xref: /aosp_15_r20/external/skia/gm/flippity.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_Ganesh.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
39*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker static const int kNumMatrices = 6;
44*c8dee2aaSAndroid Build Coastguard Worker static const int kImageSize = 128;
45*c8dee2aaSAndroid Build Coastguard Worker static const int kLabelSize = 32;
46*c8dee2aaSAndroid Build Coastguard Worker static const int kNumLabels = 4;
47*c8dee2aaSAndroid Build Coastguard Worker static const int kInset = 16;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker static const int kCellSize = kImageSize+2*kLabelSize;
50*c8dee2aaSAndroid Build Coastguard Worker static const int kGMWidth  = kNumMatrices*kCellSize;
51*c8dee2aaSAndroid Build Coastguard Worker static const int kGMHeight = 4*kCellSize;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker static const SkPoint kPoints[kNumLabels] = {
54*c8dee2aaSAndroid Build Coastguard Worker     {          0, kImageSize },     // LL
55*c8dee2aaSAndroid Build Coastguard Worker     { kImageSize, kImageSize },     // LR
56*c8dee2aaSAndroid Build Coastguard Worker     {          0,          0 },     // UL
57*c8dee2aaSAndroid Build Coastguard Worker     { kImageSize,          0 },     // UR
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker static const SkMatrix kUVMatrices[kNumMatrices] = {
61*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix::MakeAll( 0, -1, 1,
62*c8dee2aaSAndroid Build Coastguard Worker                       -1,  0, 1,
63*c8dee2aaSAndroid Build Coastguard Worker                        0,  0, 1),
64*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix::MakeAll( 1,  0, 0,
65*c8dee2aaSAndroid Build Coastguard Worker                        0, -1, 1,
66*c8dee2aaSAndroid Build Coastguard Worker                        0,  0, 1),
67*c8dee2aaSAndroid Build Coastguard Worker     // flip x
68*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix::MakeAll(-1,  0, 1,
69*c8dee2aaSAndroid Build Coastguard Worker                        0,  1, 0,
70*c8dee2aaSAndroid Build Coastguard Worker                        0,  0, 1),
71*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix::MakeAll( 0,  1, 0,
72*c8dee2aaSAndroid Build Coastguard Worker                       -1,  0, 1,
73*c8dee2aaSAndroid Build Coastguard Worker                        0,  0, 1),
74*c8dee2aaSAndroid Build Coastguard Worker     // flip both x & y == rotate 180
75*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix::MakeAll(-1,  0, 1,
76*c8dee2aaSAndroid Build Coastguard Worker                        0, -1, 1,
77*c8dee2aaSAndroid Build Coastguard Worker                        0,  0, 1),
78*c8dee2aaSAndroid Build Coastguard Worker     // identity
79*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix::MakeAll(1,  0, 0,
80*c8dee2aaSAndroid Build Coastguard Worker                       0,  1, 0,
81*c8dee2aaSAndroid Build Coastguard Worker                       0,  0, 1)
82*c8dee2aaSAndroid Build Coastguard Worker };
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker // Create a fixed size text label like "LL" or "LR".
make_text_image(const char * text,SkColor color)86*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_text_image(const char* text, SkColor color) {
87*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
88*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
89*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(color);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     SkFont font = ToolUtils::DefaultPortableFont();
92*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(SkFont::Edging::kAntiAlias);
93*c8dee2aaSAndroid Build Coastguard Worker     font.setSize(32);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     SkRect bounds;
96*c8dee2aaSAndroid Build Coastguard Worker     font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds);
97*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix mat = SkMatrix::RectToRect(bounds, SkRect::MakeWH(kLabelSize, kLabelSize));
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo ii = SkImageInfo::MakeN32Premul(kLabelSize, kLabelSize);
100*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surf = SkSurfaces::Raster(ii);
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* canvas = surf->getCanvas();
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorWHITE);
105*c8dee2aaSAndroid Build Coastguard Worker     canvas->concat(mat);
106*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawSimpleText(text, strlen(text), SkTextEncoding::kUTF8, 0, 0, font, paint);
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     return surf->makeImageSnapshot();
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker // Create an image with each corner marked w/ "LL", "LR", etc., with the origin either bottom-left
112*c8dee2aaSAndroid Build Coastguard Worker // or top-left.
