1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMemoryPool.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessor.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
48*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker /**
53*c8dee2aaSAndroid Build Coastguard Worker * This test ensures that fwidth() works properly on GPU configs by drawing a squircle.
54*c8dee2aaSAndroid Build Coastguard Worker */
55*c8dee2aaSAndroid Build Coastguard Worker namespace {
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker static constexpr GrGeometryProcessor::Attribute gVertex =
58*c8dee2aaSAndroid Build Coastguard Worker {"bboxcoord", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
61*c8dee2aaSAndroid Build Coastguard Worker // SkSL code.
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker class FwidthSquircleTestProcessor : public GrGeometryProcessor {
64*c8dee2aaSAndroid Build Coastguard Worker public:
Make(SkArenaAlloc * arena,const SkMatrix & viewMatrix)65*c8dee2aaSAndroid Build Coastguard Worker static GrGeometryProcessor* Make(SkArenaAlloc* arena, const SkMatrix& viewMatrix) {
66*c8dee2aaSAndroid Build Coastguard Worker return arena->make([&](void* ptr) {
67*c8dee2aaSAndroid Build Coastguard Worker return new (ptr) FwidthSquircleTestProcessor(viewMatrix);
68*c8dee2aaSAndroid Build Coastguard Worker });
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
name() const71*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "FwidthSquircleTestProcessor"; }
72*c8dee2aaSAndroid Build Coastguard Worker
addToKey(const GrShaderCaps &,skgpu::KeyBuilder *) const73*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const final {}
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker private:
FwidthSquircleTestProcessor(const SkMatrix & viewMatrix)78*c8dee2aaSAndroid Build Coastguard Worker FwidthSquircleTestProcessor(const SkMatrix& viewMatrix)
79*c8dee2aaSAndroid Build Coastguard Worker : GrGeometryProcessor(kFwidthSquircleTestProcessor_ClassID)
80*c8dee2aaSAndroid Build Coastguard Worker , fViewMatrix(viewMatrix) {
81*c8dee2aaSAndroid Build Coastguard Worker this->setVertexAttributesWithImplicitOffsets(&gVertex, 1);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix fViewMatrix;
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGeometryProcessor;
87*c8dee2aaSAndroid Build Coastguard Worker };
88*c8dee2aaSAndroid Build Coastguard Worker
makeProgramImpl(const GrShaderCaps &) const89*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl> FwidthSquircleTestProcessor::makeProgramImpl(
90*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&) const {
91*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
92*c8dee2aaSAndroid Build Coastguard Worker public:
93*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager& pdman,
94*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&,
95*c8dee2aaSAndroid Build Coastguard Worker const GrGeometryProcessor& geomProc) override {
96*c8dee2aaSAndroid Build Coastguard Worker const auto& proc = geomProc.cast<FwidthSquircleTestProcessor>();
97*c8dee2aaSAndroid Build Coastguard Worker pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix);
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker private:
101*c8dee2aaSAndroid Build Coastguard Worker void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
102*c8dee2aaSAndroid Build Coastguard Worker const auto& proc = args.fGeomProc.cast<FwidthSquircleTestProcessor>();
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker auto* uniforms = args.fUniformHandler;
105*c8dee2aaSAndroid Build Coastguard Worker fViewMatrixHandle = uniforms->addUniform(nullptr,
106*c8dee2aaSAndroid Build Coastguard Worker kVertex_GrShaderFlag,
107*c8dee2aaSAndroid Build Coastguard Worker SkSLType::kFloat3x3,
108*c8dee2aaSAndroid Build Coastguard Worker "viewmatrix");
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker auto* varyings = args.fVaryingHandler;
111*c8dee2aaSAndroid Build Coastguard Worker varyings->emitAttributes(proc);
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVarying squircleCoord(SkSLType::kFloat2);
114*c8dee2aaSAndroid Build Coastguard Worker varyings->addVarying("bboxcoord", &squircleCoord);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker auto* v = args.fVertBuilder;
117*c8dee2aaSAndroid Build Coastguard Worker v->codeAppendf("float2x2 R = float2x2(cos(.05), sin(.05), -sin(.05), cos(.05));");
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker v->codeAppendf("%s = bboxcoord * 1.25;", squircleCoord.vsOut());
120*c8dee2aaSAndroid Build Coastguard Worker v->codeAppendf("float3 vertexpos = float3(bboxcoord * 100 * R + 100, 1);");
121*c8dee2aaSAndroid Build Coastguard Worker v->codeAppendf("vertexpos = %s * vertexpos;",
122*c8dee2aaSAndroid Build Coastguard Worker uniforms->getUniformCStr(fViewMatrixHandle));
123*c8dee2aaSAndroid Build Coastguard Worker gpArgs->fPositionVar.set(SkSLType::kFloat3, "vertexpos");
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker auto* f = args.fFragBuilder;
126*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("float golden_ratio = 1.61803398875;");
127*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("float pi = 3.141592653589793;");
128*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("float x = abs(%s.x), y = abs(%s.y);",
129*c8dee2aaSAndroid Build Coastguard Worker squircleCoord.fsIn(), squircleCoord.fsIn());
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker // Squircle function!
