xref: /aosp_15_r20/external/skia/gm/bitmaprect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
29*c8dee2aaSAndroid Build Coastguard Worker #include <iterator>
30*c8dee2aaSAndroid Build Coastguard Worker 
make_image(SkCanvas * destCanvas)31*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image(SkCanvas* destCanvas) {
32*c8dee2aaSAndroid Build Coastguard Worker     auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(64, 64));
33*c8dee2aaSAndroid Build Coastguard Worker     auto tmpCanvas = surf->getCanvas();
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     tmpCanvas->drawColor(SK_ColorRED);
36*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
37*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
38*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint pts[] = { { 0, 0 }, { 64, 64 } };
39*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE };
40*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp));
41*c8dee2aaSAndroid Build Coastguard Worker     tmpCanvas->drawCircle(32, 32, 32, paint);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     return ToolUtils::MakeTextureImage(destCanvas, surf->makeImageSnapshot());
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker class DrawBitmapRect2 : public skiagm::GM {
47*c8dee2aaSAndroid Build Coastguard Worker     bool fUseIRect;
48*c8dee2aaSAndroid Build Coastguard Worker public:
DrawBitmapRect2(bool useIRect)49*c8dee2aaSAndroid Build Coastguard Worker     DrawBitmapRect2(bool useIRect) : fUseIRect(useIRect) {
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const53*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
54*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
55*c8dee2aaSAndroid Build Coastguard Worker         str.printf("bitmaprect_%s", fUseIRect ? "i" : "s");
56*c8dee2aaSAndroid Build Coastguard Worker         return str;
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
getISize()59*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
60*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)61*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
62*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawColor(0xFFCCCCCC);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker         const SkIRect src[] = {
65*c8dee2aaSAndroid Build Coastguard Worker             { 0, 0, 32, 32 },
66*c8dee2aaSAndroid Build Coastguard Worker             { 0, 0, 80, 80 },
67*c8dee2aaSAndroid Build Coastguard Worker             { 32, 32, 96, 96 },
68*c8dee2aaSAndroid Build Coastguard Worker             { -32, -32, 32, 32, }
69*c8dee2aaSAndroid Build Coastguard Worker         };
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
72*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
73*c8dee2aaSAndroid Build Coastguard Worker         auto sampling = SkSamplingOptions();
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         auto image = make_image(canvas);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         SkRect dstR = { 0, 200, 128, 380 };
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(16, 40);
80*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(src); i++) {
81*c8dee2aaSAndroid Build Coastguard Worker             SkRect srcR;
82*c8dee2aaSAndroid Build Coastguard Worker             srcR.set(src[i]);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(image, 0, 0, sampling, &paint);
85*c8dee2aaSAndroid Build Coastguard Worker             if (!fUseIRect) {
86*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawImageRect(image.get(), srcR, dstR, sampling, &paint,
87*c8dee2aaSAndroid Build Coastguard Worker                                       SkCanvas::kStrict_SrcRectConstraint);
88*c8dee2aaSAndroid Build Coastguard Worker             } else {
89*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawImageRect(image.get(), SkRect::Make(src[i]), dstR, sampling, &paint,
90*c8dee2aaSAndroid Build Coastguard Worker                                       SkCanvas::kStrict_SrcRectConstraint);
91*c8dee2aaSAndroid Build Coastguard Worker             }
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(dstR, paint);
94*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(srcR, paint);
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(160, 0);
97*c8dee2aaSAndroid Build Coastguard Worker         }
98*c8dee2aaSAndroid Build Coastguard Worker     }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker private:
