xref: /aosp_15_r20/external/skia/gm/dashing.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <math.h>
28*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
29*c8dee2aaSAndroid Build Coastguard Worker 
drawline(SkCanvas * canvas,int on,int off,const SkPaint & paint,SkScalar finalX=SkIntToScalar (600),SkScalar finalY=SkIntToScalar (0),SkScalar phase=SkIntToScalar (0),SkScalar startX=SkIntToScalar (0),SkScalar startY=SkIntToScalar (0))30*c8dee2aaSAndroid Build Coastguard Worker static void drawline(SkCanvas* canvas, int on, int off, const SkPaint& paint,
31*c8dee2aaSAndroid Build Coastguard Worker                      SkScalar finalX = SkIntToScalar(600), SkScalar finalY = SkIntToScalar(0),
32*c8dee2aaSAndroid Build Coastguard Worker                      SkScalar phase = SkIntToScalar(0),
33*c8dee2aaSAndroid Build Coastguard Worker                      SkScalar startX = SkIntToScalar(0), SkScalar startY = SkIntToScalar(0)) {
34*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p(paint);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar intervals[] = {
37*c8dee2aaSAndroid Build Coastguard Worker         SkIntToScalar(on),
38*c8dee2aaSAndroid Build Coastguard Worker         SkIntToScalar(off),
39*c8dee2aaSAndroid Build Coastguard Worker     };
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     p.setPathEffect(SkDashPathEffect::Make(intervals, 2, phase));
42*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawLine(startX, startY, finalX, finalY, p);
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker // earlier bug stopped us from drawing very long single-segment dashes, because
46*c8dee2aaSAndroid Build Coastguard Worker // SkPathMeasure was skipping very small delta-T values (nearlyzero). This is
47*c8dee2aaSAndroid Build Coastguard Worker // now fixes, so this giant dash should appear.
show_giant_dash(SkCanvas * canvas)48*c8dee2aaSAndroid Build Coastguard Worker static void show_giant_dash(SkCanvas* canvas) {
49*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     drawline(canvas, 1, 1, paint, SkIntToScalar(20 * 1000));
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
show_zero_len_dash(SkCanvas * canvas)54*c8dee2aaSAndroid Build Coastguard Worker static void show_zero_len_dash(SkCanvas* canvas) {
55*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     drawline(canvas, 2, 2, paint, SkIntToScalar(0));
58*c8dee2aaSAndroid Build Coastguard Worker     paint.setStroke(true);
59*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(SkIntToScalar(2));
60*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0, SkIntToScalar(20));
61*c8dee2aaSAndroid Build Coastguard Worker     drawline(canvas, 4, 4, paint, SkIntToScalar(0));
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker class DashingGM : public skiagm::GM {
getName() const65*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("dashing"); }
66*c8dee2aaSAndroid Build Coastguard Worker 
getISize()67*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {640, 340}; }
68*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)69*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
70*c8dee2aaSAndroid Build Coastguard Worker         struct Intervals {
71*c8dee2aaSAndroid Build Coastguard Worker             int fOnInterval;
72*c8dee2aaSAndroid Build Coastguard Worker             int fOffInterval;
73*c8dee2aaSAndroid Build Coastguard Worker         };
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
76*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
79*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SK_ScalarHalf);
80*c8dee2aaSAndroid Build Coastguard Worker         for (int width = 0; width <= 2; ++width) {
81*c8dee2aaSAndroid Build Coastguard Worker             for (const Intervals& data : {Intervals{1, 1},
82*c8dee2aaSAndroid Build Coastguard Worker                                           Intervals{4, 1}}) {
83*c8dee2aaSAndroid Build Coastguard Worker                 for (bool aa : {false, true}) {
84*c8dee2aaSAndroid Build Coastguard Worker                     int w = width * width * width;
85*c8dee2aaSAndroid Build Coastguard Worker                     paint.setAntiAlias(aa);
86*c8dee2aaSAndroid Build Coastguard Worker                     paint.setStrokeWidth(SkIntToScalar(w));
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker                     int scale = w ? w : 1;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker                     drawline(canvas, data.fOnInterval * scale, data.fOffInterval * scale,
91*c8dee2aaSAndroid Build Coastguard Worker                              paint);
92*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(0, SkIntToScalar(20));
93*c8dee2aaSAndroid Build Coastguard Worker                 }
94*c8dee2aaSAndroid Build Coastguard Worker             }
95*c8dee2aaSAndroid Build Coastguard Worker         }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker         show_giant_dash(canvas);
98*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(20));
99*c8dee2aaSAndroid Build Coastguard Worker         show_zero_len_dash(canvas);
100*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(20));
101*c8dee2aaSAndroid Build Coastguard Worker         // Draw 0 on, 0 off dashed line
102*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(SkIntToScalar(8));
103*c8dee2aaSAndroid Build Coastguard Worker         drawline(canvas, 0, 0, paint);
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker };
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
108*c8dee2aaSAndroid Build Coastguard Worker 
make_unit_star(int n)109*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_unit_star(int n) {
110*c8dee2aaSAndroid Build Coastguard Worker     SkScalar rad = -SK_ScalarPI / 2;
111*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder b;
114*c8dee2aaSAndroid Build Coastguard Worker     b.moveTo(0, -SK_Scalar1);
