1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker
make_bm()17*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_bm() {
18*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
19*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(60, 60);
20*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(0);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(bm);
23*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
24*c8dee2aaSAndroid Build Coastguard Worker canvas.drawPath(SkPath::Polygon({{6,6}, {6,54}, {30,54}}, false), paint);
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
27*c8dee2aaSAndroid Build Coastguard Worker canvas.drawRect(SkRect::MakeLTRB(0.5f, 0.5f, 59.5f, 59.5f), paint);
28*c8dee2aaSAndroid Build Coastguard Worker return bm.asImage();
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker // This creates a close, but imperfect concatenation of
32*c8dee2aaSAndroid Build Coastguard Worker // scaling the image up by its dst-rect
33*c8dee2aaSAndroid Build Coastguard Worker // scaling the image down by the matrix' scale
34*c8dee2aaSAndroid Build Coastguard Worker // The bug was that for cases like this, we were incorrectly trying to take a
35*c8dee2aaSAndroid Build Coastguard Worker // fast-path in the bitmapshader, but ended up drawing the last col of pixels
36*c8dee2aaSAndroid Build Coastguard Worker // twice. The fix resulted in (a) not taking the fast-path, but (b) drawing
37*c8dee2aaSAndroid Build Coastguard Worker // the image correctly.
38*c8dee2aaSAndroid Build Coastguard Worker //
39*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(bitmaprecttest, canvas, 320, 240) {
40*c8dee2aaSAndroid Build Coastguard Worker auto image = make_bm();
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 150, 45);
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker SkScalar scale = 0.472560018f;
45*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
46*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(scale, scale);
47*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(image, SkRect::MakeXYWH(100, 100, 128, 128), SkSamplingOptions());
48*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(-1, 1);
51*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, -310, 45);
52*c8dee2aaSAndroid Build Coastguard Worker }
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