xref: /aosp_15_r20/external/skia/gm/discard.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker /*
32*c8dee2aaSAndroid Build Coastguard Worker  * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
33*c8dee2aaSAndroid Build Coastguard Worker  * discarding it, drawing to it, and then drawing it to the main canvas.
34*c8dee2aaSAndroid Build Coastguard Worker  */
35*c8dee2aaSAndroid Build Coastguard Worker class DiscardGM : public GM {
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker public:
DiscardGM()38*c8dee2aaSAndroid Build Coastguard Worker     DiscardGM() {}
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const41*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("discard"); }
42*c8dee2aaSAndroid Build Coastguard Worker 
getISize()43*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(100, 100); }
44*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,SkString * errorMsg)45*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         SkISize size = this->getISize();
48*c8dee2aaSAndroid Build Coastguard Worker         size.fWidth /= 10;
49*c8dee2aaSAndroid Build Coastguard Worker         size.fHeight /= 10;
50*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo info = SkImageInfo::MakeN32Premul(size);
51*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkSurface> surface;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker         auto dContext = GrAsDirectContext(canvas->recordingContext());
54*c8dee2aaSAndroid Build Coastguard Worker         if (dContext && !dContext->abandoned()) {
55*c8dee2aaSAndroid Build Coastguard Worker             surface = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, info);
56*c8dee2aaSAndroid Build Coastguard Worker         }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
59*c8dee2aaSAndroid Build Coastguard Worker         auto recorder = canvas->recorder();
60*c8dee2aaSAndroid Build Coastguard Worker         if (recorder) {
61*c8dee2aaSAndroid Build Coastguard Worker             surface = SkSurfaces::RenderTarget(recorder, info);
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker #endif
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         if (!surface) {
66*c8dee2aaSAndroid Build Coastguard Worker             surface = SkSurfaces::Raster(info);
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker         if (!surface) {
69*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = "Could not create surface.";
70*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail;
71*c8dee2aaSAndroid Build Coastguard Worker         }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorBLACK);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
76*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 10; ++x) {
77*c8dee2aaSAndroid Build Coastguard Worker             for (int y = 0; y < 10; ++y) {
78*c8dee2aaSAndroid Build Coastguard Worker               surface->getCanvas()->discard();
79*c8dee2aaSAndroid Build Coastguard Worker               // Make something that isn't too close to the background color, black.
80*c8dee2aaSAndroid Build Coastguard Worker               SkColor color = ToolUtils::color_to_565(rand.nextU() | 0xFF404040);
81*c8dee2aaSAndroid Build Coastguard Worker               switch (rand.nextULessThan(3)) {
82*c8dee2aaSAndroid Build Coastguard Worker                   case 0:
83*c8dee2aaSAndroid Build Coastguard Worker                       surface->getCanvas()->drawColor(color);
84*c8dee2aaSAndroid Build Coastguard Worker                       break;
85*c8dee2aaSAndroid Build Coastguard Worker                   case 1:
86*c8dee2aaSAndroid Build Coastguard Worker                       surface->getCanvas()->clear(color);
87*c8dee2aaSAndroid Build Coastguard Worker                       break;
88*c8dee2aaSAndroid Build Coastguard Worker                   case 2:
89*c8dee2aaSAndroid Build Coastguard Worker                       SkPaint paint;
90*c8dee2aaSAndroid Build Coastguard Worker                       paint.setShader(SkShaders::Color(color));
91*c8dee2aaSAndroid Build Coastguard Worker                       surface->getCanvas()->drawPaint(paint);
92*c8dee2aaSAndroid Build Coastguard Worker                       break;
93*c8dee2aaSAndroid Build Coastguard Worker               }
94*c8dee2aaSAndroid Build Coastguard Worker               surface->draw(canvas, 10.f*x, 10.f*y);
95*c8dee2aaSAndroid Build Coastguard Worker             }
96*c8dee2aaSAndroid Build Coastguard Worker         }
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->discard();
99*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker };
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DiscardGM;)
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
108