115*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 1; i < n; i++) {
116*c8dee2aaSAndroid Build Coastguard Worker         rad += drad;
117*c8dee2aaSAndroid Build Coastguard Worker         b.lineTo(SkScalarCos(rad), SkScalarSin(rad));
118*c8dee2aaSAndroid Build Coastguard Worker     }
119*c8dee2aaSAndroid Build Coastguard Worker     return b.close().detach();
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker 
make_path_line(const SkRect & bounds)122*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_path_line(const SkRect& bounds) {
123*c8dee2aaSAndroid Build Coastguard Worker     return SkPathBuilder().moveTo(bounds.left(), bounds.top())
124*c8dee2aaSAndroid Build Coastguard Worker                           .lineTo(bounds.right(), bounds.bottom())
125*c8dee2aaSAndroid Build Coastguard Worker                           .detach();
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker 
make_path_rect(const SkRect & bounds)128*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_path_rect(const SkRect& bounds) {
129*c8dee2aaSAndroid Build Coastguard Worker     return SkPath::Rect(bounds);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker 
make_path_oval(const SkRect & bounds)132*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_path_oval(const SkRect& bounds) {
133*c8dee2aaSAndroid Build Coastguard Worker     return SkPath::Oval(bounds);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker 
make_path_star(const SkRect & bounds)136*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_path_star(const SkRect& bounds) {
137*c8dee2aaSAndroid Build Coastguard Worker     SkPath path = make_unit_star(5);
138*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix = SkMatrix::RectToRect(path.getBounds(), bounds, SkMatrix::kCenter_ScaleToFit);
139*c8dee2aaSAndroid Build Coastguard Worker     return path.makeTransform(matrix);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker class Dashing2GM : public skiagm::GM {
getName() const143*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("dashing2"); }
144*c8dee2aaSAndroid Build Coastguard Worker 
getISize()145*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {640, 480}; }
146*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)147*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
148*c8dee2aaSAndroid Build Coastguard Worker         constexpr int gIntervals[] = {
149*c8dee2aaSAndroid Build Coastguard Worker             3,  // 3 dashes: each count [0] followed by intervals [1..count]
150*c8dee2aaSAndroid Build Coastguard Worker             2,  10, 10,
151*c8dee2aaSAndroid Build Coastguard Worker             4,  20, 5, 5, 5,
152*c8dee2aaSAndroid Build Coastguard Worker             2,  2, 2
153*c8dee2aaSAndroid Build Coastguard Worker         };
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker         SkPath (*gProc[])(const SkRect&) = {
156*c8dee2aaSAndroid Build Coastguard Worker             make_path_line, make_path_rect, make_path_oval, make_path_star,
157*c8dee2aaSAndroid Build Coastguard Worker         };
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
160*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
161*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
162*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(SkIntToScalar(6));
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker         SkRect bounds = SkRect::MakeWH(SkIntToScalar(120), SkIntToScalar(120));
165*c8dee2aaSAndroid Build Coastguard Worker         bounds.offset(SkIntToScalar(20), SkIntToScalar(20));
166*c8dee2aaSAndroid Build Coastguard Worker         SkScalar dx = bounds.width() * 4 / 3;
167*c8dee2aaSAndroid Build Coastguard Worker         SkScalar dy = bounds.height() * 4 / 3;
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker         const int* intervals = &gIntervals[1];
170*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < gIntervals[0]; ++y) {
171*c8dee2aaSAndroid Build Coastguard Worker             SkScalar vals[std::size(gIntervals)];  // more than enough
172*c8dee2aaSAndroid Build Coastguard Worker             int count = *intervals++;
173*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < count; ++i) {
174*c8dee2aaSAndroid Build Coastguard Worker                 vals[i] = SkIntToScalar(*intervals++);
175*c8dee2aaSAndroid Build Coastguard Worker             }
176*c8dee2aaSAndroid Build Coastguard Worker             SkScalar phase = vals[0] / 2;
177*c8dee2aaSAndroid Build Coastguard Worker             paint.setPathEffect(SkDashPathEffect::Make(vals, count, phase));
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker             for (size_t x = 0; x < std::size(gProc); ++x) {
180*c8dee2aaSAndroid Build Coastguard Worker                 SkPath path;
181*c8dee2aaSAndroid Build Coastguard Worker                 SkRect r = bounds;
182*c8dee2aaSAndroid Build Coastguard Worker                 r.offset(x * dx, y * dy);
183*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPath(gProc[x](r), paint);
184*c8dee2aaSAndroid Build Coastguard Worker             }
185*c8dee2aaSAndroid Build Coastguard Worker         }
186*c8dee2aaSAndroid Build Coastguard Worker     }
187*c8dee2aaSAndroid Build Coastguard Worker };
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker // Test out the on/off line dashing Chrome if fond of
192*c8dee2aaSAndroid Build Coastguard Worker class Dashing3GM : public skiagm::GM {
getName() const193*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("dashing3"); }
194*c8dee2aaSAndroid Build Coastguard Worker 
getISize()195*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {640, 480}; }
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker     // Draw a 100x100 block of dashed lines. The horizontal ones are BW
198*c8dee2aaSAndroid Build Coastguard Worker     // while the vertical ones are AA.