132*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("float fn = half(pow(x, golden_ratio*pi) + "
133*c8dee2aaSAndroid Build Coastguard Worker "pow(y, golden_ratio*pi) - 1);");
134*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("float fnwidth = fwidth(fn);");
135*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("fnwidth += 1e-10;"); // Guard against divide-by-zero.
136*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("half coverage = clamp(half(.5 - fn/fnwidth), 0, 1);");
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("half4 %s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor);
139*c8dee2aaSAndroid Build Coastguard Worker f->codeAppendf("half4 %s = half4(coverage);", args.fOutputCoverage);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker UniformHandle fViewMatrixHandle;
143*c8dee2aaSAndroid Build Coastguard Worker };
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
149*c8dee2aaSAndroid Build Coastguard Worker // Draw Op.
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker class FwidthSquircleTestOp : public GrDrawOp {
152*c8dee2aaSAndroid Build Coastguard Worker public:
153*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
154*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * ctx,const SkMatrix & viewMatrix)155*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* ctx, const SkMatrix& viewMatrix) {
156*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<FwidthSquircleTestOp>(ctx, viewMatrix);
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker
159*c8dee2aaSAndroid Build Coastguard Worker private:
FwidthSquircleTestOp(const SkMatrix & viewMatrix)160*c8dee2aaSAndroid Build Coastguard Worker FwidthSquircleTestOp(const SkMatrix& viewMatrix)
161*c8dee2aaSAndroid Build Coastguard Worker : GrDrawOp(ClassID())
162*c8dee2aaSAndroid Build Coastguard Worker , fViewMatrix(viewMatrix) {
163*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(SkRect::MakeIWH(kWidth, kHeight), HasAABloat::kNo, IsHairline::kNo);
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
name() const166*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "FwidthSquircleTestOp"; }
fixedFunctionFlags() const167*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
finalize(const GrCaps &,const GrAppliedClip *,GrClampType)168*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
169*c8dee2aaSAndroid Build Coastguard Worker return GrProcessorSet::EmptySetAnalysis();
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker
createProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp) const172*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* createProgramInfo(const GrCaps* caps,
173*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
174*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
175*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
176*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
177*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
178*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
179*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) const {
180*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* geomProc = FwidthSquircleTestProcessor::Make(arena, fViewMatrix);
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker return sk_gpu_test::CreateProgramInfo(caps, arena, writeView, usesMSAASurface,
183*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip), dstProxyView,
184*c8dee2aaSAndroid Build Coastguard Worker geomProc, SkBlendMode::kSrcOver,
185*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType::kTriangleStrip,
186*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers, colorLoadOp);
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker
createProgramInfo(GrOpFlushState * flushState) const189*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* createProgramInfo(GrOpFlushState* flushState) const {
190*c8dee2aaSAndroid Build Coastguard Worker return this->createProgramInfo(&flushState->caps(),
191*c8dee2aaSAndroid Build Coastguard Worker flushState->allocator(),
192*c8dee2aaSAndroid Build Coastguard Worker flushState->writeView(),
193*c8dee2aaSAndroid Build Coastguard Worker flushState->usesMSAASurface(),
194*c8dee2aaSAndroid Build Coastguard Worker flushState->detachAppliedClip(),
195*c8dee2aaSAndroid Build Coastguard Worker flushState->dstProxyView(),
196*c8dee2aaSAndroid Build Coastguard Worker flushState->renderPassBarriers(),
197*c8dee2aaSAndroid Build Coastguard Worker flushState->colorLoadOp());
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
onPrePrepare(GrRecordingContext * context,const GrSurfaceProxyView & writeView,GrAppliedClip * clip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)200*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepare(GrRecordingContext* context,
201*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
202*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip* clip,
203*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
204*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
205*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) final {
206*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena = context->priv().recordTimeAllocator();
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker // DMSAA is not supported on DDL.
