1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkMathPriv.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
37*c8dee2aaSAndroid Build Coastguard Worker
make_chessbm(int w,int h)38*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap make_chessbm(int w, int h) {
39*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
40*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(w, h);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < bm.height(); y++) {
43*c8dee2aaSAndroid Build Coastguard Worker uint32_t* p = bm.getAddr32(0, y);
44*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < bm.width(); x++) {
45*c8dee2aaSAndroid Build Coastguard Worker p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker bm.setImmutable();
49*c8dee2aaSAndroid Build Coastguard Worker return bm;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker // Creates a bitmap and a matching image.
makebm(SkCanvas * origCanvas,SkBitmap * resultBM,int w,int h)53*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) {
54*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker auto surface(ToolUtils::makeSurface(origCanvas, info));
57*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorTRANSPARENT);
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker SkScalar wScalar = SkIntToScalar(w);
62*c8dee2aaSAndroid Build Coastguard Worker SkScalar hScalar = SkIntToScalar(h);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker SkPoint pt = { wScalar / 2, hScalar / 2 };
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkScalar radius = 4 * std::max(wScalar, hScalar);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW,
69*c8dee2aaSAndroid Build Coastguard Worker SK_ColorGREEN, SK_ColorMAGENTA,
70*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLUE, SK_ColorCYAN,
71*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED};
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkScalar pos[] = {0,
74*c8dee2aaSAndroid Build Coastguard Worker SK_Scalar1 / 6,
75*c8dee2aaSAndroid Build Coastguard Worker 2 * SK_Scalar1 / 6,
76*c8dee2aaSAndroid Build Coastguard Worker 3 * SK_Scalar1 / 6,
77*c8dee2aaSAndroid Build Coastguard Worker 4 * SK_Scalar1 / 6,
78*c8dee2aaSAndroid Build Coastguard Worker 5 * SK_Scalar1 / 6,
79*c8dee2aaSAndroid Build Coastguard Worker SK_Scalar1};
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
82*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(wScalar, hScalar);
83*c8dee2aaSAndroid Build Coastguard Worker SkMatrix mat = SkMatrix::I();
84*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) {
85*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeRadial(
86*c8dee2aaSAndroid Build Coastguard Worker pt, radius,
87*c8dee2aaSAndroid Build Coastguard Worker colors, pos,
88*c8dee2aaSAndroid Build Coastguard Worker std::size(colors),
89*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
90*c8dee2aaSAndroid Build Coastguard Worker 0, &mat));
91*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
92*c8dee2aaSAndroid Build Coastguard Worker rect.inset(wScalar / 8, hScalar / 8);
93*c8dee2aaSAndroid Build Coastguard Worker mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker auto image = surface->makeImageSnapshot();
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker SkBitmap tempBM;
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker image->asLegacyBitmap(&tempBM);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker // Let backends know we won't change this, so they don't have to deep copy it defensively.
103*c8dee2aaSAndroid Build Coastguard Worker tempBM.setImmutable();
104*c8dee2aaSAndroid Build Coastguard Worker *resultBM = tempBM;
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker return image;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker
bitmapproc(SkCanvas * canvas,sk_sp<SkImage> image,const SkBitmap &,const SkIRect & srcR,const SkRect & dstR,const SkSamplingOptions & sampling,const SkPaint * paint)109*c8dee2aaSAndroid Build Coastguard Worker static void bitmapproc(SkCanvas* canvas, sk_sp<SkImage> image,
110*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap&, const SkIRect& srcR,
111*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dstR, const SkSamplingOptions& sampling,
112*c8dee2aaSAndroid Build Coastguard Worker const SkPaint* paint) {
113*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(image, SkRect::Make(srcR), dstR, sampling, paint,
114*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
bitmapsubsetproc(SkCanvas * canvas,sk_sp<SkImage> image,const SkBitmap & bm,const SkIRect & srcR,const SkRect & dstR,const SkSamplingOptions & sampling,const SkPaint * paint)117*c8dee2aaSAndroid Build Coastguard Worker static void bitmapsubsetproc(SkCanvas* canvas, sk_sp<SkImage> image,
118*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& bm, const SkIRect& srcR,
119*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dstR, const SkSamplingOptions& sampling,
120*c8dee2aaSAndroid Build Coastguard Worker const SkPaint* paint) {
121*c8dee2aaSAndroid Build Coastguard Worker if (!bm.bounds().contains(srcR)) {
122*c8dee2aaSAndroid Build Coastguard Worker bitmapproc(canvas, std::move(image), bm, srcR, dstR, sampling, paint);
