xref: /aosp_15_r20/external/skia/gm/blurcircles2.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /**
25*c8dee2aaSAndroid Build Coastguard Worker  * In GM mode this draws an array of circles with different radii and different blur radii. Below
26*c8dee2aaSAndroid Build Coastguard Worker  * each circle an almost-circle path is drawn with the same blur filter for comparison.
27*c8dee2aaSAndroid Build Coastguard Worker  *
28*c8dee2aaSAndroid Build Coastguard Worker  * In Sample mode this draws a single circle and almost-circle with animating radius and blur
29*c8dee2aaSAndroid Build Coastguard Worker  * radius.
30*c8dee2aaSAndroid Build Coastguard Worker  *
31*c8dee2aaSAndroid Build Coastguard Worker  * Bench mode draws the same as GM mode but without the comparison almost-circle paths. It also
32*c8dee2aaSAndroid Build Coastguard Worker  * slightly perturbs the blur and circle radii to stress caching of blurred profiles in GPU mode.
33*c8dee2aaSAndroid Build Coastguard Worker  */
34*c8dee2aaSAndroid Build Coastguard Worker class BlurCircles2GM : public skiagm::GM {
35*c8dee2aaSAndroid Build Coastguard Worker public:
BlurCircles2GM()36*c8dee2aaSAndroid Build Coastguard Worker     BlurCircles2GM() {
37*c8dee2aaSAndroid Build Coastguard Worker         fAnimRadius = TimeUtils::PingPong(
38*c8dee2aaSAndroid Build Coastguard Worker                 0, kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius, kMaxRadius);
39*c8dee2aaSAndroid Build Coastguard Worker         fAnimBlurRadius = TimeUtils::PingPong(0,
40*c8dee2aaSAndroid Build Coastguard Worker                                               kBlurRadiusPingPoingPeriod,
41*c8dee2aaSAndroid Build Coastguard Worker                                               kBlurRadiusPingPoingShift,
42*c8dee2aaSAndroid Build Coastguard Worker                                               kMinBlurRadius,
43*c8dee2aaSAndroid Build Coastguard Worker                                               kMaxBlurRadius);
44*c8dee2aaSAndroid Build Coastguard Worker     }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker protected:
runAsBench() const47*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
48*c8dee2aaSAndroid Build Coastguard Worker 
getName() const49*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("blurcircles2"); }
50*c8dee2aaSAndroid Build Coastguard Worker 
getISize()51*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(730, 1350); }
52*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)53*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
54*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         auto almostCircleMaker = [] (SkScalar radius) {
57*c8dee2aaSAndroid Build Coastguard Worker             return SkPathBuilder().addArc(SkRect::MakeXYWH(-radius, -radius, 2 * radius, 2 * radius), 0, 355)
58*c8dee2aaSAndroid Build Coastguard Worker                                   .setIsVolatile(true)
59*c8dee2aaSAndroid Build Coastguard Worker                                   .close()
60*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
61*c8dee2aaSAndroid Build Coastguard Worker         };
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         auto blurMaker = [] (SkScalar radius) ->sk_sp<SkMaskFilter> {
64*c8dee2aaSAndroid Build Coastguard Worker             return SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
65*c8dee2aaSAndroid Build Coastguard Worker                                           SkBlurMask::ConvertRadiusToSigma(radius));
66*c8dee2aaSAndroid Build Coastguard Worker         };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
69*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorBLACK);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker         if (this->getMode() == kSample_Mode) {
72*c8dee2aaSAndroid Build Coastguard Worker             paint.setMaskFilter(blurMaker(fAnimBlurRadius));
73*c8dee2aaSAndroid Build Coastguard Worker             SkISize size = canvas->getBaseLayerSize();
74*c8dee2aaSAndroid Build Coastguard Worker             SkPath almostCircle = almostCircleMaker(fAnimRadius);
75*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
76*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f);
77*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawCircle(0, 0, fAnimRadius, paint);
78*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, 2 * kMaxR);
79*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPath(almostCircle, paint);
80*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
81*c8dee2aaSAndroid Build Coastguard Worker         } else {
82*c8dee2aaSAndroid Build Coastguard Worker             bool benchMode = this->getMode() == kBench_Mode;
83*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
84*c8dee2aaSAndroid Build Coastguard Worker             constexpr SkScalar kPad = 5;
85*c8dee2aaSAndroid Build Coastguard Worker             constexpr SkScalar kRadiusSteps = 5;
86*c8dee2aaSAndroid Build Coastguard Worker             constexpr SkScalar kBlurRadiusSteps = 5;
87*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(kPad + kMinRadius + kMaxBlurRadius,
88*c8dee2aaSAndroid Build Coastguard Worker                               kPad + kMinRadius + kMaxBlurRadius);
89*c8dee2aaSAndroid Build Coastguard Worker             constexpr SkScalar kDeltaRadius = (kMaxRadius - kMinRadius) / kRadiusSteps;
90*c8dee2aaSAndroid Build Coastguard Worker             constexpr SkScalar kDeltaBlurRadius = (kMaxBlurRadius - kMinBlurRadius) /
91*c8dee2aaSAndroid Build Coastguard Worker                                                          kBlurRadiusSteps;
92*c8dee2aaSAndroid Build Coastguard Worker             SkScalar lineWidth = 0;
93*c8dee2aaSAndroid Build Coastguard Worker             if (!benchMode) {
