xref: /aosp_15_r20/external/skia/gm/dftext_blob_persp.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker /**
36*c8dee2aaSAndroid Build Coastguard Worker  * This GM tests reusing the same text blobs with distance fields rendering using various
37*c8dee2aaSAndroid Build Coastguard Worker  * combinations of perspective and non-perspetive matrices, scissor clips, and different x,y params
38*c8dee2aaSAndroid Build Coastguard Worker  * passed to the draw.
39*c8dee2aaSAndroid Build Coastguard Worker  */
40*c8dee2aaSAndroid Build Coastguard Worker class DFTextBlobPerspGM : public skiagm::GM {
41*c8dee2aaSAndroid Build Coastguard Worker public:
DFTextBlobPerspGM()42*c8dee2aaSAndroid Build Coastguard Worker     DFTextBlobPerspGM() { this->setBGColor(0xFFFFFFFF); }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const45*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("dftext_blob_persp"); }
46*c8dee2aaSAndroid Build Coastguard Worker 
getISize()47*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(900, 350); }
48*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()49*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
50*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 3; ++i) {
51*c8dee2aaSAndroid Build Coastguard Worker             SkFont font = ToolUtils::DefaultPortableFont();
52*c8dee2aaSAndroid Build Coastguard Worker             font.setSize(32);
53*c8dee2aaSAndroid Build Coastguard Worker             font.setEdging(i == 0 ? SkFont::Edging::kAlias :
54*c8dee2aaSAndroid Build Coastguard Worker                            (i == 1 ? SkFont::Edging::kAntiAlias :
55*c8dee2aaSAndroid Build Coastguard Worker                             SkFont::Edging::kSubpixelAntiAlias));
56*c8dee2aaSAndroid Build Coastguard Worker             font.setSubpixel(true);
57*c8dee2aaSAndroid Build Coastguard Worker             SkTextBlobBuilder builder;
58*c8dee2aaSAndroid Build Coastguard Worker             ToolUtils::add_to_text_blob(&builder, "SkiaText", font, 0, 0);
59*c8dee2aaSAndroid Build Coastguard Worker             fBlobs.emplace_back(builder.make());
60*c8dee2aaSAndroid Build Coastguard Worker         }
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * inputCanvas)63*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* inputCanvas) override {
64*c8dee2aaSAndroid Build Coastguard Worker         // set up offscreen rendering with distance field text
65*c8dee2aaSAndroid Build Coastguard Worker         auto ctx = inputCanvas->recordingContext();
66*c8dee2aaSAndroid Build Coastguard Worker         SkISize size = this->getISize();
67*c8dee2aaSAndroid Build Coastguard Worker         if (!inputCanvas->getBaseLayerSize().isEmpty()) {
68*c8dee2aaSAndroid Build Coastguard Worker             size = inputCanvas->getBaseLayerSize();
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo info = SkImageInfo::MakeN32(size.width(), size.height(), kPremul_SkAlphaType,
71*c8dee2aaSAndroid Build Coastguard Worker                                                 inputCanvas->imageInfo().refColorSpace());
72*c8dee2aaSAndroid Build Coastguard Worker         SkSurfaceProps inputProps;
73*c8dee2aaSAndroid Build Coastguard Worker         inputCanvas->getProps(&inputProps);
74*c8dee2aaSAndroid Build Coastguard Worker         SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag | inputProps.flags(),
75*c8dee2aaSAndroid Build Coastguard Worker                              inputProps.pixelGeometry());
76*c8dee2aaSAndroid Build Coastguard Worker         auto surface = SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info, 0, &props);
77*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* canvas = surface ? surface->getCanvas() : inputCanvas;
78*c8dee2aaSAndroid Build Coastguard Worker         // init our new canvas with the old canvas's matrix
79*c8dee2aaSAndroid Build Coastguard Worker         canvas->setMatrix(inputCanvas->getLocalToDeviceAs3x3());
80*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = 0, y = 0;
81*c8dee2aaSAndroid Build Coastguard Worker         SkScalar maxH = 0;
82*c8dee2aaSAndroid Build Coastguard Worker         for (auto twm : {TranslateWithMatrix::kNo, TranslateWithMatrix::kYes}) {
83*c8dee2aaSAndroid Build Coastguard Worker             for (auto pm : {PerspMode::kNone, PerspMode::kX, PerspMode::kY, PerspMode::kXY}) {
84*c8dee2aaSAndroid Build Coastguard Worker                 for (auto& blob : fBlobs) {
85*c8dee2aaSAndroid Build Coastguard Worker                     for (bool clip : {false, true}) {
86*c8dee2aaSAndroid Build Coastguard Worker                         SkAutoCanvasRestore acr(canvas, true);
87*c8dee2aaSAndroid Build Coastguard Worker                         SkScalar w = blob->bounds().width();
88*c8dee2aaSAndroid Build Coastguard Worker                         SkScalar h = blob->bounds().height();
89*c8dee2aaSAndroid Build Coastguard Worker                         if (clip) {