drawDashedLines(SkCanvas * canvas,SkScalar lineLength,SkScalar phase,SkScalar dashLength,int strokeWidth,bool circles)199*c8dee2aaSAndroid Build Coastguard Worker     void drawDashedLines(SkCanvas* canvas,
200*c8dee2aaSAndroid Build Coastguard Worker                          SkScalar lineLength,
201*c8dee2aaSAndroid Build Coastguard Worker                          SkScalar phase,
202*c8dee2aaSAndroid Build Coastguard Worker                          SkScalar dashLength,
203*c8dee2aaSAndroid Build Coastguard Worker                          int strokeWidth,
204*c8dee2aaSAndroid Build Coastguard Worker                          bool circles) {
205*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
206*c8dee2aaSAndroid Build Coastguard Worker         p.setColor(SK_ColorBLACK);
207*c8dee2aaSAndroid Build Coastguard Worker         p.setStroke(true);
208*c8dee2aaSAndroid Build Coastguard Worker         p.setStrokeWidth(SkIntToScalar(strokeWidth));
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker         if (circles) {
211*c8dee2aaSAndroid Build Coastguard Worker             p.setStrokeCap(SkPaint::kRound_Cap);
212*c8dee2aaSAndroid Build Coastguard Worker         }
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker         SkScalar intervals[2] = { dashLength, dashLength };
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker         p.setPathEffect(SkDashPathEffect::Make(intervals, 2, phase));
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[2];
219*c8dee2aaSAndroid Build Coastguard Worker 
220*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < 100; y += 10*strokeWidth) {
221*c8dee2aaSAndroid Build Coastguard Worker             pts[0].set(0, SkIntToScalar(y));
222*c8dee2aaSAndroid Build Coastguard Worker             pts[1].set(lineLength, SkIntToScalar(y));
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
225*c8dee2aaSAndroid Build Coastguard Worker         }
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker         p.setAntiAlias(true);
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 100; x += 14*strokeWidth) {
230*c8dee2aaSAndroid Build Coastguard Worker             pts[0].set(SkIntToScalar(x), 0);
231*c8dee2aaSAndroid Build Coastguard Worker             pts[1].set(SkIntToScalar(x), lineLength);
232*c8dee2aaSAndroid Build Coastguard Worker 
233*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
234*c8dee2aaSAndroid Build Coastguard Worker         }
235*c8dee2aaSAndroid Build Coastguard Worker     }
236*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)237*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
238*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 1x1 squares with phase of 0 - points fastpath
239*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
240*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(2, 0);
241*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, 0, SK_Scalar1, 1, false);
242*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
243*c8dee2aaSAndroid Build Coastguard Worker 
244*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 1x1 squares with phase of .5 - rects fastpath (due to partial squares)
245*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
246*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(112, 0);
247*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, SK_ScalarHalf, SK_Scalar1, 1, false);
248*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 1x1 squares with phase of 1 - points fastpath
251*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
252*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(222, 0);
253*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false);
254*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 1x1 squares with phase of 1 and non-integer length - rects fastpath
257*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
258*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(332, 0);
259*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 99.5f, SK_ScalarHalf, SK_Scalar1, 1, false);
260*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
261*c8dee2aaSAndroid Build Coastguard Worker 
262*c8dee2aaSAndroid Build Coastguard Worker         // 255on/255off 1x1 squares with phase of 0 - rects fast path
263*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
264*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(446, 0);
265*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, 0, SkIntToScalar(255), 1, false);
266*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
267*c8dee2aaSAndroid Build Coastguard Worker 
268*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 3x3 squares with phase of 0 - points fast path
269*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
270*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(2, 110);
271*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, false);
272*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 3x3 squares with phase of 1.5 - rects fast path
275*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
276*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(112, 110);
277*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, 1.5f, SkIntToScalar(3), 3, false);
278*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 1x1 circles with phase of 1 - no fast path yet
281*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
282*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(2, 220);
283*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, true);
284*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 3x3 circles with phase of 1 - no fast path yet
287*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
288*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(112, 220);
289*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, true);
290*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
291*c8dee2aaSAndroid Build Coastguard Worker 
292*c8dee2aaSAndroid Build Coastguard Worker         // 1on/1off 1x1 squares with rotation - should break fast path
293*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
294*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(332+SK_ScalarRoot2Over2*100, 110+SK_ScalarRoot2Over2*100);
295*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(45);
296*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(-50, -50);
297*c8dee2aaSAndroid Build Coastguard Worker 
298*c8dee2aaSAndroid Build Coastguard Worker             this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false);
299*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
300*c8dee2aaSAndroid Build Coastguard Worker 