94*c8dee2aaSAndroid Build Coastguard Worker                 for (int r = 0; r < kRadiusSteps - 1; ++r) {
95*c8dee2aaSAndroid Build Coastguard Worker                     const SkScalar radius = r * kDeltaRadius + kMinRadius;
96*c8dee2aaSAndroid Build Coastguard Worker                     lineWidth += 2 * (radius + kMaxBlurRadius) + kPad;
97*c8dee2aaSAndroid Build Coastguard Worker                 }
98*c8dee2aaSAndroid Build Coastguard Worker             }
99*c8dee2aaSAndroid Build Coastguard Worker             for (int br = 0; br < kBlurRadiusSteps; ++br) {
100*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius;
101*c8dee2aaSAndroid Build Coastguard Worker                 if (benchMode) {
102*c8dee2aaSAndroid Build Coastguard Worker                     blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius;
103*c8dee2aaSAndroid Build Coastguard Worker                 }
104*c8dee2aaSAndroid Build Coastguard Worker                 const SkScalar maxRowR = blurRadius + kMaxRadius;
105*c8dee2aaSAndroid Build Coastguard Worker                 paint.setMaskFilter(blurMaker(blurRadius));
106*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
107*c8dee2aaSAndroid Build Coastguard Worker                 for (int r = 0; r < kRadiusSteps; ++r) {
108*c8dee2aaSAndroid Build Coastguard Worker                     SkScalar radius = r * kDeltaRadius + kMinRadius;
109*c8dee2aaSAndroid Build Coastguard Worker                     if (benchMode) {
110*c8dee2aaSAndroid Build Coastguard Worker                         radius += fRandom.nextSScalar1() * kDeltaRadius;
111*c8dee2aaSAndroid Build Coastguard Worker                     }
112*c8dee2aaSAndroid Build Coastguard Worker                     SkPath almostCircle;
113*c8dee2aaSAndroid Build Coastguard Worker                     if (!benchMode) {
114*c8dee2aaSAndroid Build Coastguard Worker                         almostCircle = almostCircleMaker(radius);
115*c8dee2aaSAndroid Build Coastguard Worker                     }
116*c8dee2aaSAndroid Build Coastguard Worker                     canvas->save();
117*c8dee2aaSAndroid Build Coastguard Worker                         canvas->drawCircle(0, 0, radius, paint);
118*c8dee2aaSAndroid Build Coastguard Worker                         canvas->translate(0, 2 * maxRowR + kPad);
119*c8dee2aaSAndroid Build Coastguard Worker                     if (!benchMode) {
120*c8dee2aaSAndroid Build Coastguard Worker                         canvas->drawPath(almostCircle, paint);
121*c8dee2aaSAndroid Build Coastguard Worker                     }
122*c8dee2aaSAndroid Build Coastguard Worker                     canvas->restore();
123*c8dee2aaSAndroid Build Coastguard Worker                     const SkScalar maxColR = radius + kMaxBlurRadius;
124*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(maxColR * 2 + kPad, 0);
125*c8dee2aaSAndroid Build Coastguard Worker                 }
126*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
127*c8dee2aaSAndroid Build Coastguard Worker                 if (!benchMode) {
128*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint blackPaint;
129*c8dee2aaSAndroid Build Coastguard Worker                     blackPaint.setColor(SK_ColorBLACK);
130*c8dee2aaSAndroid Build Coastguard Worker                     const SkScalar lineY = 3 * maxRowR + 1.5f * kPad;
131*c8dee2aaSAndroid Build Coastguard Worker                     if (br != kBlurRadiusSteps - 1) {
132*c8dee2aaSAndroid Build Coastguard Worker                         canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint);
133*c8dee2aaSAndroid Build Coastguard Worker                     }
134*c8dee2aaSAndroid Build Coastguard Worker                 }
135*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, maxRowR * 4 + 2 * kPad);
136*c8dee2aaSAndroid Build Coastguard Worker             }
137*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
138*c8dee2aaSAndroid Build Coastguard Worker         }
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker 
onAnimate(double nanos)141*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
142*c8dee2aaSAndroid Build Coastguard Worker         fAnimRadius = TimeUtils::PingPong(1e-9 * nanos, kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius,
143*c8dee2aaSAndroid Build Coastguard Worker                                      kMaxRadius);
144*c8dee2aaSAndroid Build Coastguard Worker         fAnimBlurRadius = TimeUtils::PingPong(1e-9 * nanos, kBlurRadiusPingPoingPeriod, kBlurRadiusPingPoingShift,
145*c8dee2aaSAndroid Build Coastguard Worker                                          kMinBlurRadius, kMaxBlurRadius);
146*c8dee2aaSAndroid Build Coastguard Worker         return true;
147*c8dee2aaSAndroid Build Coastguard Worker     }
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker private:
150*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kMinRadius = 15;
151*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kMaxRadius = 45;
152*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kRadiusPingPoingPeriod = 8;
153*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kRadiusPingPoingShift = 3;
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kMinBlurRadius = 5;
156*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kMaxBlurRadius = 45;
157*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3;
158*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5;
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     SkScalar    fAnimRadius;
161*c8dee2aaSAndroid Build Coastguard Worker     SkScalar    fAnimBlurRadius;
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     SkRandom    fRandom;
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
166*c8dee2aaSAndroid Build Coastguard Worker };
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new BlurCircles2GM();)
169