101*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
102*c8dee2aaSAndroid Build Coastguard Worker };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
105*c8dee2aaSAndroid Build Coastguard Worker 
make_3x3_bitmap(SkBitmap * bitmap)106*c8dee2aaSAndroid Build Coastguard Worker static void make_3x3_bitmap(SkBitmap* bitmap) {
107*c8dee2aaSAndroid Build Coastguard Worker     const int xSize = 3;
108*c8dee2aaSAndroid Build Coastguard Worker     const int ySize = 3;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     const SkColor textureData[xSize][ySize] = {
111*c8dee2aaSAndroid Build Coastguard Worker         { SK_ColorRED,    SK_ColorWHITE, SK_ColorBLUE },
112*c8dee2aaSAndroid Build Coastguard Worker         { SK_ColorGREEN,  SK_ColorBLACK, SK_ColorCYAN },
113*c8dee2aaSAndroid Build Coastguard Worker         { SK_ColorYELLOW, SK_ColorGRAY,  SK_ColorMAGENTA }
114*c8dee2aaSAndroid Build Coastguard Worker     };
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     bitmap->allocN32Pixels(xSize, ySize, true);
117*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas canvas(*bitmap);
118*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < ySize; y++) {
121*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < xSize; x++) {
122*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(textureData[x][y]);
123*c8dee2aaSAndroid Build Coastguard Worker             canvas.drawIRect(SkIRect::MakeXYWH(x, y, 1, 1), paint);
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker     }
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker // This GM attempts to make visible any issues drawBitmapRect may have
129*c8dee2aaSAndroid Build Coastguard Worker // with partial source rects. In this case the eight pixels on the border
130*c8dee2aaSAndroid Build Coastguard Worker // should be half the width/height of the central pixel, i.e.:
131*c8dee2aaSAndroid Build Coastguard Worker //                         __|____|__
132*c8dee2aaSAndroid Build Coastguard Worker //                           |    |
133*c8dee2aaSAndroid Build Coastguard Worker //                         __|____|__
134*c8dee2aaSAndroid Build Coastguard Worker //                           |    |
135*c8dee2aaSAndroid Build Coastguard Worker class DrawBitmapRect3 : public skiagm::GM {
136*c8dee2aaSAndroid Build Coastguard Worker public:
DrawBitmapRect3()137*c8dee2aaSAndroid Build Coastguard Worker     DrawBitmapRect3() {
138*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(SK_ColorBLACK);
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const142*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
143*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
144*c8dee2aaSAndroid Build Coastguard Worker         str.printf("3x3bitmaprect");
145*c8dee2aaSAndroid Build Coastguard Worker         return str;
146*c8dee2aaSAndroid Build Coastguard Worker     }
147*c8dee2aaSAndroid Build Coastguard Worker 
getISize()148*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
149*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)150*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bitmap;
153*c8dee2aaSAndroid Build Coastguard Worker         make_3x3_bitmap(&bitmap);
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker         SkRect srcR = { 0.5f, 0.5f, 2.5f, 2.5f };
156*c8dee2aaSAndroid Build Coastguard Worker         SkRect dstR = { 100, 100, 300, 200 };
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImageRect(ToolUtils::MakeTextureImage(canvas, bitmap.asImage()),
159*c8dee2aaSAndroid Build Coastguard Worker                               srcR, dstR, SkSamplingOptions(),
160*c8dee2aaSAndroid Build Coastguard Worker                               nullptr, SkCanvas::kStrict_SrcRectConstraint);
161*c8dee2aaSAndroid Build Coastguard Worker     }
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker private:
164*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
165*c8dee2aaSAndroid Build Coastguard Worker };
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
make_big_bitmap(SkCanvas * canvas)168*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_big_bitmap(SkCanvas* canvas) {
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     constexpr int gXSize = 4096;
171*c8dee2aaSAndroid Build Coastguard Worker     constexpr int gYSize = 4096;
