1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h" 26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h" 27*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list> 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker /** 36*c8dee2aaSAndroid Build Coastguard Worker * This GM tests reusing the same text blobs with distance fields rendering using various 37*c8dee2aaSAndroid Build Coastguard Worker * combinations of perspective and non-perspetive matrices, scissor clips, and different x,y params 38*c8dee2aaSAndroid Build Coastguard Worker * passed to the draw. 39*c8dee2aaSAndroid Build Coastguard Worker */ 40*c8dee2aaSAndroid Build Coastguard Worker class DFTextBlobPerspGM : public skiagm::GM { 41*c8dee2aaSAndroid Build Coastguard Worker public: DFTextBlobPerspGM()42*c8dee2aaSAndroid Build Coastguard Worker DFTextBlobPerspGM() { this->setBGColor(0xFFFFFFFF); } 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const45*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("dftext_blob_persp"); } 46*c8dee2aaSAndroid Build Coastguard Worker getISize()47*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(900, 350); } 48*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()49*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 50*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 3; ++i) { 51*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont(); 52*c8dee2aaSAndroid Build Coastguard Worker font.setSize(32); 53*c8dee2aaSAndroid Build Coastguard Worker font.setEdging(i == 0 ? SkFont::Edging::kAlias : 54*c8dee2aaSAndroid Build Coastguard Worker (i == 1 ? SkFont::Edging::kAntiAlias : 55*c8dee2aaSAndroid Build Coastguard Worker SkFont::Edging::kSubpixelAntiAlias)); 56*c8dee2aaSAndroid Build Coastguard Worker font.setSubpixel(true); 57*c8dee2aaSAndroid Build Coastguard Worker SkTextBlobBuilder builder; 58*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::add_to_text_blob(&builder, "SkiaText", font, 0, 0); 59*c8dee2aaSAndroid Build Coastguard Worker fBlobs.emplace_back(builder.make()); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * inputCanvas)63*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* inputCanvas) override { 64*c8dee2aaSAndroid Build Coastguard Worker // set up offscreen rendering with distance field text 65*c8dee2aaSAndroid Build Coastguard Worker auto ctx = inputCanvas->recordingContext(); 66*c8dee2aaSAndroid Build Coastguard Worker SkISize size = this->getISize(); 67*c8dee2aaSAndroid Build Coastguard Worker if (!inputCanvas->getBaseLayerSize().isEmpty()) { 68*c8dee2aaSAndroid Build Coastguard Worker size = inputCanvas->getBaseLayerSize(); 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32(size.width(), size.height(), kPremul_SkAlphaType, 71*c8dee2aaSAndroid Build Coastguard Worker inputCanvas->imageInfo().refColorSpace()); 72*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps inputProps; 73*c8dee2aaSAndroid Build Coastguard Worker inputCanvas->getProps(&inputProps); 74*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag | inputProps.flags(), 75*c8dee2aaSAndroid Build Coastguard Worker inputProps.pixelGeometry()); 76*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info, 0, &props); 77*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface ? surface->getCanvas() : inputCanvas; 78*c8dee2aaSAndroid Build Coastguard Worker // init our new canvas with the old canvas's matrix 79*c8dee2aaSAndroid Build Coastguard Worker canvas->setMatrix(inputCanvas->getLocalToDeviceAs3x3()); 80*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = 0, y = 0; 81*c8dee2aaSAndroid Build Coastguard Worker SkScalar maxH = 0; 82*c8dee2aaSAndroid Build Coastguard Worker for (auto twm : {TranslateWithMatrix::kNo, TranslateWithMatrix::kYes}) { 83*c8dee2aaSAndroid Build Coastguard Worker for (auto pm : {PerspMode::kNone, PerspMode::kX, PerspMode::kY, PerspMode::kXY}) { 84*c8dee2aaSAndroid Build Coastguard Worker for (auto& blob : fBlobs) { 85*c8dee2aaSAndroid Build Coastguard Worker for (bool clip : {false, true}) { 86*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true); 87*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = blob->bounds().width(); 88*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = blob->bounds().height(); 89*c8dee2aaSAndroid Build Coastguard Worker if (clip) { 90*c8dee2aaSAndroid Build Coastguard Worker