209*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker // This is equivalent to a GrOpFlushState::detachAppliedClip
212*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip appliedClip = clip ? std::move(*clip) : GrAppliedClip::Disabled();
213*c8dee2aaSAndroid Build Coastguard Worker
214*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = this->createProgramInfo(context->priv().caps(), arena, writeView,
215*c8dee2aaSAndroid Build Coastguard Worker usesMSAASurface, std::move(appliedClip),
216*c8dee2aaSAndroid Build Coastguard Worker dstProxyView, renderPassXferBarriers, colorLoadOp);
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker context->priv().recordProgramInfo(fProgramInfo);
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker
onPrepare(GrOpFlushState * flushState)221*c8dee2aaSAndroid Build Coastguard Worker void onPrepare(GrOpFlushState* flushState) final {
222*c8dee2aaSAndroid Build Coastguard Worker SkPoint vertices[4] = {
223*c8dee2aaSAndroid Build Coastguard Worker {-1, -1},
224*c8dee2aaSAndroid Build Coastguard Worker {+1, -1},
225*c8dee2aaSAndroid Build Coastguard Worker {-1, +1},
226*c8dee2aaSAndroid Build Coastguard Worker {+1, +1},
227*c8dee2aaSAndroid Build Coastguard Worker };
228*c8dee2aaSAndroid Build Coastguard Worker fVertexBuffer = flushState->resourceProvider()->createBuffer(vertices,
229*c8dee2aaSAndroid Build Coastguard Worker sizeof(vertices),
230*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType::kVertex,
231*c8dee2aaSAndroid Build Coastguard Worker kStatic_GrAccessPattern);
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)234*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) final {
235*c8dee2aaSAndroid Build Coastguard Worker if (!fVertexBuffer) {
236*c8dee2aaSAndroid Build Coastguard Worker return;
237*c8dee2aaSAndroid Build Coastguard Worker }
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
240*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = this->createProgramInfo(flushState);
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker
243*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipeline(*fProgramInfo, SkRect::MakeIWH(kWidth, kHeight));
244*c8dee2aaSAndroid Build Coastguard Worker flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
245*c8dee2aaSAndroid Build Coastguard Worker flushState->draw(4, 0);
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker }
248*c8dee2aaSAndroid Build Coastguard Worker
249*c8dee2aaSAndroid Build Coastguard Worker static const int kWidth = 200;
250*c8dee2aaSAndroid Build Coastguard Worker static const int kHeight = 200;
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrBuffer> fVertexBuffer;
253*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix fViewMatrix;
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker // The program info (and both the GrPipeline and GrGeometryProcessor it relies on), when
256*c8dee2aaSAndroid Build Coastguard Worker // allocated, are allocated in either the ddl-record-time or flush-time arena. It is the
257*c8dee2aaSAndroid Build Coastguard Worker // arena's job to free up their memory so we just have a bare programInfo pointer here. We
258*c8dee2aaSAndroid Build Coastguard Worker // don't even store the GrPipeline and GrGeometryProcessor pointers here bc they are
259*c8dee2aaSAndroid Build Coastguard Worker // guaranteed to have the same lifetime as the program info.
260*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
261*c8dee2aaSAndroid Build Coastguard Worker
262*c8dee2aaSAndroid Build Coastguard Worker friend class ::GrOp; // for ctor
263*c8dee2aaSAndroid Build Coastguard Worker
264*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrDrawOp;
265*c8dee2aaSAndroid Build Coastguard Worker };
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker } // namespace
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
270*c8dee2aaSAndroid Build Coastguard Worker // Test.
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
273*c8dee2aaSAndroid Build Coastguard Worker
274*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(fwidth_squircle, rContext, canvas, errorMsg, 200, 200) {
275*c8dee2aaSAndroid Build Coastguard Worker if (!rContext->priv().caps()->shaderCaps()->fShaderDerivativeSupport) {
276*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Shader derivatives not supported.";
277*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
278*c8dee2aaSAndroid Build Coastguard Worker }
279*c8dee2aaSAndroid Build Coastguard Worker
280*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
281*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
282*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
283*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker
286*c8dee2aaSAndroid Build Coastguard Worker // Draw the test directly to the frame buffer.
287*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE);
288*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(FwidthSquircleTestOp::Make(rContext, canvas->getTotalMatrix()));
289*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk;
290*c8dee2aaSAndroid Build Coastguard Worker }
291*c8dee2aaSAndroid Build Coastguard Worker
292*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
293