xref: /aosp_15_r20/external/skia/gm/drawquadset.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar kTileWidth = 40;
38*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar kTileHeight = 30;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kRowCount = 4;
41*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kColCount = 3;
42*c8dee2aaSAndroid Build Coastguard Worker 
draw_text(SkCanvas * canvas,const char * text)43*c8dee2aaSAndroid Build Coastguard Worker static void draw_text(SkCanvas* canvas, const char* text) {
44*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(ToolUtils::DefaultPortableTypeface(), 12);
45*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString(text, 0, 0, font, SkPaint());
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
draw_gradient_tiles(SkCanvas * canvas,bool alignGradients)48*c8dee2aaSAndroid Build Coastguard Worker static void draw_gradient_tiles(SkCanvas* canvas, bool alignGradients) {
49*c8dee2aaSAndroid Build Coastguard Worker     // Always draw the same gradient
50*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkPoint pts[] = { {0.f, 0.f}, {0.25f * kTileWidth, 0.25f * kTileHeight} };
51*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkColor colors[] = { SK_ColorBLUE, SK_ColorWHITE };
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     auto rContext = canvas->recordingContext();
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     auto gradient = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kMirror);
58*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
59*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(gradient);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < kRowCount; ++i) {
62*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kColCount; ++j) {
63*c8dee2aaSAndroid Build Coastguard Worker             SkRect tile = SkRect::MakeWH(kTileWidth, kTileHeight);
64*c8dee2aaSAndroid Build Coastguard Worker             if (alignGradients) {
65*c8dee2aaSAndroid Build Coastguard Worker                 tile.offset(j * kTileWidth, i * kTileHeight);
66*c8dee2aaSAndroid Build Coastguard Worker             } else {
67*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
68*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(j * kTileWidth, i * kTileHeight);
69*c8dee2aaSAndroid Build Coastguard Worker             }
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker             unsigned aa = SkCanvas::kNone_QuadAAFlags;
72*c8dee2aaSAndroid Build Coastguard Worker             if (i == 0) {
73*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kTop_QuadAAFlag;
74*c8dee2aaSAndroid Build Coastguard Worker             }
75*c8dee2aaSAndroid Build Coastguard Worker             if (i == kRowCount - 1) {
76*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kBottom_QuadAAFlag;
77*c8dee2aaSAndroid Build Coastguard Worker             }
78*c8dee2aaSAndroid Build Coastguard Worker             if (j == 0) {
79*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kLeft_QuadAAFlag;
80*c8dee2aaSAndroid Build Coastguard Worker             }
81*c8dee2aaSAndroid Build Coastguard Worker             if (j == kColCount - 1) {
82*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kRight_QuadAAFlag;
83*c8dee2aaSAndroid Build Coastguard Worker             }
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker             if (sdc) {
86*c8dee2aaSAndroid Build Coastguard Worker                 // Use non-public API to leverage general GrPaint capabilities
87*c8dee2aaSAndroid Build Coastguard Worker                 const SkMatrix& view = canvas->getTotalMatrix();
88*c8dee2aaSAndroid Build Coastguard Worker                 SkSurfaceProps props;
89*c8dee2aaSAndroid Build Coastguard Worker                 GrPaint grPaint;
90*c8dee2aaSAndroid Build Coastguard Worker                 SkPaintToGrPaint(rContext, sdc->colorInfo(), paint, view, props, &grPaint);
91*c8dee2aaSAndroid Build Coastguard Worker                 sdc->fillRectWithEdgeAA(nullptr, std::move(grPaint),
92*c8dee2aaSAndroid Build Coastguard Worker                                         static_cast<GrQuadAAFlags>(aa), view, tile);
93*c8dee2aaSAndroid Build Coastguard Worker             } else {
94*c8dee2aaSAndroid Build Coastguard Worker                 // Fallback to solid color on raster backend since the public API only has color
95*c8dee2aaSAndroid Build Coastguard Worker                 SkColor color = alignGradients ? SK_ColorBLUE
96*c8dee2aaSAndroid Build Coastguard Worker                                                : (i * kColCount + j) % 2 == 0 ? SK_ColorBLUE
97*c8dee2aaSAndroid Build Coastguard Worker                                                                               : SK_ColorWHITE;
98*c8dee2aaSAndroid Build Coastguard Worker                 canvas->experimental_DrawEdgeAAQuad(
99*c8dee2aaSAndroid Build Coastguard Worker                         tile, nullptr, static_cast<SkCanvas::QuadAAFlags>(aa), color,
100*c8dee2aaSAndroid Build Coastguard Worker                         SkBlendMode::kSrcOver);
101*c8dee2aaSAndroid Build Coastguard Worker             }
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker             if (!alignGradients) {
104*c8dee2aaSAndroid Build Coastguard Worker                 // Pop off the matrix translation when drawing unaligned
105*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
106*c8dee2aaSAndroid Build Coastguard Worker             }