make_reference_image(SkCanvas * mainCanvas,const TArray<sk_sp<SkImage>> & labels,bool bottomLeftOrigin)113*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_reference_image(SkCanvas* mainCanvas,
114*c8dee2aaSAndroid Build Coastguard Worker                                            const TArray<sk_sp<SkImage>>& labels,
115*c8dee2aaSAndroid Build Coastguard Worker                                            bool bottomLeftOrigin) {
116*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(kNumLabels == labels.size());
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::Make(kImageSize, kImageSize,
119*c8dee2aaSAndroid Build Coastguard Worker                                        kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
120*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
121*c8dee2aaSAndroid Build Coastguard Worker     bm.allocPixels(ii);
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     {
124*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas canvas(bm);
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker         canvas.clear(SK_ColorWHITE);
127*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumLabels; ++i) {
128*c8dee2aaSAndroid Build Coastguard Worker             canvas.drawImage(labels[i],
129*c8dee2aaSAndroid Build Coastguard Worker                              0.0 != kPoints[i].fX ? kPoints[i].fX-kLabelSize-kInset : kInset,
130*c8dee2aaSAndroid Build Coastguard Worker                              0.0 != kPoints[i].fY ? kPoints[i].fY-kLabelSize-kInset : kInset);
131*c8dee2aaSAndroid Build Coastguard Worker         }
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker         bm.setImmutable();
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = GrAsDirectContext(mainCanvas->recordingContext());
137*c8dee2aaSAndroid Build Coastguard Worker     if (dContext && !dContext->abandoned()) {
138*c8dee2aaSAndroid Build Coastguard Worker         auto origin = bottomLeftOrigin ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker         auto view = sk_gpu_test::MakeTextureProxyViewFromData(dContext, GrRenderable::kNo, origin,
141*c8dee2aaSAndroid Build Coastguard Worker                                                               bm.pixmap());
142*c8dee2aaSAndroid Build Coastguard Worker         if (!view) {
143*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
144*c8dee2aaSAndroid Build Coastguard Worker         }
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker         return sk_make_sp<SkImage_Ganesh>(
147*c8dee2aaSAndroid Build Coastguard Worker                 sk_ref_sp(dContext), kNeedNewImageUniqueID, std::move(view), ii.colorInfo());
148*c8dee2aaSAndroid Build Coastguard Worker     }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     return SkImages::RasterFromBitmap(bm);
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker // Here we're converting from a matrix that is intended for UVs to a matrix that is intended
154*c8dee2aaSAndroid Build Coastguard Worker // for rect geometry used for a drawImage call. They are, in some sense, inverses of each
155*c8dee2aaSAndroid Build Coastguard Worker // other but we also need a scale to map from the [0..1] uv range to the actual size of
156*c8dee2aaSAndroid Build Coastguard Worker // image.
UVMatToGeomMatForImage(SkMatrix * geomMat,const SkMatrix & uvMat)157*c8dee2aaSAndroid Build Coastguard Worker static bool UVMatToGeomMatForImage(SkMatrix* geomMat, const SkMatrix& uvMat) {
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix yFlip = SkMatrix::MakeAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix tmp = uvMat;
162*c8dee2aaSAndroid Build Coastguard Worker     tmp.preConcat(yFlip);
163*c8dee2aaSAndroid Build Coastguard Worker     tmp.preScale(1.0f/kImageSize, 1.0f/kImageSize);
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker     tmp.postConcat(yFlip);
166*c8dee2aaSAndroid Build Coastguard Worker     tmp.postScale(kImageSize, kImageSize);
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker     return tmp.invert(geomMat);
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker // This GM exercises drawImage with a set of matrices that use an unusual amount of flips and
172*c8dee2aaSAndroid Build Coastguard Worker // rotates.