172*c8dee2aaSAndroid Build Coastguard Worker     constexpr int gBorderWidth = 10;
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
175*c8dee2aaSAndroid Build Coastguard Worker     bitmap.allocN32Pixels(gXSize, gYSize);
176*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < gYSize; ++y) {
177*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < gXSize; ++x) {
178*c8dee2aaSAndroid Build Coastguard Worker             if (x <= gBorderWidth || x >= gXSize-gBorderWidth ||
179*c8dee2aaSAndroid Build Coastguard Worker                 y <= gBorderWidth || y >= gYSize-gBorderWidth) {
180*c8dee2aaSAndroid Build Coastguard Worker                 *bitmap.getAddr32(x, y) = SkPreMultiplyColor(0x88FFFFFF);
181*c8dee2aaSAndroid Build Coastguard Worker             } else {
182*c8dee2aaSAndroid Build Coastguard Worker                 *bitmap.getAddr32(x, y) = SkPreMultiplyColor(0x88FF0000);
183*c8dee2aaSAndroid Build Coastguard Worker             }
184*c8dee2aaSAndroid Build Coastguard Worker         }
185*c8dee2aaSAndroid Build Coastguard Worker     }
186*c8dee2aaSAndroid Build Coastguard Worker     bitmap.setImmutable();
187*c8dee2aaSAndroid Build Coastguard Worker     return ToolUtils::MakeTextureImage(canvas, bitmap.asImage());
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker // This GM attempts to reveal any issues we may have when the GPU has to
191*c8dee2aaSAndroid Build Coastguard Worker // break up a large texture in order to draw it. The XOR transfer mode will
192*c8dee2aaSAndroid Build Coastguard Worker // create stripes in the image if there is imprecision in the destination
193*c8dee2aaSAndroid Build Coastguard Worker // tile placement.
194*c8dee2aaSAndroid Build Coastguard Worker class DrawBitmapRect4 : public skiagm::GM {
195*c8dee2aaSAndroid Build Coastguard Worker     bool fUseIRect;
196*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fBigImage;
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker public:
DrawBitmapRect4(bool useIRect)199*c8dee2aaSAndroid Build Coastguard Worker     DrawBitmapRect4(bool useIRect) : fUseIRect(useIRect) {
200*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0x88444444);
201*c8dee2aaSAndroid Build Coastguard Worker     }
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const204*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
205*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
206*c8dee2aaSAndroid Build Coastguard Worker         str.printf("bigbitmaprect_%s", fUseIRect ? "i" : "s");
207*c8dee2aaSAndroid Build Coastguard Worker         return str;
208*c8dee2aaSAndroid Build Coastguard Worker     }
209*c8dee2aaSAndroid Build Coastguard Worker 
getISize()210*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
211*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)212*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
213*c8dee2aaSAndroid Build Coastguard Worker         if (!fBigImage) {
214*c8dee2aaSAndroid Build Coastguard Worker             fBigImage = make_big_bitmap(canvas);
215*c8dee2aaSAndroid Build Coastguard Worker         }
216*c8dee2aaSAndroid Build Coastguard Worker 
217*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
218*c8dee2aaSAndroid Build Coastguard Worker         paint.setAlpha(128);
219*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kXor);
220*c8dee2aaSAndroid Build Coastguard Worker         SkSamplingOptions sampling;
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker         SkRect srcR1 = { 0.0f, 0.0f, 4096.0f, 2040.0f };
223*c8dee2aaSAndroid Build Coastguard Worker         SkRect dstR1 = { 10.1f, 10.1f, 629.9f, 400.9f };
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker         SkRect srcR2 = { 4085.0f, 10.0f, 4087.0f, 12.0f };
226*c8dee2aaSAndroid Build Coastguard Worker         SkRect dstR2 = { 10, 410, 30, 430 };
227*c8dee2aaSAndroid Build Coastguard Worker 
228*c8dee2aaSAndroid Build Coastguard Worker         if (!fUseIRect) {
229*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fBigImage, srcR1, dstR1, sampling, &paint,
230*c8dee2aaSAndroid Build Coastguard Worker                                    SkCanvas::kStrict_SrcRectConstraint);
231*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fBigImage, srcR2, dstR2, sampling, &paint,
232*c8dee2aaSAndroid Build Coastguard Worker                                    SkCanvas::kStrict_SrcRectConstraint);