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker 
draw_color_tiles(SkCanvas * canvas,bool multicolor)111*c8dee2aaSAndroid Build Coastguard Worker static void draw_color_tiles(SkCanvas* canvas, bool multicolor) {
112*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < kRowCount; ++i) {
113*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < kColCount; ++j) {
114*c8dee2aaSAndroid Build Coastguard Worker             SkRect tile = SkRect::MakeXYWH(j * kTileWidth, i * kTileHeight, kTileWidth, kTileHeight);
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker             SkColor4f color;
117*c8dee2aaSAndroid Build Coastguard Worker             if (multicolor) {
118*c8dee2aaSAndroid Build Coastguard Worker                 color = {(i + 1.f) / kRowCount, (j + 1.f) / kColCount, .4f, 1.f};
119*c8dee2aaSAndroid Build Coastguard Worker             } else {
120*c8dee2aaSAndroid Build Coastguard Worker                 color = {.2f, .8f, .3f, 1.f};
121*c8dee2aaSAndroid Build Coastguard Worker             }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker             unsigned aa = SkCanvas::kNone_QuadAAFlags;
124*c8dee2aaSAndroid Build Coastguard Worker             if (i == 0) {
125*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kTop_QuadAAFlag;
126*c8dee2aaSAndroid Build Coastguard Worker             }
127*c8dee2aaSAndroid Build Coastguard Worker             if (i == kRowCount - 1) {
128*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kBottom_QuadAAFlag;
129*c8dee2aaSAndroid Build Coastguard Worker             }
130*c8dee2aaSAndroid Build Coastguard Worker             if (j == 0) {
131*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kLeft_QuadAAFlag;
132*c8dee2aaSAndroid Build Coastguard Worker             }
133*c8dee2aaSAndroid Build Coastguard Worker             if (j == kColCount - 1) {
134*c8dee2aaSAndroid Build Coastguard Worker                 aa |= SkCanvas::kRight_QuadAAFlag;
135*c8dee2aaSAndroid Build Coastguard Worker             }
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker             canvas->experimental_DrawEdgeAAQuad(
138*c8dee2aaSAndroid Build Coastguard Worker                     tile, nullptr, static_cast<SkCanvas::QuadAAFlags>(aa), color.toSkColor(),
139*c8dee2aaSAndroid Build Coastguard Worker                     SkBlendMode::kSrcOver);
140*c8dee2aaSAndroid Build Coastguard Worker         }
141*c8dee2aaSAndroid Build Coastguard Worker     }
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker 
draw_tile_boundaries(SkCanvas * canvas,const SkMatrix & local)144*c8dee2aaSAndroid Build Coastguard Worker static void draw_tile_boundaries(SkCanvas* canvas, const SkMatrix& local) {
145*c8dee2aaSAndroid Build Coastguard Worker     // Draw grid of red lines at interior tile boundaries.
146*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar kLineOutset = 10.f;
147*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
148*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
149*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorRED);
150*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
151*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(0.f);
152*c8dee2aaSAndroid Build Coastguard Worker     for (int x = 1; x < kColCount; ++x) {
153*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[] = {{x * kTileWidth, 0}, {x * kTileWidth, kRowCount * kTileHeight}};
154*c8dee2aaSAndroid Build Coastguard Worker         local.mapPoints(pts, 2);
155*c8dee2aaSAndroid Build Coastguard Worker         SkVector v = pts[1] - pts[0];
156*c8dee2aaSAndroid Build Coastguard Worker         v.setLength(v.length() + kLineOutset);
157*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawLine(pts[1] - v, pts[0] + v, paint);
158*c8dee2aaSAndroid Build Coastguard Worker     }
159*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 1; y < kRowCount; ++y) {
160*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[] = {{0, y * kTileHeight}, {kTileWidth * kColCount, y * kTileHeight}};
161*c8dee2aaSAndroid Build Coastguard Worker         local.mapPoints(pts, 2);
162*c8dee2aaSAndroid Build Coastguard Worker         SkVector v = pts[1] - pts[0];
163*c8dee2aaSAndroid Build Coastguard Worker         v.setLength(v.length() + kLineOutset);
164*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawLine(pts[1] - v, pts[0] + v, paint);
165*c8dee2aaSAndroid Build Coastguard Worker     }
166*c8dee2aaSAndroid Build Coastguard Worker }
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker // Tile renderers (column variation)
169*c8dee2aaSAndroid Build Coastguard Worker typedef void (*TileRenderer)(SkCanvas*);
170*c8dee2aaSAndroid Build Coastguard Worker static TileRenderer kTileSets[] = {
__anon9a0bc0b70102() 171*c8dee2aaSAndroid Build Coastguard Worker     [](SkCanvas* canvas) { draw_gradient_tiles(canvas, /* aligned */ false); },
__anon9a0bc0b70202() 172*c8dee2aaSAndroid Build Coastguard Worker     [](SkCanvas* canvas) { draw_gradient_tiles(canvas, /* aligned */ true); },
__anon9a0bc0b70302() 173*c8dee2aaSAndroid Build Coastguard Worker     [](SkCanvas* canvas) { draw_color_tiles(canvas, /* multicolor */ false); },
__anon9a0bc0b70402() 174*c8dee2aaSAndroid Build Coastguard Worker     [](SkCanvas* canvas) { draw_color_tiles(canvas, /* multicolor */true); },
175*c8dee2aaSAndroid Build Coastguard Worker };
176*c8dee2aaSAndroid Build Coastguard Worker static const char* kTileSetNames[] = { "Local", "Aligned", "Green", "Multicolor" };