173*c8dee2aaSAndroid Build Coastguard Worker class FlippityGM : public skiagm::GM {
174*c8dee2aaSAndroid Build Coastguard Worker public:
FlippityGM()175*c8dee2aaSAndroid Build Coastguard Worker     FlippityGM() {
176*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFCCCCCC);
177*c8dee2aaSAndroid Build Coastguard Worker     }
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const180*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("flippity"); }
181*c8dee2aaSAndroid Build Coastguard Worker 
getISize()182*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kGMWidth, kGMHeight); }
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     // Draw the reference image and the four corner labels in the matrix's coordinate space
drawImageWithMatrixAndLabels(SkCanvas * canvas,SkImage * image,int matIndex,bool drawSubset,bool drawScaled)185*c8dee2aaSAndroid Build Coastguard Worker     void drawImageWithMatrixAndLabels(SkCanvas* canvas, SkImage* image, int matIndex,
186*c8dee2aaSAndroid Build Coastguard Worker                                       bool drawSubset, bool drawScaled) {
187*c8dee2aaSAndroid Build Coastguard Worker         static const SkRect kSubsets[kNumMatrices] = {
188*c8dee2aaSAndroid Build Coastguard Worker             SkRect::MakeXYWH(kInset, 0, kImageSize-kInset, kImageSize),
189*c8dee2aaSAndroid Build Coastguard Worker             SkRect::MakeXYWH(0, kInset, kImageSize, kImageSize-kInset),
190*c8dee2aaSAndroid Build Coastguard Worker             SkRect::MakeXYWH(0, 0, kImageSize-kInset, kImageSize),
191*c8dee2aaSAndroid Build Coastguard Worker             SkRect::MakeXYWH(0, 0, kImageSize, kImageSize-kInset),
192*c8dee2aaSAndroid Build Coastguard Worker             SkRect::MakeXYWH(kInset/2, kInset/2, kImageSize-kInset, kImageSize-kInset),
193*c8dee2aaSAndroid Build Coastguard Worker             SkRect::MakeXYWH(kInset, kInset, kImageSize-2*kInset, kImageSize-2*kInset),
194*c8dee2aaSAndroid Build Coastguard Worker         };
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix imageGeomMat;
197*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(UVMatToGeomMatForImage(&imageGeomMat, kUVMatrices[matIndex]));
198*c8dee2aaSAndroid Build Coastguard Worker 
199*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker             // draw the reference image
202*c8dee2aaSAndroid Build Coastguard Worker             canvas->concat(imageGeomMat);
203*c8dee2aaSAndroid Build Coastguard Worker             if (drawSubset) {
204*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawImageRect(image, kSubsets[matIndex],
205*c8dee2aaSAndroid Build Coastguard Worker                                       drawScaled ? SkRect::MakeWH(kImageSize, kImageSize)
206*c8dee2aaSAndroid Build Coastguard Worker                                                  : kSubsets[matIndex],
207*c8dee2aaSAndroid Build Coastguard Worker                                       SkSamplingOptions(), nullptr,
208*c8dee2aaSAndroid Build Coastguard Worker                                       SkCanvas::kFast_SrcRectConstraint);
209*c8dee2aaSAndroid Build Coastguard Worker             } else {
210*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawImage(image, 0, 0);
211*c8dee2aaSAndroid Build Coastguard Worker             }
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker             // draw the labels
214*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < kNumLabels; ++i) {
215*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawImage(fLabels[i],
216*c8dee2aaSAndroid Build Coastguard Worker                                     0.0f == kPoints[i].fX ? -kLabelSize : kPoints[i].fX,
217*c8dee2aaSAndroid Build Coastguard Worker                                     0.0f == kPoints[i].fY ? -kLabelSize : kPoints[i].fY);
218*c8dee2aaSAndroid Build Coastguard Worker             }
219*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
220*c8dee2aaSAndroid Build Coastguard Worker     }
221*c8dee2aaSAndroid Build Coastguard Worker 
drawRow(SkCanvas * canvas,bool bottomLeftImage,bool drawSubset,bool drawScaled)222*c8dee2aaSAndroid Build Coastguard Worker     void drawRow(SkCanvas* canvas, bool bottomLeftImage, bool drawSubset, bool drawScaled) {
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
225*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(kLabelSize, kLabelSize);
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < kNumMatrices; ++i) {
228*c8dee2aaSAndroid Build Coastguard Worker                 this->drawImageWithMatrixAndLabels(canvas, fReferenceImages[bottomLeftImage].get(),
229*c8dee2aaSAndroid Build Coastguard Worker                                                    i, drawSubset, drawScaled);
230*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(kCellSize, 0);
231*c8dee2aaSAndroid Build Coastguard Worker             }
232*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
233*c8dee2aaSAndroid Build Coastguard Worker     }
234*c8dee2aaSAndroid Build Coastguard Worker 
makeLabels()235*c8dee2aaSAndroid Build Coastguard Worker     void makeLabels() {
236*c8dee2aaSAndroid Build Coastguard Worker         if (fLabels.size()) {
237*c8dee2aaSAndroid Build Coastguard Worker             return;
