1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h" 27*c8dee2aaSAndroid Build Coastguard Worker #endif 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker /* 32*c8dee2aaSAndroid Build Coastguard Worker * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly 33*c8dee2aaSAndroid Build Coastguard Worker * discarding it, drawing to it, and then drawing it to the main canvas. 34*c8dee2aaSAndroid Build Coastguard Worker */ 35*c8dee2aaSAndroid Build Coastguard Worker class DiscardGM : public GM { 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker public: DiscardGM()38*c8dee2aaSAndroid Build Coastguard Worker DiscardGM() {} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const41*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("discard"); } 42*c8dee2aaSAndroid Build Coastguard Worker getISize()43*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(100, 100); } 44*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas,SkString * errorMsg)45*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker SkISize size = this->getISize(); 48*c8dee2aaSAndroid Build Coastguard Worker size.fWidth /= 10; 49*c8dee2aaSAndroid Build Coastguard Worker size.fHeight /= 10; 50*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(size); 51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker auto dContext = GrAsDirectContext(canvas->recordingContext()); 54*c8dee2aaSAndroid Build Coastguard Worker if (dContext && !dContext->abandoned()) { 55*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, info); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 59*c8dee2aaSAndroid Build Coastguard Worker auto recorder = canvas->recorder(); 60*c8dee2aaSAndroid Build Coastguard Worker if (recorder) { 61*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::RenderTarget(recorder, info); 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker #endif 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker if (!surface) { 66*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::Raster(info); 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker if (!surface) { 69*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Could not create surface."; 70*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kFail; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand; 76*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 10; ++x) { 77*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 10; ++y) { 78*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->discard(); 79*c8dee2aaSAndroid Build Coastguard Worker // Make something that isn't too close to the background color, black. 80*c8dee2aaSAndroid Build Coastguard Worker SkColor color = ToolUtils::color_to_565(rand.nextU() | 0xFF404040); 81*c8dee2aaSAndroid Build Coastguard Worker switch (rand.nextULessThan(3)) { 82*c8dee2aaSAndroid Build Coastguard Worker case 0: 83*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->drawColor(color); 84*c8dee2aaSAndroid Build Coastguard Worker break; 85*c8dee2aaSAndroid Build Coastguard Worker case 1: 86*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->clear(color); 87*c8dee2aaSAndroid Build Coastguard Worker break; 88*c8dee2aaSAndroid Build Coastguard Worker case 2: 89*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 90*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkShaders::Color(color)); 91*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->drawPaint(paint); 92*c8dee2aaSAndroid Build Coastguard Worker break; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker surface->draw(canvas, 10.f*x, 10.f*y); 95*c8dee2aaSAndroid Build Coastguard Worker } 96*c8dee2aaSAndroid Build Coastguard Worker } 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->discard(); 99*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker }; 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DiscardGM;) 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 108