90*c8dee2aaSAndroid Build Coastguard Worker                             auto rect =
91*c8dee2aaSAndroid Build Coastguard Worker                                     SkRect::MakeXYWH(x + 5, y + 5, w * 3.f / 4.f, h * 3.f / 4.f);
92*c8dee2aaSAndroid Build Coastguard Worker                             canvas->clipRect(rect, false);
93*c8dee2aaSAndroid Build Coastguard Worker                         }
94*c8dee2aaSAndroid Build Coastguard Worker                         this->drawBlob(canvas, blob.get(), SK_ColorBLACK, x, y + h, pm, twm);
95*c8dee2aaSAndroid Build Coastguard Worker                         x += w + 20.f;
96*c8dee2aaSAndroid Build Coastguard Worker                         maxH = std::max(h, maxH);
97*c8dee2aaSAndroid Build Coastguard Worker                     }
98*c8dee2aaSAndroid Build Coastguard Worker                 }
99*c8dee2aaSAndroid Build Coastguard Worker                 x = 0;
100*c8dee2aaSAndroid Build Coastguard Worker                 y += maxH + 20.f;
101*c8dee2aaSAndroid Build Coastguard Worker                 maxH = 0;
102*c8dee2aaSAndroid Build Coastguard Worker             }
103*c8dee2aaSAndroid Build Coastguard Worker         }
104*c8dee2aaSAndroid Build Coastguard Worker         // render offscreen buffer
105*c8dee2aaSAndroid Build Coastguard Worker         if (surface) {
106*c8dee2aaSAndroid Build Coastguard Worker             SkAutoCanvasRestore acr(inputCanvas, true);
107*c8dee2aaSAndroid Build Coastguard Worker             // since we prepended this matrix already, we blit using identity
108*c8dee2aaSAndroid Build Coastguard Worker             inputCanvas->resetMatrix();
109*c8dee2aaSAndroid Build Coastguard Worker             inputCanvas->drawImage(surface->makeImageSnapshot().get(), 0, 0);
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker private:
114*c8dee2aaSAndroid Build Coastguard Worker     enum class PerspMode { kNone, kX, kY, kXY };
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     enum class TranslateWithMatrix : bool { kNo, kYes };
117*c8dee2aaSAndroid Build Coastguard Worker 
drawBlob(SkCanvas * canvas,SkTextBlob * blob,SkColor color,SkScalar x,SkScalar y,PerspMode perspMode,TranslateWithMatrix translateWithMatrix)118*c8dee2aaSAndroid Build Coastguard Worker     void drawBlob(SkCanvas* canvas, SkTextBlob* blob, SkColor color, SkScalar x, SkScalar y,
119*c8dee2aaSAndroid Build Coastguard Worker                   PerspMode perspMode, TranslateWithMatrix translateWithMatrix) {
120*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
121*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix persp = SkMatrix::I();
122*c8dee2aaSAndroid Build Coastguard Worker         switch (perspMode) {
123*c8dee2aaSAndroid Build Coastguard Worker             case PerspMode::kNone:
124*c8dee2aaSAndroid Build Coastguard Worker                 break;
125*c8dee2aaSAndroid Build Coastguard Worker             case PerspMode::kX:
126*c8dee2aaSAndroid Build Coastguard Worker                 persp.setPerspX(0.005f);
127*c8dee2aaSAndroid Build Coastguard Worker                 break;
128*c8dee2aaSAndroid Build Coastguard Worker             case PerspMode::kY:
129*c8dee2aaSAndroid Build Coastguard Worker                 persp.setPerspY(00.005f);
130*c8dee2aaSAndroid Build Coastguard Worker                 break;
131*c8dee2aaSAndroid Build Coastguard Worker             case PerspMode::kXY:
132*c8dee2aaSAndroid Build Coastguard Worker                 persp.setPerspX(-0.001f);
133*c8dee2aaSAndroid Build Coastguard Worker                 persp.setPerspY(-0.0015f);
134*c8dee2aaSAndroid Build Coastguard Worker                 break;
135*c8dee2aaSAndroid Build Coastguard Worker         }
136*c8dee2aaSAndroid Build Coastguard Worker         persp = SkMatrix::Concat(persp, SkMatrix::Translate(-x, -y));
137*c8dee2aaSAndroid Build Coastguard Worker         persp = SkMatrix::Concat(SkMatrix::Translate(x, y), persp);
138*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(persp);
139*c8dee2aaSAndroid Build Coastguard Worker         if (TranslateWithMatrix::kYes == translateWithMatrix) {
140*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(x, y);
141*c8dee2aaSAndroid Build Coastguard Worker             x = 0;
142*c8dee2aaSAndroid Build Coastguard Worker             y = 0;
143*c8dee2aaSAndroid Build Coastguard Worker         }
144*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
145*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(color);
146*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawTextBlob(blob, x, y, paint);
147*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
148*c8dee2aaSAndroid Build Coastguard Worker     }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     TArray<sk_sp<SkTextBlob>> fBlobs;
151*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
152*c8dee2aaSAndroid Build Coastguard Worker };
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DFTextBlobPerspGM;)
155