123*c8dee2aaSAndroid Build Coastguard Worker return;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker SkBitmap subset;
127*c8dee2aaSAndroid Build Coastguard Worker if (bm.extractSubset(&subset, srcR)) {
128*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> subsetImg = ToolUtils::MakeTextureImage(canvas, subset.asImage());
129*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(subsetImg, dstR, sampling, paint);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker
imageproc(SkCanvas * canvas,sk_sp<SkImage> image,const SkBitmap &,const SkIRect & srcR,const SkRect & dstR,const SkSamplingOptions & sampling,const SkPaint * paint)133*c8dee2aaSAndroid Build Coastguard Worker static void imageproc(SkCanvas* canvas, sk_sp<SkImage> image, const SkBitmap&, const SkIRect& srcR,
134*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dstR, const SkSamplingOptions& sampling, const SkPaint* paint) {
135*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> tmp = ToolUtils::MakeTextureImage(canvas, std::move(image));
136*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(tmp, SkRect::Make(srcR), dstR, sampling, paint,
137*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
imagesubsetproc(SkCanvas * canvas,sk_sp<SkImage> image,const SkBitmap & bm,const SkIRect & srcR,const SkRect & dstR,const SkSamplingOptions & sampling,const SkPaint * paint)140*c8dee2aaSAndroid Build Coastguard Worker static void imagesubsetproc(SkCanvas* canvas, sk_sp<SkImage> image, const SkBitmap& bm,
141*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& srcR, const SkRect& dstR,
142*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions& sampling, const SkPaint* paint) {
143*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(image);
144*c8dee2aaSAndroid Build Coastguard Worker if (!image->bounds().contains(srcR)) {
145*c8dee2aaSAndroid Build Coastguard Worker imageproc(canvas, std::move(image), bm, srcR, dstR, sampling, paint);
146*c8dee2aaSAndroid Build Coastguard Worker return;
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker auto direct = GrAsDirectContext(canvas->recordingContext());
150*c8dee2aaSAndroid Build Coastguard Worker if (sk_sp<SkImage> subset = image->makeSubset(direct, srcR)) {
151*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(subset, dstR, sampling, paint);
152*c8dee2aaSAndroid Build Coastguard Worker return;
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
155*c8dee2aaSAndroid Build Coastguard Worker if (sk_sp<SkImage> subset = image->makeSubset(canvas->recorder(), srcR, {})) {
156*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(subset, dstR, sampling, paint);
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker #endif
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker typedef void DrawRectRectProc(SkCanvas*, sk_sp<SkImage>, const SkBitmap&,
162*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& srcR, const SkRect& dstR,
163*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions&, const SkPaint*);
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker constexpr int gSize = 1024;
166*c8dee2aaSAndroid Build Coastguard Worker constexpr int gBmpSize = 2048;
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker class DrawBitmapRectGM : public skiagm::GM {
169*c8dee2aaSAndroid Build Coastguard Worker public:
DrawBitmapRectGM(DrawRectRectProc proc,const char suffix[])170*c8dee2aaSAndroid Build Coastguard Worker DrawBitmapRectGM(DrawRectRectProc proc, const char suffix[]) : fProc(proc) {
171*c8dee2aaSAndroid Build Coastguard Worker fName.set("drawbitmaprect");
172*c8dee2aaSAndroid Build Coastguard Worker if (suffix) {
173*c8dee2aaSAndroid Build Coastguard Worker fName.append(suffix);
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker
177*c8dee2aaSAndroid Build Coastguard Worker DrawRectRectProc* fProc;
178*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fLargeBitmap;
179*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fImage;
180*c8dee2aaSAndroid Build Coastguard Worker SkString fName;
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const183*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return fName; }
184*c8dee2aaSAndroid Build Coastguard Worker
getISize()185*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(gSize, gSize); }
186*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas,SkString * errorMsg)187*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
188*c8dee2aaSAndroid Build Coastguard Worker if (!fImage || !fImage->isValid(canvas->recordingContext())) {
189*c8dee2aaSAndroid Build Coastguard Worker fImage = ToolUtils::MakeTextureImage(canvas,
190*c8dee2aaSAndroid Build Coastguard Worker makebm(canvas, &fLargeBitmap, gBmpSize, gBmpSize));
191*c8dee2aaSAndroid Build Coastguard Worker if (!fImage) {
192*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Image creation failed";
193*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker }
196*c8dee2aaSAndroid Build Coastguard Worker
197*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)};
198*c8dee2aaSAndroid Build Coastguard Worker const int kMaxSrcRectSize = 1 << (SkNextLog2(gBmpSize) + 2);