301*c8dee2aaSAndroid Build Coastguard Worker         // 3on/3off 3x1 rects - should use rect fast path regardless of phase
302*c8dee2aaSAndroid Build Coastguard Worker         for (int phase = 0; phase <= 3; ++phase) {
303*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
304*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(SkIntToScalar(phase*110+2),
305*c8dee2aaSAndroid Build Coastguard Worker                                   SkIntToScalar(330));
306*c8dee2aaSAndroid Build Coastguard Worker                 this->drawDashedLines(canvas, 100, SkIntToScalar(phase), SkIntToScalar(3), 1, false);
307*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
308*c8dee2aaSAndroid Build Coastguard Worker         }
309*c8dee2aaSAndroid Build Coastguard Worker     }
310*c8dee2aaSAndroid Build Coastguard Worker 
311*c8dee2aaSAndroid Build Coastguard Worker };
312*c8dee2aaSAndroid Build Coastguard Worker 
313*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
314*c8dee2aaSAndroid Build Coastguard Worker 
315*c8dee2aaSAndroid Build Coastguard Worker class Dashing4GM : public skiagm::GM {
getName() const316*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("dashing4"); }
317*c8dee2aaSAndroid Build Coastguard Worker 
getISize()318*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {640, 1100}; }
319*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)320*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
321*c8dee2aaSAndroid Build Coastguard Worker         struct Intervals {
322*c8dee2aaSAndroid Build Coastguard Worker             int fOnInterval;
323*c8dee2aaSAndroid Build Coastguard Worker             int fOffInterval;
324*c8dee2aaSAndroid Build Coastguard Worker         };
325*c8dee2aaSAndroid Build Coastguard Worker 
326*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
327*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
328*c8dee2aaSAndroid Build Coastguard Worker 
329*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
330*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SK_ScalarHalf, SK_ScalarHalf);
331*c8dee2aaSAndroid Build Coastguard Worker 
332*c8dee2aaSAndroid Build Coastguard Worker         for (int width = 0; width <= 2; ++width) {
333*c8dee2aaSAndroid Build Coastguard Worker             for (const Intervals& data : {Intervals{1, 1},
334*c8dee2aaSAndroid Build Coastguard Worker                                           Intervals{4, 2},
335*c8dee2aaSAndroid Build Coastguard Worker                                           Intervals{0, 4}}) { // test for zero length on interval.
336*c8dee2aaSAndroid Build Coastguard Worker                                                               // zero length intervals should draw
337*c8dee2aaSAndroid Build Coastguard Worker                                                               // a line of squares or circles
338*c8dee2aaSAndroid Build Coastguard Worker                 for (bool aa : {false, true}) {
339*c8dee2aaSAndroid Build Coastguard Worker                     for (auto cap : {SkPaint::kRound_Cap, SkPaint::kSquare_Cap}) {
340*c8dee2aaSAndroid Build Coastguard Worker                         int w = width * width * width;
341*c8dee2aaSAndroid Build Coastguard Worker                         paint.setAntiAlias(aa);
342*c8dee2aaSAndroid Build Coastguard Worker                         paint.setStrokeWidth(SkIntToScalar(w));
343*c8dee2aaSAndroid Build Coastguard Worker                         paint.setStrokeCap(cap);
344*c8dee2aaSAndroid Build Coastguard Worker 
345*c8dee2aaSAndroid Build Coastguard Worker                         int scale = w ? w : 1;
346*c8dee2aaSAndroid Build Coastguard Worker 
347*c8dee2aaSAndroid Build Coastguard Worker                         drawline(canvas, data.fOnInterval * scale, data.fOffInterval * scale,
348*c8dee2aaSAndroid Build Coastguard Worker                                  paint);
349*c8dee2aaSAndroid Build Coastguard Worker                         canvas->translate(0, SkIntToScalar(20));
350*c8dee2aaSAndroid Build Coastguard Worker                     }
351*c8dee2aaSAndroid Build Coastguard Worker                 }
352*c8dee2aaSAndroid Build Coastguard Worker             }
353*c8dee2aaSAndroid Build Coastguard Worker         }
354*c8dee2aaSAndroid Build Coastguard Worker 
355*c8dee2aaSAndroid Build Coastguard Worker         for (int aa = 0; aa <= 1; ++aa) {
356*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(SkToBool(aa));
357*c8dee2aaSAndroid Build Coastguard Worker             paint.setStrokeWidth(8.f);
358*c8dee2aaSAndroid Build Coastguard Worker             paint.setStrokeCap(SkPaint::kSquare_Cap);
359*c8dee2aaSAndroid Build Coastguard Worker             // Single dash element that is cut off at start and end
360*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, 32, 16, paint, 20.f, 0, 5.f);
361*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, SkIntToScalar(20));
362*c8dee2aaSAndroid Build Coastguard Worker 
363*c8dee2aaSAndroid Build Coastguard Worker             // Two dash elements where each one is cut off at beginning and end respectively
364*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, 32, 16, paint, 56.f, 0, 5.f);
365*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, SkIntToScalar(20));
366*c8dee2aaSAndroid Build Coastguard Worker 
367*c8dee2aaSAndroid Build Coastguard Worker             // Many dash elements where first and last are cut off at beginning and end respectively
368*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, 32, 16, paint, 584.f, 0, 5.f);
369*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, SkIntToScalar(20));
370*c8dee2aaSAndroid Build Coastguard Worker 
371*c8dee2aaSAndroid Build Coastguard Worker             // Diagonal dash line where src pnts are not axis aligned (as apposed to being diagonal from
372*c8dee2aaSAndroid Build Coastguard Worker             // a canvas rotation)
373*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, 32, 16, paint, 600.f, 30.f);
374*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, SkIntToScalar(20));
375*c8dee2aaSAndroid Build Coastguard Worker 
376*c8dee2aaSAndroid Build Coastguard Worker             // Case where only the off interval exists on the line. Thus nothing should be drawn
377*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, 32, 16, paint, 8.f, 0.f, 40.f);
378*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, SkIntToScalar(20));
379*c8dee2aaSAndroid Build Coastguard Worker         }
380*c8dee2aaSAndroid Build Coastguard Worker 
381*c8dee2aaSAndroid Build Coastguard Worker         // Test overlapping circles.