auto rect = 91*c8dee2aaSAndroid Build Coastguard Worker SkRect::MakeXYWH(x + 5, y + 5, w * 3.f / 4.f, h * 3.f / 4.f); 92*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(rect, false); 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker this->drawBlob(canvas, blob.get(), SK_ColorBLACK, x, y + h, pm, twm); 95*c8dee2aaSAndroid Build Coastguard Worker x += w + 20.f; 96*c8dee2aaSAndroid Build Coastguard Worker maxH = std::max(h, maxH); 97*c8dee2aaSAndroid Build Coastguard Worker } 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker x = 0; 100*c8dee2aaSAndroid Build Coastguard Worker y += maxH + 20.f; 101*c8dee2aaSAndroid Build Coastguard Worker maxH = 0; 102*c8dee2aaSAndroid Build Coastguard Worker } 103*c8dee2aaSAndroid Build Coastguard Worker } 104*c8dee2aaSAndroid Build Coastguard Worker // render offscreen buffer 105*c8dee2aaSAndroid Build Coastguard Worker if (surface) { 106*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(inputCanvas, true); 107*c8dee2aaSAndroid Build Coastguard Worker // since we prepended this matrix already, we blit using identity 108*c8dee2aaSAndroid Build Coastguard Worker inputCanvas->resetMatrix(); 109*c8dee2aaSAndroid Build Coastguard Worker inputCanvas->drawImage(surface->makeImageSnapshot().get(), 0, 0); 110*c8dee2aaSAndroid Build Coastguard Worker } 111*c8dee2aaSAndroid Build Coastguard Worker } 112*c8dee2aaSAndroid Build Coastguard Worker 113*c8dee2aaSAndroid Build Coastguard Worker private: 114*c8dee2aaSAndroid Build Coastguard Worker enum class PerspMode { kNone, kX, kY, kXY }; 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker enum class TranslateWithMatrix : bool { kNo, kYes }; 117*c8dee2aaSAndroid Build Coastguard Worker drawBlob(SkCanvas * canvas,SkTextBlob * blob,SkColor color,SkScalar x,SkScalar y,PerspMode perspMode,TranslateWithMatrix translateWithMatrix)118*c8dee2aaSAndroid Build Coastguard Worker void drawBlob(SkCanvas* canvas, SkTextBlob* blob, SkColor color, SkScalar x, SkScalar y, 119*c8dee2aaSAndroid Build Coastguard Worker PerspMode perspMode, TranslateWithMatrix translateWithMatrix) { 120*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 121*c8dee2aaSAndroid Build Coastguard Worker SkMatrix persp = SkMatrix::I(); 122*c8dee2aaSAndroid Build Coastguard Worker switch (perspMode) { 123*c8dee2aaSAndroid Build Coastguard Worker case PerspMode::kNone: 124*c8dee2aaSAndroid Build Coastguard Worker break; 125*c8dee2aaSAndroid Build Coastguard Worker case PerspMode::kX: 126*c8dee2aaSAndroid Build Coastguard Worker persp.setPerspX(0.005f); 127*c8dee2aaSAndroid Build Coastguard Worker break; 128*c8dee2aaSAndroid Build Coastguard Worker case PerspMode::kY: 129*c8dee2aaSAndroid Build Coastguard Worker persp.setPerspY(00.005f); 130*c8dee2aaSAndroid Build Coastguard Worker break; 131*c8dee2aaSAndroid Build Coastguard Worker case PerspMode::kXY: 132*c8dee2aaSAndroid Build Coastguard Worker persp.setPerspX(-0.001f); 133*c8dee2aaSAndroid Build Coastguard Worker persp.setPerspY(-0.0015f); 134*c8dee2aaSAndroid Build Coastguard Worker break; 135*c8dee2aaSAndroid Build Coastguard Worker } 136*c8dee2aaSAndroid Build Coastguard Worker persp = SkMatrix::Concat(persp, SkMatrix::Translate(-x, -y)); 137*c8dee2aaSAndroid Build Coastguard Worker persp = SkMatrix::Concat(SkMatrix::Translate(x, y), persp); 138*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(persp); 139*c8dee2aaSAndroid Build Coastguard Worker if (TranslateWithMatrix::kYes == translateWithMatrix) { 140*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x, y); 141*c8dee2aaSAndroid Build Coastguard Worker x = 0; 142*c8dee2aaSAndroid Build Coastguard Worker y = 0; 143*c8dee2aaSAndroid Build Coastguard Worker } 144*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 145*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(color); 146*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, x, y, paint); 147*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 148*c8dee2aaSAndroid Build Coastguard Worker } 149*c8dee2aaSAndroid Build Coastguard Worker 150*c8dee2aaSAndroid Build Coastguard Worker TArray<sk_sp<SkTextBlob>> fBlobs; 151*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM; 152*c8dee2aaSAndroid Build Coastguard Worker }; 153*c8dee2aaSAndroid Build Coastguard Worker 154*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DFTextBlobPerspGM;) 155