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker const int kPadX = 30;
201*c8dee2aaSAndroid Build Coastguard Worker const int kPadY = 40;
202*c8dee2aaSAndroid Build Coastguard Worker SkPaint alphaPaint;
203*c8dee2aaSAndroid Build Coastguard Worker alphaPaint.setAlphaf(0.125f);
204*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(fImage, SkRect::MakeIWH(gSize, gSize), SkSamplingOptions(),
205*c8dee2aaSAndroid Build Coastguard Worker &alphaPaint);
206*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SK_Scalar1 * kPadX / 2,
207*c8dee2aaSAndroid Build Coastguard Worker SK_Scalar1 * kPadY / 2);
208*c8dee2aaSAndroid Build Coastguard Worker SkPaint blackPaint;
209*c8dee2aaSAndroid Build Coastguard Worker SkScalar titleHeight = SK_Scalar1 * 24;
210*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setColor(SK_ColorBLACK);
211*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setAntiAlias(true);
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), titleHeight);
214*c8dee2aaSAndroid Build Coastguard Worker
215*c8dee2aaSAndroid Build Coastguard Worker SkString title;
216*c8dee2aaSAndroid Build Coastguard Worker title.printf("Bitmap size: %d x %d", gBmpSize, gBmpSize);
217*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(title, 0, titleHeight, font, blackPaint);
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SK_Scalar1 * kPadY / 2 + titleHeight);
220*c8dee2aaSAndroid Build Coastguard Worker int rowCount = 0;
221*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
222*c8dee2aaSAndroid Build Coastguard Worker for (int w = 1; w <= kMaxSrcRectSize; w *= 4) {
223*c8dee2aaSAndroid Build Coastguard Worker for (int h = 1; h <= kMaxSrcRectSize; h *= 4) {
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect = SkIRect::MakeXYWH((gBmpSize - w) / 2, (gBmpSize - h) / 2, w, h);
226*c8dee2aaSAndroid Build Coastguard Worker fProc(canvas, fImage, fLargeBitmap, srcRect, dstRect, SkSamplingOptions(),
227*c8dee2aaSAndroid Build Coastguard Worker nullptr);
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker SkString label;
230*c8dee2aaSAndroid Build Coastguard Worker label.appendf("%d x %d", w, h);
231*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setAntiAlias(true);
232*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setStyle(SkPaint::kFill_Style);
233*c8dee2aaSAndroid Build Coastguard Worker font.setSize(SK_Scalar1 * 10);
234*c8dee2aaSAndroid Build Coastguard Worker SkScalar baseline = dstRect.height() + font.getSize() + SK_Scalar1 * 3;
235*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(label, 0, baseline, font, blackPaint);
236*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setStyle(SkPaint::kStroke_Style);
237*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setStrokeWidth(SK_Scalar1);
238*c8dee2aaSAndroid Build Coastguard Worker blackPaint.setAntiAlias(false);
239*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(dstRect, blackPaint);
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0);
242*c8dee2aaSAndroid Build Coastguard Worker ++rowCount;
243*c8dee2aaSAndroid Build Coastguard Worker if ((dstRect.width() + kPadX) * rowCount > gSize) {
244*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
245*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY);
246*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
247*c8dee2aaSAndroid Build Coastguard Worker rowCount = 0;
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker {
253*c8dee2aaSAndroid Build Coastguard Worker // test the following code path:
254*c8dee2aaSAndroid Build Coastguard Worker // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
255*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect;
256*c8dee2aaSAndroid Build Coastguard Worker SkPaint maskPaint;
257*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm = make_chessbm(5, 5);
258*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> img = ToolUtils::MakeTextureImage(canvas, bm.asImage());
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker srcRect.setXYWH(1, 1, 3, 3);
261*c8dee2aaSAndroid Build Coastguard Worker maskPaint.setMaskFilter(SkMaskFilter::MakeBlur(
262*c8dee2aaSAndroid Build Coastguard Worker kNormal_SkBlurStyle,
263*c8dee2aaSAndroid Build Coastguard Worker SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
264*c8dee2aaSAndroid Build Coastguard Worker
265*c8dee2aaSAndroid Build Coastguard Worker fProc(canvas, img, bm, srcRect, dstRect,
266*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear), &maskPaint);
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
270*c8dee2aaSAndroid Build Coastguard Worker }
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker private:
273*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
274*c8dee2aaSAndroid Build Coastguard Worker };
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRectGM(bitmapproc , nullptr); )
277*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRectGM(bitmapsubsetproc, "-subset"); )
278*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRectGM(imageproc , "-imagerect"); )
279*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawBitmapRectGM(imagesubsetproc , "-imagerect-subset"); )
280