382*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(5), SkIntToScalar(20));
383*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
384*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeCap(SkPaint::kRound_Cap);
385*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(0x44000000);
386*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(40);
387*c8dee2aaSAndroid Build Coastguard Worker         drawline(canvas, 0, 30, paint);
388*c8dee2aaSAndroid Build Coastguard Worker 
389*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(50));
390*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeCap(SkPaint::kSquare_Cap);
391*c8dee2aaSAndroid Build Coastguard Worker         drawline(canvas, 0, 30, paint);
392*c8dee2aaSAndroid Build Coastguard Worker 
393*c8dee2aaSAndroid Build Coastguard Worker         // Test we draw the cap when the line length is zero.
394*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(50));
395*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeCap(SkPaint::kRound_Cap);
396*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(0xFF000000);
397*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(11);
398*c8dee2aaSAndroid Build Coastguard Worker         drawline(canvas, 0, 30, paint, 0);
399*c8dee2aaSAndroid Build Coastguard Worker 
400*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(100), 0);
401*c8dee2aaSAndroid Build Coastguard Worker         drawline(canvas, 1, 30, paint, 0);
402*c8dee2aaSAndroid Build Coastguard Worker     }
403*c8dee2aaSAndroid Build Coastguard Worker };
404*c8dee2aaSAndroid Build Coastguard Worker 
405*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
406*c8dee2aaSAndroid Build Coastguard Worker 
407*c8dee2aaSAndroid Build Coastguard Worker class Dashing5GM : public skiagm::GM {
408*c8dee2aaSAndroid Build Coastguard Worker public:
Dashing5GM(bool doAA)409*c8dee2aaSAndroid Build Coastguard Worker     Dashing5GM(bool doAA) : fDoAA(doAA) {}
410*c8dee2aaSAndroid Build Coastguard Worker 
411*c8dee2aaSAndroid Build Coastguard Worker private:
runAsBench() const412*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
413*c8dee2aaSAndroid Build Coastguard Worker 
getName() const414*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString(fDoAA ? "dashing5_aa" : "dashing5_bw"); }
415*c8dee2aaSAndroid Build Coastguard Worker 
getISize()416*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {400, 200}; }
417*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)418*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
419*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kOn = 4;
420*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kOff = 4;
421*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kIntervalLength = kOn + kOff;
422*c8dee2aaSAndroid Build Coastguard Worker 
423*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkColor gColors[kIntervalLength] = {
424*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorRED,
425*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorGREEN,
426*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorBLUE,
427*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorCYAN,
428*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorMAGENTA,
429*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorYELLOW,
430*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorGRAY,
431*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorDKGRAY
432*c8dee2aaSAndroid Build Coastguard Worker         };
433*c8dee2aaSAndroid Build Coastguard Worker 
434*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
435*c8dee2aaSAndroid Build Coastguard Worker         paint.setStroke(true);
436*c8dee2aaSAndroid Build Coastguard Worker 
437*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(fDoAA);
438*c8dee2aaSAndroid Build Coastguard Worker 
439*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix rot;
440*c8dee2aaSAndroid Build Coastguard Worker         rot.setRotate(90);
441*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(rot.rectStaysRect());
442*c8dee2aaSAndroid Build Coastguard Worker 
443*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(rot);
444*c8dee2aaSAndroid Build Coastguard Worker 
445*c8dee2aaSAndroid Build Coastguard Worker         int sign;       // used to toggle the direction of the lines
446*c8dee2aaSAndroid Build Coastguard Worker         int phase = 0;
447*c8dee2aaSAndroid Build Coastguard Worker 
448*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 200; x += 10) {
449*c8dee2aaSAndroid Build Coastguard Worker             paint.setStrokeWidth(SkIntToScalar(phase+1));
450*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(gColors[phase]);
451*c8dee2aaSAndroid Build Coastguard Worker             sign = (x % 20) ? 1 : -1;
452*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, kOn, kOff, paint,
453*c8dee2aaSAndroid Build Coastguard Worker                      SkIntToScalar(x), -sign * SkIntToScalar(10003),
454*c8dee2aaSAndroid Build Coastguard Worker                      SkIntToScalar(phase),
455*c8dee2aaSAndroid Build Coastguard Worker                      SkIntToScalar(x),  sign * SkIntToScalar(10003));
456*c8dee2aaSAndroid Build Coastguard Worker             phase = (phase + 1) % kIntervalLength;
457*c8dee2aaSAndroid Build Coastguard Worker         }
458*c8dee2aaSAndroid Build Coastguard Worker 
459*c8dee2aaSAndroid Build Coastguard Worker         for (int y = -400; y < 0; y += 10) {