238*c8dee2aaSAndroid Build Coastguard Worker         }
239*c8dee2aaSAndroid Build Coastguard Worker 
240*c8dee2aaSAndroid Build Coastguard Worker         static const char* kLabelText[kNumLabels] = { "LL", "LR", "UL", "UR" };
241*c8dee2aaSAndroid Build Coastguard Worker 
242*c8dee2aaSAndroid Build Coastguard Worker         static const SkColor kLabelColors[kNumLabels] = {
243*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorRED,
244*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorGREEN,
245*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorBLUE,
246*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorCYAN
247*c8dee2aaSAndroid Build Coastguard Worker         };
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumLabels; ++i) {
250*c8dee2aaSAndroid Build Coastguard Worker             fLabels.push_back(make_text_image(kLabelText[i], kLabelColors[i]));
251*c8dee2aaSAndroid Build Coastguard Worker         }
252*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(kNumLabels == fLabels.size());
253*c8dee2aaSAndroid Build Coastguard Worker     }
254*c8dee2aaSAndroid Build Coastguard Worker 
onGpuSetup(SkCanvas * canvas,SkString * errorMsg,GraphiteTestContext *)255*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onGpuSetup(SkCanvas* canvas, SkString* errorMsg, GraphiteTestContext*) override {
256*c8dee2aaSAndroid Build Coastguard Worker         this->makeLabels();
257*c8dee2aaSAndroid Build Coastguard Worker         fReferenceImages[0] = make_reference_image(canvas, fLabels, false);
258*c8dee2aaSAndroid Build Coastguard Worker         fReferenceImages[1] = make_reference_image(canvas, fLabels, true);
259*c8dee2aaSAndroid Build Coastguard Worker         if (!fReferenceImages[0] || !fReferenceImages[1]) {
260*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = "Failed to create reference images.";
261*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail;
262*c8dee2aaSAndroid Build Coastguard Worker         }
263*c8dee2aaSAndroid Build Coastguard Worker 
264*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
265*c8dee2aaSAndroid Build Coastguard Worker     }
266*c8dee2aaSAndroid Build Coastguard Worker 
onGpuTeardown()267*c8dee2aaSAndroid Build Coastguard Worker     void onGpuTeardown() override {
268*c8dee2aaSAndroid Build Coastguard Worker         fLabels.clear();
269*c8dee2aaSAndroid Build Coastguard Worker         fReferenceImages[0] = fReferenceImages[1] = nullptr;
270*c8dee2aaSAndroid Build Coastguard Worker     }
271*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)272*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
273*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fReferenceImages[0] && fReferenceImages[1]);
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker         // Top row gets TL image
278*c8dee2aaSAndroid Build Coastguard Worker         this->drawRow(canvas, false, false, false);
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kCellSize);
281*c8dee2aaSAndroid Build Coastguard Worker 
282*c8dee2aaSAndroid Build Coastguard Worker         // Bottom row gets BL image
283*c8dee2aaSAndroid Build Coastguard Worker         this->drawRow(canvas, true, false, false);
284*c8dee2aaSAndroid Build Coastguard Worker 
285*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kCellSize);
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker         // Third row gets subsets of BL images
288*c8dee2aaSAndroid Build Coastguard Worker         this->drawRow(canvas, true, true, false);
289*c8dee2aaSAndroid Build Coastguard Worker 
290*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kCellSize);
291*c8dee2aaSAndroid Build Coastguard Worker 
292*c8dee2aaSAndroid Build Coastguard Worker         // Fourth row gets scaled subsets of BL images
293*c8dee2aaSAndroid Build Coastguard Worker         this->drawRow(canvas, true, true, true);
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
296*c8dee2aaSAndroid Build Coastguard Worker 
297*c8dee2aaSAndroid Build Coastguard Worker         // separator grid
298*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 4; ++i) {
299*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawLine(0, i * kCellSize, kGMWidth, i * kCellSize, SkPaint());
300*c8dee2aaSAndroid Build Coastguard Worker         }
301*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumMatrices; ++i) {
302*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawLine(i * kCellSize, 0, i * kCellSize, kGMHeight, SkPaint());
303*c8dee2aaSAndroid Build Coastguard Worker         }
304*c8dee2aaSAndroid Build Coastguard Worker     }
305*c8dee2aaSAndroid Build Coastguard Worker 
306*c8dee2aaSAndroid Build Coastguard Worker private:
307*c8dee2aaSAndroid Build Coastguard Worker     TArray<sk_sp<SkImage>> fLabels;
308*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fReferenceImages[2];
309*c8dee2aaSAndroid Build Coastguard Worker 
310*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
311*c8dee2aaSAndroid Build Coastguard Worker };
312*c8dee2aaSAndroid Build Coastguard Worker 
313*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new FlippityGM;)
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