xref: /aosp_15_r20/external/skia/gm/bitmapshader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
26*c8dee2aaSAndroid Build Coastguard Worker 
draw_bm()27*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> draw_bm() {
28*c8dee2aaSAndroid Build Coastguard Worker     SkPaint bluePaint;
29*c8dee2aaSAndroid Build Coastguard Worker     bluePaint.setColor(SK_ColorBLUE);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
32*c8dee2aaSAndroid Build Coastguard Worker     bm.allocN32Pixels(20, 20);
33*c8dee2aaSAndroid Build Coastguard Worker     bm.eraseColor(SK_ColorRED);
34*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas(bm).drawCircle(10, 10, 5, bluePaint);
35*c8dee2aaSAndroid Build Coastguard Worker     return bm.asImage();
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
draw_mask()38*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> draw_mask() {
39*c8dee2aaSAndroid Build Coastguard Worker     SkPaint circlePaint;
40*c8dee2aaSAndroid Build Coastguard Worker     circlePaint.setColor(SK_ColorBLACK);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
43*c8dee2aaSAndroid Build Coastguard Worker     bm.allocPixels(SkImageInfo::MakeA8(20, 20));
44*c8dee2aaSAndroid Build Coastguard Worker     bm.eraseColor(SK_ColorTRANSPARENT);
45*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas(bm).drawCircle(10, 10, 10, circlePaint);
46*c8dee2aaSAndroid Build Coastguard Worker     return bm.asImage();
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker class BitmapShaderGM : public GM {
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker protected:
onOnceBeforeDraw()52*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
53*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(SK_ColorGRAY);
54*c8dee2aaSAndroid Build Coastguard Worker         fImage = draw_bm();
55*c8dee2aaSAndroid Build Coastguard Worker         fMask = draw_mask();
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
getName() const58*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("bitmapshaders"); }
59*c8dee2aaSAndroid Build Coastguard Worker 
getISize()60*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(150, 100); }
61*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)62*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
63*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 2; i++) {
66*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix s;
67*c8dee2aaSAndroid Build Coastguard Worker             s.reset();
68*c8dee2aaSAndroid Build Coastguard Worker             if (1 == i) {
69*c8dee2aaSAndroid Build Coastguard Worker                 s.setScale(1.5f, 1.5f);
70*c8dee2aaSAndroid Build Coastguard Worker                 s.postTranslate(2, 2);
71*c8dee2aaSAndroid Build Coastguard Worker             }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
74*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(fImage->makeShader(SkSamplingOptions(), s));
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker             // draw the shader with a bitmap mask
77*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(fMask, 0, 0,  SkSamplingOptions(), &paint);
78*c8dee2aaSAndroid Build Coastguard Worker             // no blue circle expected (the bitmap shader's coordinates are aligned to CTM still)
79*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(fMask, 30, 0, SkSamplingOptions(), &paint);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 25);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawCircle(10, 10, 10, paint);
84*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 25);
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker             // clear the shader, colorized by a solid color with a bitmap mask
89*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(nullptr);
90*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(SK_ColorGREEN);
91*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(fMask, 0, 0,  SkSamplingOptions(), &paint);
92*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(fMask, 30, 0, SkSamplingOptions(), &paint);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 25);
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(fMask->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
97*c8dee2aaSAndroid Build Coastguard Worker                                               SkSamplingOptions(), s));
98*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(SK_ColorRED);
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker             // draw the mask using the shader and a color
101*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
102*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
103*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
104*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(60, 0);
105*c8dee2aaSAndroid Build Coastguard Worker         }
106*c8dee2aaSAndroid Build Coastguard Worker     }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker private:
109*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImage, fMask;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
112*c8dee2aaSAndroid Build Coastguard Worker };
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) {
115*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
116*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least
119*c8dee2aaSAndroid Build Coastguard Worker     // draw something with a default paint instead of drawing nothing.
120*c8dee2aaSAndroid Build Coastguard Worker     //
121*c8dee2aaSAndroid Build Coastguard Worker     // (See https://skia-review.googlesource.com/c/skia/+/73200)
122*c8dee2aaSAndroid Build Coastguard Worker     int bitmapW = 1;
123*c8dee2aaSAndroid Build Coastguard Worker     int bitmapH = 60000;
124*c8dee2aaSAndroid Build Coastguard Worker     if (auto ctx = canvas->recordingContext()) {
125*c8dee2aaSAndroid Build Coastguard Worker         bitmapH = ctx->priv().caps()->maxTextureSize() + 1;
126*c8dee2aaSAndroid Build Coastguard Worker     }
127*c8dee2aaSAndroid Build Coastguard Worker     bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW);
128*c8dee2aaSAndroid Build Coastguard Worker     uint8_t* pixels = new uint8_t[bitmapH];
129*c8dee2aaSAndroid Build Coastguard Worker     for(int i = 0; i < bitmapH; ++i) {
130*c8dee2aaSAndroid Build Coastguard Worker         pixels[i] = i & 0xff;
131*c8dee2aaSAndroid Build Coastguard Worker     }
132*c8dee2aaSAndroid Build Coastguard Worker     bitmap.setPixels(pixels);
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
135*c8dee2aaSAndroid Build Coastguard Worker                                       SkSamplingOptions()));
136*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorRED);
137*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
138*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawCircle(50, 50, 50, paint);
139*c8dee2aaSAndroid Build Coastguard Worker     delete [] pixels;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BitmapShaderGM; )
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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