177*c8dee2aaSAndroid Build Coastguard Worker static_assert(std::size(kTileSets) == std::size(kTileSetNames), "Count mismatch");
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker class DrawQuadSetGM : public GM {
182*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const183*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("draw_quad_set"); }
getISize()184*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(800, 800); }
185*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)186*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
187*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix rowMatrices[5];
188*c8dee2aaSAndroid Build Coastguard Worker         // Identity
189*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[0].setIdentity();
190*c8dee2aaSAndroid Build Coastguard Worker         // Translate/scale
191*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[1].setTranslate(5.5f, 20.25f);
192*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[1].postScale(.9f, .7f);
193*c8dee2aaSAndroid Build Coastguard Worker         // Rotation
194*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[2].setRotate(20.0f);
195*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[2].preTranslate(15.f, -20.f);
196*c8dee2aaSAndroid Build Coastguard Worker         // Skew
197*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[3].setSkew(.5f, .25f);
198*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[3].preTranslate(-30.f, 0.f);
199*c8dee2aaSAndroid Build Coastguard Worker         // Perspective
200*c8dee2aaSAndroid Build Coastguard Worker         SkPoint src[4];
201*c8dee2aaSAndroid Build Coastguard Worker         SkRect::MakeWH(kColCount * kTileWidth, kRowCount * kTileHeight).toQuad(src);
202*c8dee2aaSAndroid Build Coastguard Worker         SkPoint dst[4] = {{0, 0},
203*c8dee2aaSAndroid Build Coastguard Worker                           {kColCount * kTileWidth + 10.f, 15.f},
204*c8dee2aaSAndroid Build Coastguard Worker                           {kColCount * kTileWidth - 28.f, kRowCount * kTileHeight + 40.f},
205*c8dee2aaSAndroid Build Coastguard Worker                           {25.f, kRowCount * kTileHeight - 15.f}};
206*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(rowMatrices[4].setPolyToPoly(src, dst, 4));
207*c8dee2aaSAndroid Build Coastguard Worker         rowMatrices[4].preTranslate(0.f, +10.f);
208*c8dee2aaSAndroid Build Coastguard Worker         static const char* matrixNames[] = { "Identity", "T+S", "Rotate", "Skew", "Perspective" };
209*c8dee2aaSAndroid Build Coastguard Worker         static_assert(std::size(matrixNames) == std::size(rowMatrices), "Count mismatch");
210*c8dee2aaSAndroid Build Coastguard Worker 
211*c8dee2aaSAndroid Build Coastguard Worker         // Print a column header
212*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
213*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(110.f, 20.f);
214*c8dee2aaSAndroid Build Coastguard Worker         for (size_t j = 0; j < std::size(kTileSetNames); ++j) {
215*c8dee2aaSAndroid Build Coastguard Worker             draw_text(canvas, kTileSetNames[j]);
216*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(kColCount * kTileWidth + 30.f, 0.f);
217*c8dee2aaSAndroid Build Coastguard Worker         }
218*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
219*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0.f, 40.f);
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker         // Render all tile variations
222*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(rowMatrices); ++i) {
223*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
224*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(10.f, 0.5f * kRowCount * kTileHeight);
225*c8dee2aaSAndroid Build Coastguard Worker             draw_text(canvas, matrixNames[i]);
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(100.f, -0.5f * kRowCount * kTileHeight);
228*c8dee2aaSAndroid Build Coastguard Worker             for (size_t j = 0; j < std::size(kTileSets); ++j) {
229*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
230*c8dee2aaSAndroid Build Coastguard Worker                 draw_tile_boundaries(canvas, rowMatrices[i]);
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker                 canvas->concat(rowMatrices[i]);
233*c8dee2aaSAndroid Build Coastguard Worker                 kTileSets[j](canvas);
234*c8dee2aaSAndroid Build Coastguard Worker                 // Undo the local transformation
235*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
236*c8dee2aaSAndroid Build Coastguard Worker                 // And advance to the next column
237*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(kColCount * kTileWidth + 30.f, 0.f);
238*c8dee2aaSAndroid Build Coastguard Worker             }
239*c8dee2aaSAndroid Build Coastguard Worker             // Reset back to the left edge
240*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
241*c8dee2aaSAndroid Build Coastguard Worker             // And advance to the next row
242*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0.f, kRowCount * kTileHeight + 20.f);
243*c8dee2aaSAndroid Build Coastguard Worker         }
244*c8dee2aaSAndroid Build Coastguard Worker     }
245*c8dee2aaSAndroid Build Coastguard Worker };
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DrawQuadSetGM();)
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
250