233*c8dee2aaSAndroid Build Coastguard Worker         } else {
234*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fBigImage, SkRect::Make(srcR1.roundOut()), dstR1, sampling,
235*c8dee2aaSAndroid Build Coastguard Worker                                   &paint, SkCanvas::kStrict_SrcRectConstraint);
236*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fBigImage, SkRect::Make(srcR2.roundOut()), dstR2, sampling,
237*c8dee2aaSAndroid Build Coastguard Worker                                   &paint, SkCanvas::kStrict_SrcRectConstraint);
238*c8dee2aaSAndroid Build Coastguard Worker         }
239*c8dee2aaSAndroid Build Coastguard Worker     }
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker private:
242*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
243*c8dee2aaSAndroid Build Coastguard Worker };
244*c8dee2aaSAndroid Build Coastguard Worker 
245*c8dee2aaSAndroid Build Coastguard Worker class BitmapRectRounding : public skiagm::GM {
246*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap fBM;
247*c8dee2aaSAndroid Build Coastguard Worker 
248*c8dee2aaSAndroid Build Coastguard Worker public:
BitmapRectRounding()249*c8dee2aaSAndroid Build Coastguard Worker     BitmapRectRounding() {}
250*c8dee2aaSAndroid Build Coastguard Worker 
251*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const252*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
253*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
254*c8dee2aaSAndroid Build Coastguard Worker         str.printf("bitmaprect_rounding");
255*c8dee2aaSAndroid Build Coastguard Worker         return str;
256*c8dee2aaSAndroid Build Coastguard Worker     }
257*c8dee2aaSAndroid Build Coastguard Worker 
getISize()258*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
259*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()260*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
261*c8dee2aaSAndroid Build Coastguard Worker         fBM.allocN32Pixels(10, 10);
262*c8dee2aaSAndroid Build Coastguard Worker         fBM.eraseColor(SK_ColorBLUE);
263*c8dee2aaSAndroid Build Coastguard Worker     }
264*c8dee2aaSAndroid Build Coastguard Worker 
265*c8dee2aaSAndroid Build Coastguard Worker     // This choice of coordinates and matrix land the bottom edge of the clip (and bitmap dst)
266*c8dee2aaSAndroid Build Coastguard Worker     // at exactly 1/2 pixel boundary. However, drawBitmapRect may lose precision along the way.
267*c8dee2aaSAndroid Build Coastguard Worker     // If it does, we may see a red-line at the bottom, instead of the bitmap exactly matching
268*c8dee2aaSAndroid Build Coastguard Worker     // the clip (in which case we should see all blue).
269*c8dee2aaSAndroid Build Coastguard Worker     // The correct image should be all blue.
onDraw(SkCanvas * canvas)270*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
271*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
272*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker         const SkRect r = SkRect::MakeXYWH(1, 1, 110, 114);
275*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(0.9f, 0.9f);
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker         // the drawRect shows the same problem as clipRect(r) followed by drawcolor(red)
278*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
279*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImageRect(fBM.asImage(), r, SkSamplingOptions());
280*c8dee2aaSAndroid Build Coastguard Worker     }
281*c8dee2aaSAndroid Build Coastguard Worker 
282*c8dee2aaSAndroid Build Coastguard Worker private:
283*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
284*c8dee2aaSAndroid Build Coastguard Worker };
285*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BitmapRectRounding; )
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
288*c8dee2aaSAndroid Build Coastguard Worker 
289*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRect2(false); )
290*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRect2(true); )
291*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRect3(); )
292*c8dee2aaSAndroid Build Coastguard Worker 
293*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_BUILD_FOR_ANDROID
294*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRect4(false); )
295*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRect4(true); )
296*c8dee2aaSAndroid Build Coastguard Worker #endif
297