460*c8dee2aaSAndroid Build Coastguard Worker             paint.setStrokeWidth(SkIntToScalar(phase+1));
461*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(gColors[phase]);
462*c8dee2aaSAndroid Build Coastguard Worker             sign = (y % 20) ? 1 : -1;
463*c8dee2aaSAndroid Build Coastguard Worker             drawline(canvas, kOn, kOff, paint,
464*c8dee2aaSAndroid Build Coastguard Worker                      -sign * SkIntToScalar(10003), SkIntToScalar(y),
465*c8dee2aaSAndroid Build Coastguard Worker                      SkIntToScalar(phase),
466*c8dee2aaSAndroid Build Coastguard Worker                       sign * SkIntToScalar(10003), SkIntToScalar(y));
467*c8dee2aaSAndroid Build Coastguard Worker             phase = (phase + 1) % kIntervalLength;
468*c8dee2aaSAndroid Build Coastguard Worker         }
469*c8dee2aaSAndroid Build Coastguard Worker     }
470*c8dee2aaSAndroid Build Coastguard Worker 
471*c8dee2aaSAndroid Build Coastguard Worker private:
472*c8dee2aaSAndroid Build Coastguard Worker     bool fDoAA;
473*c8dee2aaSAndroid Build Coastguard Worker };
474*c8dee2aaSAndroid Build Coastguard Worker 
475*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(longpathdash, canvas, 612, 612) {
476*c8dee2aaSAndroid Build Coastguard Worker     SkPath lines;
477*c8dee2aaSAndroid Build Coastguard Worker     for (int x = 32; x < 256; x += 16) {
478*c8dee2aaSAndroid Build Coastguard Worker         for (SkScalar a = 0; a < 3.141592f * 2; a += 0.03141592f) {
479*c8dee2aaSAndroid Build Coastguard Worker             SkPoint pts[2] = {
480*c8dee2aaSAndroid Build Coastguard Worker                 { 256 + (float) sin(a) * x,
481*c8dee2aaSAndroid Build Coastguard Worker                   256 + (float) cos(a) * x },
482*c8dee2aaSAndroid Build Coastguard Worker                 { 256 + (float) sin(a + 3.141592 / 3) * (x + 64),
483*c8dee2aaSAndroid Build Coastguard Worker                   256 + (float) cos(a + 3.141592 / 3) * (x + 64) }
484*c8dee2aaSAndroid Build Coastguard Worker             };
485*c8dee2aaSAndroid Build Coastguard Worker             lines.moveTo(pts[0]);
486*c8dee2aaSAndroid Build Coastguard Worker             for (SkScalar i = 0; i < 1; i += 0.05f) {
487*c8dee2aaSAndroid Build Coastguard Worker                 lines.lineTo(pts[0].fX * (1 - i) + pts[1].fX * i,
488*c8dee2aaSAndroid Build Coastguard Worker                              pts[0].fY * (1 - i) + pts[1].fY * i);
489*c8dee2aaSAndroid Build Coastguard Worker             }
490*c8dee2aaSAndroid Build Coastguard Worker         }
491*c8dee2aaSAndroid Build Coastguard Worker     }
492*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
493*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
494*c8dee2aaSAndroid Build Coastguard Worker     p.setStroke(true);
495*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(1);
496*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar intervals[] = { 1, 1 };
497*c8dee2aaSAndroid Build Coastguard Worker     p.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 0));
498*c8dee2aaSAndroid Build Coastguard Worker 
499*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(50, 50);
500*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(lines, p);
501*c8dee2aaSAndroid Build Coastguard Worker }
502*c8dee2aaSAndroid Build Coastguard Worker 
503*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(longlinedash, canvas, 512, 512) {
504*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
505*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
506*c8dee2aaSAndroid Build Coastguard Worker     p.setStroke(true);
507*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(80);
508*c8dee2aaSAndroid Build Coastguard Worker 
509*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar intervals[] = { 2, 2 };
510*c8dee2aaSAndroid Build Coastguard Worker     p.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 0));
511*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeXYWH(-10000, 100, 20000, 20), p);
512*c8dee2aaSAndroid Build Coastguard Worker }
513*c8dee2aaSAndroid Build Coastguard Worker 
514*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(dashbigrects, canvas, 256, 256) {
515*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
516*c8dee2aaSAndroid Build Coastguard Worker 
517*c8dee2aaSAndroid Build Coastguard Worker     constexpr int kHalfStrokeWidth = 8;
518*c8dee2aaSAndroid Build Coastguard Worker     constexpr int kOnOffInterval = 2*kHalfStrokeWidth;
519*c8dee2aaSAndroid Build Coastguard Worker 
520*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SkColors::kBlack);
521*c8dee2aaSAndroid Build Coastguard Worker 
522*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
523*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
524*c8dee2aaSAndroid Build Coastguard Worker     p.setStroke(true);
525*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(2*kHalfStrokeWidth);
526*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeCap(SkPaint::kButt_Cap);
527*c8dee2aaSAndroid Build Coastguard Worker 
528*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkScalar intervals[] = { kOnOffInterval, kOnOffInterval };
529*c8dee2aaSAndroid Build Coastguard Worker     p.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 0));
530*c8dee2aaSAndroid Build Coastguard Worker 
531*c8dee2aaSAndroid Build Coastguard Worker     constexpr float gWidthHeights[] = {
532*c8dee2aaSAndroid Build Coastguard Worker         1000000000.0f * kOnOffInterval + kOnOffInterval/2.0f,
