1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker /*
31*c8dee2aaSAndroid Build Coastguard Worker * Spits out an arbitrary gradient to test blur with shader on paint
32*c8dee2aaSAndroid Build Coastguard Worker */
MakeRadial()33*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial() {
34*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[2] = {
35*c8dee2aaSAndroid Build Coastguard Worker { 0, 0 },
36*c8dee2aaSAndroid Build Coastguard Worker { SkIntToScalar(100), SkIntToScalar(100) }
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tm = SkTileMode::kClamp;
39*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
40*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
41*c8dee2aaSAndroid Build Coastguard Worker SkMatrix scale;
42*c8dee2aaSAndroid Build Coastguard Worker scale.setScale(0.5f, 0.5f);
43*c8dee2aaSAndroid Build Coastguard Worker scale.postTranslate(5.f, 5.f);
44*c8dee2aaSAndroid Build Coastguard Worker SkPoint center0, center1;
45*c8dee2aaSAndroid Build Coastguard Worker center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
46*c8dee2aaSAndroid Build Coastguard Worker SkScalarAve(pts[0].fY, pts[1].fY));
47*c8dee2aaSAndroid Build Coastguard Worker center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
48*c8dee2aaSAndroid Build Coastguard Worker SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
49*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
50*c8dee2aaSAndroid Build Coastguard Worker center0, (pts[1].fX - pts[0].fX) / 2,
51*c8dee2aaSAndroid Build Coastguard Worker colors, pos, std::size(colors), tm,
52*c8dee2aaSAndroid Build Coastguard Worker 0, &scale);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker // Simpler blurred RR test cases where all the radii are the same.
56*c8dee2aaSAndroid Build Coastguard Worker class SimpleBlurRoundRectGM : public skiagm::GM {
getName() const57*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("simpleblurroundrect"); }
58*c8dee2aaSAndroid Build Coastguard Worker
getISize()59*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {1000, 500}; }
60*c8dee2aaSAndroid Build Coastguard Worker
runAsBench() const61*c8dee2aaSAndroid Build Coastguard Worker bool runAsBench() const override { return true; }
62*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)63*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
64*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(1.5f, 1.5f);
65*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50,50);
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker const float blurRadii[] = { 1,5,10,20 };
68*c8dee2aaSAndroid Build Coastguard Worker const int cornerRadii[] = { 1,5,10,20 };
69*c8dee2aaSAndroid Build Coastguard Worker const SkRect r = SkRect::MakeWH(SkIntToScalar(25), SkIntToScalar(25));
70*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(blurRadii); ++i) {
71*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore autoRestore(canvas, true);
72*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
73*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; j < std::size(cornerRadii); ++j) {
74*c8dee2aaSAndroid Build Coastguard Worker for (int k = 0; k <= 1; k++) {
75*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
76*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
77*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
78*c8dee2aaSAndroid Build Coastguard Worker SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i]))));
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker bool useRadial = SkToBool(k);
81*c8dee2aaSAndroid Build Coastguard Worker if (useRadial) {
82*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(MakeRadial());
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect;
86*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]),
87*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(cornerRadii[j]));
88*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paint);
89*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(r.width() + SkIntToScalar(50), 0);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker // Create one with dimensions/rounded corners based on the skp
97*c8dee2aaSAndroid Build Coastguard Worker //
98*c8dee2aaSAndroid Build Coastguard Worker // TODO(scroggo): Disabled in an attempt to rememdy
99*c8dee2aaSAndroid Build Coastguard Worker // https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs:
100*c8dee2aaSAndroid Build Coastguard Worker // ran wrong number of tests')
101*c8dee2aaSAndroid Build Coastguard Worker //DEF_GM(return new BlurRoundRectGM(600, 5514, 6);)
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new SimpleBlurRoundRectGM();)
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker // From crbug.com/1138810
106*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blur_large_rrects, canvas, 300, 300) {
107*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
108*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 20.f));
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker auto rect = SkRect::MakeLTRB(5.f, -20000.f, 240.f, 25.f);
111*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect = SkRRect::MakeRectXY(rect, 40.f, 40.f);
112*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) {
113*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color{(i & 1) ? 1.f : 0.f,
114*c8dee2aaSAndroid Build Coastguard Worker (i & 2) ? 1.f : 0.f,
115*c8dee2aaSAndroid Build Coastguard Worker (i < 2) ? 1.f : 0.f,
116*c8dee2aaSAndroid Build Coastguard Worker 1.f};
117*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(color);
118*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paint);
119*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(90.f, 150.f, 150.f);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker }
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