xref: /aosp_15_r20/external/skia/gm/convexpolyeffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This test only works with the GPU backend.
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrConvexPolyEffect.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestOps.h"
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
32*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /**
39*c8dee2aaSAndroid Build Coastguard Worker  * This GM directly exercises a GrProcessor that draws convex polygons.
40*c8dee2aaSAndroid Build Coastguard Worker  */
41*c8dee2aaSAndroid Build Coastguard Worker class ConvexPolyEffect : public GpuGM {
42*c8dee2aaSAndroid Build Coastguard Worker public:
ConvexPolyEffect()43*c8dee2aaSAndroid Build Coastguard Worker     ConvexPolyEffect() {
44*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFFFFFFF);
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const48*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("convex_poly_effect"); }
49*c8dee2aaSAndroid Build Coastguard Worker 
getISize()50*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(720, 550); }
51*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()52*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
53*c8dee2aaSAndroid Build Coastguard Worker         SkPath tri;
54*c8dee2aaSAndroid Build Coastguard Worker         tri.moveTo(5.f, 5.f);
55*c8dee2aaSAndroid Build Coastguard Worker         tri.lineTo(100.f, 20.f);
56*c8dee2aaSAndroid Build Coastguard Worker         tri.lineTo(15.f, 100.f);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         fPaths.push_back(tri);
59*c8dee2aaSAndroid Build Coastguard Worker         fPaths.emplace_back();
60*c8dee2aaSAndroid Build Coastguard Worker         fPaths.back().reverseAddPath(tri);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         tri.close();
63*c8dee2aaSAndroid Build Coastguard Worker         fPaths.push_back(tri);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         SkPath ngon;
66*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kRadius = 50.f;
67*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint center = { kRadius, kRadius };
68*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < GrConvexPolyEffect::kMaxEdges; ++i) {
69*c8dee2aaSAndroid Build Coastguard Worker             SkScalar angle = 2 * SK_ScalarPI * i / GrConvexPolyEffect::kMaxEdges;
70*c8dee2aaSAndroid Build Coastguard Worker             SkPoint point = { SkScalarCos(angle), SkScalarSin(angle) };
71*c8dee2aaSAndroid Build Coastguard Worker             point.scale(kRadius);
72*c8dee2aaSAndroid Build Coastguard Worker             point = center + point;
73*c8dee2aaSAndroid Build Coastguard Worker             if (0 == i) {
74*c8dee2aaSAndroid Build Coastguard Worker                 ngon.moveTo(point);
75*c8dee2aaSAndroid Build Coastguard Worker             } else {
76*c8dee2aaSAndroid Build Coastguard Worker                 ngon.lineTo(point);
77*c8dee2aaSAndroid Build Coastguard Worker             }
78*c8dee2aaSAndroid Build Coastguard Worker         }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker         fPaths.push_back(ngon);
81*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix scaleM;
82*c8dee2aaSAndroid Build Coastguard Worker         scaleM.setScale(1.1f, 0.4f);
83*c8dee2aaSAndroid Build Coastguard Worker         ngon.transform(scaleM);
84*c8dee2aaSAndroid Build Coastguard Worker         fPaths.push_back(ngon);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker         SkPath linePath;
87*c8dee2aaSAndroid Build Coastguard Worker         linePath.moveTo(5.f, 5.f);
88*c8dee2aaSAndroid Build Coastguard Worker         linePath.lineTo(6.f, 6.f);
89*c8dee2aaSAndroid Build Coastguard Worker         fPaths.push_back(linePath);
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)92*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) override {
93*c8dee2aaSAndroid Build Coastguard Worker         auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
94*c8dee2aaSAndroid Build Coastguard Worker         if (!sdc) {
95*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
96*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
97*c8dee2aaSAndroid Build Coastguard Worker         }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = 0;
100*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kDX = 12.f;
101*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkScalar kOutset = 5.f;
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker         for (const SkPath& path : fPaths) {
104*c8dee2aaSAndroid Build Coastguard Worker             SkScalar x = 0;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker             for (int et = 0; et < kGrClipEdgeTypeCnt; ++et) {
107*c8dee2aaSAndroid Build Coastguard Worker                 const SkMatrix m = SkMatrix::Translate(x, y);
108*c8dee2aaSAndroid Build Coastguard Worker                 SkPath p;
109*c8dee2aaSAndroid Build Coastguard Worker                 path.transform(m, &p);
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker                 GrClipEdgeType edgeType = (GrClipEdgeType) et;
112*c8dee2aaSAndroid Build Coastguard Worker                 auto [success, fp] = GrConvexPolyEffect::Make(/*inputFP=*/nullptr, edgeType, p);
113*c8dee2aaSAndroid Build Coastguard Worker                 if (!success) {
114*c8dee2aaSAndroid Build Coastguard Worker                     continue;
115*c8dee2aaSAndroid Build Coastguard Worker                 }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker                 GrPaint grPaint;
118*c8dee2aaSAndroid Build Coastguard Worker                 grPaint.setColor4f({ 0, 0, 0, 1.f });
119*c8dee2aaSAndroid Build Coastguard Worker                 grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
120*c8dee2aaSAndroid Build Coastguard Worker                 grPaint.setCoverageFragmentProcessor(std::move(fp));
121*c8dee2aaSAndroid Build Coastguard Worker                 auto rect = p.getBounds().makeOutset(kOutset, kOutset);
122*c8dee2aaSAndroid Build Coastguard Worker                 auto op = sk_gpu_test::test_ops::MakeRect(rContext, std::move(grPaint), rect);
123*c8dee2aaSAndroid Build Coastguard Worker                 sdc->addDrawOp(std::move(op));
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker                 x += SkScalarCeilToScalar(path.getBounds().width() + kDX);
126*c8dee2aaSAndroid Build Coastguard Worker             }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker             // Draw AA and non AA paths using normal API for reference.
129*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
130*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(x, y);
131*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
132*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path, paint);
133*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(path.getBounds().width() + 10.f, 0);
134*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(true);
135*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path, paint);
136*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker             y += SkScalarCeilToScalar(path.getBounds().height() + 20.f);
139*c8dee2aaSAndroid Build Coastguard Worker         }
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
142*c8dee2aaSAndroid Build Coastguard Worker     }
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker private:
145*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkPath> fPaths;
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
148*c8dee2aaSAndroid Build Coastguard Worker };
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ConvexPolyEffect;)
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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