533*c8dee2aaSAndroid Build Coastguard Worker         1000000.0f * kOnOffInterval + kOnOffInterval/2.0f,
534*c8dee2aaSAndroid Build Coastguard Worker         1000.0f * kOnOffInterval + kOnOffInterval/2.0f,
535*c8dee2aaSAndroid Build Coastguard Worker         100.0f * kOnOffInterval + kOnOffInterval/2.0f,
536*c8dee2aaSAndroid Build Coastguard Worker         10.0f * kOnOffInterval + kOnOffInterval/2.0f,
537*c8dee2aaSAndroid Build Coastguard Worker         9.0f * kOnOffInterval + kOnOffInterval/2.0f,
538*c8dee2aaSAndroid Build Coastguard Worker         8.0f * kOnOffInterval + kOnOffInterval/2.0f,
539*c8dee2aaSAndroid Build Coastguard Worker         7.0f * kOnOffInterval + kOnOffInterval/2.0f,
540*c8dee2aaSAndroid Build Coastguard Worker         6.0f * kOnOffInterval + kOnOffInterval/2.0f,
541*c8dee2aaSAndroid Build Coastguard Worker         5.0f * kOnOffInterval + kOnOffInterval/2.0f,
542*c8dee2aaSAndroid Build Coastguard Worker         4.0f * kOnOffInterval + kOnOffInterval/2.0f,
543*c8dee2aaSAndroid Build Coastguard Worker     };
544*c8dee2aaSAndroid Build Coastguard Worker 
545*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(gWidthHeights); ++i) {
546*c8dee2aaSAndroid Build Coastguard Worker         p.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
547*c8dee2aaSAndroid Build Coastguard Worker 
548*c8dee2aaSAndroid Build Coastguard Worker         int offset = 2 * i * kHalfStrokeWidth + kHalfStrokeWidth;
549*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeXYWH(offset, offset, gWidthHeights[i], gWidthHeights[i]), p);
550*c8dee2aaSAndroid Build Coastguard Worker     }
551*c8dee2aaSAndroid Build Coastguard Worker }
552*c8dee2aaSAndroid Build Coastguard Worker 
553*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(longwavyline, canvas, 512, 512) {
554*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
555*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
556*c8dee2aaSAndroid Build Coastguard Worker     p.setStroke(true);
557*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(2);
558*c8dee2aaSAndroid Build Coastguard Worker 
559*c8dee2aaSAndroid Build Coastguard Worker     SkPath wavy;
560*c8dee2aaSAndroid Build Coastguard Worker     wavy.moveTo(-10000, 100);
561*c8dee2aaSAndroid Build Coastguard Worker     for (SkScalar i = -10000; i < 10000; i += 20) {
562*c8dee2aaSAndroid Build Coastguard Worker         wavy.quadTo(i + 5, 95, i + 10, 100);
563*c8dee2aaSAndroid Build Coastguard Worker         wavy.quadTo(i + 15, 105, i + 20, 100);
564*c8dee2aaSAndroid Build Coastguard Worker     }
565*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(wavy, p);
566*c8dee2aaSAndroid Build Coastguard Worker }
567*c8dee2aaSAndroid Build Coastguard Worker 
568*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(dashtextcaps, canvas, 512, 512) {
569*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
570*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
571*c8dee2aaSAndroid Build Coastguard Worker     p.setStroke(true);
572*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(10);
573*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeCap(SkPaint::kRound_Cap);
574*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeJoin(SkPaint::kRound_Join);
575*c8dee2aaSAndroid Build Coastguard Worker     p.setARGB(0xff, 0xbb, 0x00, 0x00);
576*c8dee2aaSAndroid Build Coastguard Worker 
577*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(ToolUtils::DefaultPortableTypeface(), 100);
578*c8dee2aaSAndroid Build Coastguard Worker 
579*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar intervals[] = { 12, 12 };
580*c8dee2aaSAndroid Build Coastguard Worker     p.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 0));
581*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString("Sausages", 10, 90, font, p);
582*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawLine(8, 120, 456, 120, p);
583*c8dee2aaSAndroid Build Coastguard Worker }
584*c8dee2aaSAndroid Build Coastguard Worker 
585*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(dash_line_zero_off_interval, canvas, 160, 330) {
586*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kIntervals[] = {5.f, 0.f, 2.f, 0.f};
587*c8dee2aaSAndroid Build Coastguard Worker     SkPaint dashPaint;
588*c8dee2aaSAndroid Build Coastguard Worker     dashPaint.setPathEffect(SkDashPathEffect::Make(kIntervals, std::size(kIntervals), 0.f));
589*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(dashPaint.getPathEffect());
590*c8dee2aaSAndroid Build Coastguard Worker     dashPaint.setStroke(true);
591*c8dee2aaSAndroid Build Coastguard Worker     dashPaint.setStrokeWidth(20.f);
592*c8dee2aaSAndroid Build Coastguard Worker     static constexpr struct {
593*c8dee2aaSAndroid Build Coastguard Worker         SkPoint fA, fB;
594*c8dee2aaSAndroid Build Coastguard Worker     } kLines[] = {{{0.5f, 0.5f}, {30.5f, 0.5f}},    // horizontal
595*c8dee2aaSAndroid Build Coastguard Worker                   {{0.5f, 0.5f}, {0.5f, 30.5f}},    // vertical
596*c8dee2aaSAndroid Build Coastguard Worker                   {{0.5f, 0.5f}, {0.5f, 0.5f}},     // point
597*c8dee2aaSAndroid Build Coastguard Worker                   {{0.5f, 0.5f}, {25.5f, 25.5f}}};  // diagonal
598*c8dee2aaSAndroid Build Coastguard Worker     SkScalar pad = 5.f + dashPaint.getStrokeWidth();
599*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(pad / 2.f, pad / 2.f);
600*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
