1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker namespace {
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker // This GM draws a 3x3 grid (with the center element excluded) of rectangles
25*c8dee2aaSAndroid Build Coastguard Worker // filled with a bitmap shader. The bitmap shader is transformed so that the
26*c8dee2aaSAndroid Build Coastguard Worker // pattern cell is at the center (excluded) region.
27*c8dee2aaSAndroid Build Coastguard Worker //
28*c8dee2aaSAndroid Build Coastguard Worker // In Repeat and Mirror mode, this tests that the bitmap shader still draws
29*c8dee2aaSAndroid Build Coastguard Worker // even though the pattern cell is outside the clip.
30*c8dee2aaSAndroid Build Coastguard Worker //
31*c8dee2aaSAndroid Build Coastguard Worker // In Clamp mode, this tests that the clamp is handled properly. For PDF,
32*c8dee2aaSAndroid Build Coastguard Worker // (and possibly other exported formats) this also "tests" that the image itself
33*c8dee2aaSAndroid Build Coastguard Worker // is not stored (well, you'll need to open it up with an external tool to
34*c8dee2aaSAndroid Build Coastguard Worker // verify that).
35*c8dee2aaSAndroid Build Coastguard Worker
create_bitmap()36*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap create_bitmap() {
37*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
38*c8dee2aaSAndroid Build Coastguard Worker bmp.allocN32Pixels(2, 2);
39*c8dee2aaSAndroid Build Coastguard Worker uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
40*c8dee2aaSAndroid Build Coastguard Worker pixels[0] = SkPreMultiplyColor(SK_ColorRED);
41*c8dee2aaSAndroid Build Coastguard Worker pixels[1] = SkPreMultiplyColor(SK_ColorGREEN);
42*c8dee2aaSAndroid Build Coastguard Worker pixels[2] = SkPreMultiplyColor(SK_ColorBLACK);
43*c8dee2aaSAndroid Build Coastguard Worker pixels[3] = SkPreMultiplyColor(SK_ColorBLUE);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker return bmp;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar RECT_SIZE = 64;
49*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar SLIDE_SIZE = 300;
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker class ClippedBitmapShadersGM : public skiagm::GM {
52*c8dee2aaSAndroid Build Coastguard Worker public:
ClippedBitmapShadersGM(SkTileMode mode,bool hq=false)53*c8dee2aaSAndroid Build Coastguard Worker ClippedBitmapShadersGM(SkTileMode mode, bool hq=false)
54*c8dee2aaSAndroid Build Coastguard Worker : fMode(mode), fHQ(hq) {
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker protected:
58*c8dee2aaSAndroid Build Coastguard Worker SkTileMode fMode;
59*c8dee2aaSAndroid Build Coastguard Worker bool fHQ;
60*c8dee2aaSAndroid Build Coastguard Worker
getName() const61*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
62*c8dee2aaSAndroid Build Coastguard Worker SkString descriptor;
63*c8dee2aaSAndroid Build Coastguard Worker switch (fMode) {
64*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kRepeat:
65*c8dee2aaSAndroid Build Coastguard Worker descriptor = "tile";
66*c8dee2aaSAndroid Build Coastguard Worker break;
67*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kMirror:
68*c8dee2aaSAndroid Build Coastguard Worker descriptor = "mirror";
69*c8dee2aaSAndroid Build Coastguard Worker break;
70*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kClamp:
71*c8dee2aaSAndroid Build Coastguard Worker descriptor = "clamp";
72*c8dee2aaSAndroid Build Coastguard Worker break;
73*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kDecal:
74*c8dee2aaSAndroid Build Coastguard Worker descriptor = "decal";
75*c8dee2aaSAndroid Build Coastguard Worker break;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker descriptor.prepend("clipped-bitmap-shaders-");
78*c8dee2aaSAndroid Build Coastguard Worker if (fHQ) {
79*c8dee2aaSAndroid Build Coastguard Worker descriptor.append("-hq");
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker return descriptor;
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
getISize()84*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {300, 300}; }
85*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)86*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
87*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp = create_bitmap();
88*c8dee2aaSAndroid Build Coastguard Worker SkMatrix s;
89*c8dee2aaSAndroid Build Coastguard Worker s.reset();
90*c8dee2aaSAndroid Build Coastguard Worker s.setScale(8, 8);
91*c8dee2aaSAndroid Build Coastguard Worker s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2);
92*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
93*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(bmp.makeShader(fMode, fMode,
94*c8dee2aaSAndroid Build Coastguard Worker fHQ ? SkSamplingOptions(SkCubicResampler::Mitchell())
95*c8dee2aaSAndroid Build Coastguard Worker : SkSamplingOptions(),
96*c8dee2aaSAndroid Build Coastguard Worker s));
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2;
99*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 3; i++) {
100*c8dee2aaSAndroid Build Coastguard Worker SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin;
101*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < 3; j++) {
102*c8dee2aaSAndroid Build Coastguard Worker SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin;
103*c8dee2aaSAndroid Build Coastguard Worker if (i == 1 && j == 1) {
104*c8dee2aaSAndroid Build Coastguard Worker continue; // skip center element
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeXYWH(xOrigin, yOrigin,
107*c8dee2aaSAndroid Build Coastguard Worker RECT_SIZE, RECT_SIZE);
108*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
109*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(rect);
110*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
111*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker private:
117*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
118*c8dee2aaSAndroid Build Coastguard Worker };
119*c8dee2aaSAndroid Build Coastguard Worker } // namespace
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kRepeat); )
122*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kMirror); )
123*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kClamp); )
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kRepeat, true); )
126*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kMirror, true); )
127*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kClamp, true); )
128