroid Build Coastguard Worker             layerPaint.setImageFilter(SkImageFilters::Blur(fNodes[i].sigma(), fNodes[i].sigma(),
58*c8dee2aaSAndroid Build Coastguard Worker                                                            nullptr));
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker             canvas->saveLayer(nullptr, &layerPaint);
61*c8dee2aaSAndroid Build Coastguard Worker                 // The rect is outset to block the circle case
62*c8dee2aaSAndroid Build Coastguard Worker                 SkRect rect = SkRect::MakeLTRB(fNodes[i].pos().fX - fNodes[i].size()-0.5f,
63*c8dee2aaSAndroid Build Coastguard Worker                                                fNodes[i].pos().fY - fNodes[i].size()-0.5f,
64*c8dee2aaSAndroid Build Coastguard Worker                                                fNodes[i].pos().fX + fNodes[i].size()+0.5f,
65*c8dee2aaSAndroid Build Coastguard Worker                                                fNodes[i].pos().fY + fNodes[i].size()+0.5f);
66*c8dee2aaSAndroid Build Coastguard Worker                 SkRRect rrect = SkRRect::MakeRectXY(rect, fNodes[i].size(), fNodes[i].size());
67*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRRect(rrect, paint);
68*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)72*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
73*c8dee2aaSAndroid Build Coastguard Worker         if (0.0f != fLastTime) {
74*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < kNumNodes; ++i) {
75*c8dee2aaSAndroid Build Coastguard Worker                 fNodes[i].update(nanos, fLastTime);
76*c8dee2aaSAndroid Build Coastguard Worker             }
77*c8dee2aaSAndroid Build Coastguard Worker         }
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         fLastTime = 1e-9 * nanos;
80*c8dee2aaSAndroid Build Coastguard Worker         return true;
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker private:
84*c8dee2aaSAndroid Build Coastguard Worker     class Node {
85*c8dee2aaSAndroid Build Coastguard Worker     public:
Node()86*c8dee2aaSAndroid Build Coastguard Worker         Node()
87*c8dee2aaSAndroid Build Coastguard Worker             : fSize(0.0f)
88*c8dee2aaSAndroid Build Coastguard Worker             , fPos { 0.0f, 0.0f }
89*c8dee2aaSAndroid Build Coastguard Worker             , fDir { 1.0f, 0.0f }
90*c8dee2aaSAndroid Build Coastguard Worker             , fBlurOffset(0.0f)
91*c8dee2aaSAndroid Build Coastguard Worker             , fBlur(fBlurOffset)
92*c8dee2aaSAndroid Build Coastguard Worker             , fSpeed(0.0f) {
93*c8dee2aaSAndroid Build Coastguard Worker         }
94*c8dee2aaSAndroid Build Coastguard Worker 
init(SkRandom * rand)95*c8dee2aaSAndroid Build Coastguard Worker         void init(SkRandom* rand) {
96*c8dee2aaSAndroid Build Coastguard Worker             fSize = rand->nextRangeF(10.0f, 60.f);
97*c8dee2aaSAndroid Build Coastguard Worker             fPos.fX = rand->nextRangeF(fSize, kWidth - fSize);
98*c8dee2aaSAndroid Build Coastguard Worker             fPos.fY = rand->nextRangeF(fSize, kHeight - fSize);
99*c8dee2aaSAndroid Build Coastguard Worker             fDir.fX = rand->nextRangeF(-1.0f, 1.0f);
100*c8dee2aaSAndroid Build Coastguard Worker             fDir.fY = SkScalarSqrt(1.0f - fDir.fX * fDir.fX);
101*c8dee2aaSAndroid Build Coastguard Worker             if (rand->nextBool()) {
102*c8dee2aaSAndroid Build Coastguard Worker                 fDir.fY = -fDir.fY;
103*c8dee2aaSAndroid Build Coastguard Worker             }
104*c8dee2aaSAndroid Build Coastguard Worker             fBlurOffset = rand->nextRangeF(0.0f, kBlurMax);
105*c8dee2aaSAndroid Build Coastguard Worker             fBlur = fBlurOffset;
106*c8dee2aaSAndroid Build Coastguard Worker             fSpeed = rand->nextRangeF(20.0f, 60.0f);
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker 
update(double nanos,SkScalar lastTime)109*c8dee2aaSAndroid Build Coastguard Worker         void update(double nanos, SkScalar lastTime) {
110*c8dee2aaSAndroid Build Coastguard Worker             SkScalar deltaTime = 1e-9 * nanos - lastTime;
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker             fPos.fX += deltaTime * fSpeed * fDir.fX;
113*c8dee2aaSAndroid Build Coastguard Worker             fPos.fY += deltaTime * fSpeed * fDir.fY;
114*c8dee2aaSAndroid Build Coastguard Worker             if (fPos.fX >= kWidth || fPos.fX < 0.0f) {
115*c8dee2aaSAndroid Build Coastguard Worker                 fPos.fX = SkTPin<SkScalar>(fPos.fX, 0.0f, kWidth);
116*c8dee2aaSAndroid Build Coastguard Worker                 fDir.fX = -fDir.fX;
117*c8dee2aaSAndroid Build Coastguard Worker             }
118*c8dee2aaSAndroid Build Coastguard Worker             if (fPos.fY >= kHeight || fPos.fY < 0.0f) {
119*c8dee2aaSAndroid Build Coastguard Worker                 fPos.fY = SkTPin<SkScalar>(fPos.fY, 0.0f, kHeight);
120*c8dee2aaSAndroid Build Coastguard Worker                 fDir.fY = -fDir.fY;
121*c8dee2aaSAndroid Build Coastguard Worker             }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker             fBlur = TimeUtils::PingPong(1e-9 * nanos, kBlurAnimationDuration, fBlurOffset, 0.0f, kBlurMax);