601*c8dee2aaSAndroid Build Coastguard Worker     SkScalar h = 0.f;
602*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& line : kLines) {
603*c8dee2aaSAndroid Build Coastguard Worker         h = std::max(h, SkScalarAbs(line.fA.fY - line.fB.fY));
604*c8dee2aaSAndroid Build Coastguard Worker     }
605*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& line : kLines) {
606*c8dee2aaSAndroid Build Coastguard Worker         SkScalar w = SkScalarAbs(line.fA.fX - line.fB.fX);
607*c8dee2aaSAndroid Build Coastguard Worker         for (auto cap : {SkPaint::kButt_Cap, SkPaint::kSquare_Cap, SkPaint::kRound_Cap}) {
608*c8dee2aaSAndroid Build Coastguard Worker             dashPaint.setStrokeCap(cap);
609*c8dee2aaSAndroid Build Coastguard Worker             for (auto aa : {false, true}) {
610*c8dee2aaSAndroid Build Coastguard Worker                 dashPaint.setAntiAlias(aa);
611*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawLine(line.fA, line.fB, dashPaint);
612*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0.f, pad + h);
613*c8dee2aaSAndroid Build Coastguard Worker             }
614*c8dee2aaSAndroid Build Coastguard Worker         }
615*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
616*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(pad + w, 0.f);
617*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
618*c8dee2aaSAndroid Build Coastguard Worker     }
619*c8dee2aaSAndroid Build Coastguard Worker }
620*c8dee2aaSAndroid Build Coastguard Worker 
621*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(thin_aa_dash_lines, canvas, 330, 110) {
622*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
623*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kScale = 100.f;
624*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kIntervals[] = {10/kScale, 5/kScale};
625*c8dee2aaSAndroid Build Coastguard Worker     paint.setPathEffect(SkDashPathEffect::Make(kIntervals, std::size(kIntervals), 0.f));
626*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
627*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(0.25f/kScale);
628*c8dee2aaSAndroid Build Coastguard Worker     // substep moves the subpixel offset every iteration.
629*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kSubstep = 0.05f/kScale;
630*c8dee2aaSAndroid Build Coastguard Worker     // We will draw a grid of horiz/vertical lines that pass through each other's off intervals.
631*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kStep = kIntervals[0] + kIntervals[1];
632*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(kScale, kScale);
633*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(kIntervals[1], kIntervals[1]);
634*c8dee2aaSAndroid Build Coastguard Worker     for (auto c : {SkPaint::kButt_Cap, SkPaint::kSquare_Cap, SkPaint::kRound_Cap}) {
635*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeCap(c);
636*c8dee2aaSAndroid Build Coastguard Worker         for (SkScalar x = -.5f*kIntervals[1]; x < 105/kScale; x += (kStep + kSubstep)) {
637*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawLine({x, 0}, {x, 100/kScale}, paint);
638*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawLine({0, x}, {100/kScale, x}, paint);
639*c8dee2aaSAndroid Build Coastguard Worker         }
640*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(110/kScale, 0);
641*c8dee2aaSAndroid Build Coastguard Worker     }
642*c8dee2aaSAndroid Build Coastguard Worker }
643*c8dee2aaSAndroid Build Coastguard Worker 
644*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(path_effect_empty_result, canvas, 100, 100) {
645*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
646*c8dee2aaSAndroid Build Coastguard Worker     p.setStroke(true);
647*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(1);
648*c8dee2aaSAndroid Build Coastguard Worker 
649*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
650*c8dee2aaSAndroid Build Coastguard Worker     float r = 70;
651*c8dee2aaSAndroid Build Coastguard Worker     float l = 70;
652*c8dee2aaSAndroid Build Coastguard Worker     float t = 70;
653*c8dee2aaSAndroid Build Coastguard Worker     float b = 70;
654*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(l, t);
655*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(r, t);
656*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(r, b);
657*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(l, b);
658*c8dee2aaSAndroid Build Coastguard Worker     path.close();
659*c8dee2aaSAndroid Build Coastguard Worker 
660*c8dee2aaSAndroid Build Coastguard Worker     float dashes[] = {2.f, 2.f};
661*c8dee2aaSAndroid Build Coastguard Worker     p.setPathEffect(SkDashPathEffect::Make(dashes, 2, 0.f));
662*c8dee2aaSAndroid Build Coastguard Worker 
663*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path, p);
664*c8dee2aaSAndroid Build Coastguard Worker }
665*c8dee2aaSAndroid Build Coastguard Worker 
666*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
667*c8dee2aaSAndroid Build Coastguard Worker 
668*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DashingGM;)
669*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new Dashing2GM;)
670*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new Dashing3GM;)
671*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new Dashing4GM;)
672*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new Dashing5GM(true);)
673*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new Dashing5GM(false);)
674