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker 
sigma() const126*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sigma() const { return fBlur; }
pos() const127*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint& pos() const { return fPos; }
size() const128*c8dee2aaSAndroid Build Coastguard Worker         SkScalar size() const { return fSize; }
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     private:
131*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fSize;
132*c8dee2aaSAndroid Build Coastguard Worker         SkPoint  fPos;
133*c8dee2aaSAndroid Build Coastguard Worker         SkVector fDir;
134*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fBlurOffset;
135*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fBlur;
136*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fSpeed;
137*c8dee2aaSAndroid Build Coastguard Worker     };
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker     Node     fNodes[kNumNodes];
140*c8dee2aaSAndroid Build Coastguard Worker     SkRandom fRand;
141*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fLastTime;
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
144*c8dee2aaSAndroid Build Coastguard Worker };
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker // This GM draws an image with a tiled blur that animates from large to small sigmas
147*c8dee2aaSAndroid Build Coastguard Worker class AnimatedTiledImageBlur : public skiagm::GM {
148*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kMaxBlurSigma = 250.f;
149*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kAnimationDuration = 12.f; // seconds
150*c8dee2aaSAndroid Build Coastguard Worker public:
AnimatedTiledImageBlur()151*c8dee2aaSAndroid Build Coastguard Worker     AnimatedTiledImageBlur() : fBlurSigma(0.3f * kMaxBlurSigma) {
152*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFCCCCCC);
153*c8dee2aaSAndroid Build Coastguard Worker     }
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker protected:
runAsBench() const156*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
157*c8dee2aaSAndroid Build Coastguard Worker 
getName() const158*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("animated-tiled-image-blur"); }
159*c8dee2aaSAndroid Build Coastguard Worker 
getISize()160*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(530, 530); }
161*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()162*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
163*c8dee2aaSAndroid Build Coastguard Worker         fImage = ToolUtils::GetResourceAsImage("images/mandrill_512.png");
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)166*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
167*c8dee2aaSAndroid Build Coastguard Worker         auto drawBlurredImage = [&](float tx, float ty, SkTileMode tileMode) {
168*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
169*c8dee2aaSAndroid Build Coastguard Worker             SkRect rect = SkRect::MakeIWH(250, 250);
170*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
171*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(tx, ty);
172*c8dee2aaSAndroid Build Coastguard Worker             paint.setImageFilter(SkImageFilters::Blur(fBlurSigma, fBlurSigma, tileMode,
173*c8dee2aaSAndroid Build Coastguard Worker                                                       nullptr, rect));
174*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fImage, rect, SkFilterMode::kLinear, &paint);
175*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
176*c8dee2aaSAndroid Build Coastguard Worker         };
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker         drawBlurredImage(10.f,  10.f,  SkTileMode::kDecal);
179*c8dee2aaSAndroid Build Coastguard Worker         drawBlurredImage(270.f, 10.f,  SkTileMode::kClamp);
180*c8dee2aaSAndroid Build Coastguard Worker         drawBlurredImage(10.f,  270.f, SkTileMode::kRepeat);
181*c8dee2aaSAndroid Build Coastguard Worker         drawBlurredImage(270.f, 270.f, SkTileMode::kMirror);
182*c8dee2aaSAndroid Build Coastguard Worker     }
183*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)184*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
185*c8dee2aaSAndroid Build Coastguard Worker         fBlurSigma = TimeUtils::PingPong(1e-9 * nanos, kAnimationDuration,
186*c8dee2aaSAndroid Build Coastguard Worker                                          0.f, 0.0f, kMaxBlurSigma);
187*c8dee2aaSAndroid Build Coastguard Worker         return true;
188*c8dee2aaSAndroid Build Coastguard Worker     }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker private:
191*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImage;
192*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fBlurSigma;
193*c8dee2aaSAndroid Build Coastguard Worker };
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AnimatedImageBlurs;)
198*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new AnimatedTiledImageBlur;)
199